GM Batpony's Gameday VIII [10-0] Hao Jin Cataclysm (Inactive)

Game Master Batpony

Maps & Handouts


1 to 50 of 80 << first < prev | 1 | 2 | next > last >>
Liberty's Edge

Mosquito Witch Handouts

As usual, please post the relevant information pertaining to your character for reporting purposes!

Name:
Character name:
Class/Levels:
PFS ID:
Faction:
Day Job:
Any other info?:

P/S if you're at gen con, I'll be running the PF2e academy sessions in the mornings (except Sunday). Come say hi!

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

Name: Roxxie
Character Name: Niva Ray
Class/Levels: Investigator (Empiricist archetype) 1
PFS ID: 2362167-6
Faction: Concordance
Day Job: Craft (Alchemy): 1d20 + 7 ⇒ (2) + 7 = 9
Other: Niva is just as flighty and slow to speak as other Sylph, but once she starts talking, she has a hard time stopping. This is my first attempt at a skill monkey type character, so we'll see how it goes.

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

Player Name: Ever_Anon
Character Name: Sulana Romanesco
Class/Levels: Ranger (Ilsurian Archer) 1
PFS ID: 2364939-1
Faction: Grand Lodge
Day job roll: Don't get one; Sulana doesn't have any ranks in the required skills
Other info: Sulana will flinch if anyone uses the word "enlightenment" in her presence.

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:
Sulana wrote:
Other info: Sulana will flinch if anyone uses the word "enlightenment" in her presence.

*gigglesnort* That was a doozy of a scenario, wasn't it? I almost feel bad for not playing Aulurius in this one.

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

That scenario just about gave her an in-game heart attack. She's going to be jumpy for a while :)

I'm looking forward to seeing what Niva's like. Should be a fun scenario to start out on!

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

She's definitely gonna be one I have to flesh out as I go. I was more drawn to the class mechanics than the character idea and built her up around that. Oops? ^.^;

My poor Dwarf doesn't know what to think of himself after the vision he got. He's gonna retreat to the forest for a while to figure himself out. I can tell you as a player, I never want to make a cleric of Roidira after that one (not that that's a legal option, but y'know. If it ever is).

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Name: PDK
Character Name: Vina Sitha
Class/Levels: Druid (Supernaturalist) 2
PFS ID: 4456-11
Faction: Grand Lodge
Day Job: N/A
Other: Vina is shy and takes time to warm up to new groups. However, once in familiar territory, she is a loyal ally who likes to provide support wherever needed. Her sapling treant companion, Lakadee, follows her everywhere, and usually serves as her mount (she either clings to one of his upper branches or hangs from a tree swing i.e. re-skinned exotic saddle).

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Apologies for being a little late with this.

Name: pjrogers
Character name: Reznor Misraria
Class/Levels: Cleric (evangelist) 1/Fighter 1
PFS ID: 226993-2
Faction: Dark Archive
Day Job: Perform (oratory) +6: 1d20 + 6 ⇒ (2) + 6 = 8
Other: Reznor is a tiefling with a prehensile tail and vestigal wings. He worships Nocticula (Cult of the Redeemer Queen).

Liberty's Edge

Mosquito Witch Handouts

Hey All, due to circumstances that this will likely be a very fast paced special, go ahead and start doing RP introductions in the gameplay page so we can immediately jump into the game when the date hits us.

Also, I need to know if any of your characters have played the following scenarios:

#3–12: Wonders in the Weave—Part I: The Dog Pharaoh’s Tomb
#3–14: Wonders in the Weave—Part II: Snakes in the Fold
#3–20: The Rats of Round Mountain—Part I: The Sundered Path
#3–21: The Temple of Empyreal Enlightenment
#3–22: The Rats of Round Mountain—Part II: Pagoda of the Rat
#6–21: Tapestry’s Toil
#6–97: Siege of Serpents

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

While this character has played none of those scenarios, one or another of my PCs has played or has GM credit for all of them except the two Round Mountain ones and Siege of Serpents.

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

Neither my character nor I have played any of those scenarios.

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

Fresh level 1 here, and I as a player have not been part of any of those either.

Grand Lodge

N Dwarf Librarian | HP: "Hit me and I'm leaving" | AC: "Don't bother, I'm going" | F: +2, R: +4, W: +5 (+2 vs. posion and spells/SLAs) | Init: "RUN" | Perc: +7, SM: +6 | Speed 20 ft | Active conditions: Dithering!|

Name: Sedoriku
Character name: Toivo Talvislag
Class/Levels: Vigilante 2
PFS ID:108507-5
Faction: Grand Lodge
Day Job: Profession (Librarian): 1d20 + 6 ⇒ (9) + 6 = 15
Any other info?: Toivo's character sheet are from a wacky one shot I tried playing a while ago. I need to update it and get another profile together for his vigilante identity. Toivo is a staid librarian who tends to back out of anything physical.

