Pathfinder Roleplaying Game Core Rulebook (OGL)

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Pathfinder Roleplaying Game Core Rulebook (OGL)

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Enter a fantastic world of adventure!

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder Roleplaying Game Core Rulebook includes:

  • All player and Game Master rules in a single volume
  • Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
  • Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
  • Streamlined and updated rules for feats and skills that increase options for your hero
  • A simple combat system with easy rules for grapples, bull rushes, and other special attacks
  • Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
  • Hundreds of revised, new, and updated spells and magical treasures
  • Quick-generation guidelines for nonplayer characters
  • Expanded rules for curses, diseases, and poisons
  • A completely overhauled experience system with options for slow, medium, and fast advancement
  • ... and much, much more!

Available Formats

The Pathfinder Roleplaying Game Core Rulebook is also available as:

Hardcover ISBN: 978-1-60125-150-3

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Last Updated - 5/30/2013

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What a Pathfinder truly needs...

5/5

If there is any one book to have, it is this one. It is the only Pathfinder book you will ever need to start playing, but if you're like me you'll eventually want more.

When I first learned of tabletop RPGs my attention turned to D&D even though I knew next to nothing about it, nor did I know of anyone who played it. I only knew it because it was the name everyone knew when someone said "tabletop RPG" and the answer wasn't "what is that?" I wanted to play it but I didn't know where to start. I was lost, forlorn, and alone.

Then, one fateful day, I met someone online who told me about Pathfinder. I took one look at the Core Rulebook and I never looked back, and to this day I don't regret the decision one bit. The Core Rulebook is a solid start to any aspiring tabletop gamer's adventure and is a must own not only for the abundance of useful information it provides but also for the clean presentation and the magnificent art provided by Wayne Reynolds.

In short, if you want to play Pathfinder and haven't already, pick this book up immediately. It is well worth it.


Legendary

5/5

Legendary. It’s hard to know where to begin to review this book, but that one word encapsulates it well. There’s a reason Pathfinder is thriving a decade into its existence, and it all starts here. If you don’t know anything about Pathfinder, you can think of it as a revised and improved version of a specific edition of D&D (the “3.5” edition). Its strength is the nearly infinite capacity for customization, and its weakness is that enormous customization introduces complexity. In other words, this is a “crunch heavy” instead of a “rules light” game. Trust me, it’s worth it though. This is going to be a long review because I’ve got fifteen chapters to cover in this massive, 575-page book! If you don’t have the patience to read through the whole review, the conclusion makes it clear: buy this book. With this and the Bestiary, you have years of adventure at your fingertips.

Chapter 1 is “Getting Started” (12 pages). This chapter contains a brief introduction to the game, an overview of each chapter, a glossary of common terms, an example of play (very useful if this is your first RPG ever), and the rules for generating ability scores for a character (how physically and mentally capable they are).

Chapter 2 is “Races” (11 pages). The “Core” races presented here are: Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, and Humans. As you would imagine, there are advantages and disadvantages to each race. The chapter spends a page on each race, and beyond the rules ramifications it takes care to talk about what members of that race typically look like, what their culture is like, why they often become adventurers, and how they relate to other races. It’s not an overwhelming amount of information (which is good for new players). For the most part, these races stick to fairly standard fantasy expectations.

Chapter 3 is “Classes” (57 pages). There are eleven “core classes” presented in this book: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard. The spread of classes does an excellent job covering different play-styles and roles within a group. The power level of these classes has been significantly bumped up from D&D 3.5, and there are a lot more choices to be made within each class. This makes the classes more complex, but also more satisfying to see advance up through each level. If you’re brand-new to Pathfinder, it might be good to stay away from spell-casters like the Druid, Cleric, Sorcerer, and Wizard until you get more experience, as the sheer number of choices to be made can be overwhelming at first.

