Bear trap

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PALLID PLAGUE

4/5

This scenario was interesting and easy to run.


Chamber of Antiquities - Dungeon crawl for the suicidal

5/5

I was very impressed with this issue to begin with, but Chamber of Antiquities sealed it. A classic addition to a classic D&D scenario by RJK no doubt! The addition of the random creation for Hordlings is a great update to the demons charts from AD&D1 and gives us DM's the ability to keep things interesting for PC's when in the depths of the 'moor' castle in the mountains.


5/5




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Full Name

Gregor "Butters"

Race

Dwarf

Classes/Levels

Barbarian 9/Rogue 4

Gender

Male

Size

Medium

Alignment

CG

Strength 16
Dexterity 13
Constitution 16
Intelligence 10
Wisdom 14
Charisma 8

About Gregor "Butters"

PFS Info:

#5331-4
Faction: Andoran
Master of the Fallen Fortress
Darkest Vengeance
Delirium’s Tangle
Assault on the Kingdom of the Impossible
Mists of the Mwangi

Defense:

AC 17
Touch 11 Flat-footed 16
CMD 15
hp 23
Fort +5
Ref +3
Will +2

Offense:

Init +1 (+3 Underground)
Spd 30ft
Base Att +1
CMB +4
Melee
Mwk Warhammer +5 (1d8+4/ 19-20/ x2)
Mwk Bayonet +5 (1d6+3/ x2)
Throwing Axe +4 (1d6+3/ 19-20/ x2)
Range
Mwk Heavy Crossbow+3 (1d10/ 19-20/ x2/ 100ft)
Throwing Axe +2 (1d6+3/ 19-20/ x2/ 10ft)

Statistics:

Str 16 +3
Dex 13 +1
Con 16 +3
Int 10 +0
Wis 14 +2
Cha 8 -1
Racial Abilities: Slow and Steady (Speed is not effected by encumbrance or armor), Darkvision, Defensive Training (+4 Dodge bonus vs. Giants), Greed (+2 on Appraise nonmagical metals and gems), Hatred (+1 on attacks vs. Orcs and Goblinoids), Hardy (+2 on saving throws vs. poison, spells and spell like abilities), Stability (+4 on CMD vs. bull rushed and trips), Stonecunning (+2 Preception to notice stone traps or doors, receive check within 10ft of either), Weapon Familiarity (Treat weapons with “dwarven” in title as martial)

Class Abilities: Rage (+4 Str & Con, -2 AC; 7 rds/day), Fast Movement (+10ft), Sneak Attack (+1d6), Trap sense (+1)

Special Qualities: Favored Class Barbarian (+1 hp/level)

Feats: Additional Traits

Traits:Highlander (+1 stealth, +2 in hills or rocky terrain), Tunnel Fighter (+2 Initiative & +1 damage on critical hits while underground), Armor Expert (-1 Armor check penalty), Freedom Fighter (+1 Stealth & +1 on attacks during surprise round)

Languages: Dwarven, Common

Skills:

(4 Barbarian +8 Rogue= 12)
Acrobatics -1
Appraise +4
Bluff -1
Climb +8
Craft +0
Diplomacy -1
Disable Device +7
Disguise -1
Escape Artist -1
Heal +2
Intimidate -1
Knowledge (Dungeoneering) +4
Perception +7 (+10 vs. Stone Traps)
Perform -1
Ride -1
Sense Motives +2
Stealth +6
Survival +7
Swim +1

Equipment:

Armor: Mwk Breastplate
Weapons: Mwk Warhammer, Mwk Heavy Crossbow, Bolts (10), Silver Bolts (10), Cold Iron Bolts (10), Adamantine Bolts (10), Mwk Bayonet, Throwing Axe (x2)
Wearing: Explorer’s outfit, Compass
Mwk Backpack: bedroll, Rations (2days), grappling hook, silk rope (50ft), Climbers Kit, waterskin, Crowbar, Sack
Adventurer’s Sash: Potion of CLW (x2), alchemist fire (x2), tanglefoot bag, thunderstone (x2), Holy water (x2), Acid, Mwk Thieves' Tools
Belt Pouch: 8pp, 23gp, 5sp, 0 cp
Total weight 169lbs (light load < 86lbs; medium load < 173lbs; heavy load < 260lbs; )

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