CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
I'm pretty sure I've shared this so anyone with the link can open it. Technically, she's not a greyhound greyhound. She's a Spanish greyhound, a galgo.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
I have no idea why my nice aasimar has become so snarky. It's probably something to do with the Plane of Air. He's not usually this annoying.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Hearing Ghukar, Volsung smiles, "Orc? Or even better Goblin?" Recognizing the danger that a mind-controlled Bom would present to the party, Volsung implants gift of will in his mind. Had my bloodrager character dominated once. It was not pretty.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Thanks for botting me. In an effort to get into better physical shape, I injured myself the day before yesterday. The irony of this does not escape me. I don't think this will have any future effect on my participation.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Volsung quietly slips J a few gold pieces and whispers "Thanks." During our previous gather information checks, did we learn anything about the dock area - security, innocents wandering about, that sort of thing?
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Volsung will join Arrius and J in the search for useful information. Volsung has started a small notebook, "interesting things that Arrius says." Diplomacy (gather information): 1d20 + 18 ⇒ (10) + 18 = 28
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Here are the full rules that I put together as handout when I was GMing a scenario here: Subjective Directional Gravity In most parts of the Plane of Air, an individual chooses the direction of gravity’s pull. When walking on solid surfaces, choosing the direction of the surface to be “down” is relatively intuitive and does not require a skill check. In midair, creatures with natural flight can fly normally. Those without the ability to fly, or those who would prefer to move faster, can attempt to set the direction of gravity. Once per round as a free action, an individual can attempt a DC 16 Wisdom check to pick a new direction for gravity. If she succeeds, she begins falling in that direction, moving 150 feet in a straight line on the first round and 300 feet on each succeeding round. If she fails, she can attempt the Wisdom check again the following round. The DC decreases to 12 until she succeeds. Once an individual starts falling in a direction, stopping requires a successful DC 16 Wisdom check to set gravity in the exact opposite direction. If she succeeds, she continues falling 150 feet in her original direction for 1 round, and then stops. Falling is a Move action If falling adjacent to object/structure upon which creature could stand, DC 18 Wisdom or Reflex check to stop on/at it.
Because an individual in free fall cannot stop quickly, performing actions during the fall is difficult. However, the PCs may ready actions and perform them during the free fall, such as readying an action to grab an object or to attack a creature while soaring past it. Moving past an opponent in this manner provokes an attack of opportunity. A PC under the effects of a feather fall spell falls at only 60 feet per round and gains a +2 circumstance bonus on the Wisdom checks to change direction.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Volsung looks a little more serious, "Aye, I have some skill with convincing others to follow my preferred course of action. However, doing so is not guaranteed and can be of limited duration." Volgung has +20 Diplomacy, +17 Bluff, and +13 Intimidate. I can also cast Suggestion with a DC of 24. "Nonetheless, let us go and meet with this Captain Beysal. Do we know anything more about her that might help with persuading her? Do we have time to make inquiries?" If time allows, I'd like to do a +20 Diplomacy gather information roll on Beysal. "Alas, I'm unable to persuade nature to let me fly, so I will be purchasing two potions of flying."
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
There is no felonious catfolk here! Volsung had a really weird dream where he turned into an ethics free catfolk rogue, but it was only a dream. Just a little stressed about something and posted here with wrong character.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Slowly but surely updating Volsung's pbp profile. It looks like we have at least three psychic characters, which should be amusing
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Everybody stand in a bucket.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
When I'm GMing, I love chaos beasts. Now, not so much.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Volsung smiles as he addresses Myth's questions. Valentine is an azata of romantic love. Today is not his day of celebration, but it is coming shortly. I shall get you a box of chocolates, Myth Not too silly I hope, but I won't spend anymore time on this weirdness
>Cheliax took L after L in PF1. What's largely saving them from the next seven catastrophes is that "the Whispering Tyrant is up and about" lets Cheliax say "we're Diablolists, sure, but that just means we want to stay alive!" and play nice with their neighbors and lick their wounds and rebuild Cheliax. Yeah, TB is the best thing ever to happen to Cheliax. Otherwise, it would have been a prime target for all the now unemployed crusaders against evil extra-planar creatures as well as all the anti-slavery nations and organizations.