Chapter 4 is “Skills” (27 pages). Skills are something that every character has and they determine the likelihood of success in doing certain things. Want to leap from one rooftop to another? Roll an Acrobatics check. Want to figure out what spell that evil wizard just cast at you? Roll a Spellcraft check. Different classes get bonuses to using particular skills, but every character, regardless of class, can become good at something if they invest their “skill points” in a particular skill. Pathfinder has condensed the number of skills slightly from D&D 3.5, though it still has more than newer RPGs tend to have. I like the diversity and ability to specialize in discrete areas, but some think there should have been further consolidation. Each skill is described with great detail on specifically what it allows you to do and not do, which is quite helpful in avoiding rules arguments.

Chapter 5 is “Feats” (29 pages). Feats are special abilities. Every character gets to choose one feat at every odd level, and some classes and races get “bonus” feats. A feat might be something that lets you fight better in darkness (“Blindfighting”) or it might be something that makes certain spells you cast more effective (“Spell Focus”). There are several dozen feats to choose from, so this can be one of the parts of character creation that takes the longest to do. Their value, again, is that they allow for enormous customization of a character. Just because there are two Fighters in the party doesn’t mean they’ll be identical, because feats allow them to operate in very different ways!

Chapter 6 is “Equipment” (16 pages). Your character will need a weapon, maybe some armor, and some other gear like a backpack or a coil of rope. But in addition, you might wonder how expensive a night’s stay at an inn is, or how much it’ll cost to persuade a local wizard to cast a spell for you. All of the answers are in this chapter. I really appreciate that every item and service isn’t just listed on a table with a price, but in addition most receive a description, a picture, and (sometimes) additional rules to explain how it works in actual gameplay.

Chapter 7 is “Additional Rules” (13 pages). The title of this chapter isn’t particularly helpful, as the entire book consists of rules. Really, it’s a miscellany of various things about your character. First up is Alignment, which is whether your character is good, evil, or somewhere in between. A lot of other RPGs dispense with such questions, but it is “hard-coded” into Pathfinder in the sense that it’s not just a role-playing choice: many spells, magic items, and other effects change depending on a character’s alignment. Next, there’s a few pages on “Vital Statistics” like determining a character’s age, height and weight, and (most importantly) carrying capacity (also known as “encumbrance”). If your character has a low Strength score, don’t expect him or her to be able to carry a lot of gear. Then, there’s a discussion of movement speeds in various contexts (in the course of a combat encounter, for example, or for travelling great distances overland). Last, a bunch of little things are covered under the title “Exploration”: how far characters can see in different levels of light, how to determine if an object can be intentionally broken, etc. It’s a chapter that’s easy to overlook but provides answers to a lot of “little things” that might come up during a session.

Chapter 8 is “Combat” (29 pages). Combat is a major part of Pathfinder, and there’s admittedly a lot to digest in a short number of pages here. The way the chapter is laid out isn’t necessarily intuitive, and later Paizo products (like the Strategy Guide) do a much better job making combat clearer. You’ll find everything you need in this chapter, but you’ll be flipping back and forth for a while. I’ve been playing for years and I still refer to it occasionally.

Chapter 9 is “Magic” (19 pages). This chapter discusses different categories of spells, how characters learn them, and how to read a spell entry in the next chapter. It’s a chapter that’s easy to skip over at first, but is actually pretty important once a campaign gets serious.

Chapter 10 is “Spells” (156 pages). You read that right: about a quarter of the book consists of an alphabetical list and description of several hundred different spells! The spells have been cleaned up and improved from D&D 3.5 for better gameplay, but what hasn’t changed is that magic still rules. If pure power is what you want, play a true spell-caster and you’ll find it.

Chapter 11 is “Prestige Classes” (23 pages). Prestige Classes are special classes that characters can eventually take, well into their adventuring careers, if they meet certain prerequisites. This book has ten of them: Arcane Archer, Arcane Trickster, Assassin, Dragon Disciple, Duelist, Eldritch Knight, Loremaster, Mystic Theurge, Pathfinder Chronicler, and Shadowdancer. For the most part, and until very recent, Pathfinder hasn’t been a game where prestige classes thrive. Apart from some specific flavour reasons, a character would usually be better off simply continuing in their base class rather than taking levels in a prestige class.

