[Outpost VI] PFS 8-24 Raid on Cloudborne Keep (Inactive)

Game Master cmlobue

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Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Discuss!

Dark Archive

1 person marked this as a favorite.
Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Hey GM! Thanks for running this for us, as always!

Ashwell checking in for duty.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

I've GMed this scenario but never played it.

Silver Crusade

1 person marked this as a favorite.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Slowly but surely updating Volsung's pbp profile. It looks like we have at least three psychic characters, which should be amusing

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Reporting for duty as well.

Dark Archive

Male LN Undine Psychic 5/Unchained Monk 4 | HP -18/68 | AC 22 T 14 FF 21 | CMB +9, CMD 21 | F: +12, R: +9, W: +10 (+2 vs fear, death, enchant, poly, petrif, transmut; +1 vs disease & poison) | Init: +0 | Perc: +10, SM: +9 | Speed 40ft| Tracked Resources: Shirt Reroll 1/1, Faction Pin 1/1, Phrenic Pool 4/4, Ki Points 2/3, Detect Thought 1/1, Stun Fist 3/3, x2 Morale 1/1 | Spells: 1st 7/7, 2nd 5/5 | (In)Active conditions: Dead

Checking in, will fill out the requested info soon.


Male Human Planar Rifter Gunslinger

Don't have a character in tier, so using this alias as a pregen.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

I have just added the >Slides< for this game. Please put your token and initiative and perception modifiers in (and note if you're using a token other than the board avatar).

Please also fill out the >Sign-In Sheet< if you have not already.

Game starts officially on March 6, but feel free to get acquainted in the Gameplay thread before then.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Could someone be so kind as placing Ash’s token as I’m a phone poster and always screw the slides up? I can get my modifiers in just fine, but the token kills me.

Thanks!

Dark Archive

1 person marked this as a favorite.
Male LN Undine Psychic 5/Unchained Monk 4 | HP -18/68 | AC 22 T 14 FF 21 | CMB +9, CMD 21 | F: +12, R: +9, W: +10 (+2 vs fear, death, enchant, poly, petrif, transmut; +1 vs disease & poison) | Init: +0 | Perc: +10, SM: +9 | Speed 40ft| Tracked Resources: Shirt Reroll 1/1, Faction Pin 1/1, Phrenic Pool 4/4, Ki Points 2/3, Detect Thought 1/1, Stun Fist 3/3, x2 Morale 1/1 | Spells: 1st 7/7, 2nd 5/5 | (In)Active conditions: Dead
Ashwell wrote:

Could someone be so kind as placing Ash’s token as I’m a phone poster and always screw the slides up? I can get my modifiers in just fine, but the token kills me.

Thanks!

No problem--I placed it in the middle of the marching order, but can move it around if you'd like. Who'd ever thunk there'd be two undine psychics in the same scenario!

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

I didn’t notice you were undine as well! I hardly ever see another undine, let alone another undine psychic!

Silver Crusade

1 person marked this as a favorite.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

There is no felonious catfolk here! Volsung had a really weird dream where he turned into an ethics free catfolk rogue, but it was only a dream.

Just a little stressed about something and posted here with wrong character.

Dark Archive

Male LN Undine Psychic 5/Unchained Monk 4 | HP -18/68 | AC 22 T 14 FF 21 | CMB +9, CMD 21 | F: +12, R: +9, W: +10 (+2 vs fear, death, enchant, poly, petrif, transmut; +1 vs disease & poison) | Init: +0 | Perc: +10, SM: +9 | Speed 40ft| Tracked Resources: Shirt Reroll 1/1, Faction Pin 1/1, Phrenic Pool 4/4, Ki Points 2/3, Detect Thought 1/1, Stun Fist 3/3, x2 Morale 1/1 | Spells: 1st 7/7, 2nd 5/5 | (In)Active conditions: Dead
Volsung Dreamborn wrote:

There is no felonious catfolk here! Volsung had a really weird dream where he turned into an ethics free catfolk rogue, but it was only a dream.

Just a little stressed about something and posted here with wrong character.

