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Goblin Squad Member. Pathfinder Lost Omens, Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber. ******** Venture-Agent, Michigan—Jackson 1,690 posts. 77 reviews. 1 list. No wishlists. 2 Organized Play characters.


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Liberty's Edge

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As you look around the town out the door for an inn, she says Figured we’d get here sooner or later. One of these days, someone’ll have to build a proper inn here in town, but in the meantime... Inn the meantime... get it? Ummm... Yeah. I can help you out. Elsie ushers you to the largest table, telling them she’ll bring out dinner momentarily before bustling into the back room. She returns a few moments later with a tray of individual and delicious (but cold) grouse pies. During this time, she says, So as you can see, we dont get many visitors, so what brings you here? She doesn’t charge for the meal, but asks for a payment of 5 sp per night the PCs wish to sleep on her floor.

Liberty's Edge

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The woman thinks for a bit and responds, Fine. Half up front. Just like when we travel. Fair? She then reaches into a pocket and pulls out 15gp and offers it to you.

Is that ok? Anything else?

Liberty's Edge

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Looking over the group the woman come to a gradual conclusion, mmm maybe you all can be useful....You aint from around here, and I dont want anything too crazy to hit my friends here. Would you be willing to head to Stonehome and find out what happened to the our captain? She's been taken there and we have no work on what happening. I'm the acting captain, but we want to find our actual captain. Ill pay and I have a secret way in. What say you?

Liberty's Edge

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You can easily get her across and get your rope back.

The woman responds. Sorry for the confusion, and just call me Ordwi. I just go where I am called. I've been there before and I want to see the answers to what is happening as much as anyone else. We will get through this together, and hopefully I can open a few doors that might otherwise be closed! The adventure calls, that and I brought some ale for the road!

As you begin to walk, you all look around as you go....

stealth: 1d20 + 6 ⇒ (9) + 6 = 15
stealth: 1d20 + 6 ⇒ (15) + 6 = 21

Liberty's Edge

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lol. this is gonna be a good start to the game!

Kazmuk gets mad, runs up, and INSTANTLY crushes the reefclaw. It slumps into a small pile of meat and you see a small goblinish creature gulp and jump into the surf and run away from this whole mess.

The rowboat next to the small monster has a small stash of
treasure tucked into a waterproof leather bag under the boat. Within are
20 sp, 1 gp, and a potion of water breathing in an airtight bottle. Other than that, you find nothing else here.

Assuming you want to proceed, but you cant take a break or talk, but posting to make sure you can move forward.

Two weatherworn stone statues stand on either side of a fifteen-foot-wide rift in the shore, extending their arms toward one another. A partially completed, partially eroded old stone bridge doesn’t quite cross the gulf. In the water fifteen feet below, the surf crashes on a worn wedge of stone that might have at one time been part of the bridge. This is A2

Liberty's Edge

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An unusual surprise came to Osprey Cove the morning after the storm. On an early dawn walk to appraise the storm damage, Elder Johedia found a dying man sprawled at the edge of town. Suffering from exposure, two infected crossbow bolt wounds, and a strange sickness that left rust-red splotches all over his body, the man gasped out an unsettling warning before he died: Iron Harbor... rust... ship... all dead... before... too late...
The man was dressed in rusted armor and clutched an equally rusted religious symbol of Gorum in one hand. This, and his final words, suggested something dreadful had happened in the nearby village of Iron Harbor. Osprey Cove’s youngest leader, Elder Ordwi, quickly organized an
expedition to travel the daylong trip east to Iron Harbor, both to offer help as needed, but also to extend overtures of peace, to bring an end to the yearslong feud that has kept the only two villages of the Kindred Coast at odds. Whether you volunteered or were recruited, your group is
now well on their way along the Old Coast Road as Elder Ordwi’s escorts. What might await your arrival at Iron Harbor this evening?

Liberty's Edge

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Alright! Let's aim for characters complete by Wednesday and Ill post the first box text then! START YOUR ENGINES!

Liberty's Edge

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As MaMa Kabara used to say, PARTY BALANCE IS FOR SUCKERS!. If we got a team of thaumaturges onward Sarenrae soldiers!

