The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!
This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The Pathfinder Roleplaying Game Core Rulebook includes:
All player and Game Master rules in a single volume
Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
Streamlined and updated rules for feats and skills that increase options for your hero
A simple combat system with easy rules for grapples, bull rushes, and other special attacks
Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
Hundreds of revised, new, and updated spells and magical treasures
Quick-generation guidelines for nonplayer characters
Expanded rules for curses, diseases, and poisons
A completely overhauled experience system with options for slow, medium, and fast advancement
... and much, much more!
Available Formats
The Pathfinder Roleplaying Game Core Rulebook is also available as:
If there is any one book to have, it is this one. It is the only Pathfinder book you will ever need to start playing, but if you're like me you'll eventually want more.
When I first learned of tabletop RPGs my attention turned to D&D even though I knew next to nothing about it, nor did I know of anyone who played it. I only knew it because it was the name everyone knew when someone said "tabletop RPG" and the answer wasn't "what is that?" I wanted to play it but I didn't know where to start. I was lost, forlorn, and alone.
Then, one fateful day, I met someone online who told me about Pathfinder. I took one look at the Core Rulebook and I never looked back, and to this day I don't regret the decision one bit. The Core Rulebook is a solid start to any aspiring tabletop gamer's adventure and is a must own not only for the abundance of useful information it provides but also for the clean presentation and the magnificent art provided by Wayne Reynolds.
In short, if you want to play Pathfinder and haven't already, pick this book up immediately. It is well worth it.
Legendary. It’s hard to know where to begin to review this book, but that one word encapsulates it well. There’s a reason Pathfinder is thriving a decade into its existence, and it all starts here. If you don’t know anything about Pathfinder, you can think of it as a revised and improved version of a specific edition of D&D (the “3.5” edition). Its strength is the nearly infinite capacity for customization, and its weakness is that enormous customization introduces complexity. In other words, this is a “crunch heavy” instead of a “rules light” game. Trust me, it’s worth it though. This is going to be a long review because I’ve got fifteen chapters to cover in this massive, 575-page book! If you don’t have the patience to read through the whole review, the conclusion makes it clear: buy this book. With this and the Bestiary, you have years of adventure at your fingertips.
Chapter 1 is “Getting Started” (12 pages). This chapter contains a brief introduction to the game, an overview of each chapter, a glossary of common terms, an example of play (very useful if this is your first RPG ever), and the rules for generating ability scores for a character (how physically and mentally capable they are).
Chapter 2 is “Races” (11 pages). The “Core” races presented here are: Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, and Humans. As you would imagine, there are advantages and disadvantages to each race. The chapter spends a page on each race, and beyond the rules ramifications it takes care to talk about what members of that race typically look like, what their culture is like, why they often become adventurers, and how they relate to other races. It’s not an overwhelming amount of information (which is good for new players). For the most part, these races stick to fairly standard fantasy expectations.
Chapter 3 is “Classes” (57 pages). There are eleven “core classes” presented in this book: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard. The spread of classes does an excellent job covering different play-styles and roles within a group. The power level of these classes has been significantly bumped up from D&D 3.5, and there are a lot more choices to be made within each class. This makes the classes more complex, but also more satisfying to see advance up through each level. If you’re brand-new to Pathfinder, it might be good to stay away from spell-casters like the Druid, Cleric, Sorcerer, and Wizard until you get more experience, as the sheer number of choices to be made can be overwhelming at first.
Chapter 4 is “Skills” (27 pages). Skills are something that every character has and they determine the likelihood of success in doing certain things. Want to leap from one rooftop to another? Roll an Acrobatics check. Want to figure out what spell that evil wizard just cast at you? Roll a Spellcraft check. Different classes get bonuses to using particular skills, but every character, regardless of class, can become good at something if they invest their “skill points” in a particular skill. Pathfinder has condensed the number of skills slightly from D&D 3.5, though it still has more than newer RPGs tend to have. I like the diversity and ability to specialize in discrete areas, but some think there should have been further consolidation. Each skill is described with great detail on specifically what it allows you to do and not do, which is quite helpful in avoiding rules arguments.