Ha, just put a post in Gameplay where she swipes something from the meeting hall and runs off. We'll consider it a Special Cameo Appearance :)


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Does anyone have the chronicle sheet from Scenario #8–12: Tyranny of Winds, Part 3: Caught in the Eclipse on the character they are using here?

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

I do not, GM.


Male Human Planar Rifter Gunslinger

nope

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

negative. Though Bom has fought belker before

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Feel like I'm not understanding something as to the expectation of this mission. How does the Society to expect people to operate on a plane where they need to fly?

Dark Archive

Male LN Undine Psychic 5/Unchained Monk 4 | HP -18/68 | AC 22 T 14 FF 21 | CMB +9, CMD 21 | F: +12, R: +9, W: +10 (+2 vs fear, death, enchant, poly, petrif, transmut; +1 vs disease & poison) | Init: +0 | Perc: +10, SM: +9 | Speed 40ft| Tracked Resources: Shirt Reroll 1/1, Faction Pin 1/1, Phrenic Pool 4/4, Ki Points 2/3, Detect Thought 1/1, Stun Fist 3/3, x2 Morale 1/1 | Spells: 1st 7/7, 2nd 5/5 | (In)Active conditions: Dead

Anyone can fly there because gravity is subjective--you control your direction through Wisdom checks. Creatures that can fly just find it much easier.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Ah. Misunderstood the GM's comment about controlling gravity as meaning you're just going to fall to your death.

Silver Crusade

1 person marked this as a favorite.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Here are the full rules that I put together as handout when I was GMing a scenario here:

Subjective Directional Gravity

In most parts of the Plane of Air, an individual chooses the direction of gravity’s pull. When walking on solid surfaces, choosing the direction of the surface to be “down” is relatively intuitive and does not require a skill check. In midair, creatures with natural flight can fly normally. Those without the ability to fly, or those who would prefer to move faster, can attempt to set the direction of gravity.

Once per round as a free action, an individual can attempt a DC 16 Wisdom check to pick a new direction for gravity. If she succeeds, she begins falling in that direction, moving 150 feet in a straight line on the first round and 300 feet on each succeeding round. If she fails, she can attempt the Wisdom check again the following round. The DC decreases to 12 until she succeeds. Once an individual starts falling in a direction, stopping requires a successful DC 16 Wisdom check to set gravity in the exact opposite direction. If she succeeds, she continues falling 150 feet in her original direction for 1 round, and then stops.

Falling is a Move action

If falling adjacent to object/structure upon which creature could stand, DC 18 Wisdom or Reflex check to stop on/at it.
If falling into object without stopping:
• 15d6 damage for 150 ft. speed
• 20d6 (max) damage for 300 ft. speed

Because an individual in free fall cannot stop quickly, performing actions during the fall is difficult. However, the PCs may ready actions and perform them during the free fall, such as readying an action to grab an object or to attack a creature while soaring past it. Moving past an opponent in this manner provokes an attack of opportunity.

A PC under the effects of a feather fall spell falls at only 60 feet per round and gains a +2 circumstance bonus on the Wisdom checks to change direction.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Question for our GM about the spell Burst of Insight and particularly how it can be used from a wand.

It's an immediate action to cast. Can I cast it on myself immediately before I roll a Diplomacy or similar check? Does the one round of being dazed right after casting this spell have any effect on such a social interaction?

More specifically, can I cast it from a wand before making such a check? This would involve me using a wand on myself directly before making a Diplomacy or similar roll.

Part of the difficulty is determining when an immediate action occurs in a non-combat situation when we are not in rounds.

I'm totally open to however our GM wants to rule on this.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

The subjective gravity comment is straight from the text of the module. And yes, if you can fly, you do so normally; if not, you make a check to try to change what direction is "down" for you to travel in that direction.

As for the wand, I don't think what you're trying is feasible.

Archives of Nethys wrote:
Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.)

I would expect that if a wand has the same casting time as its spell, they would have just said so. If someone can point me to where it says otherwise, I would reconsider.

