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Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Blueberry Peat is so confused that they don't seem to notice anything. Do they remember this woman from when the group was gathered together? Was she there when the dead body was found? Who knows? Not Blueberry Peat.
Is there a way to get the rope back from the other side, or is it going to be left here as a rope bridge?

Kazmuk Kalingston |

Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Kazmuk, high off the rush of making a long jump, sees all and hears all. He recognises Elder Ordwi. How could he not recognise the very person who organised this whole adventure?
He claps a hand on Elder Ordwi's shoulder.
Course ye can, Elder Ordwi. This be your mission ain't it?
Before moving on, Kazmuk turns to Thalassa and strokes his beard with admiration.
That magic ye 'ave...it is impressive. 'Ow did ye get the waves to carry ye over?
So many nat 20s! Hope this luck keeps up!

Thalassa Tempestail |

"The sea and I are one. I learned to listen to her waves and she helped me on my catch of her bounty." Thalassa replies to Kazmuk in a somewhat cryptic manner. She is not fond of sharing her secrets of nature magic to the one she just met.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Thalassa silently observes the woman who just arrived if she is up to something.

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Taschewren looks excitedly at the new arrival.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Elder Ordwi, you are most welcome to join us. You’re reputation for incredible intelligence, bravery, and knowing exactly when you are needed- surely this is why you’ve come now! Between this being your mission and the complete lack of leadership, I insist that you stay and help our expedition.
[i]Why is she here! I thought that this was my mission! My test to see if I could handle myself! I don’t need a babysitter!
Taschewren shares a knowing look with Kazmuk. Elder-I do insist that we keep our friend here with you- for your protection, of course. I would not want harm to befall you, and he’s proven himself a capable warrior. After all, only the finest for you, Elder Ordwi! He gives a stiff bow, as if showing someday high honor.
Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8
Despite his attempts, even Taschewren hears the venom in his voice.

Kazmuk Kalingston |

Kazmuk gives Taschewren a thumbs up and a grin of approval. He's glad to be of service and that he's thought of as "the finest" warrior around!
I gots ye, Elder Ordwi. Ain't no one better at befalling harm on others than me! Kazmuk says in his best attempt to be diplomatic...which isn't very good at all.
Diplomacy (Untrained): 1d20 - 1 ⇒ (5) - 1 = 4

Jacen Benedictt |

Jacen looks back and forth between Tasch & Kaz, surprised by their manner, but not entirely put off by it
"Well met Elder ... I am not sure that today is anyone's best day for communicating, possibly because it was pretty horrific to see the body you asked us to look at and then be overwhelmed with concern for our own community. I do hope you are joining us."
diplo: 1d20 + 10 ⇒ (12) + 10 = 22

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You can easily get her across and get your rope back.
The woman responds. Sorry for the confusion, and just call me Ordwi. I just go where I am called. I've been there before and I want to see the answers to what is happening as much as anyone else. We will get through this together, and hopefully I can open a few doors that might otherwise be closed! The adventure calls, that and I brought some ale for the road!
As you begin to walk, you all look around as you go....
stealth: 1d20 + 6 ⇒ (9) + 6 = 15
stealth: 1d20 + 6 ⇒ (15) + 6 = 21

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As you begin to walk, some of you sense something in an overhang....
Round 1!
Thalassa Tempestail 27
Kazmuk Kalingston 27
Centipedes 21
Caleb Squallbane 20
Kwai Chang Caine 16
Dero 15
Taschewren 9
Blueberry Peat 9
Above you you see a dero hiding with two centipedes at the ready.... what do you do?

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As you walk, you see "somethings" are hiding above you....
Round 1, fight!
Kazmuk Kalingston 27
Thalassa Tempestail 27
Centipedes 21
Caleb Squallbane 20
Kwai Chang Caine 16
Dero 15
Taschewren 9
Blueberry Peat 9
Post what you do as you see a scary looking woman hiding up above flanked by two centipedes ready to strike.

Thalassa Tempestail |

Thalassa Delays to act, carefully evaluating whether they pose a threat or not before responding.

Kazmuk Kalingston |

Kazmuk also delays, but not because he doesn't intend not to fight. He just wants the centipedes to get closer to him before punching them.

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Blueberry Peat hums along happily, completely oblivious to any impending threats. He is, at this time, a very novice investigator, and not very good at catching these things.

