Witch Class - Am I Missing the Point?


Pathfinder Second Edition General Discussion

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The overshadowing part was inevitable when all full spellcaster classes were decided to share 4 sets of "traditions" as spell lists (not that I dislike it though).

While Bard, Cleric, and Druid have minimal excuses on using different key ability other than INT, differentiating the Wizard and an arcane Witch was doomed to be tricky, as even the forumites here alone are wildly disagreeing whether the exchanged class feat(-ures) are worth it or not...


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Lucas Yew wrote:
The overshadowing part was inevitable when all full spellcaster classes were decided to share 4 sets of "traditions" as spell lists (not that I dislike it though).

Wrong. It was entirely possible to avoid the different casters overpowering each other if the feats were designed properly. Which is exactly the problem we are discussing about. Some classes have feats that are not good enough to not be overshadowed by other classes.

There are many potential reasons why the feats are underwhelming. My personal favorite being that Paizo overvalues some things (like multiple spell lists and the arcane spell list) making the feats for all classes with those features inherently weaker. Not necessarily bad, but clearly not as good as the class could had been.


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breithauptclan wrote:
gesalt wrote:
Personally, I see no reason to discuss flavor alongside mechanics. If you absolutely need the witch to fit the flavor of your character, more power to you. For everyone else though the witch is a strictly inferior option.

That is a pretty extreme statement.

If you don't like the Witch class, feel free to rip those pages out of your copy of the APG. But saying that everyone else should do the same seems ... unfounded.

But it doesn't feel like you are actually interested in a conversation where we can each try to understand the opposing point of view. You just want to win an argument on the internet. So ... congratulations?

My primary concern was finding a mechanical purpose for the witch. Being tied for best INT skills while being able to access the non-arcane lists seems to be it. A specific niche but a niche nonetheless.

UnArcaneElection wrote:
What do people here think of multiclassing into Witch

The witch makes a great target for archetyping for casters that can spare the stats to INT. Generally this is the wizard, the cleric and the druid. Two feats gets you basic lesson or cackle, and three gets you both. You also get a familiar. Non-casters don't get as much benefit since they don't want to be sustaining spells, but fighters dumping DEX, thief rogues and champions dumping DEX and CHA can all benefit from life boost.


gesalt wrote:
UnArcaneElection wrote:
What do people here think of multiclassing into Witch
The witch makes a great target for archetyping for casters that can spare the stats to INT. Generally this is the wizard, the cleric and the druid. Two feats gets you basic lesson or cackle, and three gets you both. You also get a familiar. Non-casters don't get as much benefit since they don't want to be sustaining spells, but fighters dumping DEX, thief rogues and champions dumping DEX and CHA can all benefit from life boost.

This remember me the average impression of Alchemist where's the Archetype is more interesting than the main class.


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gesalt wrote:
breithauptclan wrote:
gesalt wrote:
Personally, I see no reason to discuss flavor alongside mechanics. If you absolutely need the witch to fit the flavor of your character, more power to you. For everyone else though the witch is a strictly inferior option.

That is a pretty extreme statement.

If you don't like the Witch class, feel free to rip those pages out of your copy of the APG. But saying that everyone else should do the same seems ... unfounded.

But it doesn't feel like you are actually interested in a conversation where we can each try to understand the opposing point of view. You just want to win an argument on the internet. So ... congratulations?

My primary concern was finding a mechanical purpose for the witch. Being tied for best INT skills while being able to access the non-arcane lists seems to be it. A specific niche but a niche nonetheless.

UnArcaneElection wrote:
What do people here think of multiclassing into Witch
The witch makes a great target for archetyping for casters that can spare the stats to INT. Generally this is the wizard, the cleric and the druid. Two feats gets you basic lesson or cackle, and three gets you both. You also get a familiar. Non-casters don't get as much benefit since they don't want to be sustaining spells, but fighters dumping DEX, thief rogues and champions dumping DEX and CHA can all benefit from life boost.

