|
jimthegray's page
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. Organized Play Member. 503 posts. No reviews. No lists. No wishlists. 18 Organized Play characters.
|
3 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
PossibleCabbage wrote: I mean, if I'm GMing and someone told me "hey, Arcane Cascade doesn't work" my response would be "sure it does" and I hope we could leave it at that. Please don't argue with me that your stuff doesn't work. yep the way its supposed to work is obvious and have never in real life seen any dm or player have an issue with it.
its only an issue when someone wants to quibble on raw wording.
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Calliope5431 wrote: Unicore wrote: I don’t even understand how so many people were able to figure out how the spell acid splash was supposed to work enough to feel comfortable using it. How it did “splash damage” was never defined, and as soon as you hit a GM that said “it is just a damage type that triggers some weaknesses” the spell became useless. Wait. There were GMs who did that? Seriously?
Yikes. i dont follow? why would any gm think that?
2 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
GameDesignerDM wrote: Zi Mishkal wrote: *rolls eyes* So another round of edits and another round of nerfs for casters. Why do we just skip to the end already where all spells are three round actions and do absolutely nothing.
At least this will give my wallet some relief as the remassacred edition will not be finding a place on my bookshelf or at my table. Hyperbolic, much? he is exaggerating :) though im not sure anyone was complaining that wizards did to much damage so i can see the concern for some of these changes.
so far i like most of the changes though dislike the cantip nerfs
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
no real worries on wizards though a nerf on cantrips but my magus is going to hate the chnage to thinder strike/shocking grasp , though my wizard will like the reflex save
6 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Cylerist wrote: I am a little confused as to why the old schools could not be kept and just moved to the background while introducing new school types based on actual schools.
The way it is stated that and says "but because the wizard schools already had all eight schools of magic that could ever exist in the setting (plus universalist), we could never increase the number of wizard schools or explore more interesting options beyond those preset themes."
So no one creative person at Paizo could just add "schools" based on a specific training or style of casting?
Unless the 8 schools are going away because of OGL and not lack or creativity; but if that is the case I wish they would just tell us that.
they did tell us
3 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
hey i hope this game does not suck and you like it , but i dont know anyone in real life that did not go from exited to meh as soon as they found out that this was not an actual pf2 game .
we shall see and the success of the owlcat games is because they are, you know actually rpgs :)
4 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Rysky wrote: I’m interested in why you’re framing that as a bad thing. well if this turns out to just be a mobile quality arpg cash grab it could hurt the brand.
it just seems like a poor choice
most pf2 players want you know a pf2 game
and people that dont play pf2 are less likely want the game in general due to the glut of arpgs and them not caring about the brand
2 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
felt great excitement then great let down, not gonna back maybe get in a steam sale in a few years
2 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
thejeff wrote: SuperBidi wrote: When I look at the big picture I think: How can Hasbro even win this fight? How can you handle millions of angry highly educated people who can sink dozens of hours a month in their hobby?
The TTRPG market won't even blink. Even if a bunch of publishers go bankrupt, they'll be quickly replaced by others and in a decade from now the TTRPG market will be back on tracks. Our market is fueled by passion, not money.
On top of it, they hit their clients as much as their competitors. How many of us have backed up Kickstarter campaigns, participated in a way or another to an RPG project, wiki, platform, website or whatever? There's not a strong distinction between clients and professionals in the TTRPG market. Hasbro will experience a level of anger that is unheard of. And the hits will come from everywhere.
And the TTRPG community is very reactive because if a single person around a table is vocal against Hasbro, they can easily turn an entire table away from D&D. So the disease can spread extremely quickly.
On top of it, we are used to be attacked. Remember all the "RPGs are satanic" vibe? That was not that far away (I'm not that old). We were not loved, we grew strong from it.
And most importantly: How can the company owning D&D show to everyone that they have an evil alignment and expect to live with it? Some of us are already killing giant rats in their basement. It'll take us a couple of months to raise a proper level 20 party to take the case.
I'm not worried. Hasbro should be.
That's naive. D&D collapsing can and will hurt the TTRPG market and community. It has before.
