Illithid

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Goblin Squad Member. Pathfinder Maps, Starfinder Maps Subscriber. ********* Venture-Agent, Michigan—Jackson 2,268 posts (2,269 including aliases). 104 reviews. 1 list. No wishlists. 5 Organized Play characters.


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Liberty's Edge

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You easily avoid the poison with your friends and your own strength. Off to the north? Anyone need a rest?

Liberty's Edge

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So funny story. This was supposed to be a weakened boar fight. Kind of funny, I didn't make them weak.

Given the number of crits that we got, it was pretty easy. I plan to keep running it this way. Objections?

Liberty's Edge

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Looking at the device, you realize this is an Amaznenium, a special type of magical dynamo that was used to power a variety of magical tools and
smaller devices. More colloquially, these are known as Azlanti engines as the connection to Amaznen, Azlanti god of magic and innovation, has been generally lost over time.
The device the priests of Amaznen left lacked the function necessary to activate and power the additional tools and devices.
Currently, the machine is active as if it were fully functional and could empower devices as intended. The machine lacks the requisite parts to completely function...

You can also tell it currently as only a single function: the production of simple aeon stones. By feeding the engine magical reagents
and ordinary stones, the PCs can create a “blank” aeon stone. These blank aeon stones are used to create a variety of other stones, however before they’re further enchanted in that way, they have the same properties of
consumed aeon stones. The engine effectively has the formula for these stones built in, and anyone can use the engine to craft one of these stones automatically if they rely on the engine entirely. If you wishes to reduce the value of materials needed to complete the stone, they must succeed at a DC 17 Crafting check and commit additional downtime days to reduce the cost as normal.

Inizkar rushes out to you, and looks up at the overcast sky, this is horrible! My experiments are ruined! What is happening?

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Off to the thrum! When you investigate the thrum, they find a strange device has seemingly unearthed itself a couple dozen feet behind the observatory. The device shakes and rattles as if it’s currently activated. This device is composed mostly of metal parts along with smaller slabs of glass and crystal interspersed throughout. The device features a hollow central base as tall as a lectern and about as wide as a treasure chest, all of which is standing on a stone platform. Various metal clockworks, cylinders, cogs, springs, and gears are interspersed throughout the device, some interlocked in obvious fashions and others completely isolated and unconnected to anything else. A variety of indentations, slits, channels, and other openings throughout the device suggest that pieces are missing or could be added.
The ground surrounding the platform and the device has been pushed away, as if the shaking of the device forced the soil away to make space. As a
result, the device currently rests about 5 feet below the rest of the surrounding soil. Reaching the device requires getting into the hole, but any real inspection requires the device be pulled up to the surface. Doing
so is entirely safe but requires enough strength or ingenuity to pull up a device weighing roughly 400 pounds.
You can look over the thing. To use it, you need a crafting check. Understanding the engine you need to do an arcana or azlanti lore check, or occultism.

What do you do?

Liberty's Edge

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told you things would heat up! Fight lasted a whole round!

Liberty's Edge

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Happy new year!

Liberty's Edge

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round 1, fight!
bats perception: 1d20 + 10 ⇒ (20) + 10 = 30
Beorn perception: 1d20 + 6 ⇒ (19) + 6 = 25
Gog perception: 1d20 + 6 ⇒ (19) + 6 = 25
Randall perception: 1d20 + 3 ⇒ (20) + 3 = 23
Evindyll perception: 1d20 + 3 ⇒ (19) + 3 = 22
Peat perception: 1d20 + 6 ⇒ (3) + 6 = 9 / Peat’s initiative (Perception): 1d20 + 6 ⇒ (14) + 6 = 20
Hannet perception: 1d20 + 8 ⇒ (10) + 8 = 18
twig monster perception: 1d20 + 3 ⇒ (15) + 3 = 18
Karen Initiative, Divine Dragonblood: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12

The bats surge toward the group! Ive got enough actions to move attack you all, so ill just drop this into the group and you can move from there. Everyone takes bat attack: 1d4 ⇒ 3 piercing damage (DC 16 basic Reflex save) plus 1 void damage. Creatures that fail this save also take 1 persistent bleed damage

You also realize these are creature of the shadow plane. You know you have the following action
DISRUPT SHADOWS [one-action]
CONCENTRATE MANIPULATE
Requirements You are trained in Arcana, Nature, Occultism,
or Religion.
You use your understanding of the magic animating these
shadows and attempt to rend them. Attempt an Arcana,
Nature, Occultism, or Religion check against the Will DC of
a shadow creature within 30 feet.
Critical Success The creature takes 1d6 mental damage
and becomes dazzled for 1 round.
Success The creature takes 1d6 mental damage.