Chapter 12 is “Gamemastering” (15 pages). As its title indicates, this chapter helps the person running a game (the “Gamemaster” or “GM”) prepare an adventure, referee the rules, deal with common problems at the table, etc. It’s okay for what it is, but I’ve seen better resources to help new GMs figure out what they’re doing.

Chapter 13 is “Environment” (39 pages). This chapter contains a lot of little things to help make the setting interesting. It contains rules on weather, travelling through the wilderness, dealing with traps, and so forth. It’s primarily for the GM too and shouldn’t be a priority to master until more fundamental rules are digested.

Chapter 14 is “Creating NPCs” (11 pages). This chapter gives rules for creating background (non-player) characters by using “NPC classes” like a Commoner. I have to admit I never use this chapter, as I just rely on NPC stat blocks already generated in other Pathfinder products.

Chapter 15 is “Magic Items” (101 pages). Your adventurer is going to want some cool magic gear, and this chapter explains what it does, how much it costs, and how it’s made. It’s pretty extensive and detailed.

Last up, there are appendices summarizing “Special Abilities”, “Conditions” (status effects a character might be under), “Inspiring Reading”, and “Game Aids” (other products you can purchase).
The Core Rulebook is a hefty tome for an RPG book. For players coming from D&D 3.5, it’s basically a combination of the Player’s Handbook and the Dungeon Master’s Guide in a single volume, but refined and improved. The book is, with the single exception of the deities, completely “setting neutral” (that is, it’s suitable for play in any campaign world or a homemade setting). There’s some excellent artwork taken from other Paizo products mixed in with some artwork that’s more pedestrian. Still, the production quality overall is fantastic. I would normally go into more detail, but there are hard word counts on these reviews. So I’ll sum up by saying: this is the one book you won’t leave home without, and it’s worth every penny.

Special Note: The Core Rulebook was recently released in a smaller softcover. The interior is exactly the same as the sixth printing of the hardcover, but it’s lighter and easier to carry. I’ve been using it for a few months now, and I’m quite happy with the font size, reduced price, durability, and ease of use.


Pathfinder's Heart

5/5

This book is at the heart of all Pathfinder games. It is great and can be picked up regularly cheap with sales all over. (Humble Bundle 1$) I myself have a PDF but plan to pickup a hardcopy one day. Either one will do the trick and is always good to keep handy. I like the PDF because you can do keyword searches. Even if you don't ever use it. The cover art is pretty awesome.


A Fresh Start

5/5

After years of seeing the Pathfinder rule books on the shelves of my FLGS, I took the plunge in December of 2012. I bought the Core Rulebook and began skimming it immediately. My first discovery was the character creation rules. They were fun! Characters were cool in a way that I hadn't seen in previous editions of the world's oldest role-playing game. Within three months, I was up and running my first Pathfinder adventure. That was three years ago and I have no regrets getting involved with the Pathfinder system.


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Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
the Haunted Jester wrote:
I have seen some threads regarding needed errata for the 4th printing of the Core Rulebook. Will this errata be verified, compiled and placed into a pdf soon? or is there a 5th printing on the way?

I general they do not compile an errata until a new printing comes out, and they don't announce new printings until they are just about to start selling them, usually within a few days or the day of.


I've just purchased the core rulebook PDF, and want to be able to use it on my Android phone, however the sheer size/resolution of the PDF means it takes some time to load each page, which makes reading it on my phone a chore.

Can/will you make a low-res version available? Perhaps a B&W version with smaller file size?

Thanks!


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
mjsoctober wrote:

I've just purchased the core rulebook PDF, and want to be able to use it on my Android phone, however the sheer size/resolution of the PDF means it takes some time to load each page, which makes reading it on my phone a chore.

