GM supervillan's 3-03 The Ghenett Manor Gauntlet [NostalgiaCon] (Inactive)

Game Master supervillan

maps and slides


1 to 50 of 74 << first < prev | 1 | 2 | next > last >>

The Waking Rune

For all OOC chat

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Please delete my pjrogers. I dotted before coffee and used the wrong alias. The correct one is Volsung who I dotted in correctly.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

I've updated Volsung's profile here on the paizo site. One thing to note about him. He has the spell detect psychic significance and all sorts of occult unlocks such as automatic writing, faith healing, etc. In some ways, these are primarily for the GM to communicate things to us. If I detect psychic significance on an object and then use psychometry to read the psychic impression, I'll learn what the GM wants to tell me, no more and no less. Automatic writing and prognostication are similar. These occult unlocks are mainly for RP, fun, story telling, etc rather than being important mechanical components of the character.


The Waking Rune

And we're off!


The Waking Rune

I believe I have GM'd or played alongside most if not all of you. For those I have not GM'd before, I tend to keep up a decent pace in PbP and encourage you to post once a day or more if you can ;)

If you don't already have a "Bot Me" spoiler in your profile please set one up with botting instructions. I will usually delay or bot you in combat if you haven't posted within 24 hours of your turn coming up.

Enjoy the game :)

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Sorry for being late to the party.

I still need to make some adjustments to Grunjar - finish the level up and shopping...
Hopefully, tomorrow at this time it's done.


The Waking Rune

No worries Grunjar.

The whole party has time to shop before departing for the Manor, and you're in Katapesh, the second largest city in the Inner Sea Region so anything you could want can be obtained - if you have the gold and the fame of course ;)

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

It seems like late afternoon, early evening? Would I have time to go out and try to gather information with diplomacy?


The Waking Rune

Sure, you can do that. Bear in mind that the Manor that you're heading to is around 50 miles from Katapesh by river, so locals aren't likely to know about it, but you might learn something about the Prophecies of Kalistrade and the Prophets.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

hey guys...i forgot to update Mykel after getting his last chronicle..game just ended the other day...it'll put him at 9th level...that wont screw thing up will it?

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Let's do some math, shall we? ;-)

Kahwen level 9
Reesa level 9
Mykel level 9 (instead of level 8)
Volsung level 8
Myth level 7
Grunjar level 7

With Mykel at level 8 the APL would have been: (9+9+8+8+7+7)/6 = 48/6 = 8.0

recalculating APL: (9+9+9+8+7+7)/6 = 49/6 = 8.167 (rounded 8.0)

As the APL is always rounded to a whole number, nothing changed except our chances to survive - they increased a bit. ;-)

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

just wanted to make sure i wasn't making anyone in jeopardy...will finish leveling him up shortly...still gotta decide what class to put him up as...


The Waking Rune

Since Bit of Luck requires a standard action in order to grant a reroll in the next round only, it doesn't work for a check that represents an extended period of time such as Gather Information or a Craft check to make something.

I will allow Burst of Insight though. That, and the similar Burst of Adrenaline, are weird spells because they operate on a very meta level. Cast as immediate actions "when you are about to roll a d20" - I think they can be used on extended action skill checks as long as the Daze effect doesn't wreck that. You also need to have the wand in hand at the time that you want the spell.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Yeah, Burst of Insight is weird and even more so when it's on a Wand and/or used out of rounds. I can see it not being allowed for social interactions like this because involves having a Wand out while you talk to people and at some point falling into a daze for a few seconds.

Our last candidate gave a presentation on monsters and storytelling and referenced iron golems, giving D&D as the source.


The Waking Rune
Volsung wrote:
Our last candidate gave a presentation on monsters and storytelling and referenced iron golems, giving D&D as the source.

So they get the job, right? ;)

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Some (very late) purchases:

- Wand of Protection from Evil (2 PP)
- 2x Healer's Kit (50 g)
- 2x Scroll of Remove Fear (25 g)
- 2x Scroll of Remove Sickness (25 g)
- 1x Scroll of Remove Blindness/Deafness (375 g)
- 1x Scroll of Obscuring Mist (25 g)
- 1x Scroll of Calm Spirit (150 g)
- 1x Scroll of Calm Emotions (150 g)
- 1x Scroll of Remove Paralysis (150 g)
- 1x Scroll of Lesser Restoration (150 g)

Total: 2 PP and 1,200 gold


The Waking Rune

You may be aware that Outpost V has been announced. This is the next PbP convention, due to begin early March.

I expect we will be finished with this game by then, and I'll be sure to prod you along if needed. This scenario is relatively quick when run face to face.