[ooc]Post when you can!

Liberty's Edge

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Ill let you. If you have a simple request, go for it. Nothing too crazy so you are not buying level 20 SKULL CRUSHER OF INFINATE DESTRUCTION ARMOR! But if you want to hunt down a weapon potency rune because you got some money left, go for it. Aside from that, Im going to advance time a bit. If anyone has a bit they want to do as they might be traveling due to the holiday, you absolutely can do that.

After your day off, Inizkar presents you with a home cooked meal: grilled fish rubbed with spices and topped with a spicy fruit relish, a vegetable salad made with a savory purple urchin ink dressing, a refreshing citrus drink mixed with edible flower petals, and a local treat made of layered fruit slices bound together with a mildly bitter paste made from local plant roots.
She thanks you each for all of their hard work and makes a toast to an exciting and fruitful expedition, before reminding the party to take an early bedtime as they all have a big day ahead.

The next morning, Inizkar asks the PCs to help with the final bit of loading and preparations, then notes she’s heading off to the chapel. She plans to pray to Gozreh for favorable weather on the expedition and
extends the invitation all or any of you who wish to join her.
She notes that she’ll be taking the cart and looking to set off from the chapel, so anyone who doesn’t join her can meet her in an hour.

Once the time comes to set off, Inizkar and the PCs should all gather outside of the chapel.
As you gather outside the chaple, Inizkar looks over her journal, declares that everything is in order, and closes it with a smile. I think we’re ready to set off! As she begins to walk forward, a disquieting thrum begins to resonate throughout the air over Talmandor’s Bounty. Most of the townspeople slowly stop what they’re
doing and look about, confused by the strange noise. Suddenly, a loud roar rings out in the sky to the northwest. A thin column of shadow begins to rise from the horizon at an intense speed. As if hitting some invisible ceiling, the cloud begins to spread across the sky and rapidly
approaches Ancorato.
As the cloud of shadow spreads across the sky over Talmandor’s Bounty, townspeople begin to scream and some run into their homes. The shadow cover eventually stops moving, its edges covering just beyond the island.
The thrum grows louder for a moment before being silenced with a wet pop. Almost instantly, it begins to rain over the island. This rain is made of spots of shadow, rather than water. The raining shadows collide with Talmandor’s Bounty. In most places, the shadows crash against the ground or buildings or trees, exploding with a massive splash before dissipating, burned away by what sunlight hits the town from the east. Where these shadows crash, buildings and trees begin to crumble
away, as if the shadows carried the weight of massive chunks of hail.
In other places, the shadows pool, forming dark puddles that ripple and roil and writhe, as if the shadows were trying to move on their own. Panic fully sets in throughout the town as some of these shadows animate, forming strange creatures the size of large insects that begin to crawl in every direction.

And with this, people begin to PANIC! It is chaos, how do you want to keep the town from tearing itself apart? You've been in worse, what steps do you want to do? You can choose any skill you feel is appropriate for the situation. Post when you can!

Liberty's Edge

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You heal up and load up. After the fight, you take a moment to breath. The list is FINALLY done and you can get s move on! Off to your boss to tell her about the person wanting to use her tower while you're away?

Liberty's Edge

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and we're off.... to get the last of the supplies... hurray...

You head to the last part of the list.. Its a boring old shed. You all move up to the door to begin to pull sacks out to load up the wagons and...
Hannet perception: 1d20 + 8 ⇒ (15) + 8 = 23
Thalassa perception: 1d20 + 11 ⇒ (11) + 11 = 22
Peat perception: 1d20 + 6 ⇒ (9) + 6 = 15 / Peat’s initiative (Perception): 1d20 + 6 ⇒ (16) + 6 = 22 Karen Initiative, Divine Dragonblood: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Beorn perception: 1d20 + 6 ⇒ (5) + 6 = 11
Gog perception: 1d20 + 6 ⇒ (2) + 6 = 8
Evindyll perception: 1d20 + 3 ⇒ (7) + 3 = 10
Randall perception: 1d20 + 3 ⇒ (14) + 3 = 17
giant centipede perception: 1d20 + 6 ⇒ (3) + 6 = 9
Rats perception: 1d20 + 5 ⇒ (8) + 5 = 13

A giant centipede moves out from under the bags and two rats begin to squeak at you as intruders! FIGHT!

Map updated, post when you can!