I haven't played any of those with Toivo, or in general I believe.

Sovereign Court

female Human
Spoiler:
AC 13/T12/FF11 HP 26/26 F+2 R+3 W+4 Init +6 Perception +9
Psychic (Rebirth) 4

Name: Helikon
Character name: Cassiopia, the amber rose
Class/Levels: Psychic 2
PFS ID: 50731-25
Faction: Souvereign court
Day Job: Strengthening Ties to the court as per boon
Rising Star (Sovereign Court Faction)
Taking 10 for Knowledge Nobility for 26. --> 2 crosses in chronicle
Any other info?:
Noble of Taldor

Questions:

#3–12: Wonders in the Weave—Part I: The Dog Pharaoh’s Tomb Y
#3–14: Wonders in the Weave—Part II: Snakes in the Fold Y
#3–20: The Rats of Round Mountain—Part I: The Sundered Path
#3–21: The Temple of Empyreal Enlightenment Y
#3–22: The Rats of Round Mountain—Part II: Pagoda of the Rat
#6–21: Tapestry’s Toil Y
#6–97: Siege of Serpents Y
All on other chars though!

Liberty's Edge

Mosquito Witch Handouts

I'm not sure if anyone has heard the unfortunate news, but due to Paizo being backed on dropping scenarios, gameday is postponed for 2 weeks. Sorry guys! Looks like you can continue RP / hang low and closer to the date I'll remind the table.

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

I did see the news. I'm happy to continue intermittent banter and RP while I finish getting my character description in order.

Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |

It took a little bit longer to finish up the character sheet and got a profile for Toivo's Vigilante Identity together, but it is done. Meet the Flexing Shield (though he won't be in game for a little bit).

Grand Lodge

1 person marked this as a favorite.
N Dwarf Librarian | HP: "Hit me and I'm leaving" | AC: "Don't bother, I'm going" | F: +2, R: +4, W: +5 (+2 vs. posion and spells/SLAs) | Init: "RUN" | Perc: +7, SM: +6 | Speed 20 ft | Active conditions: Dithering!|

One more week! One more week! Only one more week! Yay!

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

I'm definitely excited!

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

How in the world did I make an investigator.. and NOT take a single knowledge rank? o.o Whoops.


All the Gods Below Games I've Played (Session Tracker)

***Aid Token #6***

Passing To: GM Batpony

Boost: Burst of Healing
Boosted By: Sir Hayden Greyrun

Liberty's Edge

Mosquito Witch Handouts

Team - You might have notice we have an aid token! I have uploaded the rule reference on how aid tokens work into the slides...

Do decide to use in within the next day or two, if you don't think you'll need to use it you can provide a boosting effect and we'll pass the aid token on to the next table!

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

Sorry guys, weekends can be hard for me. I should be back on track now!

The Concordance

NG Sylph investigator 1 HP:10/10 | AC:15 T:13 FF:12 (+2 vs nonmagical ranged attacks)| CMB:+1 CMD:14 | Saves F:+1 R:+5 W:+2 | Resist: Electricity 5 | Init:+5 | Per:+4 darkvision (+5 trapfinding) | Extracts 1:1/2 (1 prepared 0 open)| Inspiration: 2/3 | Active conditions:

I'm going to be out of town this weekend and may not be able to post from my phone. Should be good by Monday. Feel free to bot me if needed

Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |
GM Dennis wrote:

**OVERSEER ANNOUNCEMENT**

The repair teams have patched the rift beneath the Muckmouth. They discovered that the tapestry itself is generating massive amounts of necromantic energy around the rifts. The Muckmouth is secured!

GMs, the Muckmouth Secured condition on Page 10 is now in effect!

The one mission we haven't touched is the one everyone else has done! Lol!

Liberty's Edge

Mosquito Witch Handouts

Means is you're looking good for a perfect chronicle!

Liberty's Edge

Mosquito Witch Handouts

Hey guys, been a bit fatigued from work and other things, so I'm going to slow down part 1 since our table has essentially made the chronicle conditions. And we'll pick right back up at part 2 in a few days!

I'll still check and post at least once a day till then. Let me know if you guys have any concerns..


Sounds totally fine to me. Resting up is always a good thing.

Liberty's Edge

Mosquito Witch Handouts

Hey gang, I'll be on vacation (heading to Italy/Greece) from 5/10 till 20/10, during this time GM Numbat will be covering for me. Please give her the great support you've given me!

