GM supervillan's 3-03 The Ghenett Manor Gauntlet [NostalgiaCon]
(Inactive)
Game Master
supervillan
maps and slides
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Please delete my pjrogers. I dotted before coffee and used the wrong alias. The correct one is Volsung who I dotted in correctly.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
I've updated Volsung's profile here on the paizo site. One thing to note about him. He has the spell detect psychic significance and all sorts of occult unlocks such as automatic writing, faith healing, etc. In some ways, these are primarily for the GM to communicate things to us. If I detect psychic significance on an object and then use psychometry to read the psychic impression, I'll learn what the GM wants to tell me, no more and no less. Automatic writing and prognostication are similar. These occult unlocks are mainly for RP, fun, story telling, etc rather than being important mechanical components of the character.
The Waking Rune
I believe I have GM'd or played alongside most if not all of you. For those I have not GM'd before, I tend to keep up a decent pace in PbP and encourage you to post once a day or more if you can ;)
If you don't already have a "Bot Me" spoiler in your profile please set one up with botting instructions. I will usually delay or bot you in combat if you haven't posted within 24 hours of your turn coming up.
Enjoy the game :)
#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
Sorry for being late to the party.
I still need to make some adjustments to Grunjar - finish the level up and shopping...
Hopefully, tomorrow at this time it's done.
The Waking Rune
No worries Grunjar.
The whole party has time to shop before departing for the Manor, and you're in Katapesh, the second largest city in the Inner Sea Region so anything you could want can be obtained - if you have the gold and the fame of course ;)
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
It seems like late afternoon, early evening? Would I have time to go out and try to gather information with diplomacy?
The Waking Rune
Sure, you can do that. Bear in mind that the Manor that you're heading to is around 50 miles from Katapesh by river, so locals aren't likely to know about it, but you might learn something about the Prophecies of Kalistrade and the Prophets.
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
hey guys...i forgot to update Mykel after getting his last chronicle..game just ended the other day...it'll put him at 9th level...that wont screw thing up will it?
#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
Let's do some math, shall we? ;-)
Kahwen level 9
Reesa level 9
Mykel level 9 (instead of level 8)
Volsung level 8
Myth level 7
Grunjar level 7
With Mykel at level 8 the APL would have been: (9+9+8+8+7+7)/6 = 48/6 = 8.0
recalculating APL: (9+9+9+8+7+7)/6 = 49/6 = 8.167 (rounded 8.0)
As the APL is always rounded to a whole number, nothing changed except our chances to survive - they increased a bit. ;-)
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
just wanted to make sure i wasn't making anyone in jeopardy...will finish leveling him up shortly...still gotta decide what class to put him up as...
The Waking Rune
Since Bit of Luck requires a standard action in order to grant a reroll in the next round only, it doesn't work for a check that represents an extended period of time such as Gather Information or a Craft check to make something.
I will allow Burst of Insight though. That, and the similar Burst of Adrenaline, are weird spells because they operate on a very meta level. Cast as immediate actions "when you are about to roll a d20" - I think they can be used on extended action skill checks as long as the Daze effect doesn't wreck that. You also need to have the wand in hand at the time that you want the spell.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Yeah, Burst of Insight is weird and even more so when it's on a Wand and/or used out of rounds. I can see it not being allowed for social interactions like this because involves having a Wand out while you talk to people and at some point falling into a daze for a few seconds.
Our last candidate gave a presentation on monsters and storytelling and referenced iron golems, giving D&D as the source.
The Waking Rune
Volsung wrote: Our last candidate gave a presentation on monsters and storytelling and referenced iron golems, giving D&D as the source. So they get the job, right? ;)
#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
Some (very late) purchases:
- Wand of Protection from Evil (2 PP)
- 2x Healer's Kit (50 g)
- 2x Scroll of Remove Fear (25 g)
- 2x Scroll of Remove Sickness (25 g)
- 1x Scroll of Remove Blindness/Deafness (375 g)
- 1x Scroll of Obscuring Mist (25 g)
- 1x Scroll of Calm Spirit (150 g)
- 1x Scroll of Calm Emotions (150 g)
- 1x Scroll of Remove Paralysis (150 g)
- 1x Scroll of Lesser Restoration (150 g)
Total: 2 PP and 1,200 gold
The Waking Rune
You may be aware that Outpost V has been announced. This is the next PbP convention, due to begin early March.
I expect we will be finished with this game by then, and I'll be sure to prod you along if needed. This scenario is relatively quick when run face to face.