Can/will you make a low-res version available? Perhaps a B&W version with smaller file size?

Thanks!

Have you tried the "One-File-Per-Chapter"-Version?

Silver Crusade

Also, I HIGHLY recommend purchasing ezPDF Reader as a far, far better improvement over Adobe's horrible Reader app. It is well worth the $2. Besides one other app, its the only one I've put money down for. It has already paid itself back in usefulness for me very quickly. It's gotta be embarrassing when a third party app exceeds their own.

Silver Crusade

Pathfinder Adventure Path Subscriber
Slipstream wrote:
Also, I HIGHLY recommend purchasing ezPDF Reader as a far, far better improvement over Adobe's horrible Reader app. It is well worth the $2. Besides one other app, its the only one I've put money down for. It has already paid itself back in usefulness for me very quickly. It's gotta be embarrassing when a third party app exceeds their own.

Or Foxit Mobile, which is free to boot.

Liberty's Edge

Slipstream wrote:
It's gotta be embarrassing when a third party app exceeds their own.

This is so true.

Silver Crusade

Gorbacz wrote:
Slipstream wrote:
Also, I HIGHLY recommend purchasing ezPDF Reader as a far, far better improvement over Adobe's horrible Reader app. It is well worth the $2. Besides one other app, its the only one I've put money down for. It has already paid itself back in usefulness for me very quickly. It's gotta be embarrassing when a third party app exceeds their own.
Or Foxit Mobile, which is free to boot.

Hmm, this isn't available on my Android Market, thus I hadn't heard of it. I have a 2.2.2 phone. Either one you go with, they are better than Adobe Reader!

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Dragnmoon wrote:
the Haunted Jester wrote:
I have seen some threads regarding needed errata for the 4th printing of the Core Rulebook. Will this errata be verified, compiled and placed into a pdf soon? or is there a 5th printing on the way?
In general they do not compile an errata until a new printing comes out, and they don't announce new printings until they are just about to start selling them, usually within a few days or the day of.

Other than correcting typographical errors, anyone know if Sean K. Reynolds' FAQ/Errata will be included in the 5th printing? There are several where he has said things like "add the following wording to page whatever."

My 1st-printing book is pretty beat up by now (and chock full of 1st-printing errors). I'd like to buy a new copy once 5th printing drops, but I will probably wait a little longer if it's just more typo fixes without including the corrected/clarified rules language.

Contributor

Mosaic wrote:
Other than correcting typographical errors, anyone know if Sean K. Reynolds' FAQ/Errata will be included in the 5th printing? There are several where he has said things like "add the following wording to page whatever."

Yes, that's why we note it that way in the FAQ (so we can track rules issues that can be fixed in the next printing).

Paizo Employee Chief Technical Officer

Sean K Reynolds wrote:
Mosaic wrote:
Other than correcting typographical errors, anyone know if Sean K. Reynolds' FAQ/Errata will be included in the 5th printing? There are several where he has said things like "add the following wording to page whatever."
Yes, that's why we note it that way in the FAQ (so we can track rules issues that can be fixed in the next printing).

Just a note that all of our FAQs will be worded that way where appropriate, and it is *not* an indication that a new printing is due in anytime soon.

Dark Archive

Maybe not soon but my guess would be between 8 & 10 months perhaps. With hopefully the revamped stealth skill in there as well. Mind you, my guess is not based on fact but mere hunch and the 4th printing has to sell out first anyhow before there can be a fifth...


Are you really meant to be able to ignore the Metamagic Feat requirement for crafting rods?

I figure now that Potions was fixed, it'd be a good time to ask this question.

RPG Superstar 2008 Top 32

I removed a post and a reply to it. There is no reason to be deliberately inflammatory.


Now that a fifth printing is out, time to order some goodies! :-D

Contributor

We've updated the PDF to the latest printing (fifth).

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Liz Courts wrote:
We've updated the PDF to the latest printing (fifth).

