GM Inara's The Harrowing (Complete!) (Inactive)

Game Master inara14

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Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

"What?! No!" Sercha shouts out, her eyes jumping from the fey to Lydia. "We're not ... I ..." She seems to run out of words and covers her crimson face with her hands.

"Álainn, would you just please stay out of it?" she pleads through her fingers.


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

”Oh. Well, I suppose we are not,” Lydia says, her lips turning up in the hint of a wry smile. ”Pity. It does get cold in the desert at night...”


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

Sercha's fingers spread just enough to give Lydia a hurt look.

A moment later she rises from where she sits to begin laying out her bed with a lot of thumping and harumphing. Once she's finished arranging it - at quite a distance from Lydia's bed - she pulls the blanket up over her head and gives a terse 'Goodnight'.


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

Lydia's smile disappears. She moves to Sercha's side and kneels down. "I'm sorry. I did not mean to make a joke at your expense. We... we used to rib each other like that. It's been so long... I guess we aren't there anymore."

The half-elf sighs. "What happened to us, Sercha?"


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

"I'm sorry," the fetchling says in a soft voice from under her blanket. "You know what happened as well as I. I was too clingy. I've been trying to be better, but ... but,"

She slips the blanket down to reveal tears brimming in her yellow eyes.

"I'm so sorry that I messed it up for us," she says, reaching up to touch the half-elf's face.


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

A single tear rolls down Lydia’s cheek at Sercha’s touch. ”No, you didn’t mess anything up! If anybody is to blame, it’s me. I pushed you away. I was toó singleminded, focused so much on my holy mission that I didn’t give you the attention you deserved.” She puts her hand over the fetchling’s. ”Oh, Sercha. Perhaps we are both fools, to give up on something that was so good.”


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

"W-what are you saying?" Sercha questions.

She's not saying ... Is she saying ...?

Her hand begins to tremble against Lydia's cheek.


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

Lydia meets Sercha’s yellow gaze. ”I’m saying I’m sorry. I’m saying I miss you. I’m saying... I want to try again.”


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

"If ... If this is a dream ..." Sercha fumbles out as her eyes seek out Lydia's for the truth of her words. "I want to kiss you so badly. Is ... Is that asking too much?"


RETIRED - now part of the Harrow Realm.

From the other dune Alainn watches with baited breath. Everything, wings, fingers, eyebrows are all crossed.


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

"If this is a dream, then it is a dream come true," Lydia finishes for Sercha. She closes her eyes as she leans forward and presses her lips against the fetchling's.


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

Sercha returns the contact with fervor. A moment later Lydia notices that the kiss has become decided ... wet. Pulling back a bit, she can see the tears running down the fetchling's cheeks.

"I've missed that so much," she says. "The taste of your lips. The scent of your skin. I feel like I've finally awakened from some horrible nightmare where you were taken away and now I never want to let you go."

Her hands loosen their grip and she looks away. "B-but I won't do that," she continues, her voice growing more fragile. "I know you need your space. I expect n-nothing else from you and I'll treasure what you give me."

She leans forward again for a much more tender kiss that lasts just a moment.

"I .. uh ... I know we need our sleep so we should ..." Sercha stammers out as she looks the half-elf over with hunger. "We should rest."


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

Lydia returns both kisses, feeling a weight lifting from her heart. She smiles at Sercha. "Yes, we should rest. Will you at sleep by my side tonight? I do not wish us to be so far apart ever again."


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

The fetchling nods without words as a sob shakes her lean frame. Opening her blanket, she pulls Lydia under it and wraps her long arm around the woman's waist - pulling her in tight as the little spoon.

She ignores the almost silent celebratory efforts of the gathlain.


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

Lydia happily snuggles up against Sercha, taking comfort in the other woman's warm embrace.


F

After a good, yet unexpected, night's sleep, the rising sun cast a rosy hue across the morning sky awakening anyone still slumbering.

There was a light breeze in the cold desert air last night, so the horse's tracks are a little worn away, but it is still just possible to follow them further into the desert.

After packing up the make-shift camp and setting off over a couple of large dunes, it doesn't take long to notice that the horse also stopped overnight and then carried on, not all too far away from yourselves. Lydia follows the new tracks which are much fresher and after a very short distance, Lydia notices that the horse must have rushed off, abruptly into a canter in the soft sand over the large dune in front. ]

Lydia's survival: 1d20 + 15 ⇒ (11) + 15 = 26
Lydia's perception: 1d20 + 22 ⇒ (13) + 22 = 35
Sercha's perception: 1d20 + 15 ⇒ (1) + 15 = 16
Alainn's perception: 1d20 ⇒ 15

Listening carefully, all of you can hear a faint shouting, the other side of the dune. Slowly walking to the top of the dune, and watching carefully behind its cover, you can all see what is a very bizarre situation happening in front of you.

