Illithid

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Goblin Squad Member. Pathfinder Lost Omens, Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber. ********* Venture-Agent, Michigan—Jackson 2,065 posts (2,066 including aliases). 100 reviews. 1 list. No wishlists. 3 Organized Play characters.


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Liberty's Edge

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Here's your link!
Ive applied this to your characters you provided. Please update this as to your specific level. If you need help, please ask!
https://drive.google.com/file/d/1QCIFcmFRuHG_5-LPoZbAgSu8wUVTyvIA/view?usp= sharing

Liberty's Edge

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EDS NOT DEAD! Too may things this weekend. I will send them out and report them tomorrow.
Sorry for the delay.

Liberty's Edge

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Let me give Jacen a few days. If we dont hear back by Friday, Ill report without him. Hope your ok buddy!

Liberty's Edge

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Round 1, FIGHT!
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26 disrupt undead!
Kazmuk perception: 1d20 + 9 ⇒ (14) + 9 = 23, Quick-Tempered for Free action Rage
Thalassa perception: 1d20 + 11 ⇒ (11) + 11 = 22 WIND!
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22 MAGIC MISSLE!
zombie: 1d20 ⇒ 19 the zombies advance on the team!
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17 COLD!
demon: 1d20 + 10 ⇒ (5) + 10 = 15 friendly fire!
metal cultist: 1d20 + 7 ⇒ (3) + 7 = 10 begging!

Peat channels the gods to do their work!
fort save!: 1d20 + 6 ⇒ (20) + 6 = 26 5 damage
fort save!: 1d20 + 6 ⇒ (15) + 6 = 21 5 damage
fort save!: 1d20 + 6 ⇒ (14) + 6 = 20 5 damage
fort save!: 1d20 + 6 ⇒ (18) + 6 = 24 5 damage

Time to learn! knowledge check: 1d20 + 6 ⇒ (6) + 6 = 12 First time I did this it was a nat 20. Paizo is being weird so you get the nat 20 Vloriaks rise from the sinful souls of those whose acts of sabotage resulted in despair and terror, and they delight in the destruction of mortal artifice. Often called despoiler demons, vloriaks were the followers of Xar-Azmak. Their numbers have dwindled over the eons since the Lord of Rust’s death; those that exist now are scattered throughout the Abyss. Their chitinous bodies and faceted eyes give them an insectile appearance.
It has no real weakness except repair. If you fix a condition or object, it is damaged by the event and can't heal.

Jacen throws magic at the demon. It hurts, but its still standing.
The zombies advance up to you all!

The demon runs to the cultist screaming, “Who are you to think yourself worthy of a dead demon’s notice? Nothing but a stain, mortal! It then licks him as blood and rust spread across his armor and body. it then licks the rust and restores all the damage it took.
The cultist screams Please lord attack the intruders! they will destroy all you have brought to this place!

Kazmuck, post your round 1 and 2 when you can!

Round 1, FIGHT!
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26
Kazmuk perception: 1d20 + 9 ⇒ (14) + 9 = 23, Quick-Tempered for Free action Rage
Thalassa perception: 1d20 + 11 ⇒ (11) + 11 = 22 help!
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22
zombie: 1d20 ⇒ 19
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17 WIND!
demon: 1d20 + 10 ⇒ (5) + 10 = 15
metal cultist: 1d20 + 7 ⇒ (3) + 7 = 10

Thalassa helps the team, but misses the attack on the demon.

Caleb follows that up with a gust of cutting wind. It hurts the demon who turns to you all, and cuts down a zombie.

Liberty's Edge

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checking in! Hope all is well. "see" you at Paizocon!
Hell have a heropoint. enjoy the con!

Liberty's Edge

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Checking in. You want to sneak up, kill from afar, or talk? What happens next?

Also, have a hero point. havent done that in a bit and you just didnt kill somebody, so FRIENDS!

Liberty's Edge

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You head to the shopkeeper. Shes elated to see you all and shocked at the woman you bring in toe.
You get a full nights rest. Now, do you want to tell her about the person she was looking for? You did find them dead.

Otherwise you can rest up, eat up, and be fully ready for another jaunt int the dungeon picking right up where you last left.
Get a hero point!