Liberty's Edge

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Pathfinder Lost Omens, Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Kazmuk Kalingston wrote:

I'd absolutely be interested in joining this game. New to Paizo forums but not to Pathfinder 2e. I'd be able to play any class but I have a preference for thaumaturge/barbarian.

Edit: Figured out how to make an alias and this should display the character I want to play. Hope to get in!

You're in!

Liberty's Edge

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Pathfinder Lost Omens, Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Frozen Frost wrote:
I am interested to join.

you're in!

Liberty's Edge

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I've been tamping things down to make things fair. Less damage, HP, and AC to make life fair for you guys.
YOU GOT THIS!

Liberty's Edge

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The elementals have a power where they can make two attacks at the same attack penalty and attack penalty is calculated after the attacks. That's why I'm just swinging twice at the high. Last one would be a hail Mary at best.

Liberty's Edge

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NOT DEAD! Just out of communication due to tech. Im back!

Liberty's Edge

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blame me, something may have moved. I think I fixed it.

Liberty's Edge

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Hideout is the cave you are in. You get to level up to 2 and I will give you the documents at the end for a PFS character too.

Liberty's Edge

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You are flanked by the town as you walk your way up to the baroness' manor. There an almost honor guard brings you to her largest room in the house where the town breaks protocol and follows the heroes in. The baroness see you come in beaten, battered, but successful. After hearing you tale in her largest ballroom due to the crowd, the baroness steps forward carrying an ornamental sword. Step forward and kneel all of you She says in her most commanding voice. As you do, she delicately knights each of you, giving you the title of Sir or Lady. the town explodes into cheers as you arise new knights of the realms. From this, she begins saying all sorts of proclimations and a festival is being planed on the fly. You are the guests of honor at a new party and holiday you have forged with your own blood, sweat, and tears. And party you do. Men and women faun over you all night as you eat until your heart is content and are given rooms in the Lady's house. In the morning, you arise, heroes to these people looking out over a new sunrise seeing only possibility in your future!
Gain a level! What happens next? Where does our group go? What adventure would you like to go on to next? Send an email to throatpunchgames@hotmail.com if you would like to receive PFS credit for this adventure. This has been a lot of fun!

Liberty's Edge

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With that, you head back to the Monastery. Its a quick trip as you don't have anyone left to fight. There you bring the women to her husband who cry out each others names and run right into each other arms. They are many tears as they hug and sob deeply into each others shoulders. Kell lifts his head first and says You've given me back what I thought was lost. For that you have my eternal gratitude. You could have killed me and moved on, but you didn't. I wish I had more, but you have my and the forests blessing.

Would you like to say anything to him or move on the the town proper?

Liberty's Edge

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Bonus points Samuel!
The women's eyes light up. HE'S ALIVE! She runs full sprint to your group and hugs Samuel as has as she can, after, she breaks down into subs. Yes, when you are able, I would like to see him. The dragon's finally dead. Thank the gods. Now, take what you will. I just want to go home.

She walks you to the dragon hoard. It has a finely-preserved chimera fur worth 900 gp, A large collection of books (roughly
two-thirds of which were recently looted from the monastery's various libraries) in six 5-foot-wide wooden lockers. The hundreds of books in these chests (all with names like Codex of the Ebon Depths, Grimoire ef Impossible Secrets, Kargeth's Blackest Encyclopaedia, and so on) are worth a total of 12,000 gp. Each chest weighs 250 pounds when full of books. In addition to granting a +6 competence bonus on all Knowledge (arcana, geography, history, planes, and religion) checks attempted while using them as resources.
Five smaller chests hold more valuable treasures, including 8,940 cp, 5,100 sp, 2aoo gp, 93 pp, a small silver cauldron with carvings of wolverines on the side worth 120 gp, a gold scarab engraved with
the symbol of Nethys worth 75 gp, a silver hand mirror with a darkwood frame worth 120 gp, a silver bowl worth 75 gp with six tiny jade statuettes of panthers inside (each statuette is worth 20 gp), a platinum holy symbol of Abadar worth 500 gp, a masterwork darkwood flute worth 300 gp, a painting of Queen Abrogail II on black velvet worth 1,500 gp, a pouch of a dozen flawed garnets worth 20 gp each, a 6-pound lump of voidglass worth 600 gp, a potion of good hope, a potion of water breathing, a scroll of chaos hammer, a suit of masterwork leather armor, a +1 lifjht fortification buckler, a
+1 returning starknife, a masterwork rapier, a +I flaming burst hand crossbow, a +2 light mace, a pouch containing six screaming bolts, a wand of longstrider (44 charges), a wand of remove paralysis (38 charges), a ring of animal friendship, a belt of physical might +2 (Strength and Constitution), a cape of the mountebank, a pair of winged boots, and a circlet of persuasion.