Rysky wrote:
I'm glad you agree that mocking an actual person in this manner is a petty move, and I apologize for having done so in regards to John Sutter. Kevin Mack wrote: Honestly without evidence to prove otherwise I would assume this is all just coinsidence I'm not sure which would reflect more poorly on Paizo, deliberately naming the NPC in this manner or not being aware of who "Pratchett" is in a fantasy context. OK, I've had my say and stand by everything I've written here, even if I'm the only person on Roundworld who feels this way.
So, Terry Pratchett writes some of the best fantasy books ever written, many of them focusing on the city and guard of Ankh-Morpork (the Discworld's Absalom). One of these novels, Night Watch, has opposition to torture as a major theme. In return, Paizo names the murderous sadistic villain of Book 1 of the AP after him (and no one can tell me that they didn't know what they were doing when they used this name). It may not be a big thing, but it comes as across as really tacky and petty.
The one other thing I did was to try and put together a timeline for the events of Book 6 along with the Siege of Gallowspire and Passing the Torch 2. CAMPAIGN TIMELINE Day 1 – Destruction of Vigil and TB’s escape from Gallowspire Day 28 - TB v Arazani at Renchurch Day 35 – TB uses radiant fire at Hammer Rock Day 40 (day 1 battle timeline, see below) - TB takes first wave of Fallowdeep forces to Immenwood outside of Absalom Day 42 – PCs return to Lastwall (PCs spend two weeks doing book 5) Day 43 – PCs go to Fallowdeep BATTLE TIMELINE Day 1 (day 40 of campaign timeline) - Initial wave of TB’s forces in arrives in Immenwood Day 2 - Lyanthari closes teleportation circles Day 3 - AP PCs arrive at Fallowdeep Day 4 Day 5 - AP PCs arrive at Immenwood battlefield from Fallowdeep (start rolling for Passing the Torch 2 random event) Day 6 - Flash Point Encounters 1 (start rolling for Siege of Gallowspire conclusion) Day 7 - Flashpoint Encounters 2 Day 8 - Tyrant’s Grasp Book 6 concluding day I'm not totally happy with this and would welcome any comments, suggestions, etc.
A question and a thought: Question about the Decemvirate masks on pp. 54-56 - Eliza Petulengro's "mask of whorled black mesh that wraps the head like a tangle of thorns" is the bottom left on p. 54, correct? Thought - I'm not sure "faction" is the best term for the new PFS2 factions. To my mind, faction implies a certain amount of conflict and dissention inside an organization. Consider the phrase "faction-ridden" which is almost always used in a negative way. The new Society guide describes the new factions in a fairly positive light, certainly as compared to the previous ones. I don't have a great substitute in mind. "Affiliation" is one term that did occur to me.
I asked about folks' thoughts on Mountain Stance, Leaping, definition of "ground," etc. on a local Discord channel. Two people who GM regularly gave me two fairly different answers. At this point, I think I'll be retraining my little dwarf monk from Mountain Stance to either Monastic Weaponry or Wolf Stance. There seems to be too much table variation regarding Mountain Stance. I thought I understood how it worked, but it looks like I was just kidding myself. EDIT: Thanks to those who started and contributed to this thread and the similar one in General Discussion. There have been many interesting ideas and much to think about.
HumbleGamer wrote:
I think my most important uses of leaping have been out of combat - jump over a gorge to fix a bridge, jump from floating platform to floating platform to impress people, etc. I have leaped over difficult terrain a couple of times in combat, but that's been less critical to the success of the adventure. However, I'm still only 5th level and haven't picked up feats such as Dancing Leaf and Flying Kick. While I felt comfortable with my reading of the relevant rules, I am putting together an email to send to folks who GM PF2e games that I play in. We'll see what they have to say. If they disagree with my interpretation, I think I'll survive emotionally as there are a lot of interesting alternative monk features, feats, etc. If only I hadn't spent all those PFS2e achievement points to get an orc PC.
Ubertron_X wrote:
Or how the section on Speed refers to "land speed" over the "ground."
Ubertron_X wrote:
How I handle this is to say that a monk in mountain stance must at some point in their turn be on the ground. What's a big no-no is not touching the ground at all during one's turn, say by flying or swimming. Mind you, this is how I'm interpreting this as a player. However, I've never had a GM go, "You just did a long jump, so you are no longer in mountain stance."
Fuzzy-Wuzzy wrote:
No, because it's clear that water is not ground as this particular feat is needed for you to use you land/ground speed to cross it.