Liberty's Edge

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I like it! You crush the door and find....This cramped room is littered with debris, with the broken remains of ancient furniture scattered throughout. A nest of smaller splinters covered with a heavy traveling cloak forms a makeshift bed near the east wall. And and old friend! Ordwi is here, beaten, battered, but not broken. As you enter the room she recoils for a second and then smiles and says, Thank Cayden Cailean, you have returned! If you had been a few more days, I might have died. I dont know much and I have not symbol to my god, but I will help how I can.

What do you do?

Liberty's Edge

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Checking on you all out there. Hope all is well.

Liberty's Edge

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round 4, fight!
Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26 miss!
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25 FEAR!
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23 SMACK!
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15 HEAL!

Peat runs up and helps Kazmuk with the metal man. He hits hard and fast. one swing lands with a solid clank doing decent damage.

Thalassa administers healing to Kazmuk getting the dwarf back into the fight.

A newly revitalized Kazmuk smacks the metal man until it stops moving.

We're out of combat as the metal wizard collapses to the ground. What do you do next?

Liberty's Edge

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Hello all! It's limbo time! Between Christmas and like Jan 6th, the world enters a happy state of limbo. Id like you to post, but I am not gonna be remotely mad if you dont. Have a happy holiday season!

Liberty's Edge

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Merry Whaterver! Find something in the cold and have some fun. Have a heropoint as a gift!

Liberty's Edge

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The one place you havent gone is down. In D21 there are stairs you haven't gone down yet. That's where the dungeon continues....

Liberty's Edge

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You leave the froggy woman to her bath and head back to the main room. You carefully prepare to open the north door. This chamber is covered with shelves on nearly every wall. Several crates and some barrels sit on the floor. You search the room and find... a decaying leather pouch that contains 45 cp and a single platinum coin, dozens of empty potion
and elixir bottles (and many more that have shattered into fragments), a single lesser healing potion bearing a label written in Thassilonian, a pendant of the occult entirely caked in grime, and a dust-covered crying angel pendant talisman.

Search the south door your find....These modest chambers contain a small dusty mattress, a chest of drawers, and a writing desk. Standing upon the
desk is a rusted iron sculpture depicting a mountain with a dagger buried in its side. Searching the room you find keys on the desk. Does anyone want the dagger?

Also, LEVEL UP! You are now level three! Also gain a heropoint.
Does anyone want that dagger? can anyone read Thassilonian?

Liberty's Edge

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The frog woman hands out badges to anywho take them. As you put them on you feel.... nothing special.

The frog woman turns to you and says in her strange ribbiting voice, We knew there was a church here, but when we got here they stopped worshiping the god. We are not sure why they stopped, but they did. We took what we could from where we could, but when they challenged us, we walled of where we could and collected our goods. Beyond that, we know is a demon. Our Lady has not told us to fight them, so we leave them be. They have left us be as well.

Liberty's Edge

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Everyone have a hero point!

Liberty's Edge

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You don't hear anything at this door and when you open it you find... more doors! Looking and listening at those you hear... nothing! These chambers contain a few bedrolls laid out atop a flimsy mattress of dry grass. Odds are the people who live here are somewhere else. Looking in these rooms your find 17 gp worth of ancient coins and curiosities—
minor treasures that the men and woman here accumulated across their lives.

Where to next?

Liberty's Edge

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Right now all you know is that there is something CRAZY happening with this group of war god worshipers. They have all switched to some demon who is all about decay and rust. This person was here and noted that some seriously bad stuff is happening and maybe that elder is dead.

You may have time, but something is up.

Liberty's Edge

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sounds good! Sorry for the mistake on my part.
And with that last hit, the dog drops! What do you do next?

Liberty's Edge

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Just checking in! Have a heropoint this friday and what happens next?

Liberty's Edge

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Peat thinks about this place. He realizes this is a library and is rebuilt. its a probably hiding half the room, and that redbook on the shelf looks like its tied to this hidden room.

Cain just gets mad and dashes the woman to pieces with one hit. the place is quite now. What do you all want to do?

HERO POINT! We've cleared some rooms, time for a hero point!

Liberty's Edge

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Round 1, FIGHT!
Thalassa perception: 1d20 + 7 ⇒ (18) + 7 = 25 SLASH!
Caleb perception: 1d20 + 5 ⇒ (19) + 5 = 24
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22 BOLT!
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Kazmuk perception: 1d20 + 7 ⇒ (2) + 7 = 9, Quick-Tempered for Free action Rage
rustsworn initiates: 1d20 + 2 ⇒ (10) + 2 = 12
maggot thing: 1d20 + 7 ⇒ (4) + 7 = 11
Caine perception: 1d20 + 4 ⇒ (5) + 4 = 9

Thalassa sees the man and channels pure anger and magic to tear this man appart. She crits him and just one two punches him to death!