What do you do next?

Liberty's Edge

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Well I couldn't have written a better ending than what happened.

Samuel's angel beats on the beast with its sword. Samuel seeing the dragon not take much damage, literally leaps into action jumping taking a running jump onto the dragon and swing hard at the beast. With a crash, Samuel slashes the beasts neck and it stops flying, and begins to fall to the cave floor. Samuel rides the beast to the floor with a CRASH!

You all stand in a quite cave. From the fall corner you hear a quite voice say, Hello?

Liberty's Edge

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Yasmin wrote:

Since we all have more than 4 hit dice we should be shaken, not panicked from the frightful presence of the dragon. Since activating frightful presence is a free action that can only be taken in the dragon's turn and I act before it in initiative I assume I can fire without being shaken.

When Yasmin sees the dragon stir she studies it for a moment before firing her slaying arrow

[dice=Attack vs flatfooted]1d20+10+2
[dice=Damage]1d8+2

on a hit the dragon must make a Fort DC20 save or suffer 50 additional damage

and this kids is what happens when you play too many system! In DnD 5e, the effect is just a see it and things happen, not an action. Thanks for the correction! My goal is to make this hard, not to cheat!

Liberty's Edge

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Finn- you learn that the symbols are somehow tied to the gate, but you don't learn that much more.

However, as a team, you just pour hate into the void mirror until it is dust! With a crack, the mirror bursts and splinters into fragments of darkness that then evaporate into a gray mist, then nothing. The room, and the entire monastery are empty....There is only one place left to go and only one thing left to do, the tunnel you killed the two batmen next to. The dragon is not here, he must be there. It is time to end this. It's time to kill a dragon!

Level up to 6! Get your game faces on, because its time to kill a dragon or end up dead!

Liberty's Edge

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Thanks guys for sticking around! This is the longest I've been running online. Sorry I've been awol, but you've been great and have taught me the most about running online games. I can't thank you guys and gals enough.

Liberty's Edge

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Round 1!
Orell hops into the fray! This has never happened before!

Post when you can!

Liberty's Edge

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ROUND 1, FIGHT!
Orell Destiny: 1d20 + 4 ⇒ (20) + 4 = 24 SHOOT HER!
Samuel Soulkeeper: 1d20 + 2 ⇒ (14) + 2 = 16 Vanish!
monster: 1d20 + 2 ⇒ (14) + 2 = 16 SHOOT HIM!
Yasmin: 1d20 + 5 ⇒ (4) + 5 = 9
Finn Lochlan: 1d20 + 2 ⇒ (3) + 2 = 5

With a quick touch, Yasmin vanishes from sight.

Orell brings the focus to him by shooting fast at the women.

The women responds in kind the flinging a bottle of fire at the gunshlinger.
attack, confirm, damage: 1d20 + 8 ⇒ (14) + 8 = 221d20 + 8 ⇒ (15) + 8 = 234d6 + 4 ⇒ (1, 5, 2, 3) + 4 = 15 reflex save DC17 or i set you on fire!

To everybody, post when you can. Ill figure out what happens in a nice order.

Liberty's Edge

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Anybody at GenCon? Hit me and and Ill try to buy you a beer or soda!

