Ed's Rusthenge

Game Master fine_young_misanthrope

Rusthenge is a deluxe Pathfinder adventure for 1st-level characters.

The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow, but now that New Thassilon has risen from the depths of the distant past, the old ruins are coming under unexpected scrutiny. Something sinister is afoot in Rusthenge, and it falls to a brand new band of adventurers to learn the truth of the ancient evil that stirs deep within its long-abandoned halls! This adventure also includes new items and character backgrounds, as well as a pair of new monsters tied to the region's notorious history.


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Liberty's Edge

Rusthedge dice set up Rusthedge Map

Looking at the pictures, From left to right, the first fresco shows a figure covered in full plate donning a rusted helm that seems to spread its rusted decay to the rest of his armor. The second fresco shows the figure underwater, walking among crumbling coral and battling a three-eyed fish-like creature with several long tentacles, his rusty armor forming an orange cloud in the water. The third fresco depicts the figure standing in a wheat field, decay and rot spreading from his rusty form as he battles an antler-headed man and a leaf-crowned woman, both covered in boils. The fourth fresco shows the rusted warrior standing on a violet stone mesa with islands of multi-colored stone floating in the background; angels and devils work together to fight him, but his mighty, rusted mace shatters their bodies and withers their flesh. In the fifth fresco, he marches through an infernal city, toppling jagged towers by rusting their foundations and turning all he touches to ruin; a quadhorned devil cries out in anguish in the background. Finally, in the sixth fresco, a beam of red-brown light falls on a raised stone dais, surrounded by black robed figures in supplication. A single black-robed figure stands in the foreground, arms raised in praise, as the souls of the supplicants swirl out of their bodies and around a single rusted horn, seemingly broken from the rusted warrior’s helm. A shadow seems to grow from the horn, forming the silhouette of a warrior clad in full plate armor.

What door or opening would you like to head toward?


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa examines each of the fresco and finds the horror it imbues into her sight. Perhaps she recognizes the figure covered in full plate? She tries to remember hard before they press on because the fresco tells a doomed story.

"Does anyone recognize what or who is depicted in these frescos?" she finally asks when nothing comes to mind.

RK about the figure covered in full plate with Society +0 and Religion +4.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

You are not sure who it could be, but you think it might be more art dedicated to Xar-Azmak, all dedicated to the demon lord of rust. The particular might be a person you have not met or someone in the faith that is important, but unknown to you. Beyond that, not much to learn.

Where to next?


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 2/2| Hero 3 | Active Conditions:

"It's ominous, but that door looks important," Caleb points at the door with the spikes. "Perhaps we can find some answers that way."

Liberty's Edge

Rusthedge dice set up Rusthedge Map

You look at the rust and spike covered door
Caleb perception: 1d20 + 5 ⇒ (16) + 5 = 21
Thalassa perception: 1d20 + 11 ⇒ (11) + 11 = 22
Peat perception: 1d20 + 7 ⇒ (8) + 7 = 15
Kazmuk perception: 1d20 + 9 ⇒ (4) + 9 = 13, Quick-Tempered for Free action Rage
Jacen perception: 1d20 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Caleb and Thalassa easily note that those spikes will launch out. Thievery to disable. Who wants to step up?


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa has untrained Thievery +2. She will pass this one.

"Is anyone able to disable that trap?" she asks anyone before they can proceed to enter.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

Kazmuk looks at the casters, then looks back at his muscles and shrugs.

"Not me," he says, "These arms are made for breaking things."

I have a Thievery of +1

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Meitremar | Alchemical Vials: 2/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Peat thanks Kazmuk for the healing.

Later they step up and say, "Here, let me see if I can do that ..." They then get to work on disarming the trap.