Lacking any clear guidance from the design team or explicit definition of "ground," I have interpreted it as follows. "Touching the ground" means being in position to use one's "land speed," as this described as "how quickly [one] can move across the ground." Moving around on the deck of a ship, you are using your land/ground speed which would allow one to be in mountain stance. If you're on a flying carpet, you're using its fly speed and thus not in position to be in mountain stance. Note this does mean, I'd be OK with someone being in mountain stance on the deck of a flying ship as long as they are in position to use their land/ground speed to move about the ship.
Darth Grall wrote:
This was also one of my initial reactions making it seem like the 2e Magus will play something like the 1e Bloodrager where you have to be very careful about your use of spells because you get so few per day..
MaxAstro wrote:
It's like an income tax credit for married folks.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Volsung continues to try and encourage the villagers to move upstairs by pointing to the carnage wrought by Dolph and Victor. "Look good people, not only Iomedae but also a savage gardener and his goat are here to protect you." Diplomacy + charge of wand of burst of insight: 1d20 + 13 + 3 ⇒ (15) + 13 + 3 = 31 He also stares long and hard at the one remaining tentacle. Swift action painful stare in case I get a parry and riposte opportunity.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Player Name pjrogers
Still leveling and also likely to do one more adventure on 3/21 before start of this game. However, if we can/want to start early, I have another PC to play then and can begin whenever.
Male CG Half-Orc Bard (warrior muse) with Champion dedication 4 | HP: 52 | AC: 22 | F +8, R +9, W +8 | Perception +8, low-light vision | Move 25 ft. | Hero Points: 1 |
"Howdy Y'all! Name's Bubba, and I play both kinds of music - Shoanti and Orchish!" BLAST OF BLUES HARMONICA "Ma big sista, Candi, said I should see you good folks about a little hacking, slashing, rolling in sweet, sweet gold, and finding out about stuff." Looking for 1st level PFS 2e action.
M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.
Reznor starts furiously taking notes for his next composition. Aram Zey being noble and self-sacrificing! Everyone will think it's a work of fiction! Thanks for one and all for playing and GMing. I very much enjoyed myself. I generally don't have much of a chance to do specials, so it's really great that they're available online like this.
M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.
I'm happy fighting astral baddies but if others want to do undead, I won't complain. I would like to spend 50 gp to replace the antitoxin.
CanisDirus wrote: Pyre, Torrent, and Pike are great examples that are easy fits for paladins/champions. There are canon LG npcs in the Order of the Nail, and Godclaw lends itself to a lot of versatility from its members, as well. The Order of the Pyre takes the position that "whatever does not mesh with Chelish thinking or does not have an existing role within society as dangerous." This is a Chelish society ruled by a pawn of Asmodeus. The Order of the Torrent has apparently been destroyed by the Order of the Rack. The Order of the Pike is a minor order with a limited mission and geographic operating area. The Order of the Nailmainly operates outside of Cheliax and were quite happy to help with the kidnapping and imprisonment of Zarta Dralneen because she was viewed as a threat to the Thrune regime. Finally, the Order of the Godclaw is in direct conflict with the Church of Iomedae and her followers which would seem to give lie to the argument that it represents LG values and interests. The vast majority of the Hellknight Orders and their Hellknight members are at best Cheliax's Wehrmacht and are more commonly it's SS.
pjrogers wrote:
I think I may have not expressed myself clearly here. Earlier in this discussion, I had concerns that in the context of the PF2e rules, the word, "ground", might be limited to earth, stone, or something similar. This would then present problems for using Mountain Stance in certain situations. After doing my Google search of the 2e.aeonprd.com site, it's clear to me that in a rules context, "ground" means any level surface, and thus a monk could go into Mountain Stance on the upper floor of a wooden house, the deck of boat or airship, etc. I'm not trying to be ultra-picky, but I think it's critical that words and terms be clearly defined in terms of what they mean in this, or any other set of rules. Many (most?) English words have multiple meanings and can mean very different things to different people and depending on their context.
OK, I went and changed my mind after doing a Google search - "ground" site:2e.aonprd.com - which is something I should have done earlier. It's now pretty clear to me that PF2e uses "ground" in the broadest possible way, such as in the following sentence "Most characters and monsters have a speed statistic—also called land Speed—which indicates how quickly they can move across the ground." |