Liberty's Edge

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After the creature is killed, you carefully examine the room. The message on the cabinet by the eastern door reads, in Common: "Herein lies safety-but know that to rely on such crutches is to fall from the Path." A second, similar cabinet sits near the western door, but its message reads "Return what is no longer needed here, lest it weigh you down." Nothing remains in the eastern cabinet but a few tiny silk cushions. In the western cabinet, three beads of force sit on another set of cushions.

You see the items with you magic vision as well as searching the room. Orell, you came from F33, do you want to double back? Let's clear something quick if you didn't

You continue being observent along the path. You see an obvious hidden door from your side, find it safe, ad open it. Sixteen five-foot-wide alcoves, each containing the crumpled remains of a sparring dummy, fill this room. F31. Searching the room, you find nothing of interest.

You continue back the way you came. Entering the other door, you
find A tiled pool dominates this chamber, which has a fifteen-foot-
high barrel-vault ceiling. The waters are clear and three feet deep. Three marble platforms featuring the same mosaic design found in the monastery above rise along the pool's center, protruding six inches above the water's surface. Four octagonal, domed alcoves in the corners each hold a marble pillar. Near the southeast alcove, a large hole has been dug in the wall.

secret GM roll:
something!: 1d20 + 5 ⇒ (20) + 5 = 25

Perception:

Finn Lochlan: 1d20 + 7 ⇒ (6) + 7 = 13
Orell Destiny: 1d20 + 7 ⇒ (16) + 7 = 23
Samuel Soulkeeper: 1d20 + 2 ⇒ (19) + 2 = 21
Solvi: 1d20 + 9 ⇒ (16) + 9 = 25
Yasmin: 1d20 + 6 ⇒ (11) + 6 = 17

Liberty's Edge

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I'm back! It took a bit, but we're here. Let's make this happen. We're going to finish this!

Liberty's Edge

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You go back up the stairs, but find that the one room is covered with the copper floor. You will have to run across to be safe. You opened up the door to the other side and now descend down a level. Spiral stairs descend from the eastern side of this empty room. On the wall opposite the stairs, a large white slab of stone with a keyhole in it has been fitted into an archway, blocking passage entirely. You take the key you got from the gnome, and open the door. It slides open easily with the key. Inside this huge, elegant domed chamber houses a single marble sarcophagus at its western end. A mosaic of a black dragon decorates the floor. The ceiling is covered by a vibrant fresco of armored soldiers fighting a host of dragons, with a blonde woman of noble mien at the center, rallying the troops with her sword. In circular alcoves to the north and south stand life-sized statues of this woman, standing in a pose of triumph over the head of a defeated dragon.

It's safe with your crazy high perception

As you carefully enter the room, you hear a woman's voice come from all around you...And who might this be? A new generation of dragonslayers sent to gather my treasures?

Liberty's Edge

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Ed needs a few days. Game resumes Monday.

Liberty's Edge

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As you begin to wonder what is happening, the Baroness yells QUITE! FOCUS! She then beings pointing frantically at several people. YOU! YOU! YOU! YOU! and then she points at all of you YOU! Follow me to the mannor. NOW! Having took control of the situation, you and Sheriff Benhovy, local stabler and former adventurer Lezara Dodgion, Abadaran priestess Eupaphenia Targas, and Bassy the historian, return with her to her manor home for a meeting.

The Baroness bursts into her own house startaling the footmen. She leads you to a cozy dining room at Devy Manor. The baroness doesn't waste time, and begins asking Eupaphenia what Belhaim could scrape together by pooling all its resources. The priestess thinks for a few moments before saying sadly 20,000 gp.
The baroness then says Even if every sale for the auction were immediately settled, it would be unlikely to bring the total up to even 1oo,ooo gp. There's just no way Belhaim can pay the dragon's demand of 776,ooo gp. Fine. Options-NOW! We have limited time and limited resources, how do we save the people of this town?

Sheriff Benhovy mutters send out a few of those Shelyn layabouts to distract the dragon for the good of the town, maybe he'll lower the ransom This is met with icy silence...

Next the Shaeriff more loudly says, Ravens! Send ravens and sendings to larger towns for help. If we do it now, help might get here just in time!

