Asgetrion wrote:
He said if I failed my saving throw on purpose, he'd give me a puppy!
Faerie Dragon wrote: SQUEEEEEEEEEEEEEAK TIMMYYYYY!!!! I AM A WYVERN!!!!!! SQUEEEEEAAAAAAAAAAAAAAAAK!!!!!! RUB MY FEATHERS AND TOUCH MY BEAK AND I WILL GRANT YOU A WISH!!!!!!!!! You don't look like a wyvern. You look more like that seagull whose picture I saw at the Post Office that said, "Warning to Kids and Parents."
Sebastian wrote:
I remember you! Mommy kept laughing and saying, "Are you sure you're a pony?" and you were leaving real fast and I said, "Mommy, don't let the pony leave, I want to ride him" and she said you weren't taking anybody for a ride that day. I wonder why.
Little Kiba wrote: Little Kiba will be fine. Little Kiba can wolf paddle over to the rope and climb it. Little Timmy hangs onto Little Kiba back and rides his way to safety. It's okay for Little Timmy, because someone always comes to save Little Timmy. That's just how it is. Little Timmy is nonplussed.
Drachesturm wrote:
<sniff, sniff> No...mine was made wit more wuv.
Little Timmy, unharmed, removes himself from the offal of the sliced open and gnawed on canine. He looks at the poor, even more mutilated Buttuglypoodlekin who wouldn't listen. Poor Bad Doggie... He then wipes his hands off on KC's cape and goes skipping off. Thanks mistah! I've never been saved befoah by a dog who was pawut wizawud. Wee! He jumps into a nearby stream an floats away.
Casper the Brain-Eating Ghost wrote:
It's vewy dark and smewuhs vewy bad heah. Hey! I think I see a vewy smawuh wight!
Not that inoccent. wrote:
SOMEONE PWEASE CALL A GOOD DOGGIE TO SAVE ME AND PUNISH THIS BAD BAD DOGGIE. HIS BWEATH STINKS AND HIS TONGUE TICKLES...wuckuhwy, his teef all appeah to be wotten.
About Driana------------------------------ Background:
... Personality:
... Appearance:
... ------------------------------ Female Oni-spawn Tiefling Inquisitor (Heretic, Preacher) 3 CN Outsider (Native) Init: +5 Senses: Darkvision Vision, Perception +9 (+11 with Masterworked Tool) Languages: Common, Infernal Defense, Offense and Stats:
-------------------- Defense -------------------- AC: 20, Touch: 12, Flat-footed: 18 (+2 Dex, +6 Armor, +2 Natural Armor) HP: 23 (3d8 (8, 6, 6), +3 Con, +0 Favoured Class) Fort(3): +6, Ref(1): +4, Will(3): +7 --------------------
Speed: 30 ft. (20 in Breastplate) Masterworked Greatsword +7 (2d6 + 6) Bite Attack +6 (1d6 + 6) Bite Attack with weapon attacks +1 (1d6 + 2) Dagger +6 (1d4 + 4) Morning Star +6 (1d8 + 4) Sling +4 (1d4 + 4) lvl 0 spells DC: 13 lvl 1 spells DC: 14 --------------------
Str: 18, Dex: 14, Con: 13, Int: 10, Wis: 17, Cha: 8 BAB: +2; CMB: +6; CMD: 18 Feats and Traits:
-------------------- Feats -------------------- - Armor of the Pit (+2 Natural Armor) - Power Attack - Weapon Proficiency (Greatsword) (Gorums favoured weapon) --------------------
- Focused Mind (+2 Concentration) - Resilient (+1 Fortitude) Skills:
---------------------------- Skills (18 ranks, 3 Favoured) ---------------------------- - Bluff[3]: +12 - Climb[1] +8 (+5 in Breastplate) - Diplomacy[1]: +3 - Disguise[1] +5 - Intimidate[3] +12 - Perception[3]: +9 (+11 with Masterworked Tool) - Sense Motive[3]: +10 - Spellcraft[1]: +4 - Stealth[3] +11 (+8 in Breastplate) - Survival[1] +7 (+8 while following tracks) - Swim[1] +8 (+5 in Breastplate) Racial Abilities:
-------------------- Racial Abilities -------------------- - Darkvision (60 ft) - Fiendish Resistance (5 Cold, Electricity and Fire resistance) - Maw or Claw (Bite attack for 1d6, replaces Spell-like ability) - Prehensile Tail (Retrieve items as a Swift Action, replaces Fiendish Sorcery) - Skilled (+2 Intimidate and Disguise) Special Abilities:
-------------------- Special Abilities -------------------- - Cunning Initiative (Add Wisdom bonus to Initiative) - Detect Alignment - Determination 2/day (As a Free Action, Reroll an attack. As an Immediate action, gain a +4 Insight Bonus to AC vs an attack or force an enemy to reroll an attack against an ally) - Heresy Inquisition (Replaces Domain) - Hide Tracks (Survival check to Track Inquisitor suffer a -5 penalty) - Judgement 1/day - Lore of Escape (Add Wisdom bonus to Bluff and Stealth) - Orisons - Righteous Infiltration (Add Wisdom instead of Charisma to Bluff and Intimidate) - Stern Gaze (+1) (Add 1/2 level to Intimidate and Sense Motive) - Track (+1) (Add 1/2 level to Survival when following tracks Spells:
-------------------- Spells -------------------- Level 0: - Acid Splash - Create Water - Detect Magic - Light - Read Magic - Stabilize Level 1: [4/day]: - Command - Disguise Self - Expeditious Retreat - Shield of Faith Equipment:
-------------------- Equipment -------------------- COMBAT GEAR (55 Lb) - Masterworked Greatsword, 8 Lb - Morning Star, 6 Lb - Sling with 10 bullets, 5 Lb - Dagger, 1 Lb - Masterworked Breastplate, 30 Lb - Darkwood Heavy Shield, 5 Lb - Cloak or Resistance +1, ? lb OTHER GEAR (40.5 Lb) - 100 ft rope, silken, 10 Lb - Backpack, 2 Lb - Bedroll, 5 Lb - Flint and steel, 0 Lb - Grappling Hook, 4 Lb - Ink vial, Black, 0 Lb - Inkpen, 0 Lb - 2x Pouch, belt, 1/2 Lb - 4x Ration, trail, 4 Lb - Scouts Goggles (Masterworked Perception tool), 1 Lb - Scroll Case, 1/2 Lb - 10x Sheet of paper, 0 Lb - Spell component pouch, 2 Lb - Travelers outfit, 5 Lb - Waterskin, 4 Lb - Weapon Cord, 0 Lb (Attached to Dagger) - 2x Wrist Sheath, Springloaded, 2 Lb (One holds Wand of Cure Light Wounds, one holds Dagger) - Wand of Cure Light Wounds, 0 Lb - Potion of Bulls Strength, 0 Lb 95.5 Lb Total (Light load = 100) --------------------------------- Wealth: 168 Gold, 7 Silver |