Chapter 5 is “Feats” (29 pages). Feats are special abilities. Every character gets to choose one feat at every odd level, and some classes and races get “bonus” feats. A feat might be something that lets you fight better in darkness (“Blindfighting”) or it might be something that makes certain spells you cast more effective (“Spell Focus”). There are several dozen feats to choose from, so this can be one of the parts of character creation that takes the longest to do. Their value, again, is that they allow for enormous customization of a character. Just because there are two Fighters in the party doesn’t mean they’ll be identical, because feats allow them to operate in very different ways!
Chapter 6 is “Equipment” (16 pages). Your character will need a weapon, maybe some armor, and some other gear like a backpack or a coil of rope. But in addition, you might wonder how expensive a night’s stay at an inn is, or how much it’ll cost to persuade a local wizard to cast a spell for you. All of the answers are in this chapter. I really appreciate that every item and service isn’t just listed on a table with a price, but in addition most receive a description, a picture, and (sometimes) additional rules to explain how it works in actual gameplay.
Chapter 7 is “Additional Rules” (13 pages). The title of this chapter isn’t particularly helpful, as the entire book consists of rules. Really, it’s a miscellany of various things about your character. First up is Alignment, which is whether your character is good, evil, or somewhere in between. A lot of other RPGs dispense with such questions, but it is “hard-coded” into Pathfinder in the sense that it’s not just a role-playing choice: many spells, magic items, and other effects change depending on a character’s alignment. Next, there’s a few pages on “Vital Statistics” like determining a character’s age, height and weight, and (most importantly) carrying capacity (also known as “encumbrance”). If your character has a low Strength score, don’t expect him or her to be able to carry a lot of gear. Then, there’s a discussion of movement speeds in various contexts (in the course of a combat encounter, for example, or for travelling great distances overland). Last, a bunch of little things are covered under the title “Exploration”: how far characters can see in different levels of light, how to determine if an object can be intentionally broken, etc. It’s a chapter that’s easy to overlook but provides answers to a lot of “little things” that might come up during a session.
Chapter 8 is “Combat” (29 pages). Combat is a major part of Pathfinder, and there’s admittedly a lot to digest in a short number of pages here. The way the chapter is laid out isn’t necessarily intuitive, and later Paizo products (like the Strategy Guide) do a much better job making combat clearer. You’ll find everything you need in this chapter, but you’ll be flipping back and forth for a while. I’ve been playing for years and I still refer to it occasionally.
Chapter 9 is “Magic” (19 pages). This chapter discusses different categories of spells, how characters learn them, and how to read a spell entry in the next chapter. It’s a chapter that’s easy to skip over at first, but is actually pretty important once a campaign gets serious.
Chapter 10 is “Spells” (156 pages). You read that right: about a quarter of the book consists of an alphabetical list and description of several hundred different spells! The spells have been cleaned up and improved from D&D 3.5 for better gameplay, but what hasn’t changed is that magic still rules. If pure power is what you want, play a true spell-caster and you’ll find it.
Chapter 11 is “Prestige Classes” (23 pages). Prestige Classes are special classes that characters can eventually take, well into their adventuring careers, if they meet certain prerequisites. This book has ten of them: Arcane Archer, Arcane Trickster, Assassin, Dragon Disciple, Duelist, Eldritch Knight, Loremaster, Mystic Theurge, Pathfinder Chronicler, and Shadowdancer. For the most part, and until very recent, Pathfinder hasn’t been a game where prestige classes thrive. Apart from some specific flavour reasons, a character would usually be better off simply continuing in their base class rather than taking levels in a prestige class.