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CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
The Waking Rune
Volsung Dreamborn wrote: @GMsupervillan
Found you a theme song
Sweary, but fun :D
Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft
Just an FYI, Myth will be happy to use your wands of CLW on you if you can’t do it yourself…
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Maybe out of the loop for a bit as we have an ice storm forming up here. Bot me as needed.
The Waking Rune
As I'm sure you all know we've had some website downtime. I'll be able to update gameplay after we hear from Kahwen.
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CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
When I'm GMing, I love chaos beasts. Now, not so much.
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CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Everybody stand in a bucket.
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The Waking Rune
I'm quite glad that you were able to remove the curse of incorporeal instability. Dealing with a PC dissolving into a puddle every couple of minutes for the rest of the scenario would be a pain ;)
#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
So am I. In the future, Grunjar will definitely prepare remove curse.
(So far I have not played PFS or Pathfinder in higher levels. Still trying to get used to the nasty stuff...)
The Waking Rune
Most curses aren't as instantly debilitating as incorporeal instability, though I did once lose a vermin companion to the book-standard "50% of the time you do nothing" curse. Fortunately it was in the final encounter of a scenario and replacing the companion had no cost. Vermin don't get so many tricks to train :o
The Waking Rune
Only two weeks till the start of the next PbP Con so we probably need to pick up the pace a little if we're going to finish by then :)
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Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft
Just an FYI, I'm heading out on a cruise tomorrow afternoon and won't be back till the following Sunday. I bought the streaming package so I'll try to post once a day/as needed...but I also bought the drink package so if my posts turn out not very coherent, I'll blame it on the Elven wine... ;)
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Apologies for my temporary absence. I banged up my leg and didn't have any opportunity to get online. However, I'm back now.
#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
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#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
Yeah, having a cleric in the party is kind of handy. ;-) That's why my first PFS character happened to be one.
I love playing support characters!
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Thanks, mainly a reminder that I'm not so young any more.
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male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
my knees are so screwed up I don't have a good and bad knee..I have bad and a worse knee...stupid football...hindsight...getting old sucks
#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
What suck most in real life is that I cannot cast a simple regeneration on any of you... :-/
The Waking Rune
I will need to report this game no later than March 6th, even if we haven't quite finished by then.
It is also time for NostalgiaCon boon rolls!
Each player, including GM, may roll 1d20. A 19 or 20 wins a boon - roll 1d2 to determine which (though I don't actually know what the player boons are).
Any winners will need to let me have an email address that their boon can be sent to by the VOs.
Boon for me?: 1d20 ⇒ 2
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6
boondoggle: 1d20 ⇒ 71d2 ⇒ 1
#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
I CAN HAZ BOON?: 1d20 ⇒ 8 No.
CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |
Spoon! I mean, Boon! 1d20 ⇒ 10
If successful 1d2 ⇒ 1
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Failure: 1d20 ⇒ 19
Unnecessary 2nd roll: 1d2 ⇒ 2
The end times are upon us!
Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft
The Waking Rune
Knackered after a couple of long hard days. Will move us along asap tomorrow.
The Waking Rune
Well I thought I was getting an early night - no such luck!
Plus side - I got a post in :)
The Waking Rune
Volsung wrote: I’m color blind and not exactly sure which one that one is. Volsung, are there any colours it's easier for you to distinguish? I can easily amend the slides and combat tracker.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
Try to avoid shades of blue (or what I see as shades of blue). It's the purple, magenta, and blue ones which look the same to me.
Thanks
Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft
Thanks for botting me, sv! I'm back from the cruise so my posting should be more consistent...
The Waking Rune
Since we're overrunning, after the golem fight I will reveal any empty rooms and speed up the remaining exploration.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
In retrospect, that casting of calm emotion without permission was out of character for Volsung. Hopefully, it won't matter
#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
@supervillan:
Would the manual count as a unique item according to the description of the locate object spell?
(I don't think so as in the mission briefing it's called a copy of the manual.)
If not, Grunjar could speed up the search a lot.
The idiot delegate we just found just needs to describe it to him in detail - and as it was waved in front of him, that should be doable, right?
Recent threads in Play-by-Post Discussion
Recruiting for a standard-mode run of 3-03 The Ghenett Manor Gauntlet.
Play will commence when NostalgiaCon begins on 10 January 2022.
I will select a party from in-tier applicants once sufficient applications have been made, and not later than 3 January. This is a tier 5-9 scenario (subtiers 5-6 and 8-9, as normal).
