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I am a big fan of Paizo APs (I have played/GM'd 7 including this one) and this has been my least favourite.
Book 1 is just one long rail road with little motivation apart from "the world is in danger" for a basic party. The plot hook just isn't developed enough for myself.
There are too many encounters that are unnecessary (out of the first 13 encounters, 11 are combat based. One of these is 1 encounter that combines 3).
The GM was advised in the book to put us under a compulsion spell to make sure we stayed on the path the adventure wanted us on. I do not think this is good AP planning to encourage good roleplay.
I do love Paizo APs but this one just doesnt stand up to some more recent APs whose quality are outstanding.