Thievery: 1d20 + 6 ⇒ (18) + 6 = 24


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

"Nicely done, Peat." Thalassa gives a thumbs-up approval to the leshy for their skillful work on the trap.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Peat easily opens the trap and then the door.
This vast chamber is bathed in a flickering blood-red light cast by four torches burning on the northern, southern, and eastern walls. The light illuminates two intricately carved columns depicting snarling demons that rise to the ceiling thirty feet above. To the west, stone stairs lead up to a dais covered in the brown stains of dried blood. A twenty-foot-tall rusted iron statue of a demonic horned creature looms on the dais, holding an oversized pickaxe in one hand and the head of a horned fiend in the other. One horn on the statue’s head appears to be missing, with only a jagged stump remaining. Glowing red gemstones sit in the eye sockets of the looming statue.

Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23
Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26, Quick-Tempered for Free action Rage
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25
metal cultists: 1d20 + 4 ⇒ (9) + 4 = 13

Liberty's Edge

Rusthedge dice set up Rusthedge Map

You easily see the cultists hiding.
Post your actions! Map updated.


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa sends slashing gusts of wind to the hiding cultists!
Slashing Gust Spell Attack: 1d20 + 9 ⇒ (10) + 9 = 19 vs Cultist 1
Spell Damage: 3d4 ⇒ (3, 1, 1) = 5 slashing damage (on a critical success, a target also takes 2d4 persistent bleed damage)

Slashing Gust Spell Attack: 1d20 + 9 ⇒ (2) + 9 = 11 vs Cultist 2
Spell Damage: 3d4 ⇒ (1, 2, 2) = 5 slashing damage (on a critical success, a target also takes 2d4 persistent bleed damage)

She then moves behind the wall.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 2/2| Hero 3 | Active Conditions:

Caleb moves us and slices wind at the two cultists Thalassa has already attacked.

Sttride, slashing gsut
spell attack: 1d20 + 9 ⇒ (2) + 9 = 11 for slashing: 3d4 ⇒ (1, 2, 2) = 5
spell attack: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19 for slashing: 3d4 ⇒ (3, 3, 1) = 7
2d4 bleed on a crit

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Round 1, fight!
Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26, Quick-Tempered for Free action Rage
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25 Mage armor
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15 wind!
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15 water!
metal cultists: 1d20 + 4 ⇒ (9) + 4 = 13

The clockwork mage stands up and casts mage armor on itself.

Thalassa throws bolts of air at the cultists. It hits one, but misses the second.

Caleb throws water and hits the second, but misses the first!
Post when you can!

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Meitremar | Alchemical Vials: 2/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

As Peat completes lock picking, they swap them out for their light hammer, so are ready for trouble when the door opens and they see the new enemies. They survey the nearest one (by the entryway, that Kazmuk attacked) and try to figure out the best attack plan.

◆ Devise Stratagem: 1d20 ⇒ 17
Know Weakness (Crafting?): 1d20 + 9 ⇒ (14) + 9 = 23
Considering any special resistances or weaknesses beyond the normal construct stuff (I'm assuming it's immune to bleed, poison, mental, etc.).

Seeing an opening, they dart forward to take advantage of an opening to implement their attack plan.

◆ Stride
◆ Strike
Cold iron light hammer strike attack w/ strategem and flanking: 17 + 9 = 26
Cold iron light hammer strike damage (bludgeoning) w/ strategic strike damage: 2d6 ⇒ (1, 3) = 4
*fingers crossed that's a crit with flanking*


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

Whoops, thought this post went through.

Kazmuk Sudden Charges into the room and Punches the nearest cultist in the face. He runs behind the cultist in case Caine or Peat want to run in.

"Ahm comin' in! Join me!" He yells out to the party. "Not you!" He says to the very cool looking statue.

Strike: 1d20 + 9 ⇒ (15) + 9 = 24

Bludgeoning Damage, Rage: 1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16

He then Raises his shield.

◆◆ Sudden Charge, Raise Shield

Reactions: Call on Ancient Blood, Shield Block

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Round 1, fight!
Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26, Quick-Tempered for Free action Rage VIOLENCE!
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25 Mage armor
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23 Learn and crack!
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15 wind!
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15 water!
metal cultists: 1d20 + 4 ⇒ (9) + 4 = 13

Kazmuk leaps into action and just starts hammering! the cultist takes the hit right to the chest. Its a solid crunch

Peat learns about the creature. Its a metal artificial wizard, and you think you might be able to pull the wand off it after the battle. He then jumps into the fight and swings at cultist. The he swings at a cultist. It a solid hit and the cultist take the strikes to the guts. This folds the man and he falls to the floor not moving.