The 14th Chapter is in the File Per Chapter download twice. One is called "434-443 PZO1110 Characters New" the other is "434-443 PZO1110 Characters".


Dragnmoon wrote:
Liz Courts wrote:
We've updated the PDF to the latest printing (fifth).
The 14th Chapter is in the File Per Chapter download twice. One is called "434-443 PZO1110 Characters New" the other is "434-443 PZO1110 Characters".

I've removed this from the download. They were direct duplicates. Sorry for the error there, the updates to these particular PDFs are tricky and weird things sometimes happen.


After looking at the Pathfinder Core pdf, I'm not sure I would buy another. Its not the content, it's mainly that the super-extensive hyperlinking in the pdf for me personally makes it distracting to read on my Ipad, which is how I mainly use my gaming pdfs. I can see how others would find that level of hyperlinking useful, but for me it's visual equivalent of nails on chalkboard.


Mark Roy wrote:
After looking at the Pathfinder Core pdf, I'm not sure I would buy another. Its not the content, it's mainly that the super-extensive hyperlinking in the pdf for me personally makes it distracting to read on my Ipad, which is how I mainly use my gaming pdfs. I can see how others would find that level of hyperlinking useful, but for me it's visual equivalent of nails on chalkboard.

The hyperlinks are present only in the Core Rulebook, Bestiary and Beginner Box PDFs. All of our other products do not have these.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

(re-posted in the correct thread)

The Combat section on Coup de Grace (p197) reads (in part) as follows:

Coup de Grace: As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced “coo day grahs”) to a helpless opponent.

I don't think the French would agree with that; while "coo" for "Coup" is reasonable, "de" is pronounced more like "duh" or "der" than "day", and "Grace" should have a short "a" (like that in "magic", or the American pronunciation of "Grass").


I took French for 12 years, and unless my teachers were all wrong, 'grace' is indeed pronounced grahss (like the first syllable of the Spanish 'gracias'), not grass. There is no equivalent of the english short A in French

'De' is basically just the 'd' sound; definitely not 'day.' :)

Compare coup de feu and the 'a' sound in glace.


Where is the half-orc iconic!?! There is no half-orc iconic!!!


Barong wrote:
Where is the half-orc iconic!?! There is no half-orc iconic!!!

Imrijka is the iconic inquisitor from the APG.


JohnF wrote:

The Combat section on Coup de Grace (p197) reads (in part) as follows:

Coup de Grace: As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced “coo day grahs”) to a helpless opponent.

I don't think the French would agree with that; while "coo" for "Coup" is reasonable, "de" is pronounced more like "duh" or "der" than "day", and "Grace" should have a short "a" (like that in "magic", or the American pronunciation of "Grass").

Joana wrote:

I took French for 12 years, and unless my teachers were all wrong, 'grace' is indeed pronounced grahss (like the first syllable of the Spanish 'gracias'), not grass. There is no equivalent of the english short A in French

'De' is basically just the 'd' sound; definitely not 'day.' :)

Compare coup de feu and the 'a' sound in glace.

...and you're not talking about American English, right. Which is why you would drop an R into a phonetic approximation of "de." Woke up before dawn this morning and suddenly realized that. Duh.*

If you're speaking English anywhere other than in the Western hemisphere, you are correct: "Grass" sounds a lot like "grâce." The American short 'a' sound is nothing like the British short 'a' sound, however**, and we tend to use "ah" to spell that sound phonetically.

In short, I agree that "day" is utterly wrong and that "grâce" sounds like the pronunciation of "grass" in the Queen's English; however, Paizo's phonetic approximation accurately reproduces that 'a' sound for American readers. I would quibble and put an 'ss' at the end to indicate a soft rather than hard 's' sound, but it's much better than the version (in the 3.5 Rules Compendium, I believe, although it could have been earlier) which confused "grâce" with "gras" and spelled it phonetically "coo day grah."

