This would indeed be incredibly interesting so throwing my interest out there! I usually play in structured APs/Modules etc and would love to participate in a game with a different flow with PCs driving the plot forward. I can usually post most days (6 out of 7) and on those days often can post more than once if applicable.
Just wanted to say thanks - as I have just discovered this tool and its great! Even convinced my husband to download it and he loves it too! My only issue is that if I make both an organized play and alias inactive, next time it loads up, all my aliases have become active again (only the organized play alias stays inactive)
Hello all, and Happy New Year! I've had a lovely start to my new year today reading through everyone's submissions and there are some really great character ideas here. I know I said I was only going to take 4 players, but I am instead going to take 5! Alas I could not take everybody. For those not selected, this will be the first place I come back to if we need to re-recruit! Player's Selected:
For those selected already on the Discord server, I will add you to the channel. If you are not, I will PM you a discord invite link that will take you to the general page and I'll add you separately to the game's specific channel when you have joined. I wish everyone happy gaming for 2023!
The Raven Black wrote:
It depends how you want to play and what you as a player prioritise. Personally, I would choose the most thematic background (thus power) for my character and try to be creative with it to make it work!
Im trying to redownload the Age of Ashes players guide from my downloads and I get the following error when I click on it. I have previously downloaded it successfully before. <Error>
Having just checked it is doing this to all of my downloads and I cannot access any of my purchases.
Im going to go for a poppet fate witch. She was originally a familiar herself. Using the Lost Loved One background. She was originally a familiar and she went exploring to find a cure for her owner's terminal illness. Through the arch she saw sun orchid elixir that she thought was the cure to everything. She came out from the arch 3 months later and her owner (Baba) had already passed in the meantime... Read the background below for some *feels*. She now has lost her main purpose and her new purpose is to investigate whats happening further - what fate has in store for her? Character background: “Oh Cotton, your’re back! It’s so good to see you! We thought you were lost for good, that you’d been broken or something. Baba passed – two months ago. I know you were looking for a cure and right up until the end she was hopeful, and so very proud of you. She left you this, said I had to give it to you when I next saw you. She was always certain that I would see you again – it was fate she said. Why don’t you go to your room, we’ve kept it just as it was.” In the large cupboard that had once held a proud tinkers pots and pans and had, for the past decade, been Cotton’s home the poppet broke the seal on Baba Elena’s letter, comforted by the familiar trinkets and smells of home. "My dear Cotton, I want to tell you that I am very proud of you. In all my long life you are one of my most magical creations and my final child, you are and always will be dear to me. If you are reading this then your quest has failed and I have passed the veil into the next Great Adventure. Don’t be disheartened little Twig, the journeys of all our lives are woven in the tapestries of the Gods long before we are born. It is my time to move on and it is yours to grow, thrive and become someone new and extraordinary.
The only gift I have for you Cotton is a companion, a friend of your own. Look in my jewellery box. There you will find another one like you and a vial of my blood. Poor my blood onto the new one and speak the Secret Name. I have secured that final boon for you, because none of us should be alone. I’ve rambled long enough and Alice is hovering like a mother hen so I shall finish simply by saying that I love you Cotton. It is often the smallest of us that have the greatest destinies. Go forth and meet yours with pride. Your baba,
Poppets can’t cry, but the emotion welling up in Cotton’s tiny frame would have done credit to a giant as the small creature hugged the letter close and then began to fold it carefully away in the small carrying bag – a treasure among treasures.
What are the shipping costs looking like to the UK now? I want the hard copy as my husband and I like to play at home, but mostly we play play by post online with groups, so would like the pdf too. Obviously the cheaptest way should be to buy the hard copy and the pdf, however when I subscribed previously, the shipping often ended up being more expensive than just buying the hard copy on amazon and the pdf on here..... TLDR: Please can I have an update on UK shipping costs.
willfromamerica wrote:
Mummy's mask can be combat heavy but we ar eboth known to edit a lot of combats out of an adventure. CotCT was definitely a good choice. We are now playing Kingmaker 2E at home, and having a great time. Im the player and I can pick up however many NPCs I want to join as per the rules, however we have made a rule I can only take 3 with me when I go adventuring (like dragon age) so that I can use them to help with combat.
My husband and I have done Mummy's Mask and are currently doing CotCT. I know he has done a few solo games and loved them with another GM. I think they have done Hell's Vengeance, Strange Aeons and Strength of Thousands. I love a solo campaign as you can develop the one character and their relationships in so much detail!
For a considerable time now, (a year maybe? more?) posts have been showing up as being posted in a different timezone to my own (what I believe is probably Paizo's main timezone). I posted about it back then but was told it was just me however talking to a few other people on discord, it also seems to be true for them too. It used to be that posts showed up at your own timezone which was much more helpful.