The remaining cultist strike back!
The one cultist runs up to Kazmuk. he then starts slashing all over the place.
cultist dagger : 1d20 + 6 ⇒ (10) + 6 = 161d4 + 4 ⇒ (4) + 4 = 8
cultist dagger : 1d20 + 2 ⇒ (15) + 2 = 171d4 + 4 ⇒ (2) + 4 = 6

The other cultist runs around the column and starts throwing daggers at Peat!
cultist dagger : 1d20 + 6 ⇒ (9) + 6 = 151d4 + 4 ⇒ (3) + 4 = 7
cultist dagger : 1d20 + 2 ⇒ (9) + 2 = 111d4 + 4 ⇒ (2) + 4 = 6

Post your second round actions!


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa enters the room too and continues slashing the cultist in the north and the metal wizard.
Slashing Gust Spell Attack: 1d20 + 9 ⇒ (17) + 9 = 26 vs Cultist on the North
Spell Damage: 3d4 ⇒ (1, 4, 1) = 6 slashing damage (on a critical success, a target also takes 2d4 persistent bleed damage)

Slashing Gust Spell Attack: 1d20 + 9 ⇒ (7) + 9 = 16 vs Metal Wizard
Spell Damage: 3d4 ⇒ (4, 3, 3) = 10 slashing damage (on a critical success, a target also takes 2d4 persistent bleed damage)

◆ Stride
◆◆ Slashing Gust


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 2/2| Hero 3 | Active Conditions:

Caleb comes into the room and draws a line of electricity between the metal wizard and the northern cultist.

Stride, cast electric arc

electric: 3d4 ⇒ (4, 2, 3) = 9 Basic DC 19 Reflex

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Round 2, fight!
Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15 SHOCK!
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15 wind slice!
metal cultists: 1d20 + 4 ⇒ (9) + 4 = 13

Calab enters the room and throws electric at the cultist and the metal man.
cultist save: 1d20 + 8 ⇒ (14) + 8 = 22
metal wizard : 1d20 + 12 ⇒ (6) + 12 = 18

Both jump slightly out of the way, but neither are completely unscathed.

Thalassa gets into position and throws gusts of winds at both remaining cultitsts. Both take solid hits, but the north cultist drops and stops moving.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Post when you can


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

Kazmuk continues beating on the cultist in front of him. He doesn't stop, even as the person's feeble attempts to hit him bounce off his shield. Through his mind, one thought rings out - Where is the Elder?

Strike: 1d20 + 9 ⇒ (1) + 9 = 10

Bludgeoning, Rage: 1d10 + 4 + 2 ⇒ (1) + 4 + 2 = 7

He is so distracted that he fails to land his first hit, so he tries again.

Strike, MAP1: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16

Bludgeoning, Rage: 1d10 + 4 + 2 ⇒ (5) + 4 + 2 = 11

He then raises his shield in frustration.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Round 2, fight!
Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26 swing and miss!
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25 metal magic!
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15 SHOCK!
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15 wind slice!
metal cultists: 1d20 + 4 ⇒ (9) + 4 = 13

Kazmuk swings twice and misses. It's a long hard day... Remember your hero points

The metal man casts a spell! You all feel your metal weapons physically pulled just a bit farther away. -1 status penalty to hit on only him

Post when you can!

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Meitremar | Alchemical Vials: 2/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

I still see 2 cultists on the map, but it looks like Thalassa took out the one on the north, right?

Peat dodges the flung daggers, almost like they're moving in slow motion, then looks toward the metal mage and tries to develop a stratagem against them.

◆ Device Stratagem: 1d20 ⇒ 11
Free Recall Knowledge(Crafting): 1d20 + 9 ⇒ (6) + 9 = 15

Deciding that they don't have a good attack on the mage, Peat scurries around the column to position themself with flanking on the remaining cultist with Kazmuk.