*:
Which sounds very little like "de" in American. ;)

**:
"Glass" sounds nothing like the "glâce" linked to above, either.

Paizo Employee Chief Technical Officer

The real error in the book is telling you how to pronounce it at all. Though it may originally be French, it's in English dictionaries now, and we have no more business telling you how to pronounce it than we do telling you how to pronounce any other English word or phrase.

Silver Crusade

Vic Wertz wrote:
The real error in the book is telling you how to pronounce it at all. Though it may originally be French, it's in English dictionaries now, and we have no more business telling you how to pronounce it than we do telling you how to pronounce any other English word or phrase.

It's especially galling when you consider the words that DON'T have pronunciation guides, but desperately need them. (Drow, anyone?)


uriel222 wrote:
It's especially galling when you consider the words that DON'T have pronunciation guides, but desperately need them. (Drow, anyone?)

Drow rhymes with row (like row, row your boat). Wait, no it rhymes with cow. No I know, it rhymes with bow.

Silver Crusade

Pathfinder Adventure Path Subscriber

Bow-shaka-laka-bow-wow?

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

i notice the PDF is updated to 5th printing does that mean the 5th printing ships as a hardcover book now?

Contributor

If you order directly from us, chances are very good that you'll be getting the latest printing (5th).

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

All my pathfinder goodness comes direct from you! Thanks for the info, might wait a little longer to be certain of the 5th printing but it looks like update time.

Dark Archive

Michael Miller 36 wrote:

*happy dances*

Thank you Paizo! You have made an old (style) gamer very happy today! I was dreading the possibility of me having to get out of fantasy roleplaying altogether once i ran out of the published material I had (have no real interest in learning a whole new system). You have just saved my game and ensured a very loyal customer for years to come. I look forward to the new system and have just placed an order for the new book!

I concur.

Paizo Employee CEO

Cat-thulhu wrote:
All my pathfinder goodness comes direct from you! Thanks for the info, might wait a little longer to be certain of the 5th printing but it looks like update time.

If you order from paizo.com, you are 100% guaranteed of a 5th printing, since that is all we have in the warehouse right now. No need to wait to be certain.

-Lisa

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber
Lisa Stevens wrote:
Cat-thulhu wrote:
All my pathfinder goodness comes direct from you! Thanks for the info, might wait a little longer to be certain of the 5th printing but it looks like update time.

If you order from paizo.com, you are 100% guaranteed of a 5th printing, since that is all we have in the warehouse right now. No need to wait to be certain.

-Lisa

Ah cunning and wise lady, how easilly you part me with my money. Still it's for a good cause...

Sovereign Court

Deathwatch - How does it work?

30 ft. Cone? But it has a duration of 10/min level, do you decide a direction every round or what?

Do you have to be able to see the person, or can you detect an invisible person, or a person behind a wall?

It's rather vague.

Paizo Employee Chief Technical Officer

Kent T. wrote:
Deathwatch - How does it work?

You'll want to ask that over in the Rules Questions forum.


So what are the odds of getting a Kindle/E-Reader Optimized version of the Core Rulebook?

I know it comes in PDF. But the Kindle really can't handle it as a PDF. Reading it in landscape on an Ipad or similar device is really not so great either.

I for one would be all over this. As I am sure there are many other GMs who do a complete read through of the Core Rulebook every few months.

Paladin


PaladinRS wrote:

So what are the odds of getting a Kindle/E-Reader Optimized version of the Core Rulebook?

I know it comes in PDF. But the Kindle really can't handle it as a PDF. Reading it in landscape on an Ipad or similar device is really not so great either.

I for one would be all over this. As I am sure there are many other GMs who do a complete read through of the Core Rulebook every few months.

Paladin

This is something that is on our radar and we are closer to finding a solution for this problem. I don't have any definite timeframe as to when, but rest assured that we're working on it :)


Thanks Chris. Appreciate you taking the time to post. And will continue to look for a Kindle Version. Think it will be brilliant when you offer it. :)

Paladin


PaladinRS wrote:

Reading it in landscape on an Ipad or similar device is really not so great either.