A centaur wearing a comically large backpack is running away from what looks like a whirlwind raising clouds of reddish sand. The pursued creature appears to be growing tired, but the pursuer's trajectory is apparently erratic.

Knowledge Planes DC15:

The creature chasing the centaur is an air elemental. Air elementals are fast, flying creatures made of living air. Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

Lydia awakens from a pleasant night in Sercha's arms. She bids her good morning with a tender kiss before getting up and preparing for the day's journey.

***

Automatically succeed at knowledge check with monster lore.

"The Cyclone and the Wanderer," Lydia calls, identifying the pair of storykin ahead of them. "We should help the centaur."

The inquisitor stands atop the dune and unsheathes her blade, letting the sunlight glint off the metal to attract the air elemental's attention. "You there! Abandon your pursuit and return from whence you came!" she shouts.

Intimidate: 1d20 + 16 ⇒ (2) + 16 = 18


RETIRED - now part of the Harrow Realm.

The sky is briefly lit up by a giant pink fireball in the shape of a heart and a few light rays, but on the whole Alainn does very well and doesn't squeal or anything (much).

------------------
Always the attentive sidekick Alainn produces both cards and dual-wields them in a wavey flurry of waving. It looks ridiculous...

"Yeah! Go back!" It adds, refusing to leave the ground. Flying in a cyclone full of sand... not a good move.

Intim Aid: 1d20 + 7 ⇒ (2) + 7 = 9


F

The cyclone - gain a +4 bonus on Reflex saves versus the elemental’s whirlwind attack
The wanderer - all equipment purchased from Jocob costs 10% less than normal.

The centaur continues to evade the giant whirlwind but is tiring greatly, the large cyclone of dust is dancing erratically around the centaur, without ever slamming towards the centaur, as if it, itself is non-malicious or playing with him.

Its attention doesn't appear to shift to you.

"Help me! I don't want to mate with you, you lunatic!" He shouts, dodging it yet again. "Its been chasing me all morning! I think its trying to mate with me, or whatever these things do!" the centaur shouts, gasping for air.

With Lydia's knowledge, she would also know that it would probably only speak Auran if she wants it to understand her.


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

”Right,” Lydia mutters. She takes a moment to cast shield of faith on herself, then draws her bow and fires an arrow to draw the elemental’s ire.

Longbow: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


F

Take Lydia's above attack as a surprise round.

Initiative:

Lydia: 1d20 + 7 ⇒ (16) + 7 = 23
Sercha: 1d20 + 5 ⇒ (2) + 5 = 7
Alainn: 1d20 + 7 ⇒ (20) + 7 = 27
Elemental: 1d20 + 14 ⇒ (15) + 14 = 29

Lydia's arrow seems to disappear into the whirling mass of air but does attract its attention.

It rushes towards you all, albeit in a haphazard fashion, before forming a large whirlwind, centering on Lydia, engulfing her in sand, buffeting her from every direction.

Damage to Lydia: 2d8 + 7 ⇒ (7, 4) + 7 = 18 DC24 Reflex negates damage. A second DC24 Reflex save avoids being trapped in the whirlwind. Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Remember you have +4 from the cyclone card.

Whirlwind:

Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the whirlwind moves into or through the creature’s space. A creature in whirlwind form cannot make its normal attacks and does not threaten the area around it.

Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind’s volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space.

Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell

Party up. Elemental has partial concealment if you're next to it or total concealment if you're not.


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

Reflex: 1d20 + 13 ⇒ (16) + 13 = 291d20 + 13 ⇒ (20) + 13 = 33

Lydia throws herself to the side, rolling out of the whirlwind’s path. ”For freedom!” she cries, drawing her blade again and pronouncing a judgment.

Curve Blade: 1d20 + 13 ⇒ (3) + 13 = 16

Pronounce judgment of destruction and purity. +4 damage, +2 on saves.


RETIRED - now part of the Harrow Realm.

Alainn looks at the creature in horror, casts a spell and then backpedals as fast as it possibly can, wings tucked tightly behind it!

Haste, and run!