Multiclassing into Witch is particularly good for Investigators who want to dabble in spellcasting, since they can use their Intelligence to make strikes with Devise a Stratagem.


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I will admit the Witch Dedication is fire, as Ventnor says, not only is it strong with Investigator it's super flavorful.

Dean/Sam Winchester, Constantine, Demonblood, and Trese are all basically Investigator Witches.

I mean it's a value Dedication because it's Cantrip + Familiar as it is, but it's also super flavorful too.

Liberty's Edge

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
gesalt wrote:
Gortle wrote:

Casters suck if:

a) you are regularily fighting enemies with a level advantage so you almost never get criticals
b) if you are playing a simple blaster caster, and don't get that Reflex is often a pretty good saving throw for enemies
c) you haven't got the synergy going to debuff enemies saving throws, like Intimidation or Bon Mot plus targetting will saving throws
d) you only buff and heal, because of the above

Its mostly about GMs and players. But to be fair my group started down this path too. Casters are more complex to play than martials who can get by on flanking/buffing/healing.

I actually think more people wouldn't mind playing casters if they tailored their expectations with the above in mind. I know I've found more success as a caster tailoring my spell, feat and item choices with the idea that I will always be fighting with a level disadvantage. The fancy failure and critical failure effects get people excited over something that doesn't occur nearly often enough to matter and that virtually never occur in any climactic/important battle.

breithauptclan wrote:
Deriven Firelion wrote:

Stoke the Heart is a very good damage booster that works for all damage rolls. The bard can't match that damage boost. You could even argue it works with Persistent Damage as it states it works with a damage roll.

It seems like a very underestimated hex.

If I could pick additional Hex cantrips independent of Patron, that would definitely be high on my ranking.

Unfortunately it rides along with the Divine spellcasting tradition.

This is pretty spot on. Stoke is a fantastic spell for breaking enemy hordes together with AoE spells, but divine is a miserable list for anyone except the cleric. I also don't agree that fast healing X once a fight from life boost is nearly strong enough to qualify a witch as a healer.

Quote:
some back and forth about hexes vs compositions
Given that hexes seem to take the same power budget as compositions,...

in my games its hard to get the players to not play the casters

Sovereign Court

I am a bit confused. If the hex a witch gets is a "focus cantrip" and there are "focus spells," then does a witch maintain a focus pool and what is the difference between the focus cantrip and focus spell?


Andrew the Warwitch wrote:
I am a bit confused. If the hex a witch gets is a "focus cantrip" and there are "focus spells," then does a witch maintain a focus pool and what is the difference between the focus cantrip and focus spell?

Focus Cantrips like other cantrips do not require spending resources.

For regular spells you spend a spell alot.
For focus spells you spend focus points.

Also not all Witch Hexes are focus cantrips. I believe its only the one you get from your patron. So you have few ways of getting more. Unlike Bards who can pick any they want.


Pathfinder Lost Omens, Rulebook Subscriber

To further clarify, despite the name "Focus" Cantrips don't interact with Focus Points, they're just class (or feat) specific cantrips. A Bard can cast Inspire Courage, but its not on the Occult spell list for an Occult to Witch or Sorcerer to just take.


Would the cantrips be balanced if there was no 1 minute immunity? A large part of the problem as well is that only a couple of them are decent. Too bad Paizo only puts out new content rather than adjusting already published content, but that is par for the ttrpg industry.


There was some discussion about that a couple of pages back and (amazingly) there was broad agreement that the 1 minute lockout is unnecessary. The 1 hex per round limitation on focus cantrips was more contentious.


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Effusion wrote:
There was some discussion about that a couple of pages back and (amazingly) there was broad agreement that the 1 minute lockout is unnecessary. The 1 hex per round limitation on focus cantrips was more contentious.

The 1 Hex per round is specially weird if you consider a Bard can do a 30-ft radius with guaranteed penalty. While the witch does a single target penalty that can be avoided.

The only really problematic hex for multi-use is the one that straight up deal damage. But then, its still less damage than a martial unless you target something with a weakness.


