Ambrosia Slaad wrote:
That's one thing I worried about, making it seem too 'video-gamey'.
The budding thing was actually something I'd been puzzling over. I wanted to emphasize their monstrous, asexual nature and how they reproduce, but it didn't feel quite right. I hadn't had time recently to work on the details of my changes due to real-life issues, but once again you came up with a great idea :)!
Oh man that is a great idea I am so using that thank you :)!
I apologize too. I've just heard that "go play warcraft" so much in a hateful manner I just reacted without thinking of the deeper meanings. It's made me just want to abandon Golarion and find some other setting, despite thought I've put into altering it.
To begin with, I put a Roman-themed goblinoid empire in the big empty area east and south-east of Iobaria.
Hobgoblins run the empire and are lawful-good.
Chaotic-good orcs left through a portal on their world(which was getting too close to the sun)and settled in the hobgoblin empire with local autonomy.
I really liked the aesthetics of bugbears in previous 3.X editions, so on the suggestion of a poster on the forums, I renamed them Barix(after a legendary hairy people), and I made them neutral-good members of the empire.
Goblins are chaotic-good members of the empire.
I made new stats for them so they'd be balanced PC races, though I still need more work on them.
The versions of these creatures in the monster manual I simply made spawn of Rovagug. They are souless, always evil, and reproduce by budding, skirting the issue of "goblin babies" that SilvercatMoonpaw brought up, allowing players to slay them with impunity.
I just really hate people saying this. This was James Jacobs' response too when someone asked about good orcs.
The orcs in Warcraft have been dragged through the mud and are now evil and vicious again, with very few good orcs. Warcraft's setting is a mess of contradictions and I hate it.
I make it far less human-centric as well. Since nobody in my group ever plays human, I pretty much only have them encounter humans if they're in an explicitly, overwhelmingly human area.
Oh, neat! Could you give more details? I've thought of making Golarion less human-centric by putting races in Osirion modeled after the animal-headed gods worshipped there.
I'm wondering how to communicate the changes I've made to my potential players. E-mail everyone a document with all your changes? Get everyone at the table(or together, if you're doing online)and say "Okay, I use the planescape cosmology in my setting and hobgoblins have a roman-style empire with orcs and bugbears and they're all good-aligned"?
James Jacobs wrote:
But, in Chronicle of the Righteous, it says that "Gods hold total control of the memories of their deceased faithful, and petitioners who don't worship a god and are sent to the outer planes retain their memory in some fashion,"
It also says in the realm of heaven, that petitioners are reunited with deceased members of their family. If they lose their memories, how would they recognize them?
In the PF book "Blood of Angels", it says that while you'd normally assume tieflings and aasimars are natural enemies, they share being 'different' with mysterious origins, and ends with saying:
"...it's not unheard of for members of both races to find comfort and camaraderie across the imagined battle line."
Oh, okay, thanks :)
Ms. Pleiades wrote:
Going with LazarX's approach to the question. I've got high standards when it comes to my religion, and none of the Golarion deities make the cut. It's part of the reason I point out the existential horror of the entire setting (and really any setting which puts out what the de facto metaphysical landscape is).
Oh, dear, what is this existential horror? Or metaphysical landscape?
Silver Griffin wrote:
Have you thought about as a possible future project doing a print compilation (once you have finished the zodiac)? I would love to see this in print (yeah I know I can print out the individual PDFs) & I know a lot of DMs that won't consider adding something in that is only available in PDF. It might even give you a chance to adding some things that you have thought of but didn't fit anywhere else.
Eric said this earlier in the thread on page 2:
Eric Meepo wrote:
Anyway, you're trying to do the Chinese zodiac, Eric? We'll see a clan of the rat, dragon, and cow eventually?
Clan of the Bear has been my favorite so far. Although I dislike the fact that said their souls that aren't immediately raised as einharjar are either constantly reincarnated after they die, or sleep eternally in a frozen land of the dead. It's just that, I'd like races to by able to see their families on the other side. It's just a minor thing.
Orcs of Golarion wrote:
Why would Paizo write something like this? They've condemned an entire race to be nothing but XP fodder for players. This makes it clearer then ever I must homebrew away this tendency, and risk offending players who expect evil orcs.
Hah, I didn't expect anyone to actually like my idea :)! Thanks!These 'children' are like minor spawn of Rovagug. In my game world, the orcs, goblins, hobgoblins, and bugbears(rather modified though) are good and the 'children' take their places as PC fodder. Other monsters, like trolls, giants, mindflayers, I still play the traditional way though.
It's interesting because I heard the drow were created by elves being exposed to Rovagug's energies, and I came up with this idea before I read that!
This always bothered me as well. I figured a solution in my game world. Orc, goblins, etc. are good, and in their place are what I call 'Children of Rovagug', beings of pure evil without souls that reproduce asexually by budding. The different types have the same stats as the bestiary orcs and goblins(I use either my own or 3PP stats for good orcs). Players can freely kill them with no guilt whatsoever.
Epic Meepo wrote:
Regarding your first question, larger creatures tend to be stronger. Not all members of the Bear Clans are Medium, but none of them are Small.
I also wanted to address this. This hints that one of the bear varieties is large size. I remember reading about a DM who didn't allow players to play large-sized characters because it was too difficult to keep track of what they were doing, along with other things like too long a reach. Is this true, that large-size characters are hard on the DM? I'd hate to have the STR-focused bear be unplayed because of that :(
A quick scan of Giant Panda images shows that they do tend to have some kind of darker spots under their noses. Perhaps the Dreamworks guys altered it so it didn't look like a mustache, which would make Po look older?
Well cut my calories and call me skinny, I just looked and they did have the darkish spots. You have to zoom in though to see them. I think it's the fur becoming sparse showing the black skin underneath. Anyway, I've derailed enough.
Been loving the Animal Races series so far :) !
I'm really wondering about the Realms too. What about the gods that were killed, like Mystra and Eilistraee?
There's something else too. My favorite god of 2E/3X was Meridar, god of the mongrelfolk and reformed evil humanoids. He was mentioned as being worshipped in the realms in a few books in 2E, but come third edition he wasn't mentioned anywhere in FR materials, not even in the official listing of FR deities.
I'm hoping he could make a comeback, but that's a longshot :(
Doesn't the Dragon Disciple prestige class turn you into a half-dragon though?
But yeah, a draconic race would be cool. One that incorporates eastern dragon motifs too.
And yes gnolls too!
I wasn't angry, I just wondered why they used a name taken straight out of the Torah for God. But I hadn't heard of these 'Raelists' and after reading about them and their 'Elohim', it seems Paizo did take these creatures from there.
Elohim is a name used for god. It's like slapping the name 'Jesus' on a monster that is made up of man-eating daisies.
Epic Meepo wrote:
Oh, that's great! I'd been resigned to having to make my own bear race. It'll be great to see your take on them! I haven't picked up Clan of Dog or Raccoon yet but I hope to soon.