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

"So it wasn't a dream," the fetchling says with a smile. She returns the kiss and then realizes that she can't just stay here all day and grumpily climbs out of bed.

~~~~

Sercha whistles out sounds in an off-tune melody.

Auran:
"That poor centaur thinks you're attempting to mate with it. What are you really trying to do?" she asks.

The fetchling summons her sword.

ghost touch and +5' reach.


F

Everyone but Sercha can hear the wind howling around them, but Sercha can pick out meaning to these howls and gusts.

"Dancing! Dancing with the horse who gave me the brandy! Does he not want to dance?" Sercha had never heard the word for dancing in Auran before, but guessed that it was the most accurate translation, even if not exact. The elemental also sounds a little off-tune as if drunk.

The elemental, distracted by Sercha speaking to it, does not continue to attack.


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

Lydia hesitates as the elemental stops attacking. "What did it say?" she shouts above the howling wind.


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

"Did you give the dust devil brandy? It's trying to dance with you," Sercha says to the centaur. She suppresses a giggle. "I think it's drunk."


F

"Well...I did sell it some pretty strong dwarven brandy. How'd I know that thing could even drink! Please just tell it I don't want to dance or mate with it....or whatever else! Just get rid of it," the centaur insists, adjusting his oversized backpack awkwardly.

"I could always sell you some brandy to say thank you," he adds with a cheeky grin.

The air elemental stops its whirlwind and reforms into a humanoid, dancing with itself in the sand.


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

Lydia puts a hand on Sercha's shoulder. "Go on, hon." She looks to Alainn. "Maybe the Dance will help here?"


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

Sercha flips up her eye covering lenses to look at Lydia with unbelieving eyes. "You can't be serious? Me? Dance?" Seeing that her love is, indeed, serious, the fetchling's shoulders slump. She dismisses her sword and shifts her shield to her back.

"I only do this because it is you asking me to," she says as she pulls her lenses back down.

The tall woman strides boldly toward the elemental and begins to dance with it. Although her motions are more that of a drunken crane with an inner-ear problem.

Perform (dance): 1d20 + 1 ⇒ (1) + 1 = 2


◆◇↻

The air elemental glides through the air around Sercha as if in tune with her own awkward dancing, trying to make the most of the opportunity to dance and after a short while, glides off into the desert again, giggling and whistling cheerfully.

When the air elemental voluntarily leaves, the centaur walks towards the party bows deeply.

"I am so grateful, how could I ever thank you! Here, how about I give you one or two things as a thank you."He starts searching his backpack's many pockets.

"So what're you all doin' out here anyway? You don' see a lot of folks around these parts."

He will give you a cumulative total of 4000gp worth of items from his unusually shaped bag of holding on his back. He has any mundane items as well as first, second and third level scrolls and potions that you could desire.


RETIRED - now part of the Harrow Realm.

"We're on a quest!" Alainn says cheerfully, now that the elemental has gone. "How about you?"


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

Lydia will let the others choose the gear they want.

"You've got some nice moves," Lydia tells Sercha with a grin.

"We seek the Fleshpeddler. Do you know where we can find him?" she asks the centaur.


◆◇↻

Replying to Alainn, he smiles; "I'm just a merchant trying to find new sources."
SM DC: 1d20 + 7 ⇒ (12) + 7 = 19

Turning to Lydia, he chucks back his head with a short, sharp laugh. "Ha! That old fool."
"I certainly know him. He is about a day's journey out from here. I need to trade with him anyway, see if he wants anything - I could take you to him?"


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

Automatically succeed at Sense Motive.

"Yes, that would be great. But first, you will tell us the truth about what you are really doing here." She turns her stern gaze on the centaur.

Intimidate: 1d20 + 16 ⇒ (13) + 16 = 29


RETIRED - now part of the Harrow Realm.

"Oh," The fey replies. "I met a chef who did amazing things with chilli peppers and sage once. That was a wonderful sauce. Maybe you should try it?"

Then Lydia interrupts a perfectly nice conversation about condiments... Alainn is apparently still thinking with stomachs though.

"I don't suppose you have any nice sauces? Maybe piri-piri? Or spicy onion? Our trail rations are getting very bland."

4,000gp buys lots of sauces right?


◆◇↻

The centaur's eyebrows furrow at Alainn's chit chat, clearly not understanding what it is going on about.

"I.." he splutters and clears his throat. "I, I'm trying to find who the Nightpeddler's mysterious clients for trade are so I can try to sell them my own wares. There's not much business out here."


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

"Fine. We'll ask around for you when we get there. Lead on, Wanderer," Lydia says.


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |
Lydia the Liberator wrote:
"You've got some nice moves," Lydia tells Sercha with a grin.

"Do you really think so?" Sercha replies, cheering up immediately. "It felt a little weird, but once I got going ... I think I might have a talent for it."


◆◇↻

It takes most of the day trudging through large sand dunes with little opportunity to rest as the centaur presses on. His idea of rest, is constantly taking sips out of his large canteen and then pressing on. Late afternoon, he stops just before the crest of the next dune and states.

"This is where I must leave you. Him and I - we don't chat too easy. They're just over the dune at the oasis down there."

Walking up towards the top of the dune, staying behind cover, you can see a colourful collection of tents and draft animals settled comfortably into the dunes. Dozens of humanoid figures wander about, and the rattle of chains is omnipresent. Many are cloaked under long white and beige robes with colourful hoods and face covers as protection from the sun.

The Nightpeddler’s camp is essentially a small, self-sufficient village. Nothing would seem amiss if not for the large slave pens and the shackles hobbling most of the residents.


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

Lydia casts a spell of invisibility on herself and both her companions. "Stay together. Let's get a closer look."


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

Oblivious to the fact that no one can see her, Sercha nods and reaches out to touch Lydia's elbow to follow her.


◆◇↻

Heading into the camp, there are upwards of 30 slaves working, resting or imprisoned here.

There are some wounded and confused storykin, including one seriously wounded, lying on the ground on a pile of straw next to a camel with his leg sticking out at an odd angle from his hip, moaning softly to himself.

One tented area is bigger than the others, made by joining three or four tents together haphazardly, with two, what you assume to be, guards standing out the entrance flap.

Occasionally, a storykin enters quietly to the tent carrying water or food, bowing before they enter, and leaving swiftly a few moments later.

There appears to be no trading going on at the moment with no visitors that you can tell of. A couple of the storykin seem to be getting the draft animals ready for the night, feeding and watering them.


RETIRED - now part of the Harrow Realm.

Alainn eventually extracts a number of potions, two scrolls and some assorted food-stuffs from the centaur trader, and attempts to feed the larvae - a process which so far has been singularly unrewarding.

Looking down on the camp Alainn fishes a card out of the Harrow Deck. The Big Sky shows slaves breaking their chains and Alainn presents it firmly, despite the fact that they are invisible.


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

”Alainn. Can you create a distraction to lure the guards away?”


RETIRED - now part of the Harrow Realm.

"Ok!"

The fey sounds much too excited at that prospect...

About a minute later from the far side of the camp there is a whoosh and a mighty bang as a giant pink heart appears in the sky for a moment. A few seconds later a cloud of shimmering glitter coats a number of the slaves, making them shiny indeed.

As a distraction it's extremely dramatic...


◆◇↻

Most of the slaves jump, startled by the unexpected bang and the draft animals start quickly, pulling at their ropes and hobbles. Some scurry away or into small tents for safety.

Two unchained slaves rush off to the site of the disturbance.

Alainn:

Under the hood of one of the slaves coming to investigate, you glimpse a horrific sight. A creature with deathly pale flesh etched with jagged scars covering its face. As it lifts one of its arms to point to the sky, its sleeve falls down and you see wickedly barbed chains wrapped around its arm.

The two guards next to the tent turn their gaze towards the fireworks, but don't move from their position.

Based on a relevant irl question Niko asked, there are no visible slavers, just slaves and the two guards you noticed previously.


RETIRED - now part of the Harrow Realm.

Alainn holds position, hidden in the sky by Lydia's magic. Hopefully the strange chain thing will investigate and be distracted for some time... if not then more distractions can be arranged.


Appearance | Female CG Half-elf Inquisitor 9 | HP: 61/84| AC: 25* (12 Tch, 18 Fl) | CMB: +9, CMD: 21 | F: +10, R: +9, W: +10; +2 vs. enchantment or fear | Init: +7 | Perc: +22, SM: +20 | Speed 30 ft | Bane 7/9, Discern Lies 9/9, Judgment 1/3, Liberation 9/9, Freedom's Call 9/9 | Spells: 3rd (2/4), 2nd (3/5), 1st (2/6)

Lydia takes Sercha to a safe distance to cast heroism and shield of faith on both of them. "Count to five, then attack."

Once back in position, the inquisitor counts silently before slicing with her blade!

Curve Blade, Invisible: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
Damage: 1d10 + 14 ⇒ (7) + 14 = 21


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

Still not adjusting to the state she's in, Sercha, again, nods in response.

As they head back into position, the fetchling summons her blade of shadow and shifts her shield into place.

+2 shocking with +5' reach.

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