Priestess of Pharasma

Thanara Stormborn's page

523 posts. Alias of Thron.


Classes/Levels

AC 13 FF 13 T 10| HP 105| F +13 R +13 W +14 | Init +9| Percep +15

Gender

Active Effects: Mage Armor, Detect Thoughts, Greater False Life, Tongues, Darkvision

About Thanara Stormborn

Tracking:
Spells:
0 (DC 19): Ray of Frost, Prestidigitation, Dancing Lights, Mage Hand, Detect Magic, Ghost Sound, Open/Close, Message, Mending
1 (DC 20) (6/9): Charm Person (22), Magic Missile, Unseen Servant, Disguise Self, Mage Armor, Burning Hands
2 (DC 21) (6/8): Hideous Laughter (23), Knock, Darkvision, Detect Thoughts, Aggressive Thundercloud, Scorching Ray
3 (DC 22) (7/8): Suggestion (24), Hold Person (24), Heroism, Tongues, Protection from Energy
4 (DC 23) (6/8): Charm Monster (25), Confusion (25), Greater False Life, Riding Possession, Elemental Body I
5 (DC 24) (5/8): Dominate Person (26), Wall of Force, Telekinesis, Elemental Body II
6 (DC 25) (6/7): Disintegrate, Mass Suggestion (27), Elemental Body III
7 (DC 26) (5/5): Greater Teleport, Mage’s Magnificent Mansion, Elemental Body IV

Electricity Ray (12/12): 1d6+7

Lightning Blast (0/1): 15d6, DC 26, 20’ radius

GMPC Stats:
[dice=Ranged Touch Attack]1d20+1[/dice]
[dice=Ray of Frost (Lightning) Damage]1d3+1[/dice]

Sex: Female
Race: Human
Class: Air Elemental Sorcerer 15
Age: 21
CN Medium Humanoid (Human) 

Init +9; Perception +14

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DEFENSE

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AC: 13, touch 13, flat-footed 10 (+3 Dex, +0 Armor, +0 Shield) 

HP: 105 (1d6 + 1 Con/Level = 5 HP/Level)

Fort +13, Ref +13, Will +14
Resist: Electricity 20

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OFFENSE
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Speed 30 ft., Fly 60’ (Average)
Melee: +7
Ranged: +10 Ranged
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SPECIAL ABILITIES
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Class Skill: Knowledge (planes).

Bonus Spells: burning hands * (3rd), scorching ray * (5th), protection from energy (7th), elemental body I (9th), elemental body II (11th), elemental body III (13th), elemental body IV (15th), summon monster VIII (elementals only) (17th), elemental swarm (19th).
*These spells always deal a type of damage determined by your element. In addition, the subtype of these spells changes to match the energy type of your element.

Bonus Feats: Dodge , Empower Spell , Great Fortitude , Improved Initiative , Lightning Reflexes , Power Attack , Skill Focus (Knowledge [planes]), Weapon Finesse .

Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline.

Bloodline Powers: One of the four elements infuses your being, and you can draw upon its power in times of need. At first level, you must select one of the four elements: air, earth, fire, or water. This choice cannot be changed. A number of your abilities grant resistances and deal damage based on your element (Element: Air, Energy: Electricity, Movement: Fly 60’ Average)

Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Elemental Resistance (Ex): At 3rd level, you gain energy resistance 10 against your energy type. At 9th level, your energy resistance increases to 20.

Elemental Blast (Sp): At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that fail their saves gain vulnerability to your energy type until the end of your next turn. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet.

Elemental Movement (Su): At 15th level, you gain a special movement type or bonus. This ability is based on your chosen element, as indicated on the above chart.

Elemental Body (Su): At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and damage from your energy type.