Sure, individuals can move on to other games, but a lot of people will just leave if they don't like the new D&D approach and WotC drove a lot of the outreach that grew the community. Some growth came through streaming and the like, but the curve was already there with 5E before that took off.
Popular D&D editions have always been times of growth for the hobby. Unpopular ones times of contraction. Maybe... contrary to popular belief 4th made a ton of money, just not what hasboro wanted and then of course switching to essentials killed 4th
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ignis Fatuus wrote: Numbers advance in a linear fashion, but the result of the interacions is quadratic. A character with X attack bonus and Y damage has offense closer to "X*Y" than to "X+Y".
gotya, thanks for clarification

1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Temperans wrote: The fighter is a perfect example of opt-in complexity getting rewarded. The simple build just strikes, the complex build is able to strike and apply other effects above and beyond striking.
But then you have swashbuckler that gets shut down because they couldn't move, and if they fail to move they are also punished because they attempted to move. They must also repeat the attempt after every time they do they finisher, so its a repeated chance of failure. The reward is effectively the same damage they would had gotten if they attacked 2 times as a fighter.
You have melee magus that gets shut down by needing to move, by AoO from casting, by multiple conditions that either lower to hit or lower the number of action. The only reward being "maybe if they fight the right enemy and have the right spell prepared and they hit, maybe they trigger weakness". Again a fighter doing 2 strikes deals the same damage at no risk.
You have alchemist which is one of the most complicated classes. The reward is that your allies can spend 1 action to suffer some condition and gain +1 to a stat. That requires that you spend actions making the thing, then spend actions giving it to the ally, then the ally needs to decide to use it. The item is also a straight negative if the ally already is getting an item bonus of the same size from literally any source.
All casters require that they know what creatures are being targeted, that they have the right spell for that specific creature, that they are not interrupted by said creature or something else, and the creature is still more likely than not to succeed or even critically succeed. That is if the creature is not immune in the first place. Then there is the fact that 80% of people straigth up ignore actual use case when talking about casters and jump straight to white room where the caster somehow has everything perfect, and even then they tend to fall behind to classes just doing 2 strikes.
why is your swashbuckler being shut down by not moving? tumble is not the only way to get panache, heck i have rarely used it to get it,
same with magus , what are you doing wrong where your getting shutdown often?
certainly the fighter is the top notch well fighter and can be much simpler but that's true when comparing him to all melee classes except maybe the barbarian.
sure complex character need a little more understanding of the class but its not s very high burden to make them very fun.

1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Hsui wrote: Ah - this really makes clear why PF2 Society and many conventions reliant on modules are so problematic.
The posters on this board appear to feel that in PF2 you do not really build a character rather a group builds a team so that you tweak your characters to make sure all the bases are covered
This team building is not really an option in PFS2 play since you hope that people bring a wide selection of on-level characters to allow for a balanced team rather than playing a ad hoc group of 1 fighter and 3 wizard.
The ad hoc nature of Society play is one of the reasons that I believe adding the Free Archetype rule would have been helpful in Society play. The adamant decision to never have the Free Archetype rule to allow characters to backstop weak spots in an ad hoc group is also one of the reasons the I and many other people I know stopped Society play. By extension many conventions with BYOC (bring your own character) for scenarios rather provided pregens also suffer from this frustration
yeah i wish free archetype was used
i tend to play characters with reach in pfs due to how many exploding type enemies there often seems to be and make sure they have some way to help others as well as fight in general
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
me ..im making this guy
"dean Winchester"
:P
but yeah definitely wanting to try a thaumaturge , it has me holding off temporarily from spending my pfs points on an automaton monk
3 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ly'ualdre wrote: jimthegray wrote: Ly'ualdre wrote: jimthegray wrote: while it was very fun, they really should have made it western themed...when i run it i will likely do this :) Why exactly? because the title is a play off westerns Fair enough. Leshy Gunslingers ftw. Lol i would play a cactus leshy gunslinger or even better theme wise a crossbow gunslinger one :) wearing a ten thimble hat
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ly'ualdre wrote: jimthegray wrote: while it was very fun, they really should have made it western themed...when i run it i will likely do this :) Why exactly? because the title is a play off westerns
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
while it was very fun, they really should have made it western themed...when i run it i will likely do this :)

1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
John R. wrote: Midnightoker wrote: John R. wrote: Midnightoker wrote: John R. wrote: Midnightoker wrote: Trese Trese? Dope anime on Netflix. She's like a thaumaturge to a t. Highly recommend since it's only 8 episodes.