Silver Crusade

1 person marked this as a favorite.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

@GMsupervillan

Found you a theme song


The Waking Rune
Volsung Dreamborn wrote:

@GMsupervillan

Found you a theme song

Sweary, but fun :D

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Just an FYI, Myth will be happy to use your wands of CLW on you if you can’t do it yourself…

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Maybe out of the loop for a bit as we have an ice storm forming up here. Bot me as needed.


The Waking Rune

As I'm sure you all know we've had some website downtime. I'll be able to update gameplay after we hear from Kahwen.

Silver Crusade

1 person marked this as a favorite.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

When I'm GMing, I love chaos beasts. Now, not so much.


The Waking Rune

Lol. They're horrific :o

Silver Crusade

1 person marked this as a favorite.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Everybody stand in a bucket.


1 person marked this as a favorite.
The Waking Rune

I'm quite glad that you were able to remove the curse of incorporeal instability. Dealing with a PC dissolving into a puddle every couple of minutes for the rest of the scenario would be a pain ;)

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

So am I. In the future, Grunjar will definitely prepare remove curse.

(So far I have not played PFS or Pathfinder in higher levels. Still trying to get used to the nasty stuff...)


The Waking Rune

Most curses aren't as instantly debilitating as incorporeal instability, though I did once lose a vermin companion to the book-standard "50% of the time you do nothing" curse. Fortunately it was in the final encounter of a scenario and replacing the companion had no cost. Vermin don't get so many tricks to train :o


The Waking Rune

Only two weeks till the start of the next PbP Con so we probably need to pick up the pace a little if we're going to finish by then :)

Liberty's Edge

2 people marked this as a favorite.
Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Just an FYI, I'm heading out on a cruise tomorrow afternoon and won't be back till the following Sunday. I bought the streaming package so I'll try to post once a day/as needed...but I also bought the drink package so if my posts turn out not very coherent, I'll blame it on the Elven wine... ;)

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Apologies for my temporary absence. I banged up my leg and didn't have any opportunity to get online. However, I'm back now.

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Get well soon!

Silver Crusade

1 person marked this as a favorite.
#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Yeah, having a cleric in the party is kind of handy. ;-) That's why my first PFS character happened to be one.
I love playing support characters!

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Thanks, mainly a reminder that I'm not so young any more.

Grand Lodge

1 person marked this as a favorite.
male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

my knees are so screwed up I don't have a good and bad knee..I have bad and a worse knee...stupid football...hindsight...getting old sucks

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

What suck most in real life is that I cannot cast a simple regeneration on any of you... :-/


The Waking Rune

I will need to report this game no later than March 6th, even if we haven't quite finished by then.

It is also time for NostalgiaCon boon rolls!

Each player, including GM, may roll 1d20. A 19 or 20 wins a boon - roll 1d2 to determine which (though I don't actually know what the player boons are).

Any winners will need to let me have an email address that their boon can be sent to by the VOs.

Boon for me?: 1d20 ⇒ 2

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

boondoggle: 1d20 ⇒ 71d2 ⇒ 1

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

I CAN HAZ BOON?: 1d20 ⇒ 8 No.

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Spoon! I mean, Boon! 1d20 ⇒ 10
If successful 1d2 ⇒ 1

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Failure: 1d20 ⇒ 19

Unnecessary 2nd roll: 1d2 ⇒ 2

The end times are upon us!

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Boon?: 1d20 ⇒ 9


The Waking Rune

Knackered after a couple of long hard days. Will move us along asap tomorrow.


The Waking Rune

Well I thought I was getting an early night - no such luck!

Plus side - I got a post in :)


The Waking Rune
Volsung wrote:
I’m color blind and not exactly sure which one that one is.

Volsung, are there any colours it's easier for you to distinguish? I can easily amend the slides and combat tracker.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Try to avoid shades of blue (or what I see as shades of blue). It's the purple, magenta, and blue ones which look the same to me.

Thanks

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Thanks for botting me, sv! I'm back from the cruise so my posting should be more consistent...


The Waking Rune

Since we're overrunning, after the golem fight I will reveal any empty rooms and speed up the remaining exploration.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

In retrospect, that casting of calm emotion without permission was out of character for Volsung. Hopefully, it won't matter

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

@supervillan:
Would the manual count as a unique item according to the description of the locate object spell?
(I don't think so as in the mission briefing it's called a copy of the manual.)
If not, Grunjar could speed up the search a lot.
The idiot delegate we just found just needs to describe it to him in detail - and as it was waved in front of him, that should be doable, right?

1 to 50 of 74 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM supervillan's 3-03 The Ghenett Manor Gauntlet [NostalgiaCon] Discussion All Messageboards

Want to post a reply? Sign in.