Chapter 12 is “Gamemastering” (15 pages). As its title indicates, this chapter helps the person running a game (the “Gamemaster” or “GM”) prepare an adventure, referee the rules, deal with common problems at the table, etc. It’s okay for what it is, but I’ve seen better resources to help new GMs figure out what they’re doing.
Chapter 13 is “Environment” (39 pages). This chapter contains a lot of little things to help make the setting interesting. It contains rules on weather, travelling through the wilderness, dealing with traps, and so forth. It’s primarily for the GM too and shouldn’t be a priority to master until more fundamental rules are digested.
Chapter 14 is “Creating NPCs” (11 pages). This chapter gives rules for creating background (non-player) characters by using “NPC classes” like a Commoner. I have to admit I never use this chapter, as I just rely on NPC stat blocks already generated in other Pathfinder products.
Chapter 15 is “Magic Items” (101 pages). Your adventurer is going to want some cool magic gear, and this chapter explains what it does, how much it costs, and how it’s made. It’s pretty extensive and detailed.
Last up, there are appendices summarizing “Special Abilities”, “Conditions” (status effects a character might be under), “Inspiring Reading”, and “Game Aids” (other products you can purchase).
The Core Rulebook is a hefty tome for an RPG book. For players coming from D&D 3.5, it’s basically a combination of the Player’s Handbook and the Dungeon Master’s Guide in a single volume, but refined and improved. The book is, with the single exception of the deities, completely “setting neutral” (that is, it’s suitable for play in any campaign world or a homemade setting). There’s some excellent artwork taken from other Paizo products mixed in with some artwork that’s more pedestrian. Still, the production quality overall is fantastic. I would normally go into more detail, but there are hard word counts on these reviews. So I’ll sum up by saying: this is the one book you won’t leave home without, and it’s worth every penny.
Special Note: The Core Rulebook was recently released in a smaller softcover. The interior is exactly the same as the sixth printing of the hardcover, but it’s lighter and easier to carry. I’ve been using it for a few months now, and I’m quite happy with the font size, reduced price, durability, and ease of use.
This book is at the heart of all Pathfinder games. It is great and can be picked up regularly cheap with sales all over. (Humble Bundle 1$) I myself have a PDF but plan to pickup a hardcopy one day. Either one will do the trick and is always good to keep handy. I like the PDF because you can do keyword searches. Even if you don't ever use it. The cover art is pretty awesome.
After years of seeing the Pathfinder rule books on the shelves of my FLGS, I took the plunge in December of 2012. I bought the Core Rulebook and began skimming it immediately. My first discovery was the character creation rules. They were fun! Characters were cool in a way that I hadn't seen in previous editions of the world's oldest role-playing game. Within three months, I was up and running my first Pathfinder adventure. That was three years ago and I have no regrets getting involved with the Pathfinder system.
You know I'm as excited about the new system as anyone, but is it really appropriate to have 3 5-star reviews months before the final system is released?
I hate that it is possible for any reviewer to review any product in the online store before it is released, and I agree that it is inappropriate and does not serve the community well. Is it possible to delete such reviews and close the product off from reviews until it is released?
I was just going to post something about how annoying it is to see someone post a review of something that hasn't even come out yet. Glad to see its not just me that has a problem with this.
I was just going to post something about how annoying it is to see someone post a review of something that hasn't even come out yet. Glad to see its not just me that has a problem with this.
Yeah, me too. Although I could give the cover and the layout (based on the 'races' page) five stars now. :)
Are there some new ones taken from the RPG Superstar list?
Nope. It is pretty much the ones from the SRD. And trust me, that was plenty. (says Lisa, who spent an entire Sunday proofing the Magic Items chapter).
Being a subscriber and someone who's going to be at GenCon, what are the chances that my Pre-Order will arrive on Tuesday before I head out to the 'Con?