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UnArcaneElection wrote:

What do people here think of multiclassing into Witch (from something else)? (In 1st Edition, VMC Witch was very likely the 2nd worst VMC, saved from worst only by the sheer mind-numbing awfulness of VMC Gunslinger.)

(I'll probably want to ask this again once Secrets of Magic comes out, both if it has more witch stuff in it, and if it looks like Magus multiclassing into Witch is a usable way to approximate a 1st Edition Hexcrafter Magus.)

On top of what people are saying about taking the archetype with classes that already get the int, it's a great one for the level 9 half-elf racial feat. You get a cantrip, you get most of a familiar, and the rest of the familiar comes for free with Basic Witchcraft if you can find a witch 1 or 2 feat that you like enough to buy it with your class 10 slot (or are playing free archetype). Living Hair on a monk is a story that almost writes itself.


Pathfinder Roleplaying Game Superscriber

So two things I'd like to just point out and curious as to everyone else's thoughts on.

So the Night Patron grants the sleep spell and the lesson of dreams also grants the sleep spell. With the dream lesson as the next up thematically from night, what spell should replace sleep.

Also after looking back over the Witch playtest I found 3 lessons that have not been officially released as well.

Basic Lesson of Deceit - Hex: Beguile and spell: Phantom Pain

Greater Lesson of Secrets - Hex: Discern Secrets and spell: Secret Page

Major Lesson of Boundaries - Hex: Draw Boundary and spell: Private Sanctum

What are your thoughts on these lessons and where could they possibly appear and how should the be adjusted to fit with the finalized Witch.

Dataphiles

Pathfinder Rulebook Subscriber
Prince Setehrael wrote:

So two things I'd like to just point out and curious as to everyone else's thoughts on.

So the Night Patron grants the sleep spell and the lesson of dreams also grants the sleep spell. With the dream lesson as the next up thematically from night, what spell should replace sleep.

Also after looking back over the Witch playtest I found 3 lessons that have not been officially released as well.

Basic Lesson of Deceit - Hex: Beguile and spell: Phantom Pain

Greater Lesson of Secrets - Hex: Discern Secrets and spell: Secret Page

Major Lesson of Boundaries - Hex: Draw Boundary and spell: Private Sanctum

What are your thoughts on these lessons and where could they possibly appear and how should the be adjusted to fit with the finalized Witch.

Discern Secrets got made into the Rune Witch cantrip

Beguile just seems like a focus spell version of Charm - it doesn't really belong as a focus spell, it's not something you really want to cast every 10 minutes. Better just making it a 1st level spell whose effects last until the target rests or until you cast the spell again.

Draw Boundary just seems like a really horrible wall spell.


I just don't understand why lessons are feats. They should be just a class featurr


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Most classes pay with feats for similar things, like bloodlines etc.

But yes witches need more things in the base class.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Gortle wrote:
Most classes pay with feats for similar things, like bloodlines etc.

I've yet to play a sorcerer that needed to spend feats to get a bloodline. It comes with the class.

Though I suspect you were referring to the focus spells associated with said bloodlines.


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I give my witches their first lesson for free.


Gortle wrote:

Most classes pay with feats for similar things, like bloodlines etc.

But yes witches need more things in the base class.

I get it, I just don't think something so clearly important to a classes identity should be an "optional" feat, because we all know 99% of the time a witch or sorcerer is taking their lesson/bloodline when they get the chance, so it's barely an "option"


UtaUta99 wrote:
Gortle wrote:

Most classes pay with feats for similar things, like bloodlines etc.

But yes witches need more things in the base class.

I get it, I just don't think something so clearly important to a classes identity should be an "optional" feat, because we all know 99% of the time a witch or sorcerer is taking their lesson/bloodline when they get the chance, so it's barely an "option"

Not necessarily true. A lot of sorc focus spells are pretty bad and not worth the feat. It's a different story for the witch because you can choose your lessons but even then, most are really bad. Though witch doesn't really have anything better to take at those levels in the first place.