Please provide the usual details:
Player name
PC name
PFS number
Faction
PC level
Progression speed (slow/normal)
Plus anything weird or quirky about your character that you'd like to share :)
DoubleGold
Zac Freelan Level 6
135676-2
Grand Exchange
Normal Progression.
Hadn't played him since 2015.
Also one XP away from having a lineup applied to him. I dmed a bunch of APs back in the day but they couldn't be used on him as they get applied at later levels, this will jump him to like level 9 or close to that once he's done.
GM, I have three free characters in tier, a 9 sorcerer, a 9 mutagenic mauler/brawler, and a level 5 Arcanist. I’d be happy to run any of them depending on if we go low or high.
Player name: Jhaeman
PC name: Makras
PFS number: 238544-6
Faction: Grand Lodge
PC level: 5
Progression speed (slow/normal): Normal
An oracle of Groetus, Makras will tell you constantly about why you're all going to die and nothing you do matters. He's a real gem, that dwarf!
Player name EbonFist
PC name Kahwen
PFS number 143948-9
Faction Grand Lodge
PC level 9
Progression speed (slow/normal) Normal
Kahwen has the Scout and Swordmaster Archetypes which means he applies his SA damage any time he moves at least 10 feet and can utilize a number of Fighting Stances with proper preparation.
He focuses on hitting fast and not getting hit in return.
signing up for this...just to play with Kahwen again....will have info shortly
Player name: Chris N. aka kaervek78
PC name: Grunjar
PFS number: 331079-1
Faction: Silver Crusade
PC level: Cleric of Desna 7
Progression speed (slow/normal): Normal
This heavy armored but still quite quick dwarven cleric of Desna would love to use his Domain Powers Door Sight and Bit of Luck for benefit of the party!
You'll forgive him that he cannot remember your names correctly. I assure you that he's trying... ;-)
He also was on a mission with Mykel once - worked out great!
Looks like we are trending high tier, so this is Gerald’s submission for my sorcerer 9 for consideration.
Gerald
Reesa
12445-8
Silver Crusade
Sorcerer 9
Normal progression.
Reesa is a little bit of a do it all sorcerer. A little summoning, a little buffing, a little healing with her heavenly fire. Nothing too out of the norm for her.
Player name: Paul McCrory/grimdog73
PC name: Mykel Therinor
PFS number: 125048-05
Faction: Grand lodge
PC level: swashbuckler(rondelero)7/brawler 1
Progression speed (slow/normal): Normal
just about done a scenario...should be gtg by kickoff..will level up after current scenario...so will be 9th lvl
Just realized I'm actually playing this exact scenario now, cancel my sign-up.
Hoping there is still space. I have
Player name Peter Rogers
PC name Volsung Dream Seer
PFS number 226993-12
Faction Silver Crusade
PC level Swash 1/Mees 7
Progression speed (slow/normal)
Aasimar
Player Name: Otha
Character Name: Mythryndyr
PFS Number: 239913-2
Character Class/Level: 7th (Sniper 5/ Urban Ranger 2)
Faction: Liberty’s Edge
Progression: Normal
Half-Elf scout/ranged support fighter; can fight closer in if given a flank. Nothing real quirky though…
Player name: TriShadow
PC name: Malaz Bourreau
PFS number: 151777-1
Faction: The Concordance
PC level: 6
Progression speed: (normal)
Anything weird or quirky about your character that you'd like to share: Malaz has earned a chronicle sheet with a Butchering Axe (a weapon that is normally unavailable in PFS). The idea is that in two rounds time he can cast Lead Blades and add Bane to his weapon. It allows him to do an atrocious amount of damage.
Much as I like both Makras and Malaz (having played alongside or GM'd them previously), it looks like we have a high tier table.
Kahwen
Grunjar
Reesa
Mykel
Volsung
Myth
Please dot and delete in Gameplay at your leisure. Kick off isn't till 10th January.
If another spot somehow opens up, I'll submit
Fingalad Eldahir (level 6 Slayer/Magus)
and
Peribras Sandlock (level 9 Ranger)
Their profiles are both out-of-date, but I would level them up if selected.
caps wrote: If another spot somehow opens up, I'll submit
Fingalad Eldahir (level 6 Slayer/Magus)
and
Peribras Sandlock (level 9 Ranger)
Their profiles are both out-of-date, but I would level them up if selected.
Just realized that Fingalad has already played this one, so nevermind, haha.
Recent threads in Recruitment
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