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Round 1, fight!
Centipedes 21 CHARGE!
Kazmuk Kalingston 27
Thalassa Tempestail 27
Caleb Squallbane 20
Kwai Chang Caine 16
Dero 15
Taschewren 9
Blueberry Peat 9
With a gesture, the dero points toward the group and the centipedes run down the hill toward the group!
I believe the centipedes are next to Thalassa Tempestail and Taschewren. tell me if Im not next to those people and ill fix this post!
Centipede one! Attacks on Thalessa!
attack 1: 1d20 + 6 ⇒ (20) + 6 = 261d4 - 1 ⇒ (1) - 1 = 0
attack 2: 1d20 + 2 ⇒ (6) + 2 = 81d4 - 1 ⇒ (2) - 1 = 1
Centipede two! Attacks on Taschewren!
attack 1: 1d20 + 6 ⇒ (4) + 6 = 101d4 - 1 ⇒ (1) - 1 = 0
attack 2: 1d20 + 2 ⇒ (9) + 2 = 111d4 - 1 ⇒ (4) - 1 = 3
if you are hit, roll a fortitude save!
post your actions!

Kazmuk Kalingston |

OOOOH ITS TIME TO GO DOWN ON THESE JABRONIS! Kazmuk yells into the air as he gets mad. He then Sudden Charges into the centipede closest to the Dero and strikes it with a Monkey Punch.
Monkey Punch: 1d20 + 7 ⇒ (3) + 7 = 101d10 + 6 ⇒ (2) + 6 = 8

Thalassa Tempestail |

Fortitude save: 1d20 + 4 ⇒ (6) + 4 = 10
Thalassa might be hit, but thankfully it only scratches her skin. Seeing that they are indeed hostile, she retaliates but Steps back first. She then brings an arc of electricity to both centipedes.
◆ Step
◆◆ Electric Arc, DC 17 basic Reflex save (from both Centipedes) vs 2d4 ⇒ (2, 4) = 6 electricity damage

Caleb Squallbane |

Caleb harnesses the wind still whistling off the nearby shore to slash at the centipedes. His familiar scampers toward the derro.
Cast slashing gust, Command (Stride, Stride)
slashing gust: 1d20 + 7 ⇒ (1) + 7 = 8 for slashing: 2d4 ⇒ (4, 1) = 5
slashing gust: 1d20 + 7 ⇒ (15) + 7 = 22 for slashing: 2d4 ⇒ (4, 2) = 6

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Round 1, fight!
Centipedes 21 CHARGE!
Kazmuk Kalingston 27 move and punch!
Thalassa Tempestail 27
Caleb Squallbane 20 SLIDE SLIDE SLASH!
Kwai Chang Caine 16
Dero 15
Taschewren 9
Blueberry Peat 9
Kazumk runs up and his luck is not quite as on par as before. He misses wide with the punch
Thalassa takes a bite but responds with a electric response of her own!
reflex save 1: 1d20 + 7 ⇒ (6) + 7 = 13
reflex save 2: 1d20 + 7 ⇒ (11) + 7 = 18
Caleb slides up and slashes to help his allies. The first slash misses, but the second bites into the foe!
Post as you can!

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Blueberry Peat is startled by the sudden attack. He quickly considers a course of action.
◆ Devise a Strategem - Centipede on the right (nearest the big group)- Free recall knowledge to identify weaknesses
Devise a Strategem roll: 1d20 ⇒ 1
Recall Knowledge(Nature): 1d20 + 4 ⇒ (11) + 4 = 15
Considering the creature, he decides attacking that one doesn't make much sense, and instead attacks the one further away, hurling a seedpod at the other one.
◆ Strike
Seedpod attack vs. centipede on the left: 1d20 + 4 ⇒ (2) + 4 = 6
Seedpod damage (bludgeoning): 1d4 ⇒ 4
◆ Strike
Seedpod attack 2 w/ multiattack vs. centipede on the left: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
Seedpod damage (bludgeoning): 1d4 ⇒ 1
If this combat goes 7 rounds, I'll be due for a crit.

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Round 1, fight!
Centipedes 21 CHARGE!
Kazmuk Kalingston 27 move and punch!
Thalassa Tempestail 27
Caleb Squallbane 20 SLIDE SLIDE SLASH!
Kwai Chang Caine 16
Dero 15
Taschewren 9
Blueberry Peat 9 gonna be a LONG day...
Blueberry peat gears up to fight and just has a bad day of it missing with a plan and two seedpods.