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Making Basic Lesson a level 1 feature and keeping Greater and Major Lesson as feats would seem to be in-line with other classes that get their Level 1 focus spell for free and need to take feats for the higher level ones. I think there is also an argument to be made that making all 3 a core feature isn’t completely unprecedented: Oracle gets the focus point recovery feats baked in, but those are necessary to be able to advance their curse to the stage they unlock at the same time.

One other thing I noticed is that the focus spell hexes are presumably occupying a large share of the Witch’s power budget. There’s been a lot of discussion about Hex Cantrips and Familiar features that were added going from playtest to release, but most of the non-cantrip hexes also got some hefty buffs, and some of the new ones like Needle of Vengeance are very good. As others have noted, quality of focus spells seems to be a variable in class balance. If that is the case, a chunk of the Witch class balance is locked behind a Level 2 feat.

Regardless of intentions, Basic Lesson does feel very feat tax-y. I actually like many of the low-level Witch feats, but I can’t imagine taking them over Basic Lesson. I don’t find Greater or Major Lesson as tax-y because they are more of a horizontal upgrade rather than vertical once you have Basic Lesson.


gesalt wrote:
Though witch doesn't really have anything better to take at those levels in the first place.

Point is imo it's unlikely we'll find a great lvl 2 feat among the classes.

Wanna to talk about the champion? all lvl 2 feats are almost useless that even a dedication to get an extra skill would be more interesting.

Lessons might not be the best feats but hey, we are talking about lvl 2 feats.


gesalt wrote:
UtaUta99 wrote:
Gortle wrote:

Most classes pay with feats for similar things, like bloodlines etc.

But yes witches need more things in the base class.

I get it, I just don't think something so clearly important to a classes identity should be an "optional" feat, because we all know 99% of the time a witch or sorcerer is taking their lesson/bloodline when they get the chance, so it's barely an "option"
Not necessarily true. A lot of sorc focus spells are pretty bad and not worth the feat. It's a different story for the witch because you can choose your lessons but even then, most are really bad. Though witch doesn't really have anything better to take at those levels in the first place.

I don't think the lessons are bad at all, at least not the basic ones. Life boost, blood ward, elemental betrayal and needle of vengeance are all pretty good depending on your party's comp.


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gesalt wrote:
UtaUta99 wrote:
Gortle wrote:

Most classes pay with feats for similar things, like bloodlines etc.

But yes witches need more things in the base class.

I get it, I just don't think something so clearly important to a classes identity should be an "optional" feat, because we all know 99% of the time a witch or sorcerer is taking their lesson/bloodline when they get the chance, so it's barely an "option"
Not necessarily true. A lot of sorc focus spells are pretty bad and not worth the feat. It's a different story for the witch because you can choose your lessons but even then, most are really bad. Though witch doesn't really have anything better to take at those levels in the first place.

That's an issue with sorcerer feats not being well balanced, not whether lesson/bloodlines should be core features vs feats. Personally I rather have core "subclass" features being part of the class, with extras being in feats, but Paizo didn't go that direction for all classes.


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Pathfinder Rulebook Subscriber

I think basic lessons are too. If anything I think they're too compelling. A witch who skips Basic Lesson almost doesn't have a focus spell and loses a lot of their internal flavor and some of the most compelling reasons to play a witch (as articulated by posters in this thread) comes from what picking the 'correct' lesson enables.

The problem is a level 2 witch will likely have over a dozen feats they could pick from.


The witch's free first level focus spell that's supposed to be comparable to domain spells and such is Phase Familiar, which is just... I had to look at the witch again on AoN to remember what it's called because it's so forgettable. Probably the worst core focus spell in the game. I don't think anyone would be upset if this got excised from the book and replaced with a lesson of your choice.


What I find funny is that Phase Familiar would had been pretty useful if your Familiar didn't return for free at the start of every day.

But people really wanted to get their familiars back right away.


Temperans wrote:

What I find funny is that Phase Familiar would had been pretty useful if your Familiar didn't return for free at the start of every day.

But people really wanted to get their familiars back right away.