Doing a favor for the GM and I thought it might also help others who are interested in applying to see what is already there. If anything if wrong, I apologise and please do say. Pre-Confirmed Players
Submissions:
Dotting:
Wealth: 3d6 ⇒ (3, 5, 3) = 11 110gp it is! Hi everyone - Im one of the two players mentioned above! Looking forward to playing an AP I've been desperate to play for some time now! I'm going to play an Aasimar mesmerist (because how could I not!) for this one. More details to come shortly! My campaign trait is Child of Oppara and I'll likely take the noble scion feat - not settled on a family yet. Probably Vernisant for some drama.
Abomination vaults is also a 3 book dungeon crawl which really isn't everyone's cup of tea, especially in pbp as it can be very slow so isn't really a good one to judge if you're looking at forum gaming. I think its also a matter of time. At the moment, may haven't tried PF2 as they haven't had time to try a new system. Overtime when they start running out of PF1, maybe PF2 will get more take up. Maybe just take time?
waves Hi all! I'm not going to submit as a dungeon based AP isn't really my thing personally, but I did want to say how great a GM, Brainiac is! I play in many of his games and he is, hands down, the best GM I've had, so do take the opportunity to play with him if you can! Happy gaming and good luck!
CrystalSeas wrote:
Its not, I checked. As did the other players that this has happened to.
This is a super tough question for pathfinder 1. I've not played a fair few, and haven't all six of any book yet apart from Mummy's Mask but have read a lot and played in a lot of low level books. None of the below are in any particular order. My favourites - top tier:
Others I enjoy/would enjoy based on what I have read/have played small amounts of: 1. Return of the Runelords (Just started! Love it so far)
Not my priority, but would still like to play:
Not interested:
Honourable mentions for a couple of modules:
There aren't any I wouldn't try and one day I want to have completed them all apart from the two I listed as "not interested".
I think that I'm going to build an inquisitor of Desna with the Foster Child background trait with the link to Koya Mvashti. I will create the backstory and crunch and post here soon! I am so excited about Jade Regent having read the player's guide - I've never been able to play it but it looks like exactly the kind of game I would love with the focus on character development and relationships (friendly, competitive and romantic etc).
F
"Well...I did sell it some pretty strong dwarven brandy. How'd I know that thing could even drink! Please just tell it I don't want to dance or mate with it....or whatever else! Just get rid of it," the centaur insists, adjusting his oversized backpack awkwardly. "I could always sell you some brandy to say thank you," he adds with a cheeky grin. The air elemental stops its whirlwind and reforms into a humanoid, dancing with itself in the sand.
F
Everyone but Sercha can hear the wind howling around them, but Sercha can pick out meaning to these howls and gusts. "Dancing! Dancing with the horse who gave me the brandy! Does he not want to dance?" Sercha had never heard the word for dancing in Auran before, but guessed that it was the most accurate translation, even if not exact. The elemental also sounds a little off-tune as if drunk. The elemental, distracted by Sercha speaking to it, does not continue to attack.
F
Take Lydia's above attack as a surprise round. Initiative:
Lydia: 1d20 + 7 ⇒ (16) + 7 = 23 Sercha: 1d20 + 5 ⇒ (2) + 5 = 7 Alainn: 1d20 + 7 ⇒ (20) + 7 = 27 Elemental: 1d20 + 14 ⇒ (15) + 14 = 29 Lydia's arrow seems to disappear into the whirling mass of air but does attract its attention. It rushes towards you all, albeit in a haphazard fashion, before forming a large whirlwind, centering on Lydia, engulfing her in sand, buffeting her from every direction. Damage to Lydia: 2d8 + 7 ⇒ (7, 4) + 7 = 18 DC24 Reflex negates damage. A second DC24 Reflex save avoids being trapped in the whirlwind. Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Remember you have +4 from the cyclone card. Whirlwind:
Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the whirlwind moves into or through the creature’s space. A creature in whirlwind form cannot make its normal attacks and does not threaten the area around it. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind’s volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space. Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell
Party up. Elemental has partial concealment if you're next to it or total concealment if you're not.
F
The cyclone - gain a +4 bonus on Reflex saves versus the elemental’s whirlwind attack
The centaur continues to evade the giant whirlwind but is tiring greatly, the large cyclone of dust is dancing erratically around the centaur, without ever slamming towards the centaur, as if it, itself is non-malicious or playing with him. Its attention doesn't appear to shift to you. "Help me! I don't want to mate with you, you lunatic!" He shouts, dodging it yet again. "Its been chasing me all morning! I think its trying to mate with me, or whatever these things do!" the centaur shouts, gasping for air. With Lydia's knowledge, she would also know that it would probably only speak Auran if she wants it to understand her.
|