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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
opening this room you find...
Caine perception: 1d20 + 4 ⇒ (15) + 4 = 19
Caleb perception: 1d20 + 5 ⇒ (11) + 5 = 16
Thalassa perception: 1d20 + 7 ⇒ (12) + 7 = 19
Peat perception: 1d20 + 7 ⇒ (7) + 7 = 14
Kazmuk perception: 1d20 + 7 ⇒ (8) + 7 = 15
Jacen perception: 1d20 + 3 ⇒ (1) + 3 = 4
An empty rooms feature an arrowslit studded wall facing into the main entryway. Area C8b also has a large wheel for resetting or deactivating the hidden spikes trap in area C3. The room contains 4
longspears leaning against the north wall.
Not much here. Where to next?
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Kazmuk Kalingston |
![Dwarven Rager](http://cdn.paizo.com/image/avatar/PZO1124-DwarfBarbarian_90.jpeg)
Hidden spike trap? That seems dangerous. Kazmuk turns the large wheel and hopefully deactivates the spike trap.
"Where to next?" He asks the others.
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![Seaweed Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Seaweed_90.jpeg)
Peat goes back into the large room and points to the remaining door to the west. "That way, then?" They listen at the door then, assuming they hear nothing, will direct the others toward it. "One of you brawnier folks first?"
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
The one to the west of C4.
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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
Surprise doors! You go back to the main hall and enter the room to the left. It's a small hallway. Even looking around you don't notice any traps. Where too next?
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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
you open the door and find Dirty pots, pans, and knives litter this grimy kitchen. The pantry stands open with a cloud of flies surrounding the spoiled food stored within.
Caine perception: 1d20 + 4 ⇒ (9) + 4 = 13
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17
Thalassa perception: 1d20 + 7 ⇒ (15) + 7 = 22
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26
Kazmuk perception: 1d20 + 7 ⇒ (8) + 7 = 15
Jacen perception: 1d20 + 3 ⇒ (3) + 3 = 6
As you look around you find a grime-covered piece of parchment on one of the crusty countertops. It has lists of food needed, distances, travel times, and supplies needed for a two-day march over the mountains, as well as a sketch of ajourney to the hills north of Osprey Cove. You know that once these guys are done here, they are coming for your home next! The room is clear, but these people are do not mean you well.
Where to next?
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Thalassa Tempestail |
![Ziszka](http://cdn.paizo.com/image/avatar/PZO9545-Ziszkaa_90.jpeg)
Thalassa is kind of worried after seeing the sketch. She follows Caine, anyway. "You keep the sketch, it might help us in the future."
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Kazmuk Kalingston |
![Dwarven Rager](http://cdn.paizo.com/image/avatar/PZO1124-DwarfBarbarian_90.jpeg)
Kazmuk follows after Caine, more worried about keeping his cat friend in line of sight than the probable threat of rusty Gorumites.
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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
Opening the next door you find, A large forge and anvil mark this room as the keep’s smithy. Several weapons line the walls and fill a nearby weapon rack. Against the northern wall, a cot and pile of grimy clothes mark makeshift quarters. Doors exit to the north and south. As you enter a man hammers on a glowing hot piece of iron. He turns to you, looks, and grunts as you enter. He's acknowledged your here, but he does not care. What do you do?
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Jacen Benedictt |
![Taergan Flinn](http://cdn.paizo.com/image/avatar/PZO9544-Taergan_90.jpeg)
Caine steps into the room.
We're here to save a kidnapped Elder from our town. Seen him 'round?
omg is the Elder gender-fluid!? That's amazing!
Jacen follows Caine into the room
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Kazmuk Kalingston |
![Dwarven Rager](http://cdn.paizo.com/image/avatar/PZO1124-DwarfBarbarian_90.jpeg)
Kazmuk swaggers into the room. "We're clearing this place, friend. It's not safe here, you should leave." He says.
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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
Someone roll diplomacy. Let's see how intrigued he is in leaving and if he truly finds you a friend....
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Jacen Benedictt |
![Taergan Flinn](http://cdn.paizo.com/image/avatar/PZO9544-Taergan_90.jpeg)
Kazmuk swaggers into the room. "We're clearing this place, friend. It's not safe here, you should leave." He says.
"I completely agree with you, sir, I do not think we are friends either. That said, we are clearing the place out. That includes you. Included a sick goat too. Everything needs to get out."
DIPLO: 1d20 + 7 ⇒ (3) + 7 = 10
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Kwai Chang Caine. |
![Bahor (Glorio Arkona)](http://cdn.paizo.com/image/avatar/A10-Glorio-Arkona.jpg)
Caine begins to do an impromptu tap dance, as he serenades the slacked-jawed occupant.
Performance (T) DC Will : 1d20 + 7 ⇒ (1) + 7 = 8
Of course, what really Happened was....
Caine tips his hat. The Swashbuckler then begins his tap dance. Unfortunately, the Amurun doesn't notice the cast off banana peels littering the floor! Embarrassingly the performance fall flat!
Jumping back up to his feet, Caine grins.
We're getting off on the wrong foot. How about you tell us what we need to know and we ignore you taking a trip South.
Diplomacy(T): 1d20 + 6 ⇒ (11) + 6 = 17
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Thalassa Tempestail |
![Ziszka](http://cdn.paizo.com/image/avatar/PZO9545-Ziszkaa_90.jpeg)
Diplomacy +0 here. Thalassa will let the others do the convincing.
Thalassa observes what will be the response of the man with the hammer.
"It looks like you have lots of weapons here. We found shortbows from another room."