Liberty's Edge

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I feel this fits for some of you... picture

Liberty's Edge

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Evindyl wrote:
fine_young_misanthrope wrote:

shades of blood dice set up

Shades of Blood Maps and NPCS

These are also the ones in my signature.

I'm thinking I need to add my own? It's been in my profile pretty much forever, just wondering.

I was lazy and thought everyone added there. Ill radd yours now and roll

Evindyll perception: 1d20 + 3 ⇒ (16) + 3 = 19

Liberty's Edge

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Romi will think about the deal and say, Oh I like to barging, but that's a bit too steep. How about 2 for 7gp?

Turning to Peat he says, Oh I hunt around the jungle to find things to trade. It's always fun to see what's out there. I haven't see any problems. Are you expecting something? Is there something new?

Liberty's Edge

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Thinking back to the list, you know Tlaytin is an elf and you need to track him down and figure out why he needs space in the observatory. You know he's mostly at Romi's Curiosities.

Heading there you find Romi, a human, talking with a tall elf wearing a silver mask. The human starts in first, Welcome all! I have wonders and delights from locations most mysterious! is ther eanything you would love to buy? I have consumed aeon stones for only 4pg each! Please buy today as tomorrow I leave for more adventures in the jungle.

The elf look at you and says, I am Tlaytin. Nice to meet you.

What would you like to say or do?

Liberty's Edge

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You get to work, either yourself or by finding men and women who will work for you and you spend the rest of the day gathering materials. It's not the hardest thing you've done, but it takes time.

But, you finish up! Skorga thanks you all and gifts you a bottle of a local Talasantri (a nearby merfolk city) deep wine as thanks. The bottle is worth 25 gp, but is also a particularly exquisite vintage and grants the PCs a +2 circumstance bonus to Make an Impression if they share it or gift it with another local. Skorga then goes into the warehouse and a little bit later as you recover on the docks comes back with your cart.

You can hitch it up to the mule and head off home. Where to next?

Welcome back all!

Liberty's Edge

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horse it is! In FINE Posting tradition, if Ed misses a day, you get a hero point. Ed Missed a day and its the start of the game, so have two!

Having decided on a course of action, its off to the horse!

Inizkar explains that she made a payment to the Carrollby’s Horse Ranch,
and that you need to head over and secure their new animal. When when you arrive, Cort Carrollby, owner of the ranch, walks out to meet you. He puts his thumbs into his overalls and sheepishly explains Inizkar’s payment wasn’t enough to secure a proper horse, but I'm not about to let you leave empty handed. And with that Cort’s niece Summer trots out a young mule named Mister Oats as Cort explains Mister Oats is as capable as any workhorse!

If you like the horse, any of you can choose to have Mister Oats be their animal companion. In this case, Mister Oats uses the statistics for a horse animal companion except that he also gains a +1
circumstance bonus to Will saves against fear if that PC is within 30 feet. otherwise he's got the stats of a riding horse.

Any objections? or are we taking the horse?

Liberty's Edge

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Life on the docks continues as most of the work of unloading the Star of Almas begins to die down. Dockworkers begin to scatter as the final bits of labor are handled, with some moving on to other tasks and others drifting off to chat or take a break. The hustle and bustle of the unloading soon gives way to the more stable regular work and movement, and the docks begin to feel empty compared to what it was just like not too long ago.
A woman’s yell rings out from the distance. Dockworkers stop for an instant before a smile of recognition grows on their faces and they return to their work. From the direction of Talmandor’s Bounty jogs an iruxi in a light vest, clearly worked up from the rush of her arrival. Wait! She yells as she bursts onto the dock. I’m here! I’m here! She slows down to catch her breath. You—you’re all here for the expedition, right? I— she nearly chokes as she takes in another large gasp. I’m here to fetch you. She takes another moment to regain her composure before finally straightening up and offering a large grin.How do you do? I’m Inizkar, your new employer. The grin falls off her face and is replaced with a dour look. We have lots of work to do!

Welcome to Talmandor’s Bounty, on the island of Ancorato. In a few days’ time, a stellar eclipse will occur that will be visible from the island for some time. While observing this eclipse from my observatory should be easy enough, the expedition will ensure that you all and I have the best seat in the house. The plan is to travel through the jungle toward Nal-Shakar, a larger observatory situated over a caldera near the center of the island. This observatory features much more powerful equipment since it was originally an Azlanti structure. Once there, the expedition will spend about two weeks observing the eclipse and generally working on further astronomical research.