Lezara then suggests to town evacuated.

Eupaphenia suggests sending a delegate to speak to the dragon about paying in installments. All three begin to squabble under the watchful eye of the Baroness.

Bassy finally asks, Why don't we just kill it?

The room goes absolutely silent again. All eyes turn to your group, and the Baroness speaks up again, "I can't offer a monetary reward sufficient to lure you into undertaking so deadly a mission. However, I must ask: Will you slay this dragon for Belhaim? If you succeed, I shall raise each of you to the rank of Knight of Taldor. Little Belhaim and its inhabitants are lost if you don't prevail. What say you?

Liberty's Edge

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Fast forward to other arriving and the day of the auction?

Liberty's Edge

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All the out of combat stuff before is fine. I know there was a problem with the game moving too slow, so I was moving things along a bit

Round 1
Solvi: 1d20 + 3 ⇒ (20) + 3 = 23 Send in the cat.
shadow: 1d20 + 8 ⇒ (12) + 8 = 20 Magic and Move up
Orell Destiny: 1d20 + 4 ⇒ (15) + 4 = 19 Shoots twice and scores once.
Samuel Soulkeeper: 1d20 + 2 ⇒ (15) + 2 = 17 SONGS OF HIS PEOPLE!
Yasmin: 1d20 + 5 ⇒ (10) + 5 = 15 Swing swing!
zombie thing: 1d20 + 2 ⇒ (3) + 2 = 5
Finn Lochlan: 1d20 + 2 ⇒ (2) + 2 = 4

After the magic rings out in the cave, the cat runs forward and bites deep into the creature. It doesn't react, but it is hurt.

Your shadow friend shoots a magic bolt at the creature, then moves into position to make a good attack next turn.

spellcraft DC 21:
lesser shadow evocation-magic missile

Orell shots twice with his massive canon. One goes too far, but the second hits home and hits hard. It tares through flesh, but the creature doesn't react.

Samuel sings a song the strikes hate and anger into his allies. You know this is a zombie, but beyond that you are not sure what is a zombie of.

Yasmin moves up and swings hard. It slices deep into the creatures cutting muscle from rotting bone.

The creature turns to Yasmin and makes an attack.
attack on Yasmin, confirm if needed, damage: 1d20 + 16 ⇒ (12) + 16 = 281d20 + 16 ⇒ (16) + 16 = 321d8 + 12 ⇒ (1) + 12 = 13

Finn post your round 1 and 2. Everybody else post round 2!

ROUND 2, FIGHT!

Liberty's Edge

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Finn Lochlan: 1d20 + 2 ⇒ (20) + 2 = 22 Glitterdust!
Orell Destiny: 1d20 + 4 ⇒ (17) + 4 = 21 LOCK AND LOAD!
Samuel Soulkeeper: 1d20 + 2 ⇒ (13) + 2 = 15 Sing!
Yasmin: 1d20 + 5 ⇒ (7) + 5 = 12 move and kill!
wolf: 1d20 + 2 ⇒ (8) + 2 = 10 DEAD!
dire wolf: 1d20 + 2 ⇒ (8) + 2 = 10 CHARGE!
Solvi: 1d20 + 3 ⇒ (2) + 3 = 5
Shadow init: 1d20 + 8 ⇒ (15) + 8 = 23

Fin casts a spell at the wolf and the wold tries to save! wolf will save: 1d20 + 2 ⇒ (8) + 2 = 10

Solvi sends the wolf into the fray! It tears at the blinded wolf's wounded flank and rips the wolf's throat out. It goes quite, and blood fills the stream.

The shadow knows what's going on, but will defer to the others. I won't mary sue this for you guys. That's no fun! Plus you're bad ass enough as it is!

You can search the wolves, but you find that they are natural creatures. They have nothing.

Entering the cave, the pond in front of the cave entrance never gets deeper than four feet at the center-the creek that covers the cave floor is one foot deep, leaving six feet of headroom above. The spring that feeds the creek trickles out of the rock face in the alcove to the west, and an increasingly shallow tunnel leads around the corner to the northwest.