◆ Stride
◆ Strike
Cold iron light hammer attack w/ flanking: 1d20 + 5 ⇒ (14) + 5 = 19
Cold iron light hammer damage (bludgeoning): 1d6 ⇒ 1

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Round 2, fight!
Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26 swing and miss!
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25 metal magic!
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23 HAMMER TIME!
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15 SHOCK!
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15 wind slice!
metal cultists: 1d20 + 4 ⇒ (9) + 4 = 13

You don't know too much about the metal man besides hes a metal wizard. Society to identify what specific wizard if you would like.
You do swing at a cultist and while not a strong hit, it does connect and knock some sense into them!

waiting for Jacen as he may kill a cultist or two. Glad your back buddy!


Semi Non-Binary (M) Aiuvarin Psychic (Skysage) 2 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||

Jacen, always there in spirit, had returned to presence of mind. Although he had not moved all that far as they decended the stairs, he knew he needed to attack the cultist he could see. The shards of force raced across the space between them ...

*** ForceBarrage: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Round 2, fight!
Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26 swing and miss!
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25 metal magic!
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23 HAMMER TIME!
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18 Force Barrage
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15 SHOCK!
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15 wind slice!
metal cultists: 1d20 + 4 ⇒ (9) + 4 = 13 dagger throw!

The remaining cultist attempts to hurt caleb by throwing two daggers rapid fire at him!

cultist dagger : 1d20 + 6 ⇒ (3) + 6 = 91d4 + 4 ⇒ (4) + 4 = 8
cultist dagger : 1d20 + 2 ⇒ (10) + 2 = 121d4 + 4 ⇒ (1) + 4 = 5

Round 3 fight! post your actions when you can!


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 2/2| Hero 3 | Active Conditions:

Daggers whizzing by him, Caleb sends another spark of electricity to connect the remaining elements.

electric: 3d4 ⇒ (2, 3, 2) = 7 Basic DC 19 Reflex

He dodges back out of the way.

Cast electric arc, Stride


Semi Non-Binary (M) Aiuvarin Psychic (Skysage) 2 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||
fine_young_misanthrope wrote:

Round 2, fight!

Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26 swing and miss!
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25 metal magic!
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23 HAMMER TIME!
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18 Force Barrage
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15 SHOCK!
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15 wind slice!
metal cultists: 1d20 + 4 ⇒ (9) + 4 = 13 dagger throw!

The remaining cultist attempts to hurt caleb by throwing two daggers rapid fire at him!

[dice=cultist dagger ]1d20 + 6;1d4+4
[dice=cultist dagger ]1d20 + 2;1d4+4

Round 3 fight! post your actions when you can!

Did Jacen's FB take that one down? If it did he will move into the room, if it didn't he will cast again


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa brings down fire on the cultist in the north before regrouping with allies.
Ignition Spell Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Spell Damage: 3d4 ⇒ (1, 3, 4) = 8 fire damage (On Critical Success, the target takes double damage and 1d4 persistent fire damage.)

◆◆ Ignition
◆ Stride

Liberty's Edge

Rusthedge dice set up Rusthedge Map
Jacen Benedictt wrote:
fine_young_misanthrope wrote:

Round 2, fight!

Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26 swing and miss!
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25 metal magic!
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23 HAMMER TIME!
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18 Force Barrage
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15 SHOCK!
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15 wind slice!
metal cultists: 1d20 + 4 ⇒ (9) + 4 = 13 dagger throw!

The remaining cultist attempts to hurt caleb by throwing two daggers rapid fire at him!

[dice=cultist dagger ]1d20 + 6;1d4+4
[dice=cultist dagger ]1d20 + 2;1d4+4

Round 3 fight! post your actions when you can!

Did Jacen's FB take that one down? If it did he will move into the room, if it didn't he will cast again

Yep! thats ones dead. You also have your first round actions, so you actually get a full three more actions.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

round 3, fight!
Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15 ZAP!
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15 CRIT!
metal cultists: 1d20 + 4 ⇒ (9) + 4 = 13 DEAD!