Edit: ninjad by raven You know, I've never been an anime person and my closest friends are always recommending a ton of them to me but with this one being so short, I might take you up on that. Thanks. If it's any consolation, it's not very anime-y, just the style. Honestly gives me a lot of dresden/Constantine vibes but she's definitely more stoic I watched Trese and a few animated DC movies with Constantine over the weekend. Trese is DEFINITELY a Thaumaturge. Constantine has similar vibes but has significant spellcasting abilities outside of what the Thaumaturge can offer on its own. I can understand the debate on if Constantine is a good example of the class. he has gotten more castery over the years,
i would say Ron Pearlmans take on hellboy and Sam Winchester are good examples, biny on the mummy was certainly trying to be one :)
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
the saves and challenges in this one feel to high , when a natural 17 roll is not enough to pass a test and the encounters drop the lev 2's in 1 attack ..every time just feels like it is to tough for a tier 1 adventure
3 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
there's always a longbow monk
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Squiggit wrote: gesalt wrote: Any weapon you have will share its runes with the eidolon. If the weapon isn't handwraps you have to invest in it and be wielding it for your eidolon to benefit though.
Summoners are going to be really slow if you start a combat you aren't already ready for. are there any summoner players that wont have there pet out 24 x 7? :)

3 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
oholoko wrote: wegrata wrote:
Maybe my level of system mastery isn't good enough to see that structural changes your referring to, could you describe where spells that target a single opponent's save and provide moderate damage with a debuff doesn't work? I can't see it from a balance perspective, it would be more spells like sudden bolt, that deal less damage and have a rider.
They work like I said you can make that character but it's an archetype that probably won't get much more damage. I doubt it will get much better than the sorcerer 2 extra per spell level depending on your bloodline. So I really doubt they will give much support to blasting since it already works and there's not much more that can be done to it I think.
The whole structural changes is because casters always hit at -1 to -3 due to how proficiency works(they don't benefit from item bonuses) this is the biggest problem with blasters they are quite dependent on the opponent weakest save to remain competent. While a martial casts sword all day without problem. i just got my secrets of magic 1st email so it appears to be on track , its saying ship 1 to 20 days lol

1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
gesalt wrote: Gortle wrote: Casters suck if:
a) you are regularily fighting enemies with a level advantage so you almost never get criticals
b) if you are playing a simple blaster caster, and don't get that Reflex is often a pretty good saving throw for enemies
c) you haven't got the synergy going to debuff enemies saving throws, like Intimidation or Bon Mot plus targetting will saving throws
d) you only buff and heal, because of the above
Its mostly about GMs and players. But to be fair my group started down this path too. Casters are more complex to play than martials who can get by on flanking/buffing/healing.
I actually think more people wouldn't mind playing casters if they tailored their expectations with the above in mind. I know I've found more success as a caster tailoring my spell, feat and item choices with the idea that I will always be fighting with a level disadvantage. The fancy failure and critical failure effects get people excited over something that doesn't occur nearly often enough to matter and that virtually never occur in any climactic/important battle.
breithauptclan wrote: Deriven Firelion wrote: Stoke the Heart is a very good damage booster that works for all damage rolls. The bard can't match that damage boost. You could even argue it works with Persistent Damage as it states it works with a damage roll.
It seems like a very underestimated hex.
If I could pick additional Hex cantrips independent of Patron, that would definitely be high on my ranking.
Unfortunately it rides along with the Divine spellcasting tradition. This is pretty spot on. Stoke is a fantastic spell for breaking enemy hordes together with AoE spells, but divine is a miserable list for anyone except the cleric. I also don't agree that fast healing X once a fight from life boost is nearly strong enough to qualify a witch as a healer.
