Immerse yourself in the intricate rituals and legends of Goetian magic. Grab thick chalk, inscribe a geometric seal around yourself, and invoke the name of a terrible spirit to aid your quest. Behold! With a final intonation, you surrender to the spirit, and a quivering surge of power emenates from deep within. Are you ready? Embark on your journey, following steps once trodden by shivering demons and martyred titans, lost mortals and chastised gods. The vestiges of a hundred sundered souls lie at your fingertips, yours to command if you dare.
You will discover...
Over 100 spirits to bind, including elemental, fiendish, and epic spirits
A rule for any spellcaster to try pact magic for a day
New races, plus base classes that allow your character to bind spirits the way you like
Dozens of feats, spells, prestige classes, magic items and creatures
Thirteen organizations that aid or hinder your cause
Adventure sites, from the Apocryphal Desert to the Outer Darkness and the Ravaged Sea
Tools to place pact magic into your campaign
Almost 100 unique, professional fantasy illustrations
This 336-page guide opens gateways to perilous and exciting adventures. Mere mortals who risked all to bind spirits have ascended to heroes, and you will too!
For use in your fantasy d20 System roleplaying game. Requires the use of the Dungeons & Dragons Player’s Handbook, v3.5, published by Wizards of the Coast, Inc.
Note: Radiance House has published a FREE conversion guide to update Secrets of Pact Magic for use with the Pathfinder Roleplaying Game.
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Any sign of the next Book: Villains of Pact Magic?
It shows in stock from Radiance House's home page.
I preordered it from the site, I'll let you know when mine arrives. Have to say, I love both books. Might buy the PDF of SoPM just so I can reference it at work. (They frown on my brining dead trees to work)