You continue deeper into the cave and the shallow water ends at the entrance to a large cave. The air within is almost uncomfortably warm. Four chests sit at the far side of the cavern. The ceiling, studded with stalactites, is ten feet high above the floor at the entrance. The other thing that dominates the room is the large spiderlike thing that dominate the room. It stinks of death and rot. It stalks toward your group...

Initiative:

zombie thing: 1d20 + 2 ⇒ (3) + 2 = 5
Finn Lochlan: 1d20 + 2 ⇒ (2) + 2 = 4
Orell Destiny: 1d20 + 4 ⇒ (15) + 4 = 19
Samuel Soulkeeper: 1d20 + 2 ⇒ (15) + 2 = 17
Solvi: 1d20 + 3 ⇒ (20) + 3 = 23
Yasmin: 1d20 + 5 ⇒ (10) + 5 = 15
shadow: 1d20 + 8 ⇒ (12) + 8 = 20

Round 1, FIGHT!
Solvi: 1d20 + 3 ⇒ (20) + 3 = 23
shadow: 1d20 + 8 ⇒ (12) + 8 = 20
Orell Destiny: 1d20 + 4 ⇒ (15) + 4 = 19
Samuel Soulkeeper: 1d20 + 2 ⇒ (15) + 2 = 17
Yasmin: 1d20 + 5 ⇒ (10) + 5 = 15
zombie thing: 1d20 + 2 ⇒ (3) + 2 = 5
Finn Lochlan: 1d20 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

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Round 3
Orell Destiny: 1d20 + 4 ⇒ (17) + 4 = 21 swings hard and hits!
Solvi: 1d20 + 3 ⇒ (12) + 3 = 15 Cat scratch feaver
Devil: 1d20 + 8 ⇒ (5) + 8 = 13 swarm!
Yasmin: 1d20 + 5 ⇒ (6) + 5 = 11 HOLD THE DOOR!
Samuel Soulkeeper: 1d20 + 2 ⇒ (2) + 2 = 4 Bite and Claw!
Finn Lochlan: 1d20 + 2 ⇒ (1) + 2 = 3

Orell swings again and causes another screech of pain to erupt from the devil.

The devil still remains invisible but casts a spell...
spell concentration check: 1d20 + 9 ⇒ (11) + 9 = 20

A swarm of spiders erupt from under Orell's feet!

Damage on turn 1d6 + poison save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save and distraction!
to keep life easy, it goes on the devil's turn

Yasmin swings the sword to keep the beast at bay and Samuel attacks with reckless abandon, but doesn't hit anything.

Finn?

Round 4
Orell Destiny: 1d20 + 4 ⇒ (17) + 4 = 21
Solvi: 1d20 + 3 ⇒ (12) + 3 = 15 Cat scratch fever
Devil: 1d20 + 8 ⇒ (5) + 8 = 13
Yasmin: 1d20 + 5 ⇒ (6) + 5 = 11
Samuel Soulkeeper: 1d20 + 2 ⇒ (2) + 2 = 4
Finn Lochlan: 1d20 + 2 ⇒ (1) + 2 = 3

Solvi still attempts to persuade the cat to attack the empty air. The cat...does not care....

FIGHT!

Liberty's Edge

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You leave the room, head down the stairs, then all the way to the basement. You end up in a storage area. It's pretty quite and dark, but you easily light up the room. Its full of boxes. As you explore them you find they are full of basic house hold items.
this is room C12

You then proceed deeper into the basement. You see three doors next to one another and two other doors. Yasmin you know the three small doors next to one another are trapped with magic.

Next move?

Liberty's Edge

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I'm at Origins this week. Posting will be spotty. Sorry! But it was just my birthday, so I'll be nice and give you all one reroll if the dice.

Liberty's Edge

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The man leads up up stairs, and you pass through a library. This lushly furnished library features three tall bookcases running north to south down the center of the chamber and another bookcase of iron in the northeast corner. A stuffed grizzly bear towers in the northwest corner, its claws and fangs bared aggressively. The east wall features sixteen paintings of various planets in gilt frames. A ladder in the west side of the ceiling leads up to a trap door. Yasmin sees a poison needle trap, and JUST barely disables the trap. After disabling the trap, she attempts to open the doors, but they appear to be magically locked.