Unfortunately, Inizkar explains, a lot of the necessary work before heading out on the expedition hasn’t been completed yet. my assistant, Havilah, didn’t complete a number of tasks before he set out on a trip. I've spent the last two days working on other matters and assumed that Havilah would handle the remaining errands, but as of this morning, there are still several tasks to be done before the expedition
can set out.

She then hands you a list of the remaining tasks and looks at you all, [/b] What questions do you have for me?[/b]

You are currently at the sailor's port , location number 5. Right now I've updated my signature to include the campaign information. If you could all add your perception to the doc id be happy. I've also included a map for you to look at as well. post away with questions for your new boss!

Liberty's Edge

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Oh, I'd let you buy them pretty regularly. I won't handicap you that way. there are plenty of other ways to kill your characters!

Liberty's Edge

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Ill let all those happen. can't hurt. we will see if a problem has occurred later!

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Im thinking next week Ill post the first dump from the adventure and then people will post there and have characters. You all will have spent over a MONTH on a boat together, so you all know each others.

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Pathfinder Maps, Starfinder Maps Subscriber

Hello!
Let's set who's in
Crocman, heronk, and Jed K. You're in. Nepotism it is!

Thaumascourge, Jacen Benedictt,Matt Morris and Blueberry Peat you're in due to being the past two who played in my other game

Thats seven. let's start there. Ill see if those seven stay in and then we can what happens.

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And with that, you walk back to your town with a story and experiences that will shape you for the rest of your lives.

AND THAT'S THE END!

Thanks for playing all!

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Pathfinder Maps, Starfinder Maps Subscriber

I'd love to buy and play this, but no society support means I won't. Just need to make that explicit.

Liberty's Edge

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Here's your link!
Ive applied this to your characters you provided. Please update this as to your specific level. If you need help, please ask!
https://drive.google.com/file/d/1QCIFcmFRuHG_5-LPoZbAgSu8wUVTyvIA/view?usp= sharing

Liberty's Edge

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EDS NOT DEAD! Too may things this weekend. I will send them out and report them tomorrow.
Sorry for the delay.

Liberty's Edge

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Let me give Jacen a few days. If we dont hear back by Friday, Ill report without him. Hope your ok buddy!

Liberty's Edge

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Round 1, FIGHT!
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26 disrupt undead!
Kazmuk perception: 1d20 + 9 ⇒ (14) + 9 = 23, Quick-Tempered for Free action Rage
Thalassa perception: 1d20 + 11 ⇒ (11) + 11 = 22 WIND!
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22 MAGIC MISSLE!
zombie: 1d20 ⇒ 19 the zombies advance on the team!
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17 COLD!
demon: 1d20 + 10 ⇒ (5) + 10 = 15 friendly fire!
metal cultist: 1d20 + 7 ⇒ (3) + 7 = 10 begging!

Peat channels the gods to do their work!
fort save!: 1d20 + 6 ⇒ (20) + 6 = 26 5 damage
fort save!: 1d20 + 6 ⇒ (15) + 6 = 21 5 damage
fort save!: 1d20 + 6 ⇒ (14) + 6 = 20 5 damage
fort save!: 1d20 + 6 ⇒ (18) + 6 = 24 5 damage

Time to learn! knowledge check: 1d20 + 6 ⇒ (6) + 6 = 12 First time I did this it was a nat 20. Paizo is being weird so you get the nat 20 Vloriaks rise from the sinful souls of those whose acts of sabotage resulted in despair and terror, and they delight in the destruction of mortal artifice. Often called despoiler demons, vloriaks were the followers of Xar-Azmak. Their numbers have dwindled over the eons since the Lord of Rust’s death; those that exist now are scattered throughout the Abyss. Their chitinous bodies and faceted eyes give them an insectile appearance.
It has no real weakness except repair. If you fix a condition or object, it is damaged by the event and can't heal.

Jacen throws magic at the demon. It hurts, but its still standing.
The zombies advance up to you all!

The demon runs to the cultist screaming, “Who are you to think yourself worthy of a dead demon’s notice? Nothing but a stain, mortal! It then licks him as blood and rust spread across his armor and body. it then licks the rust and restores all the damage it took.
The cultist screams Please lord attack the intruders! they will destroy all you have brought to this place!

Kazmuck, post your round 1 and 2 when you can!