Quote: some back and forth about hexes vs compositions Given that hexes seem to take the same power budget as compositions,... in my games its hard to get the players to not play the casters
2 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Arrendis Lionheart wrote: Is it semi-common to be pending for over a week with a sub, or am I overly impatient? This is the first time it's taken as long as this one has so far so I'm just curious (and if it's common then I've also been lucky before and I'll take it) it usually takes 2 weeks for me but i have occasionally had it in 1 or 2 days
2 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
its interesting that loved the story with Jatembe knew ivy's name and called baba yagi her grandmother , while its customary for everyone to all her grandmother this feels more literal
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
3 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
i am happy about this , plus i got the sewer dragon boon recently, i see a use for that free respec :)
5 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
wonderful, about time and great story
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
BigNorseWolf wrote: Just keep in mind, unlike a pathfinder monk, do NOT. I repeat, do not leave the station without at least some armor.
It doesn't matter how many sit ups you can do, you can't breathe in space.
you don't need to if your an ice pirate inspired SRO
3 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
ditto :) particularly starfinder
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
if not society maybe a grey riding a floating saucer
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Clughless wrote: Hey all,
First time posting on here hope I'm doing this right. I'm a retired Marine playing Attack of the Swarm, we Marines use our motto Semper Fidelis, Semper Fi to other Marines all the time. What do you think the equivalent phrase would be in Starfinder?
Plashnik...Blarg!
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
is there an inherent reason why the hellknight would want to kill the druid?
2 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Arachnofiend wrote: GeneticDrift wrote: Arachnofiend wrote: An archetype would also mean that your gunslinger can't use guns for the first level of play. The only things preventing using a gun at lvl 1 is lack of rules and getting access to one (rarity).
Archetypes unlock at level 2. If the means of getting proficiency is locked behind an archetype (IE it's an uncommon weapon) then it is impossible for a level 1 character to be proficient in firearms.
You might be able to swing a Human with Unconventional Weaponry, I suppose. or if they were from alkenstar
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
SuperBidi wrote: Castilliano wrote: 1. That's how poison arrows work (in reality & fantasy) In fantasy only. Poisoned weapons have very rarely been used in reality, and only to kill after combat: The most potent poisons on earth kill in dozens of minutes.
The issue with RAI is that you can't bring it around a PFS table. So, RAW, you have to apply an injury poison to a weapon. Around a PFS table, any other use would be invalid.
In terms of balance, it's very hard to tell. Both systems have their pros and cons. Still, a high level ranger with poisoned arrows seem overkill to me, considering the amount of hit per rounds (and thus poison attempts) he can make. if playing raw then you can just use javelins , daggers etc
but in my personal games ill allow poisoning arrows

1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
K1 wrote: I am playing a Champion ( redeemer ), but I am currently not satisfied with it.
The major issues i am facing are the followings:
1- Multiclassing restrictions.
In this system, every class has to max out his primary stat, so for melee will be STR, DEX for a ranged and his spellcasting ability for a caster.
That said, if you plan to wear a plate ( bad idea, since an elven chainshirt will give you more armor ), you will mostly go with base dex.
But there's a problem.
By having 10 dex you won't be able to do the follow some paths:
-Rogue
-Ranger
-Fighter
-Monk
Shortly, everything but barbarian which could give you customization in terms of melee/tanking stuff.
If you go 18 str and 14 dex, then you have some points left for const ( which is mandatory for a tank ) and eventually Charisma, which is your base deity spells modifier ( /facepalm ).
We are not considering here INT or WIS, which means that you won't be able to multiclass into
-Druid
-Cleric
-Wizard
-Alchemist
Shortly, you have to give up something which you can't ( since in this version a +1 is everything, imagine your focus spells with a 10 or 12 base charisma. Good luck with that ).
2) Horrible traits meant for protection.
- Champion's Reaction needs 2 checks instead of one.
- Champion's Reaction range
- "Exalt" is almost impossible to use. First because it is always better to split up to avoid and AOE. Second, because if even if it will happen that an aoe occurs, and you have you allies in 15feet range, you will also have to have the enemy which cast the aoe in reach! Almost impossible.
- 2 talents ( and next to an ally ) to being able to use shield of reckoning, which can't be use with your extra shield block reaction or divine reflexes.
- Divine Grace as reaction, as circumstance bonuse, against a single magical effect.