He then shows you the door to the masters room. After looking around a bit, the man gets squarely and leaves as fast as he can out the front door. He doesn't run, but you can tell he's uncomfortable. You look over the door and see it's safe. The bedchamber is richly appointed, with three armoires and three tall wardrobes, a canopied bed with a large locked chest at its foot, a writing desk and chair, elaborate marble tub, and a thick bearskin rug.

yasmin:
You see the rug is actually a trap. It's magic, so you will have to check to see how it works and how to unwork it.

Liberty's Edge

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Ok team. I will send out all your certs by Sunday. I have a few too many irons in the fire right now, so post what you do in town (shop, carouse, drink), and then tell me when your ready to go see the woman in charge.

Liberty's Edge

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Here, but waiting for the others choices

Liberty's Edge

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Thought I rolled the save up there, but that might have been edited out at some strange point. Combined with the second attack on him, hes not feeling well. The leader is in the square behind the regular kobold.

kobold fort save: 1d20 + 4 ⇒ (16) + 4 = 20

Round 2, fight!
leader: 1d20 + 6 ⇒ (20) + 6 = 26 Mirror Images
Yasmin: 1d20 + 5 ⇒ (16) + 5 = 21 kills two kobold
Orell Destiny: 1d20 + 4 ⇒ (17) + 4 = 21 LOADING!
Finn Lochlan: 1d20 + 2 ⇒ (18) + 2 = 20
kobold: 1d20 + 1 ⇒ (13) + 1 = 14 ATTACK!
Solvi: 1d20 + 3 ⇒ (5) + 3 = 8 attacks on the leader
Samuel Soulkeeper: 1d20 + 2 ⇒ (6) + 2 = 8 Advances and attack the closest kobold

Yasmin cuts a path through two kobolds to get closer to the leader. She makes short work of two of the defenders

Orell reloads his massive crossbow.

One remaining kobold takes a slice at Solvi's pet
kobold spear, confirm for 3x, and damage: 1d20 + 1 ⇒ (12) + 1 = 131d20 + 1 ⇒ (4) + 1 = 51d6 - 1 ⇒ (1) - 1 = 0
Seeing Yasmin close, the kobold gathers its remaining courage and takes a stab at her
kobold spear, confirm for 3x, and damage: 1d20 + 1 ⇒ (16) + 1 = 171d20 + 1 ⇒ (9) + 1 = 101d6 - 1 ⇒ (4) - 1 = 3

The animal advances and tries to take down the leader
first attackmirror image choice: 1d4 ⇒ 3
It chomps right through a images throat, but the others still stand normal
The animal claws at the remaining three
image attack: 1d3 ⇒ 1 It's a solid hit on the caster as the images all react the same
The final paw swings at the caster
image attack: 1d3 ⇒ 1 Again, it hits hard to the caster.
The caster attempts to avoid Solvi's sonic assault
kobold fort save: 1d20 + 4 ⇒ (9) + 4 = 13 He fails and stands their dumbfounded as he is stunned wizard is about to die...need food badly....

Samuel swings for the fences, but misses. He still continues to be the drums in the deep.
You can post for round three if you want. Finn post when you can.
Round 3, fight!
leader: 1d20 + 6 ⇒ (20) + 6 = 26 Stands there and does nothing
Yasmin: 1d20 + 5 ⇒ (16) + 5 = 21
Orell Destiny: 1d20 + 4 ⇒ (17) + 4 = 21
Finn Lochlan: 1d20 + 2 ⇒ (18) + 2 = 20
kobold: 1d20 + 1 ⇒ (13) + 1 = 14
Solvi: 1d20 + 3 ⇒ (5) + 3 = 8
Samuel Soulkeeper: 1d20 + 2 ⇒ (6) + 2 = 8

The leader stands around and does nothing. He can't handle the sounds and there is blood trickling down his ear holes.