Seeing as how the beta was far better than that hideous game called 4th edition Dnd, I absolutely can not wait to get my hands on the ridiculously huge final copy of this book. Pathfinder FTW!
or, as an alternative to the question MattDroz made, what is the possibility of pre-ordering and being able to pick it up *at* Gen Con from your wonderful booth if delivery pre-Gen Con is questionable?
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Dom C wrote:
or, as an alternative to the question MattDroz made, what is the possibility of pre-ordering and being able to pick it up *at* Gen Con from your wonderful booth if delivery pre-Gen Con is questionable?
Answered before - If you pre-order, it will ship to your regular shipping address. However, if you wait and purchase it at Gen-Con, they can charge it to your Paizo account as if you ordered it. This way you do not need to take extra money. (This was the way they did it for me at Origins last year.)
Being a subscriber and someone who's going to be at GenCon, what are the chances that my Pre-Order will arrive on Tuesday before I head out to the 'Con?
Hopefully we'll be able to begin shipping them out a week or so ahead of the release date, but odds of you receiving it three days early are fairly low.
Answered before - If you pre-order, it will ship to your regular shipping address. However, if you wait and purchase it at Gen-Con, they can charge it to your Paizo account as if you ordered it. This way you do not need to take extra money. (This was the way they did it for me at Origins last year.)
Thank you Charles, but that's not exactly what I meant by my question.
I was talking about pre-ordering it for pick up at Gen Con, in a scenerio where my copy was held due to pre-payment and I did not have to worry about sell-out runs or fighting through crowds of people to get the book. I'd be interested in something like "for pick-up by close on Friday or the tagged copy goes into the -for-sale- bin".
Not to mention there may be incentives given for pre-orderers which I would want to take part in (like the free PDF idea, if that's what happens) which the "just buy at Gen Con" doesn't cover.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Dom C wrote:
Thank you Charles, but that's not exactly what I meant by my question.
I was talking about pre-ordering it for pick up at Gen Con, in a scenerio where my copy was held due to pre-payment and I did not have to worry about sell-out runs or fighting through crowds of people to get the book. I'd be interested in something like "for pick-up by close on Friday or the tagged copy goes into the -for-sale- bin".
Not to mention there may be incentives given for pre-orderers which I would want to take part in (like the free PDF idea, if that's what happens) which the "just buy at Gen Con" doesn't cover.
The Paizo staff answered this before. Pre-Orders will be shipped to your mailing address. They will not hold it for you at Gen-Con.
I hate that it is possible for any reviewer to review any product in the online store before it is released, and I agree that it is inappropriate and does not serve the community well. Is it possible to delete such reviews and close the product off from reviews until it is released?
Preventing early reviews isn't worth the effort—and it *is* possible that sometimes people have early access to the finished product anyway. However, I agree that it's inappropriate for people who haven't examined the product to post ratings, so I've left the "reviews" but deleted the ratings.
And it is one of the big things they are bringing out at Gencon so I expect even if they had it in July - it would still be the August unveiling... That and the first PRPG Adventure Path.
And it is one of the big things they are bringing out at Gencon so I expect even if they had it in July - it would still be the August unveiling... That and the first PRPG Adventure Path.
The release date is August 13—the first day of Gen Con.
And it is one of the big things they are bringing out at Gencon so I expect even if they had it in July - it would still be the August unveiling... That and the first PRPG Adventure Path.
The release date is August 13—the first day of Gen Con.
The pdf should be put up for this sooner than usual. Not on the day, becasue that would break the website, but within a week really.
The pdf should be put up for this sooner than usual. Not on the day, becasue that would break the website, but within a week really.
Any word on when the subscription is announced?
There is a lead up to that question, 'what other core books will they publsh?'
Elsewhere on the board, Erik Mona intimated that they would announce subscri[tions when they had a firm idea of what other core books they would be publishing; and that the end of PaizoCon (June 14th) would be a good time for such an announcement.
The pdf should be put up for this sooner than usual. Not on the day, becasue that would break the website, but within a week really.