Round 1, FIGHT!
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26
Kazmuk perception: 1d20 + 9 ⇒ (14) + 9 = 23, Quick-Tempered for Free action Rage
Thalassa perception: 1d20 + 11 ⇒ (11) + 11 = 22 help!
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22
zombie: 1d20 ⇒ 19
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17 WIND!
demon: 1d20 + 10 ⇒ (5) + 10 = 15
metal cultist: 1d20 + 7 ⇒ (3) + 7 = 10

Thalassa helps the team, but misses the attack on the demon.

Caleb follows that up with a gust of cutting wind. It hurts the demon who turns to you all, and cuts down a zombie.

Liberty's Edge

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checking in! Hope all is well. "see" you at Paizocon!
Hell have a heropoint. enjoy the con!

Liberty's Edge

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Checking in. You want to sneak up, kill from afar, or talk? What happens next?

Also, have a hero point. havent done that in a bit and you just didnt kill somebody, so FRIENDS!

Liberty's Edge

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You head to the shopkeeper. Shes elated to see you all and shocked at the woman you bring in toe.
You get a full nights rest. Now, do you want to tell her about the person she was looking for? You did find them dead.

Otherwise you can rest up, eat up, and be fully ready for another jaunt int the dungeon picking right up where you last left.
Get a hero point!

Liberty's Edge

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I like it! You crush the door and find....This cramped room is littered with debris, with the broken remains of ancient furniture scattered throughout. A nest of smaller splinters covered with a heavy traveling cloak forms a makeshift bed near the east wall. And and old friend! Ordwi is here, beaten, battered, but not broken. As you enter the room she recoils for a second and then smiles and says, Thank Cayden Cailean, you have returned! If you had been a few more days, I might have died. I dont know much and I have not symbol to my god, but I will help how I can.

What do you do?

Liberty's Edge

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Checking on you all out there. Hope all is well.

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round 4, fight!
Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26 miss!
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25 FEAR!
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23 SMACK!
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15 HEAL!

Peat runs up and helps Kazmuk with the metal man. He hits hard and fast. one swing lands with a solid clank doing decent damage.

Thalassa administers healing to Kazmuk getting the dwarf back into the fight.

A newly revitalized Kazmuk smacks the metal man until it stops moving.

We're out of combat as the metal wizard collapses to the ground. What do you do next?

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Hello all! It's limbo time! Between Christmas and like Jan 6th, the world enters a happy state of limbo. Id like you to post, but I am not gonna be remotely mad if you dont. Have a happy holiday season!

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Merry Whaterver! Find something in the cold and have some fun. Have a heropoint as a gift!

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The one place you havent gone is down. In D21 there are stairs you haven't gone down yet. That's where the dungeon continues....

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You leave the froggy woman to her bath and head back to the main room. You carefully prepare to open the north door. This chamber is covered with shelves on nearly every wall. Several crates and some barrels sit on the floor. You search the room and find... a decaying leather pouch that contains 45 cp and a single platinum coin, dozens of empty potion
and elixir bottles (and many more that have shattered into fragments), a single lesser healing potion bearing a label written in Thassilonian, a pendant of the occult entirely caked in grime, and a dust-covered crying angel pendant talisman.

Search the south door your find....These modest chambers contain a small dusty mattress, a chest of drawers, and a writing desk. Standing upon the
desk is a rusted iron sculpture depicting a mountain with a dagger buried in its side. Searching the room you find keys on the desk. Does anyone want the dagger?

Also, LEVEL UP! You are now level three! Also gain a heropoint.
Does anyone want that dagger? can anyone read Thassilonian?

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The frog woman hands out badges to anywho take them. As you put them on you feel.... nothing special.

The frog woman turns to you and says in her strange ribbiting voice, We knew there was a church here, but when we got here they stopped worshiping the god. We are not sure why they stopped, but they did. We took what we could from where we could, but when they challenged us, we walled of where we could and collected our goods. Beyond that, we know is a demon. Our Lady has not told us to fight them, so we leave them be. They have left us be as well.

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Everyone have a hero point!

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You don't hear anything at this door and when you open it you find... more doors! Looking and listening at those you hear... nothing! These chambers contain a few bedrolls laid out atop a flimsy mattress of dry grass. Odds are the people who live here are somewhere else. Looking in these rooms your find 17 gp worth of ancient coins and curiosities—
minor treasures that the men and woman here accumulated across their lives.

Where to next?

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Right now all you know is that there is something CRAZY happening with this group of war god worshipers. They have all switched to some demon who is all about decay and rust. This person was here and noted that some seriously bad stuff is happening and maybe that elder is dead.

You may have time, but something is up.

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sounds good! Sorry for the mistake on my part.
And with that last hit, the dog drops! What do you do next?