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thanks man! Glad you're having a good time. I'm not the best at this, but I'm trying to learn as I go!

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Pathfinder Lost Omens, Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Fair, but that soul was judged and on it's way. These souls hadn't even gotten that far. She knows, but they didn't enter under her "direct" protection, I guess.

There will be a curb stomping later, though. Rest assured.

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These kobolds don't have much on them and you only find the remains of some small trinkets. It's a poor find.

Perception:

Gilraen: 1d20 + 9 ⇒ (7) + 9 = 16
Finn Lochlan: 1d20 + 7 ⇒ (12) + 7 = 19
Orell Destiny: 1d20 + 7 ⇒ (13) + 7 = 20
Samuel Soulkeeper: 1d20 + 2 ⇒ (6) + 2 = 8
Solvi: 1d20 + 9 ⇒ (4) + 9 = 13
Yasmin: 1d20 + 6 ⇒ (17) + 6 = 23

GM stuff:
super secret!: 1d20 + 6 ⇒ (12) + 6 = 18

The way is clear, but forks up ahead. To your left, you see a cave that opens up further into a large cave.

Finn, Orell, and Yasmin:
You know several creatures are waiting for you trying to set up a tiny ambush to any unwary enough to cross their path that way.

To your right, you see the cave continue on until the end of your torch

Yasmin and Orell:
You see ahead that the floor is trapped and will colapse if you head that way

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You look over the cavern, and then look over the fallen tower once again. You make your way through the tower once again and find the room past the formerly haunted room. this next room is full of cold, damp air. At it's end you find a crank.

turning the crank:
turning the crank, it eventually stops with a clank.

searching the tower again:
you see that the slime pit is now much easier to cross as the ledge extended further across the pit

You eventually leave the tower, but make your way back to the town. At the town yoou can meet the Baronness. After her foot men bring you to her recieving chamber, offers you food, and hears your tale, she says Well that is a quite a story.... let me see...I believe our wizard is somehoe invovled with the kobolds. I'd like to deal with those little scaley monsters now. Let's leave the wizard's manor alone. How you deal with the little monsters is up to you. If you do this for me, I will give you twelve amathists worth 100gp each. Do we have a deal?

assuming you aggree
Wonderful! rest for the night in town, then set out tomorrow.

After that there is a little small talk then she turns you.

Welcome to level 2!

no spell check on my phone with my keyboard....

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THE CHOICE IS MADE

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As the two place the daggers in the slots and tug, you hear a click, and the bars descend into the ground. When you try to remove them, the bars ascend, but if you place the daggers back, the bars quickly fall again.

Inside are several chests. All are locked, but as you have all the time in Golarion, it doesn't take long to open them either through finesse or a more direct approach... The chests contain the following treasure: 18,500 cp, 4,000 sp, 115 gp, 14 pp, and a teak case containing 30 gems. The gems and case are worth a grand total of 800 gp.

The only thing left is the passage way.

Looking down the passageway

Perception:

Gilraen: 1d20 + 9 ⇒ (10) + 9 = 19
Finn Lochlan: 1d20 + 7 ⇒ (18) + 7 = 25
Orell Destiny: 1d20 + 7 ⇒ (2) + 7 = 9
Samuel Soulkeeper: 1d20 + 2 ⇒ (19) + 2 = 21
Solvi: 1d20 + 9 ⇒ (8) + 9 = 17
Yasmin: 1d20 + 6 ⇒ (1) + 6 = 7

Finn and Samuel see that the passage way is trapped, but it's a simple landslide trap that can be climbed over or disabled.

Liberty's Edge

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Sorry. Sick and SUPER RPG WEEKEND at Nostalgia. I do to much... Back to the regular story!

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We'll get started tomorrow. I'll post the intro then and away we go.

Also, starting on the 26th won't be a problem. See you then.

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As a wise old man told me once, "Party balance is for suckers!"

Honestly, pick something you will enjoy. That's all I ask.

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LazGrizzle wrote:
Think "Clive Barker writes North Korea"

This is today's winning quote. Get your internet points at the front of the store!

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