When familiars didn't come back for free it was awful. Make a single mistake and you're just screwed.


When familiars didn't comeback for free the next day you could even more easily spot the gaps of how Familiars play. While Phase Familiar made plenty sense as a "oh no better save my little buddy". Although maybe it could had used a few more points of resistance.

Before it was meh because it costs a focus point and a reaction for only 5+2/lv. Now its kind of worse than meh because you can just get the familiar back the next day.


fanatic66 wrote:


That's an issue with sorcerer feats not being well balanced, not whether lesson/bloodlines should be core features vs feats. Personally I rather have core "subclass" features being part of the class, with extras being in feats, but Paizo didn't go that direction for all classes.

The point he was making (or what I took from it at least) was that every witch and sorc would be taking their focus spell feats so it didn't feel optional and therefore should be baked in. I wouldn't object to it being baked in (everyone likes free stuff), but it's far from 99% taking them. Personally, I wish we had the same option to take other things with the automatic bloodline spells sorcs get.

UtaUta99 wrote:
I don't think the lessons are bad at all, at least not the basic ones. Life boost, blood ward, elemental betrayal and needle of vengeance are all pretty good depending on your party's comp.

I'd really only say life boost and elemental betrayal (fire or water) are really worth it. Life boost doesn't tie you up with sustain so it's easy enough to just throw out and elemental betrayal can rack up good damage with enough martials in your party to take advantage of it. Needle and blood ward are laughably easy to ignore by just targeting someone else, if they even need to. Needle being single target means it does nothing vs a horde either and offering a save means the boss is taking pretty low damage as well. Blood ward at least helps mitigate damage and may even help you make a save but it's still purely defensive and requires sustain. One or the other maybe but it being both sours me on it.

Lesson of mischief is the only greater lesson worth considering. Major has frozen queen but that's rare. The only other one you'd want is death to get raise dead on a non-divine list. I really do like mischief though.


Lesson of life is imo really cool, but considerer that the bard hymn of healing is easy to get ( multitalented +1 class feat, or simply lvl 2 and lvl 4 dedication ), I am not sure I'd go for it.

Lesson of the frozen Queen is fantastic, but given the fact it's rare you might want to discuss it with your dm before ( My favorite elements are Cold and Electricity, so I'd ask the DM whether I could get it or not on my winter witch ).

I also like the cold domain first spell "winter bold", and I am kinda sad not being able to have it on a winter witch ( though I understand that getting domain stuff while not being a cleric/champion is oracle stuff ).


HumbleGamer wrote:
Lesson of life is imo really cool, but considerer that the bard hymn of healing is easy to get ( multitalented +1 class feat, or simply lvl 2 and lvl 4 dedication ), I am not sure I'd go for it.

The 2 are different enough to not invalidate each other:

Hymn of healing is 2 action and require sustains but gives temporary HP on initial cast.

Life Boost is 1 action and do not need sustain.

Now, as Hymn of healing is a composition and Life Boost an Hex, they limit the use of abilities with these so I can see the point of going dedication to play around that.

Having both on a (support) character doesn't seem great though,it would be a bit to Focus point intensive.


Didn't notice it doesn't require sustain.
I though the only difference was the number of actions to cast it.

Definitely good then.

I wouldn't get both of them anyway, but if I were to hot lvl 16 I'd go with hymn of healing because of the free sustain.

Using 2 of em to your combatants would save you a huge amount of healings.

But since it doesn't require a sustain, it will be my friend until lvl 15 for sure.


Hymn of Healing gives Temp HP each times its sustained. It effectively gives Fast Healing 2/lv and 8/lv temp HP. All while costing a single focus point. That is a total of Fast Healing 20 and 80 Temp HP at lv 20, a great buff to place on your melee allies getting beat up by the BBEG.

The benefit of Life Boost is that its Fast Healing 20 with no sustain cost. Still good and effective, but clearly less powerful.


I don't think it's worthwhile comparing Witch to Bard, pretty much everything Bard does it's insanely good at.

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