Caleb throws a bolt of lighting at the remaining cultist.
reflex save: 1d20 + 8 ⇒ (9) + 8 = 17

Thalassa throws a bolt of fire at the remaining cultist. It hits hard and burns the man to death!


Semi Non-Binary (M) Aiuvarin Psychic (Skysage) 2 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||
fine_young_misanthrope wrote:
Jacen Benedictt wrote:
fine_young_misanthrope wrote:

Round 2, fight!

K
Did Jacen's FB take that one down? If it did he will move into the room, if it didn't he will cast again
Yep! thats ones dead. You also have your first round actions, so you actually get a full three more actions.

In that case ...

*** ForceBarrage: 3d4 + 3 ⇒ (1, 2, 1) + 3 = 7

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Meitremar | Alchemical Vials: 2/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Peat considers the remaining target.

◆ Devise Stratagem: 1d20 ⇒ 11
Free Society Recall Knowledge: 1d20 + 9 ⇒ (20) + 9 = 29

Seeing an opening, the tangle of vines darts across the room, using their recently-discovered fleetness to get on the far side of the wizard creature, hopefully setting up flanking for one of their allies.

◆ Stride

◆ Strike
light hammer attack: 11 + 9 = 20
light hammer damage (bludgeoning): 2d6 ⇒ (6, 1) = 7

Liberty's Edge

Rusthedge dice set up Rusthedge Map

Rewind to round one!
Jacen starts the fight with three quick missiles right into the mechanical mage!

round 3, fight!
Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23 learn and swing!
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15 ZAP!
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15 CRIT!

Peat learns about the mage finds its in the image of Runelord Belimarius-the abjurer and schemer. He then swings at the metal mage, but that repulsing force causes him to miss. its close, but not quite there.

Post when you can!


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

Kazmuk sees his good friend Peat tangling with a big metal robot but get repulsed by its magic. He looks at his fists and finds that there is no metal on them. With a loud roar, he charges the robot, flanking it with Peat.

Strike: 1d20 + 10 ⇒ (9) + 10 = 19

Hero pointed Strike: 1d20 + 10 ⇒ (16) + 10 = 26

Bludgeoning, Rage: 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12

He raises his shield in case of retaliation.

◆◆ Sudden Charge
◆ Raise Shield


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa gets closer to the metallic enemy and burns it.

"Why don't we melt you..."

Ignition Spell Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Spell Damage: 3d4 ⇒ (3, 1, 2) = 6 fire damage (On Critical Success, the target takes double damage and 1d4 persistent fire damage.)

◆ Stride
◆◆ Ignition

Liberty's Edge

Rusthedge dice set up Rusthedge Map

round 3, fight!
Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26 SMASH!
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25 COLOR SPRAY!
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23 learn and swing!
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15 ZAP!
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15 Burn!

Kazmuk runs up to the metal mage and starts swinging! Fists dont care about magic, and one of them lands true into the mages metal face.

The metal mage turns to Kazmuk and fires of a dazzling array of colors! (DC 21 will save against color spray/Dizzying Colors please!)

Thalassa follows that up with a small fire melting of of the metal plats.

Post when you can and post for the next round if you can!


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

As the array of magical lights light up the room, Kazmuk braces for it and calls on the ancient, magic-resistant blood of his ancestors...

Will, Call on Ancient Blood: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29

And finds that he is completely unaffected.

He starts bashing away at the creature until it dies.

Strike: 1d20 + 10 ⇒ (3) + 10 = 13

Bludgeoning, Rage: 1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Strike, Map 1: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16

Bludgeoning, Rage: 1d10 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Strike, Map 2: 1d20 + 10 - 10 ⇒ (10) + 10 - 10 = 10

Bludgeoning, Rage: 1d10 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Liberty's Edge

Rusthedge dice set up Rusthedge Map

round 4, fight!
Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26 miss!
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25 FEAR!
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15

Kazmuk rears up and attempts the bunch the robot into submission. However, its more nimble that in looks and he misses three times.