Paladin

So what are the issues you have in viewing PF pdfs on the iPad? I was debating on getting an iPad, but won't do so if it has problems with the pdfs. In viewing, or otherwise.

Lantern Lodge

I have an iPad1. CRB works fine. Not sure what the hoped for behavior in landscape is (2-page spread or automatically resizing to use full width of a single page?). I do use mine in portrait for the Paizo books, including the CRB. Size is good. Speed is good. And, you get all of the art. Now, I expect some people are not crazy that it takes a moment to draw the page. You don't have that with an ereader. But, for me, it's not a problem. If you have any conventions coming up, you might ask to see someone show you. They seem to be pretty common at tables these days. I have my entire Paizo and 3PP library in Goodreader. No going back.


Ok, thanks for the info, michaelane. What would be considered ‘a moment’ in drawing the page? I am looking for something pretty quick when scrolling through the pages. It is one of the reasons why I have waited so far in buying one (iPad). I am thinking on buying the ‘new’ iPad (iPad 3), so maybe there won’t be any delay in opening/scrolling through the pages.

The next convention I’ll be attending is GenCon, so not real soon. But I will check around when I go, and ask if I can see how well it runs.

Thanks again.

Lantern Lodge

IPad1, I would say 2 seconds on average. Sometimes none, sometimes as long as 4. The only major problem I've ever run into was with the Feast of Ravenmoor PDF and I think there was a problem with that PDF that may be addressed. If you don't pull the trigger before GenCon, I'll be there. I might be getting upgraded to a 3, so I'll have either a 1 or 3 there.


Just to clarify, is that delay time for when originally opening the PDF? Or even going from page to page? I could deal with a 2-4 second delay when opening the file, but to wait between pages, even at 2 seconds, is too slow.

As for GenCon, I’ll definitely be over at the PF Society room throughout the con, I plan on signing up for at least several play sessions. But we’ll have to establish some way to meet up with one another later on.

Lantern Lodge

Page to page. I hear it is faster on the iPad2 and haven't heard anything about the 3 yet. I'll be GMing in the PFS room all day Thursday, first two sessions Friday and Saturday morning. Playing all the other slots :)

Thursday, August 16
Slot 1 (0800-1300): First Steps, Part 2
Slot 2 (1300-1800): First Steps, Part 3
Slot 3 (1900-2400): First Steps, Part 2

Friday, August 17
Slot 4 (0800-1300): First Steps. Part 1
Slot 5 (1300-1800): First Steps, Part 3

Saturday, August 18
Slot 7 (0800-1300): First Steps, Part 2


I don’t think the event list is available to even view, yet. So not sure yet what I will be playing for and at what time.

I hate event sign-up, such a pain. I was there first thing it opened last year and still several of my slots filled up immediately. I even had all my events pre-selected. I still got in all three parts of the scenario, but it took some finagling for times (with other events I had signed up for) and doing the parts of the scenario in order. Although I was happy that my friend and I were able to get into the special event Saturday night.

Will keep your GM times (and scenario name) in mind when signing up!

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
michaelane wrote:
Page to page. I hear it is faster on the iPad2 and haven't heard anything about the 3 yet.

I don't know about the new iPad, but I can tell you the iPad 2 was much faster then the iPad 1. In fact it was such a difference that it convinced me to go with out books to conventions and just go with the PDFs with the iPad 2.

Dark Archive

I'm sure someone might have already commented on this, but I believe the weight for saddles should be changed for small creatures riding medium mounts. A saddle for a heavy warhorse (30lbs) should not weigh the same as one for a riding dog, and currently there is no distinction, so by RAW they weigh exactly the same amount.

If it was meant to be as a small-sized backpack or set of clothing, the saddle would weigh 7.5lbs, which I think is much more reasonable given the size of the creatures in question.

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