- Shields with durability ( which means you must have the skill to repair them, up to legendary, and maybe the assurance talent, quick repair, and other skills traits ). More or...
other then the alchemist you don't need to max your stat at lv1
honestly i would argue starting at 16 might be the better choice for several classes
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
baahk36 wrote: Goblin scoundrel rogue. They specialize in "monster" law filing counter suits for wrongful injury on the behalf of the families of all the monstrous humanoid races that thoughtless adventurers killed without proof or due process. Not above using his rogue skills to plant a little evidence to win his cases.
Make him a razortooth goblin for that winning smile.
now I want to run a goblin legal game based on simon and simon or better yet mattlock.
gave a goblin lawyer and his crack team of goblin experts

4 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Some Kind of Chymist wrote: Options in the new edition have shown me how awesome the idea of lawyer is as a character background.
It's just so thematic for so many types of characters: Clerics of Abadar, Asmodeus, Sarenrae, Pharasma, amongst other dieites along with scoundrel rouges, bookish wizards, charismatic sorcerers and many more.
So, Let's see what Lawyer PCs people have put togther; I'm sure some folks have thought up creations beyond my wildest dreams.
Also, I feel, depending on the GM and campaign, that legal lore can be a super useful skill (shame for my Cleric of Sarenrae that it keys of INT though).
The only thing that's a negative for the lawyer concept is that the Truth domain isn't very stong. (Don't get me wrong; I love the Word of Truth thematically [and vaguely remember something in PF1 that was similar that I also thought was cool], but it isn't very strong unless you have a very nice GM that is on board with it).
azik the souless
goblin
barister and wizard
once a humble manservent to a mighty barrister he one day decided to cast aside his soul for the forbidden books of the law ...and picked up a little magic along the way
looks- goblin with giant affectation spectacles and a huge barrister wig wearing the fines andoran gentleman's clothing
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
*pace* *pace* *pace* *pace*
the wait is always so agonizing.
knowing my luck it will arrive the day after i leave for dragoncon
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
my lost omens is showing as my next subscription but is in the sidecart, i think that's normal , well we shall see :)
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Garretmander wrote: Medium armor is so they can invest in STR over DEX and still keep up their AC, not a straight bonus. why would you want to put str on most cloistered clerics? i would htink one would wan to play them as wizards and never willingly get into melee
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Lord Fyre wrote: I do not like the way that money has been changed in the game.
Two reasons:
* - It is an obstical to converting older material.
* - "Grognard-ism" Long time players may not react well to fighting an epic battle to win the princely sum of 150 silver.
How are others feeling?
i have always hated the gold standard of most games so i love the new standard
3 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Kelly Livesy wrote: Rysky wrote: @Kelly, what would you have had them trade out for it? I don't see that anything needs to be traded out for some things to have been included or expanded. But for starters, it seems strange to me that they should describe the existence of class archetype feats and then not include any. 10 are in the lost omens book that was supposed to come out at launch but was delayed a couple of weeks
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
this is entertaining so far
2 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
thanks for your speed at sending it out , got mine last night and started my read :) might start my players on it tomorrow .
I am extated by the books and
was motivated to order some 2nd ed subscriptions this morning as well as the condition cards
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
RussianAlly wrote: I feel that system mastery should be rewarding when it shows through intelligent strategical and tactical application of the systems in play to achieve unexpected and interesting results. It should not be a reward for having extra 20 hours to spend on manuals or the SRD reading build options. mastery imho implies study and people that put in more effort should be able to get more out of a system.
though i do think that games need as few traps as possible.
and that a system should be fun and playable with out requiring extensive mastery
1 person marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Rysky wrote: Got trackin on mine, it’s been moseyin around Washington all day hehe i suspect the next few days will involve me pacing a lot :)
3 people marked this as a favorite.
|
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Peachbottom wrote: I just can't get into a goblin as an iconic.
Goblins should have stayed in the bestiary with the other monsters. Fantasy worlds have long portrayed goblins are too irremediably evil to be trusted in a party and Pathfinder 1st edition was no exception. I'd find it very hard to accept one no matter what changes Paizo says happens between 1st and 2nd editions.
There is nothing wrong with the backstory article though, and I love Wayne Reynolds' art.
there have been goblin heroes in pathfinder for what 9 years now?
|