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![]() This is a very cool item, and one of the first I've seen priced ok.
A basic figter would at level 12 have 4 + dex + magic in reflex, so about 7-8. So for this to have a 50% effect rate, it should have at least DC 19 in save. Besides that it is a really cool item, lacks some explanation as to wheter you have to save every round you make a grapple check, wheter you can use it offensively when grappling and such.
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![]() It's a nice item, but it's too expensive for a very specialized item. 4500, to basically be able to pass magical traps, and ignore scry for a very short while. Maybe 500, still not sure it's something I would use. But it's more reasonably priced.
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![]() Wolfgang Baur wrote:
Uhm, 10d4 dmg is ~ 25 dmg. So 750 gp for 25 dmg. to 1 undead creature with a ranged touch? It's not something most players would waste money on. ![]()
![]() Very neat item, but at 4.000 players would use it, at 40.000 it's a sure sell. As someone else said, Control wind scrolls. Price is a major factor for wonderous items, which makes so many items converted directly from 3.5 close to useless. In 3.5 they figured it out, and made the Magic Item Compendium, with more reasonably priced items. Some people would actually use, instead of just +X to stat item. ![]()
![]() Deathwatch - How does it work? 30 ft. Cone? But it has a duration of 10/min level, do you decide a direction every round or what? Do you have to be able to see the person, or can you detect an invisible person, or a person behind a wall? If you can detect invisible, can you pinpoint them? Is it a free action to use it, or is it an action at all. It's rather vague. ![]()
![]() I like them, but they are too expensive. Compare them to Winged Boots (which incidently, I also think are a bit steep), they fall short. Winged boots, flying 16.000, true fly 5 min. per day.
Would price them around 10.000 at the most, probably less. But vote to keep it, like it. ![]()
![]() Chain of Perdition http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/chainOfPerdition.h tml How does this spell work exactly? Does it attack a target automatically each round like Spiritual Weapon, or is it an action for the caster each round to attack with it? If it attack automatically, can you choose the manuever each round, or is it a fixed manuever? ![]()
![]() edwardcd wrote:
Most would have 20 in casting stat, as primary casters (witch, sorcerer, wizard) on level 1. But assuming 18 in the stat on level 1, they get +5 stat points for 20 levels.
Then they have at least a +4 or +6 item for the stat, and possibly up to +5 from wish or books. That's as a minimum 28, most casters would most likely have 30. That +40% in their favor, for both options. which is option 1:
Option 2:
Would say option 2 is a lot lower, what mobs gives only 25 damage at level 20? ![]()
![]() Rune wrote: Although that was the breaking point that led to a heated discussion, I've always felt (ever since 3.0) that concentration checks were pretty powerful, specially when you reach that point where you pass with a 2. In 3.x Concentration is a skill check, and you don't automatically fail those on a 1, or make them on a 20. So from level 5 or so, you pretty much auto made all concentration checks, making Combat Casting a crappy feat. Tumble had the same problem, but I like it's vs. CMD now with acrobatics, the DC's are a lot higher. |