Jacen sees the horror and throws force right at it! It hits hard and the horror screams in some language the makes the room darken and your ears itch and feel wrong.

Post! Also gain a heropoint. I haven't given one out in a few rooms, so take one!

Liberty's Edge

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Im gonna rule that disrupt undead destroyed on of the corpses in the garbage, so this thing couldn't pilot it like the other one did. I didn't hurt the thing, but I did limit its options. You know that these thigns can crawl inside a corpse and run them around like a suit. You stopped one from doing that.

Liberty's Edge

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Chaos Cat opens the door and finds A pair of wide racks stand against the eastern and southern walls in this chamber, each with three segments: left, right, and center. Small divots in the racks hold clusters of ten-foot-long iron rods coated with large splotches of rust. Flaked-off pieces of rust litter the floor.

You know the floor is trapped. Do you want to disable to trap?

Map updated.

Liberty's Edge

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Looking around you find a set of sterling artisan’s tools designed specifically for the delicate work involved in creating talismans as well as a half-finished crafter’s eyepiece under the southern cabinets; its construction is nearly complete and requires 4 days of work and 30 gp worth of components to finish. It’s far enough along that it’s
possible to finish construction without the formula.

You also see a wheel and locking mechanism on the north wall controls a trap in the room to the north. You can disable it or trigger it if you like.

Looking at the function of the place you can figure out that this place was a workshop and it still is. They are just keeping the holy rust that now covers all the tools here.

Where to next?

Liberty's Edge

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Round 1, FIGHT!
Thalassa perception: 1d20 + 7 ⇒ (19) + 7 = 26 Splash!
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23 LEARN!
Kazmuk perception: 1d20 + 7 ⇒ (16) + 7 = 23, Quick-Tempered for Free action Rage move and punch!
Caine perception: 1d20 + 4 ⇒ (17) + 4 = 21 LOOK AT ME!
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17 WOOSH!
Jacen perception: 1d20 + 3 ⇒ (9) + 3 = 12
cultists perception: 1d20 + 4 ⇒ (3) + 4 = 7 throw, move ant attack!

The cultist snaps up a dagger and throws one at the cat!
cultist dagger: 1d20 + 6 ⇒ (19) + 6 = 251d4 ⇒ 2
It then moves close and slashes with a second one!
cultist dagger: 1d20 + 3 ⇒ (20) + 3 = 231d4 ⇒ 3

Round , FIGHT!
Thalassa perception: 1d20 + 7 ⇒ (19) + 7 = 26 Splash!
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23 it shoots and scores!
Kazmuk perception: 1d20 + 7 ⇒ (16) + 7 = 23, PUNCH!
Caine perception: 1d20 + 4 ⇒ (17) + 4 = 21
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17 cold!
Jacen perception: 1d20 + 3 ⇒ (9) + 3 = 12
cultists perception: 1d20 + 4 ⇒ (3) + 4 = 7

Thalassa throws more water at the culist!
cultist dagger: 1d20 + 8 ⇒ (13) + 8 = 21

Peat move quietly around and spikes a bolt into the cultist!
Kazmuk throws a right hook, but misses.
Caleb throws shade and cold at the target.
cultist fort: 1d20 + 4 ⇒ (18) + 4 = 22

and under this combined assault, the one cultist drops to the ground, bloody, wet, and frozen.

Its a quite room what happens next?

Liberty's Edge

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nice, everyone get a hero point. haven't give on of those out in a while, so here's one now!

Liberty's Edge

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now it works. hurray! Feel free to add anything you want to the dice rolls doc

Liberty's Edge

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Happy 4th if your in the US. I cant give you fireworks, but I can give you heropoints. Take a hero point all!

Liberty's Edge

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Let's take a night nap. You're fully refreshed when you start.

Liberty's Edge

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Side note-anyone at Origins this weekend? Ill be there. Running Shadowrun, but ill be there!

Liberty's Edge

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he thinks for a moment as he holds cup in both hands and looks deep into it No, not that I know of, but I do think people were brought in. You might want to look around the place.

If you would like you could ask the sailors for a description and head back in? Can't hurt to take 30 and relook at any bodies.