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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
The man grunts at the psychic but turns to face the catfolk... You think I went south? I haven't left... I REMAINED FAITHFUL!....the others they didn't....“A week ago, a Thassilonian man named Meitremar arrived, claiming to be a merchant from Xin-Edasseril. He spoke with Lord Ragnulf for an entire night. When they emerged at dawn, they gathered us all in the worship hall and spoke of bringing war to Osprey Cove, subjugating all other settlements on Chakikoth Isle, and forging an alliance with Xin-Edasseril And with that he spits into the fire and it flares up. You can tell he now hates the man he once followed.
At the end, Lord Ragnulf spoke of a sickness among our ranks, and claimed that his new friend Meitremar had brought him a way to expose that sickness. He opened a bottle, and it filled the hall with foul-smelling air. Several of my kin doubled over in pain—it looked as if their skin was rusting—and Lord Ragnulf ordered the rest of us to ‘put down the blasphemers’. I’m glad to say I did not mindlessly obey, but many others did, and the fighting that followed was awful. THEY ABANDONED OUR GOD! and as he says that he punctuates each word by pounding the sword he working on with his hammer as sparks and hate fly..
I alone survived. They keep me alive because they value my skill at working metal, but they no longer worship the Lord in Iron. They see glory in the rust instead. Meitremar and Lord Ragnulf have gone beyond the rusted door below now, and closed it tight in their wake, but they left behind that awful, splitfaced monster to keep those who have betrayed my kin in line. You must save Lord Ragnulf! He knows
not what he’s done! and ask he makes that last request he turns to you and you can see the tears in his eyes. It's been a rough experience for him.
What other questions do you have for him?
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Kazmuk Kalingston |
![Dwarven Rager](http://cdn.paizo.com/image/avatar/PZO1124-DwarfBarbarian_90.jpeg)
Kazmuk tunes out most of the conversation. "That's pretty messed up." He comments halfway through.
When he hears the man talk about the splitfaced monster, Kazmuk thinks back to the thing he punched with the splitface. "Oh, that one? It's dead." He comments matter-of-factly.
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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
You are correct! at sin horror you fought. he's not sure of what it was, but he hates it!
The man looks at you all, Yes. my friends have fallen. Will you save my Lord? If you're help, ill tell the rest of the town.
What happens next?
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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
The man looks at you and says, I'm not sure I can be much help, but Ill try. I think I cought that disease the others have. I also fear that most of his fellow Gorumites are either dead or have turned away to this
new “cult of rust”.
I plant to leave Stonehome, and Ill probably stop by Elsie’s for a bit. I can give you a map of this place, but it sounds like you've cleared this place. Right now, its just the cellar and where it goes. May Gorum bless you!
Right you've cleared this place. You've found out what happened and where to go next. Time to regroup and plan. AND GAIN A LEVEL! You all can become level 2!
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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
Yep! Dive up things and level up! Let's do real game storymovement on Monday, but take this time and level up and ditribute loot. Sell as normal to the nice lady where the crazy blacksmith is going ot go hold up for a bit.
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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
Yep! Dive up things and level up! Let's do real game storymovement on Monday, but take this time and level up and ditribute loot. Sell as normal to the nice lady where the crazy blacksmith is going ot go hold up for a bit.
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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
Let's meet back up at the shop
You've explored the former temple/fortress and found horrible things. The shopkeeper brings you a round of beer. What do you want to do or say here. What's happening next?
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![Seaweed Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Seaweed_90.jpeg)
Peat walks over to the rescued prisoner at Elsie's and asks, "Did you see Captain Perrios, a human female, who they brought from the ship up there? Was she taken down into the lower levels along with Meitremar?"
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![Seaweed Leshy](http://cdn.paizo.com/image/avatar/PZO1120-Seaweed_90.jpeg)
Peat also asks for as detailed a description as they can get of Lord Ragnulf.
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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
he thinks for a moment as he holds cup in both hands and looks deep into it No, not that I know of, but I do think people were brought in. You might want to look around the place.
If you would like you could ask the sailors for a description and head back in? Can't hurt to take 30 and relook at any bodies.
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Kazmuk Kalingston |
![Dwarven Rager](http://cdn.paizo.com/image/avatar/PZO1124-DwarfBarbarian_90.jpeg)
Kazmuk goes in to "talk" to the sailors. With his charisma, that means he gets drunk at the bar while asking someone who is more charismatic to do the talking.
"Aye...Jacen...Can ye do me a solid and help me ask them some questions?"
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Jacen Benedictt |
![Taergan Flinn](http://cdn.paizo.com/image/avatar/PZO9544-Taergan_90.jpeg)
Jacen smiles, and nods, and goes to find some sailors.
Seems like something he may have done before ...
"There has GOT to be someone who needs another drink in here ... and can give me a decent description of the good captain Perrios. Happy to drink with that lout, and Kazmuk is probably happier. To drink I mean."
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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
Sounds like a plan! Do you want to ask them to come here or go there? Where to next?
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Kazmuk Kalingston |
![Dwarven Rager](http://cdn.paizo.com/image/avatar/PZO1124-DwarfBarbarian_90.jpeg)
Kazmuk looks up from his stupor.
"Why don't...why don't we go up to the sailors and ask them, then go back in and crack some skulls. The longer we be in here, the worst off the Elder might be..."
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Jacen Benedictt |
![Taergan Flinn](http://cdn.paizo.com/image/avatar/PZO9544-Taergan_90.jpeg)
Sounds like a plan! Do you want to ask them to come here or go there? Where to next?
I had actually thought that Jacen went to the vacinity of the sailors, in the bar, and asked who wanted to drink in exchange for information. Were we talking about going back to the ship and speaking to the bosun? That's like a whole different thing.
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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
You can easily get the sailors here! Sorry for not understanding. You offer some beer and they are here!
Asking about their lost captain, you can easily get a description of the man. They are still uneasy about his missing. You didn't see him among the living... Time to look among the dead at Stoneholm.