Any word on when the subscription is announced?
There is a lead up to that question, 'what other core books will they publsh?'
Elsewhere on the board, Erik Mona intimated that they would announce subscri[tions when they had a firm idea of what other core books they would be publishing; and that the end of PaizoCon (June 14th) would be a good time for such an announcement.
The release date is August 13—the first day of Gen Con.
The pdf should be put up for this sooner than usual. Not on the day, becasue that would break the website, but within a week really.
You might recall that PDFs become available for sale on the retail release date of the associated print product. So August 13 is the day for the PDF as well.
(Subscribers should be getting the PDFs shortly before that, when their subscriber copy ships.)
And no matter how many times people ask, the answer on when we'll announce subscription details is going to be "soon," right up until we announce it.
The release date is August 13—the first day of Gen Con.
The pdf should be put up for this sooner than usual. Not on the day, becasue that would break the website, but within a week really.
You might recall that PDFs become available for sale on the retail release date of the associated print product. So August 13 is the day for the PDF as well.
(Subscribers should be getting the PDFs shortly before that, when their subscriber copy ships.)
And no matter how many times people ask, the answer on when we'll announce subscription details is going to be "soon," right up until we announce it.
I was thinking less about spiolers and more like "we didn't really like how. . . . played out, so don't get to into using it", or "Too many people didn't like how this worked, so we are looking at going to this. . . ."
Are there any plans to create any RPGXplorer Datasets for PRPG? Being a gamer who doubles as a computer nerd, I found that RPGXplorer is an incredibly useful product and the Datasets I've found for it really make it a useful resource.
I was thinking less about spiolers and more like "we didn't really like how. . . . played out, so don't get to into using it", or "Too many people didn't like how this worked, so we are looking at going to this. . . ."
But it's cool, I can wait.
Look to the blog for lots of this stuff. I think it may even begin this week.
Are there any plans to create any RPGXplorer Datasets for PRPG? Being a gamer who doubles as a computer nerd, I found that RPGXplorer is an incredibly useful product and the Datasets I've found for it really make it a useful resource.
What is the best way to support this release? Should I pre order, buy it online after it comes out, buy it from my local gaming shop or get it from a con? Does it make any difference? I want to do my bit in making it the greatest release ever!!!!
What is the best way to support this release? Should I pre order, buy it online after it comes out, buy it from my local gaming shop or get it from a con? Does it make any difference? I want to do my bit in making it the greatest release ever!!!!
[Sarc]buy a copy each place[/Sarc]
Seriously, buy it where ever, but if you have a FLGS, I'd say offer to run some demo games. Bonus if you use some of their 3pp or Paizo d20 stuff to show the people playing (and the FLGS) that there's still a market and a viable game system for stuff that's not 4e.
What is the best way to support this release? Should I pre order, buy it online after it comes out, buy it from my local gaming shop or get it from a con? Does it make any difference? I want to do my bit in making it the greatest release ever!!!!
[Sarc]buy a copy each place[/Sarc]
Seriously, buy it where ever, but if you have a FLGS, I'd say offer to run some demo games. Bonus if you use some of their 3pp or Paizo d20 stuff to show the people playing (and the FLGS) that there's still a market and a viable game system for stuff that's not 4e.
My FLGS doesn't stock Paizo's products, but I'm personally trying to change that (all the other local GMs order directly from Paizo, I believe). I chat with staff and other customers, and I hoping the word spreads, because 4E isn't selling here (apparently it sells less than 3E products ever did).
I'm really looking forward to this and I think they did a great job. Especially great job on Wizards. Pathfinder and 3.5+ is so much better than D&DV4. Great work Pathfinder, I'll be one of the first to purchase.
That's not snark, mind you. I just want to see the final version of the rules and start implementing them asap. I've been using Alphas and then Beta for a long time now, and would settle down with the finished product at last.