Liberty's Edge

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so since this is my game, go for the free thing. Im not gonna make life harder than it can be.

Have fun with making your character what you want.

Liberty's Edge

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Yep! Dive up things and level up! Let's do real game storymovement on Monday, but take this time and level up and ditribute loot. Sell as normal to the nice lady where the crazy blacksmith is going ot go hold up for a bit.

Liberty's Edge

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The man looks at you and says, I'm not sure I can be much help, but Ill try. I think I cought that disease the others have. I also fear that most of his fellow Gorumites are either dead or have turned away to this
new “cult of rust”.

I plant to leave Stonehome, and Ill probably stop by Elsie’s for a bit. I can give you a map of this place, but it sounds like you've cleared this place. Right now, its just the cellar and where it goes. May Gorum bless you!

Right you've cleared this place. You've found out what happened and where to go next. Time to regroup and plan. AND GAIN A LEVEL! You all can become level 2!

Liberty's Edge

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The man grunts at the psychic but turns to face the catfolk... You think I went south? I haven't left... I REMAINED FAITHFUL!....the others they didn't....“A week ago, a Thassilonian man named Meitremar arrived, claiming to be a merchant from Xin-Edasseril. He spoke with Lord Ragnulf for an entire night. When they emerged at dawn, they gathered us all in the worship hall and spoke of bringing war to Osprey Cove, subjugating all other settlements on Chakikoth Isle, and forging an alliance with Xin-Edasseril And with that he spits into the fire and it flares up. You can tell he now hates the man he once followed.
At the end, Lord Ragnulf spoke of a sickness among our ranks, and claimed that his new friend Meitremar had brought him a way to expose that sickness. He opened a bottle, and it filled the hall with foul-smelling air. Several of my kin doubled over in pain—it looked as if their skin was rusting—and Lord Ragnulf ordered the rest of us to ‘put down the blasphemers’. I’m glad to say I did not mindlessly obey, but many others did, and the fighting that followed was awful. THEY ABANDONED OUR GOD! and as he says that he punctuates each word by pounding the sword he working on with his hammer as sparks and hate fly..
I alone survived. They keep me alive because they value my skill at working metal, but they no longer worship the Lord in Iron. They see glory in the rust instead. Meitremar and Lord Ragnulf have gone beyond the rusted door below now, and closed it tight in their wake, but they left behind that awful, splitfaced monster to keep those who have betrayed my kin in line. You must save Lord Ragnulf! He knows
not what he’s done!
and ask he makes that last request he turns to you and you can see the tears in his eyes. It's been a rough experience for him.

What other questions do you have for him?

Liberty's Edge

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The men all thank you as they move to leave. The open the door and say, be ware of the door spikes! we'll tell the people in town and take the goat. Good luck to you all!

you did a heroic thing! Gain a hero point!

Liberty's Edge

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The men react to your coming close, but as you don't move to harm them, they let you treat them. Bad things have happened to them...
You can't tell much but you can tell the are Gorumites. As ask, one says, The temple has fallen! Now most of these mad men worship Xar-Azmak! What a travesty!

You can also tell they are infected with something. Possibly the same thing that befell the goat outside in the stable. It's a magic illness causing them to rust. It's honestly the damnedest thing! Quite literally as you believe it may have come from the realm of demons.

Liberty's Edge

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thank you!
Today's word of the day is firkin ! Not Ed screwing up on text, it's a real word!

Liberty's Edge

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Quick question about stealing your thunder? Do you want me to roll perception when you all enter a room and assume you explore if there is no fight right away?

I want to help move things along but I also don't want to steal your agency.

Liberty's Edge

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Kazmuk Kalingston wrote:

Kazmuk flushes the toilet. It's only polite to do so before leaving!

And with that, everyone gets a hero point!

And then you carefully open the next room and... HALLWAY! there is nothing to see...

Moving to the other room on the second floor, Four sets of triple bunk beds mark this room as a barracks, but they’ve been heavily damaged, with mattress feathers tossed everywhere. Footlockers sit on the floor between
the beds, bashed or broken open. As you enter a creature yells, FRESH MEAT! and advances!

Caine perception: 1d20 + 4 ⇒ (12) + 4 = 16
Caleb perception: 1d20 + 5 ⇒ (18) + 5 = 23
Thalassa perception: 1d20 + 7 ⇒ (7) + 7 = 14
Peat perception: 1d20 + 7 ⇒ (18) + 7 = 25
Kazmuk perception: 1d20 + 4 ⇒ (9) + 4 = 13
Jacen perception: 1d20 + 4 ⇒ (20) + 4 = 24
monster perception: 1d20 + 10 ⇒ (12) + 10 = 22

map updated

Post your actions and change your locations as decided!