The spell makes little sense if dazed applies to the action you are attempting, though, so it would be the round after you make the check that the penalty applies.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8
cmlobue wrote:
As for the wand, I don't think what you're trying is feasible.

I'm totally good with that.

Interestingly, I had another GM rules similarly, where using the spell in a social encounter was OK but not if it's being cast from a wand.

Thanks


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

I've always had questions about how certain items could be used in social encounters. Sure, your mask gives you +4 Charisma, but the people you are talking to know you're wearing it. Still, I try to give players the benefit of the doubt when it's not clear.


Ha, something similar happened in one of the campaigns I ran. All of the PCs walked around in (looted) mask of the mantis and the players always seemed put out when I had townsfolk react appropriately.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)
cmlobue wrote:
I've always had questions about how certain items could be used in social encounters. Sure, your mask gives you +4 Charisma, but the people you are talking to know you're wearing it. Still, I try to give players the benefit of the doubt when it's not clear.

There are a multitude of nonsensical aspects about fantasy RPGs. The use of magic in public is one of them. In truth, if people could cast Charm Person since Day 1, the world would be vastly different than it is in Pathfinder. So when the game tries to incorporate technology that would fundamentally alter it, it's no wonder that we can't logically resolve outcomes.

There's no right way to resolve this. Either you let the players use the tools, and the world seems fake, or you try to make it real, and you go down a rabbit hole because you're being arbitrary about what you are making real and what you are ignoring.

All that aside, I have a question about Hunter's Eye Seems a spell like this should work on an invisible stalker, but I don't want to wait until I've cast it to find out you see it differently.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

I believe the ruling is that magic that allows you to see invisible things reveals an invisible stalker as a vague outline.

Dark Archive

Male LN Undine Psychic 5/Unchained Monk 4 | HP -18/68 | AC 22 T 14 FF 21 | CMB +9, CMD 21 | F: +12, R: +9, W: +10 (+2 vs fear, death, enchant, poly, petrif, transmut; +1 vs disease & poison) | Init: +0 | Perc: +10, SM: +9 | Speed 40ft| Tracked Resources: Shirt Reroll 1/1, Faction Pin 1/1, Phrenic Pool 4/4, Ki Points 2/3, Detect Thought 1/1, Stun Fist 3/3, x2 Morale 1/1 | Spells: 1st 7/7, 2nd 5/5 | (In)Active conditions: Dead

I have to be away for the weekend. Please bot some flowery analogies in my absence :)


1 person marked this as a favorite.
Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

The scenario definitely suggests fighting as an option, but only gives directions for negotiation or stealth. Presumably by this tier, GMs are expected to be able to handle combat.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

For the GM's sake, I'm willing to pursue either of those option as this type of battle could take awhile.

But do they give you stat blocks if the negotiations fail?


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Yes, I have stat blocks. And I think the option to negotiate has expired.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Quick question before Volsung goes. I can't take a swift action during a surprise round, correct?


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

No, free and either a move or standard (though you could use that to take a swift instead if desired).

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)
cmlobue wrote:

Good plan, but you cannot currently target Efwurwa unless you can already see her.

https://www.aonprd.com/Rules.aspx?Name=Aiming%20a%20Spell&Category=Spel l%20Descriptions wrote:
Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.

So i specifically asked if HE worked on an Invisible Stalker as you cannot see the target knowing that you typically have to see a creature to target it. Some GMs recognize the futility of the spell as written and have allowed it to still work. HE also says it works on ethereal creatures, and you can't see or touch them. So if this spell doesn't work on something that's already ethereal, how is it suppose to work?

I've done some research and others have agreed that the RAI is that this should work on a creature that is already invisible or ethereal. A Ranger has like 2 spells at this level, so who is going to prepare HE if it only works on creatures that haven't yet turned invisible. Unfortunately 1e is dead and no one from Paizo is going to address this.