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Just checking in! Have a heropoint this friday and what happens next?

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Peat thinks about this place. He realizes this is a library and is rebuilt. its a probably hiding half the room, and that redbook on the shelf looks like its tied to this hidden room.

Cain just gets mad and dashes the woman to pieces with one hit. the place is quite now. What do you all want to do?

HERO POINT! We've cleared some rooms, time for a hero point!

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Round 1, FIGHT!
Thalassa perception: 1d20 + 7 ⇒ (18) + 7 = 25 SLASH!
Caleb perception: 1d20 + 5 ⇒ (19) + 5 = 24
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22 BOLT!
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Kazmuk perception: 1d20 + 7 ⇒ (2) + 7 = 9, Quick-Tempered for Free action Rage
rustsworn initiates: 1d20 + 2 ⇒ (10) + 2 = 12
maggot thing: 1d20 + 7 ⇒ (4) + 7 = 11
Caine perception: 1d20 + 4 ⇒ (5) + 4 = 9

Thalassa sees the man and channels pure anger and magic to tear this man appart. She crits him and just one two punches him to death!

Jacen sees the horror and throws force right at it! It hits hard and the horror screams in some language the makes the room darken and your ears itch and feel wrong.

Post! Also gain a heropoint. I haven't given one out in a few rooms, so take one!

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Shades of blood dice set up Shades of Blood Map and NPCS

Im gonna rule that disrupt undead destroyed on of the corpses in the garbage, so this thing couldn't pilot it like the other one did. I didn't hurt the thing, but I did limit its options. You know that these thigns can crawl inside a corpse and run them around like a suit. You stopped one from doing that.

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Chaos Cat opens the door and finds A pair of wide racks stand against the eastern and southern walls in this chamber, each with three segments: left, right, and center. Small divots in the racks hold clusters of ten-foot-long iron rods coated with large splotches of rust. Flaked-off pieces of rust litter the floor.

You know the floor is trapped. Do you want to disable to trap?

Map updated.

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Looking around you find a set of sterling artisan’s tools designed specifically for the delicate work involved in creating talismans as well as a half-finished crafter’s eyepiece under the southern cabinets; its construction is nearly complete and requires 4 days of work and 30 gp worth of components to finish. It’s far enough along that it’s
possible to finish construction without the formula.

You also see a wheel and locking mechanism on the north wall controls a trap in the room to the north. You can disable it or trigger it if you like.

Looking at the function of the place you can figure out that this place was a workshop and it still is. They are just keeping the holy rust that now covers all the tools here.

Where to next?

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Round 1, FIGHT!
Thalassa perception: 1d20 + 7 ⇒ (19) + 7 = 26 Splash!
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23 LEARN!
Kazmuk perception: 1d20 + 7 ⇒ (16) + 7 = 23, Quick-Tempered for Free action Rage move and punch!
Caine perception: 1d20 + 4 ⇒ (17) + 4 = 21 LOOK AT ME!
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17 WOOSH!
Jacen perception: 1d20 + 3 ⇒ (9) + 3 = 12
cultists perception: 1d20 + 4 ⇒ (3) + 4 = 7 throw, move ant attack!

The cultist snaps up a dagger and throws one at the cat!
cultist dagger: 1d20 + 6 ⇒ (19) + 6 = 251d4 ⇒ 2
It then moves close and slashes with a second one!
cultist dagger: 1d20 + 3 ⇒ (20) + 3 = 231d4 ⇒ 3

Round , FIGHT!
Thalassa perception: 1d20 + 7 ⇒ (19) + 7 = 26 Splash!
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23 it shoots and scores!
Kazmuk perception: 1d20 + 7 ⇒ (16) + 7 = 23, PUNCH!
Caine perception: 1d20 + 4 ⇒ (17) + 4 = 21
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17 cold!
Jacen perception: 1d20 + 3 ⇒ (9) + 3 = 12
cultists perception: 1d20 + 4 ⇒ (3) + 4 = 7

Thalassa throws more water at the culist!
cultist dagger: 1d20 + 8 ⇒ (13) + 8 = 21

Peat move quietly around and spikes a bolt into the cultist!
Kazmuk throws a right hook, but misses.
Caleb throws shade and cold at the target.
cultist fort: 1d20 + 4 ⇒ (18) + 4 = 22

and under this combined assault, the one cultist drops to the ground, bloody, wet, and frozen.

Its a quite room what happens next?

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nice, everyone get a hero point. haven't give on of those out in a while, so here's one now!

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