Liberty's Edge

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As you look around the town out the door for an inn, she says Figured we’d get here sooner or later. One of these days, someone’ll have to build a proper inn here in town, but in the meantime... Inn the meantime... get it? Ummm... Yeah. I can help you out. Elsie ushers you to the largest table, telling them she’ll bring out dinner momentarily before bustling into the back room. She returns a few moments later with a tray of individual and delicious (but cold) grouse pies. During this time, she says, So as you can see, we dont get many visitors, so what brings you here? She doesn’t charge for the meal, but asks for a payment of 5 sp per night the PCs wish to sleep on her floor.

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The woman thinks for a bit and responds, Fine. Half up front. Just like when we travel. Fair? She then reaches into a pocket and pulls out 15gp and offers it to you.

Is that ok? Anything else?

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Looking over the group the woman come to a gradual conclusion, mmm maybe you all can be useful....You aint from around here, and I dont want anything too crazy to hit my friends here. Would you be willing to head to Stonehome and find out what happened to the our captain? She's been taken there and we have no work on what happening. I'm the acting captain, but we want to find our actual captain. Ill pay and I have a secret way in. What say you?

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You can easily get her across and get your rope back.

The woman responds. Sorry for the confusion, and just call me Ordwi. I just go where I am called. I've been there before and I want to see the answers to what is happening as much as anyone else. We will get through this together, and hopefully I can open a few doors that might otherwise be closed! The adventure calls, that and I brought some ale for the road!

As you begin to walk, you all look around as you go....

stealth: 1d20 + 6 ⇒ (9) + 6 = 15
stealth: 1d20 + 6 ⇒ (15) + 6 = 21

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lol. this is gonna be a good start to the game!

Kazmuk gets mad, runs up, and INSTANTLY crushes the reefclaw. It slumps into a small pile of meat and you see a small goblinish creature gulp and jump into the surf and run away from this whole mess.

The rowboat next to the small monster has a small stash of
treasure tucked into a waterproof leather bag under the boat. Within are
20 sp, 1 gp, and a potion of water breathing in an airtight bottle. Other than that, you find nothing else here.

Assuming you want to proceed, but you cant take a break or talk, but posting to make sure you can move forward.

Two weatherworn stone statues stand on either side of a fifteen-foot-wide rift in the shore, extending their arms toward one another. A partially completed, partially eroded old stone bridge doesn’t quite cross the gulf. In the water fifteen feet below, the surf crashes on a worn wedge of stone that might have at one time been part of the bridge. This is A2

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An unusual surprise came to Osprey Cove the morning after the storm. On an early dawn walk to appraise the storm damage, Elder Johedia found a dying man sprawled at the edge of town. Suffering from exposure, two infected crossbow bolt wounds, and a strange sickness that left rust-red splotches all over his body, the man gasped out an unsettling warning before he died: Iron Harbor... rust... ship... all dead... before... too late...
The man was dressed in rusted armor and clutched an equally rusted religious symbol of Gorum in one hand. This, and his final words, suggested something dreadful had happened in the nearby village of Iron Harbor. Osprey Cove’s youngest leader, Elder Ordwi, quickly organized an
expedition to travel the daylong trip east to Iron Harbor, both to offer help as needed, but also to extend overtures of peace, to bring an end to the yearslong feud that has kept the only two villages of the Kindred Coast at odds. Whether you volunteered or were recruited, your group is
now well on their way along the Old Coast Road as Elder Ordwi’s escorts. What might await your arrival at Iron Harbor this evening?

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Alright! Let's aim for characters complete by Wednesday and Ill post the first box text then! START YOUR ENGINES!

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As MaMa Kabara used to say, PARTY BALANCE IS FOR SUCKERS!. If we got a team of thaumaturges onward Sarenrae soldiers!

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Pathfinder Lost Omens, Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Kazmuk Kalingston wrote:

I'd absolutely be interested in joining this game. New to Paizo forums but not to Pathfinder 2e. I'd be able to play any class but I have a preference for thaumaturge/barbarian.

Edit: Figured out how to make an alias and this should display the character I want to play. Hope to get in!

You're in!

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