I would bet it's fairly obvious whatever Intern wrote this spell at Paizo, forgot about the targeting rules and it never got caught by the editors.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

It's supposed to prevent someone from escaping you by becoming invisible or ethereal. Is it a great spell? No, most ranger spells aren't. It's highly situational, and when it works, it's fantastic. I don't think they intended for this to be a personal invisibility purge. I could accept the argument that, if you already know what square the invisible creature is in, you can use hunter's eye on it, but not just "is there someone invisible within 150 feet of me?".

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)
cmlobue wrote:
It's supposed to prevent someone from escaping you by becoming invisible or ethereal. Is it a great spell? No, most ranger spells aren't. I could accept the argument that, if you already know what square the invisible creature is in, you can use hunter's eye on it, but not just "is there someone invisible within 150 feet of me?".

So for the sake of discussion...

I don't think it was designed to stop someone from escaping. An invisible creature can just be tracked normally. And as far as ethereal, there aren't many creatures that can turn ethereal, so you wouldn't make s spell for that. In addition, the spell only lasts 6 minutes at 9th level. That's not long enough to pursue someone out of combat.

Quote:
It's highly situational, and when it works, it's fantastic.

I'm not sure I'd go with "highly." By the time you get to 8th level (to get the spell), there's a lot more invisibility, but more importantly, the spell says

APG p.228 Hunter's Eye" wrote:
"You ignore concealment provided by fog or mist, blur, displacement, invisibility, and similar effects affecting the target, but not concealment provided by darkness."

These italic words are spells and things that more routinely get cast after combat starts. The idea being the Ranger uses the spell to defeat them and he's not casting Hunter's Eye in anticipation.

Quote:
I don't think they intended for this to be a personal invisibility purge.

Agreed. It only works on one target. But it clearly is intended to get past invisibility for that one target.

Quote:
I could accept the argument that, if you already know what square the invisible creature is in, you can use hunter's eye on it, but not just "is there someone invisible within 150 feet of me?".

Yes. I think the spell should have absolutely stated that. It should be enough to pinpoint the creature. This would allow it to work on ethereal creatures as well, because you're not going to touch them or see them.

But since there will never be any more PF1 errata, I can only appeal to GMs.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

I have a medical thing tomorrow which may take me out of commission for the entire day. Please feel free to bot me.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)
cmlobue wrote:
You can discharge a touch spell through an attack; that is basically how the magus works. You can also feel free to take your companion's actions as well. For the moment...

I know the Magus can do that with the Spellstrike ability, but I wasn't sure that was a general thing.

Silver Crusade

1 person marked this as a favorite.
CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Thanks for botting me. In an effort to get into better physical shape, I injured myself the day before yesterday. The irony of this does not escape me. I don't think this will have any future effect on my participation.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Wanted to double check on Ulfur's second miss. He rolled a 22 and I did not add the -2 for AC. So the end result would be a 24. Bom hit earlier with a shield bash on a 23, before there was a -2, so was hoping to understand if there is something else going on in terms of the AC's or modifiers.

Apologies for pausing the game on this, but it is kind of a big deal given we had one player already go down.
Thanks.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

The AC is higher than 24, and the previous attack gets a bonus for "GM misunderstood and doesn't want to change things to the players' detriment".

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Okay, thank you for the clarification.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

@Team - Based on how difficult it was to kill the 1st elemental, I'm guessing they have 90+ hit points. We can't fight through them all. We have to quickly take down Efwufa or howwever you spell it.

@Ashwell, @Volsung, Ghukar, can you target the mercenary group leader? I can send Ulfur to block off green. But once Purple and Orange stop fightng each other, we are going to be overwhelmed. Unless we can hit them with another Confusion.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Arrius, last chance to use my math and be unconscious at -10.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Which one is the mercenary group leader?

Grand Lodge

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Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

The stalker who is "sparkly"

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

The gold circle.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ash casts Mind Blast IV on the sparkly commander, trying to damage its ability to function.

Damage 9d8 ⇒ (5, 8, 1, 2, 4, 4, 6, 6, 3) = 39

Will save DC 22 for half damage. Would he fatigued for one round if it fails save. Not sure if that applies vs invisible stalker.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Thanks for the botting. Sorry for being out of the loop but I should be firmly back.

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