The robot responds by casting FEAR! at Kazmuk. Same DC as above. It then swings a halberd at him
halberd attack and damage: 1d20 + 16 ⇒ (7) + 16 = 232d10 + 4 ⇒ (4, 10) + 4 = 18

Post when you can!


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa goes behind Kazmuk and heals the fighter!
DC 20 Battle Medicine: 1d20 + 11 ⇒ (13) + 11 = 24
Expert Healing: 2d8 + 10 ⇒ (5, 2) + 10 = 17 HP for Kazmuk

He then casts Guidance to Kazmuk too. "Keep fighting!"

◆ Stride
◆ Battle Medicine
◆ Guidance


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

"Thanks! I'll finish it now!" Kazmuk continues hammering away at this creature.

Strike, Guidance: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24

Rage, Bludgeoning: 1d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Strike, Guidance, MAP1: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16

Rage, Bludgeoning: 1d10 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Strike, Guidance, MAP2: 1d20 + 10 - 10 ⇒ (12) + 10 - 10 = 12

Rage, Bludgeoning: 1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16

◆ Strike x3

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Meitremar | Alchemical Vials: 2/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

◆ Devise Stratagem: 1d20 ⇒ 16
Know Weakness (Crafting): 1d20 + 9 ⇒ (11) + 9 = 20

Seeing an opening as the construct casts a spell, Peat swings their light hammer at it.

◆ Strike
Light hammer attack w/ Stratagem & flanking: 16 + 9 = 25
Light hammer damage (bludgeoning) w/ Strategic Strike damage: 2d6 ⇒ (5, 6) = 11

They then twirl around, trying to get one more strike (though a much less clever one) with the hammer.

◆ Strike
Light hammer attack w/ agile multiattack & flanking: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
Light hammer damage (bludgeoning): 1d6 ⇒ 3

Liberty's Edge

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Rusthedge dice set up Rusthedge Map

round 4, fight!
Kazmuk perception: 1d20 + 9 ⇒ (17) + 9 = 26 miss!
metal creature: 1d20 + 10 ⇒ (15) + 10 = 25 FEAR!
Peat perception: 1d20 + 7 ⇒ (16) + 7 = 23 SMACK!
Jacen perception: 1d20 + 3 ⇒ (15) + 3 = 18
Caleb perception: 1d20 + 5 ⇒ (10) + 5 = 15
Thalassa perception: 1d20 + 11 ⇒ (4) + 11 = 15 HEAL!

Peat runs up and helps Kazmuk with the metal man. He hits hard and fast. one swing lands with a solid clank doing decent damage.

Thalassa administers healing to Kazmuk getting the dwarf back into the fight.

A newly revitalized Kazmuk smacks the metal man until it stops moving.

We're out of combat as the metal wizard collapses to the ground. What do you do next?


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 55/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 2| Active Conditions: Shield| Exploration Activity: Defend

Kazmuk looks around at the carnage. No one in his party seriously injured, which was good. However - and he furrows his brow with frustration at the thought - the Elder was still missing.

"Anyone need healing? If not, we need to keep searching. She can't be that much further in." He calls out to the party.

Liberty's Edge

Rusthedge dice set up Rusthedge Map

As you look around, you see the gems in the stature are probably worth money and the wand built into the mechanical wizard might be something you can get out with some effort.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 3 | HP 35/35, Hero Points: 3 | AC 17 | Fort +6; Ref +8; Will +8 | Spd: 30 ft. | Perc: +8, low-light vision | Leads: Lord Ragnulf, Meitremar | Alchemical Vials: 2/4 | Expendables: none | | Exploration: Scout | Active Conditions: Antiplague (+2 vs. disease)

Peat looks down, almost surprised. "Why ... no, I don't think I got hit ..." They shrug, and begin investigating the construct.

Can I identify the wand? +11 Occultism if that's an option.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 2/2| Hero 3 | Active Conditions:

"One piece of metal down here that isn't corroded," Caleb remarks as he examines the wizard.


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

"Let's keep looking. Seems to me that we are getting closer to the elder." she sounds positive but there is self-doubt in her own words. She begins collecting the gems and lets Peat take the wand for identification.

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