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Have a safe and enjoyable trip! the overnight ferry from Brindisi to Patras is awesome: bring a bedroll and sleep on the upper deck under the stars!


Sounds cool, have a great trip.

Wayfinders

Signal: Map & Handouts |

***Aid Token #1***

Passing To: GM Batpony

Boost: Share Knowledge Arcana (Hard)
Boosted By: Charlotte "of the Stage" Lucidum (Human Psychic 8)

Boost: Allied Offensive (+2d8)
Boosted By: Laara (Half Elf Rogue/Brawler)

Boost: Share Knowledge Religion (Average)
Boosted By: Yabatha (Gnome Cleric/Wizard 4)


VC Australia - WA

GM Numbat checking in.

I will try to do some reading today to catch up on who you are and what you have been up to.

If your character has particular shenanigans I should know about, please inform me now to avoid confusion later.

Hey Batpony - if I had known you were heading to Italy and Greece, I would have volunteered to shoulder that burden for you instead. ;-)

I am looking forward to playing with you for the next couple of weeks and will do my best to keep us on track and having a good time.

Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |

Welcome GM Numbat! It's great to see you! We're going from one great GM to another. I'm excited.

Minus the vigilante side, Flexing doesn't have too much going on. He tends to punch with one his shields (Punchy) and that's about it.


VC Australia - WA

I just posted two slides with the bonuses that a quick look revealed you had been granted. I have not had the time for a detailed read to see which have been used so I will trust your integrity as Pathfinders to only use those still available.

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

I don't think we've actually used any. I'd kind of forgotten about them tbh. Thanks for the reminder!

Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |

I don't think we have either. I didn't know that the secured areas helped with anything.

Grand Lodge

Female Human Ranger (Ilsurian Archer) 2 | HP 20/20 | AC: 17 (T: 14, FF: 13)| Saves: F:+5, R:+7, W:+2 | BAB: +2, CMB: 4, CMD: +18, | Init: +4 | Perc. +6

Do we want to use the Allied Offensive boost? 2d8 extra damage could probably take one of these guys out.

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Sure- these things tend to get ignored and they end up not being used.

Dark Archive

M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

Let's do it. Death to the drow!

Is that +2d8 to just one attack? Does one have to commit to using before making an attack role, and if you miss, do we lose the aid token?


2 people marked this as a favorite.
VC Australia - WA

As the token you have is boosted by +2d8 you will actually have an additional 3d8 damage.

I have usually seen this played as on the next damage done and I am happy to apply it that way.

I will apply this to the next damage in play.


VC Australia - WA

Vina/Lakadee - So that is a reroll for round 1?
Which opponent?

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Blue please.


VC Australia - WA

While we wrap up the aftermath of this encounter, please decide what you would like to do next. You can continue to add to Astral successes (this one has been reported) or move to fighting undead.

As per slide 11, you will have a chance for minimal resupply before the next encounter.

Dark Archive

1 person marked this as a favorite.
M Male CN Tiefling (Outsider (native)) Ftr 1/Cleric (evangelist) 3 | HP: 36/36 | AC: 18 (t 13, f 15) | CMB +3, CMD 16 | F +8, R +5, W +6 (+2 v underground traps & hazards) | Resist (cold, electricity, & fire) 5 | Init: +5 Perception: +2, darkvision 60 ft., Sense Motive: +6 | Speed 40 ft.

I'm happy fighting astral baddies but if others want to do undead, I won't complain.

I would like to spend 50 gp to replace the antitoxin.

Grand Lodge

NG Male Dwarf Vigilante (2) | HP: 21/21 | AC: 18 (T 11, FF 17) | CMB: +5, CMD: 16 | F: +2, R: +4, W: +5 (+2 vs. Spells, SLA and poisons) | Init: +1 | Perc: +7, SM: +6 | Speed 20ft | Shield bearer 1/1 | Active conditions: None |

I'm going to vote Astral baddies as well!


VC Australia - WA

Received warning that I may lose power in the early morning or anytime after that for up to 2 days. I am going to notify the other backup GMs to see if someone can keep an eye out in case the worst happens and not leave you stranded.


VC Australia - WA

Also, the Astral Invaders Retreat means no starting another Astral encounter. Sorry, should have got it started immediately for you, though we still need Niva to recover before going anywhere.


VC Australia - WA

So far so good, we still have power. :-)


These the PG&E blackouts?

1 to 50 of 80 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Batpony's Gameday VIII [10-0] Hao Jin Cataclysm Discussion All Messageboards

Want to post a reply? Sign in.