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RACIAL BONUSES

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+2 to One Ability Score : Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

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STATISTICS

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Str 10, Dex 16, Con 16, Int 16, Wis 10, Cha 28
Base Atk +7/+2; CMB +7; CMD 20

Feats
1: Spell Penetration
1: Point Blank Shot
1: Eschew Materials
3: Precise Shot
5: Spell Focus (Enchantment)
7: Improved Initiative
7: Greater Spell Focus (Enchantment)
9: Still Spell
11: Silent Spell
13: Lightning Reflexes
13: Quicken Spell
15: Skill Focus (Fly)

Drawback: Hedonistic

Traits:
Child of Oppara - Minor Noble Family: Stormborn. Small manor in Aroden’s View or Senate’s Hill. +1 trait bonus on Appraise and Knowledge (nobility) checks. The Noble Scion feat (see the sidebar) does not have a Charisma prerequisite for you. In addition, you start play with a noble’s outfit, a signet ring, and a single additional nonmagical item worth no more than 200 gp.
Storm Touched - You share an affinity with elemental lightning. You gain DR 1/— against creatures and attacks with the electricity type.
Reactionary - +2 Initiative

Skills 6/Level (2 ranks, +0 Int, +1 Favored Class, +1 Human, +2 Background*):
Diplomacy +23 (14 Ranks, 9 Cha)
Bluff +26 (14 Ranks, 9 Cha, 3 Class)
Perception +15 (15 Ranks, 0 Wis)
Sense Motive +15 (14 Ranks, 0 Wis)
Fly +12 (3 Ranks, 3 Dex, 3 Class, Feat)
Spellcraft +21 (15 Ranks, 3 Int, 3 Class)
Knowledge (Arcana) +21 (15 Ranks, 3 Int, 3 Class)
Use Magic Device +27 (15 Ranks, 9 Cha, 3 Class)
*Knowledge (Nobility) +14 (7 Ranks, 3 Int, 1 Trait, 3 Class)
*Perform (Dance) +24 (15 Ranks, 9 Cha)
*Knowledge (History) +5 (2 Ranks, 3 Int)
*Profession (Courtesan) +6 (6 Ranks, 0 Wis)

Languages: Common

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GEAR/POSSESSIONS
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Worn/Carried:
Headband of Mental Prowess +6 (Cha, Int {Spellcraft, Knowledge (Arcana), Use Magic Device})
Belt of Physical Might +4 (Con, Dex)
Cloak of Resistance +5
Ring of Sustenance
Ring of Invisibility
Sleeve’s of Many Garments
Noble’s Outfit
Signet Ring

Stored (Mansion):
Explorer’s Outfit
2x Driver
Elite Guards
Laborers
Lackeys
Heavy Horse (Combat Trained) x2
Carriage

Carrying Capacity Light: 33 lbs. Medium: 34-66 lbs. Heavy: 67-100 lbs.
Currency: 1,000 gp, 00 sp, 00 cp
Total Weight: 4 lbs.

Profile
Twenty-one years ago, a strange, powerful storm rolled in over Taldor. The very night that they were expecting their first child. Talbus’ wife was not having an easy delivery, and the midwives were doing everything they could for the young woman to save her and the baby. As the storm reached its worst, a bolt of lightning struck very near the house at the exact moment his wife let out a painful shriek, which was immediately followed by the cry of the infant.

The mother did not survive. The daughter did. Born to death and lightning. And just one week later, their family was chosen as the recipients of Exaltation. Given the surname Stormborn, the memory of that night was now insured to be ever present in Talbus’ memory. And it was an omen that would haunt young Thanara for the rest of her life. Her father silently blamed her for the death of his wife, and the strange powers she exhibited were constant reminders of that night. Lightning would sometimes dance across her fingers, or something would get singed by accident in the house. Her sorceress nature was a constant hindrance for the family in the courts of Oppara.

Her father’s resentment drove a wedge between the two, but it also pushed her closer to anyone who would in turn give the girl the attention she desperately sought. By the time she was a young woman, her ominous namesake and innate magical abilities were often ignored courtesy of her stunning beauty. She uses this to her advantage, and is able to quite deftly flit from one source of entertainment to the next like an exquisite bee would from flower to flower.

Personality
Thanara is friendly, but has a dark sense of humor and a quick temper. She is loyal to those who have proven true friends, to the point that she would kill for them if they asked (not that anyone has). She is flirtatious, especially when she knows it will make her father angry, but she isn’t “easy.” Many in city have grown accustomed to her antics, and consider her eye candy or a tease, resulting in them often being rude to her...which she is more than happy to respond in kind.