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About Thanara StormbornTracking:
Spells:
0 (DC 19): Ray of Frost, Prestidigitation, Dancing Lights, Mage Hand, Detect Magic, Ghost Sound, Open/Close, Message, Mending 1 (DC 20) (6/9): Charm Person (22), Magic Missile, Unseen Servant, Disguise Self, Mage Armor, Burning Hands 2 (DC 21) (6/8): Hideous Laughter (23), Knock, Darkvision, Detect Thoughts, Aggressive Thundercloud, Scorching Ray 3 (DC 22) (7/8): Suggestion (24), Hold Person (24), Heroism, Tongues, Protection from Energy 4 (DC 23) (6/8): Charm Monster (25), Confusion (25), Greater False Life, Riding Possession, Elemental Body I 5 (DC 24) (5/8): Dominate Person (26), Wall of Force, Telekinesis, Elemental Body II 6 (DC 25) (6/7): Disintegrate, Mass Suggestion (27), Elemental Body III 7 (DC 26) (5/5): Greater Teleport, Mage’s Magnificent Mansion, Elemental Body IV Electricity Ray (12/12): 1d6+7 Lightning Blast (0/1): 15d6, DC 26, 20’ radius GMPC Stats:
[dice=Ranged Touch Attack]1d20+1[/dice]
[dice=Ray of Frost (Lightning) Damage]1d3+1[/dice] Sex: Female
Bonus Spells: burning hands * (3rd), scorching ray * (5th), protection from energy (7th), elemental body I (9th), elemental body II (11th), elemental body III (13th), elemental body IV (15th), summon monster VIII (elementals only) (17th), elemental swarm (19th).
Bonus Feats: Dodge , Empower Spell , Great Fortitude , Improved Initiative , Lightning Reflexes , Power Attack , Skill Focus (Knowledge [planes]), Weapon Finesse . Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline. Bloodline Powers: One of the four elements infuses your being, and you can draw upon its power in times of need. At first level, you must select one of the four elements: air, earth, fire, or water. This choice cannot be changed. A number of your abilities grant resistances and deal damage based on your element (Element: Air, Energy: Electricity, Movement: Fly 60’ Average) Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Elemental Resistance (Ex): At 3rd level, you gain energy resistance 10 against your energy type. At 9th level, your energy resistance increases to 20. Elemental Blast (Sp): At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of damage of your energy type per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Creatures that fail their saves gain vulnerability to your energy type until the end of your next turn. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet. Elemental Movement (Su): At 15th level, you gain a special movement type or bonus. This ability is based on your chosen element, as indicated on the above chart. Elemental Body (Su): At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and damage from your energy type. --------------------
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Feats
Drawback: Hedonistic Traits:
Skills 6/Level (2 ranks, +0 Int, +1 Favored Class, +1 Human, +2 Background*):
Languages: Common
Stored (Mansion):
Carrying Capacity Light: 33 lbs. Medium: 34-66 lbs. Heavy: 67-100 lbs.
Profile
The mother did not survive. The daughter did. Born to death and lightning. And just one week later, their family was chosen as the recipients of Exaltation. Given the surname Stormborn, the memory of that night was now insured to be ever present in Talbus’ memory. And it was an omen that would haunt young Thanara for the rest of her life. Her father silently blamed her for the death of his wife, and the strange powers she exhibited were constant reminders of that night. Lightning would sometimes dance across her fingers, or something would get singed by accident in the house. Her sorceress nature was a constant hindrance for the family in the courts of Oppara. Her father’s resentment drove a wedge between the two, but it also pushed her closer to anyone who would in turn give the girl the attention she desperately sought. By the time she was a young woman, her ominous namesake and innate magical abilities were often ignored courtesy of her stunning beauty. She uses this to her advantage, and is able to quite deftly flit from one source of entertainment to the next like an exquisite bee would from flower to flower. Personality
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