Kwai Chang Caine. |

Caine reconnects to reality as the centipedes storm their position! Undeterred, the swashbuckler begins moving his feet in a rhythmic pattern!
Performance (T) to Fascinatie!: 1d20 + 7 ⇒ (1) + 7 = 8
Fascinating Performance
Battle Dancer
The smooth moon walking catfolk Raises his Buckler.
He then proceeds to display his Confident Finisher!
Melee(T) Star knife, panache: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 2 + 2d6 ⇒ (3) + 2 + (3, 1) = 9 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S x2
Unfortunately, he stumbles, trips and fumbles the ball on this one!

Thalassa Tempestail |

Thalassa manipulates the air and brings about an electricity against the centipedes! She then draws out her longspear.
◆◆ Electric Arc, DC 17 basic Reflex save (from both Centipedes) vs 2d4 ⇒ (1, 4) = 5 electricity damage
◆Interact to draw longspear

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Round 1, fight!
Centipedes 21 CHARGE!
Kazmuk Kalingston 27 move and punch!
Thalassa Tempestail 27
Caleb Squallbane 20 SLIDE SLIDE SLASH!
Kwai Chang Caine 16 long day...
Dero 15 SHOOT!
Taschewren 9 shock!
Blueberry Peat 9 gonna be a LONG day...
Our cat jumps into the fray and..... just misses. It don't always be like that, but it do.
The dero looks down and sees that Kazmuk and Caleb are doing well compared to the others, and it targets them with handcrossbow darts tipped with venom!
attack and damage on Kazmuk: 1d20 + 8 ⇒ (4) + 8 = 121d6 - 2 ⇒ (3) - 2 = 1
reload!
attack and damage on Caleb: 1d20 + 8 ⇒ (16) + 8 = 241d6 - 2 ⇒ (5) - 2 = 3
for both if I hit roll fort save!
Round 2, fight!
Centipedes
Kazmuk Kalingston
Thalassa Tempestail 27
Caleb Squallbane 20
Kwai Chang Caine 16
Dero 15
Taschewren 9
Blueberry Peat 9
Thalassa throws electricity against the centipedes!
reflex save: 1d20 + 7 ⇒ (8) + 7 = 15
reflex save: 1d20 + 7 ⇒ (12) + 7 = 19

Kazmuk Kalingston |
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Kazmuk looks at the Dero with absolute, seething HATRED that she would DARE to shoot him from a high place.
"I'm gonna beat you black and blue!" He yells at her.
◆ Climb Athletics: 1d20 + 7 ⇒ (9) + 7 = 16
Kazmuk starts climbing up the cliff.
◆ Climb Athletics: 1d20 + 7 ⇒ (3) + 7 = 10
Kazmuk has difficulty climbing up the cliff. His stubby dwarf legs are not helping him out.
◆ Climb Athletics: 1d20 + 7 ⇒ (2) + 7 = 9
Kazmuk continues to struggle to climb up the cliff.
"I'm gonna beat you black and blue...In another 6 seconds." He belligerently screams at her.

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GM: Not sure if you're seeing the comments in the discussion thread, but Jacen is missing from the Initiative rotation. When is he supposed to act?
Blueberry Peat looks up at the dero and says, "Why are you attackin' us? This seems like some kind of misunderstandin'." Meanwhile, they try to figure out if they can come up with a strategem.
◆ Devise a Strategem vs. the dero, w/ free Recall Knowledge
Strategem: 1d20 ⇒ 13
Recall Knowledge(Society): 1d20 + 6 ⇒ (4) + 6 = 10
Not able to figure anything out in particular, they begin hurling clusters of blueberries toward the distant enemy.
Range on the seedpod is 10 feet, so apply whatever range modifier is needed.
◆ Strike - Roll is 17 to hit, before range modifier
Seedpod damage: 1d4 ⇒ 2
◆ Strike
Seedpod attack, agile multiattack: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
Seedpod damage: 1d4 ⇒ 4

Thalassa Tempestail |

"You are outnumbered! Surrender or you will die!" Thalassa exclaims after she positions herself close to the cliff to get a nice view of the last enemy. She then conjures a vine out of thin air, flicking it from her hand and lashing it to the target!
Tangle Vine Spell Attack vs Dero?: 1d20 + 7 ⇒ (12) + 7 = 19
Critical Success The target gains the immobilized condition and takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the immobilized condition.
Success The target takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.
Failure The target is unaffected.
◆ Stride
◆◆ Tangle Vine

Caleb Squallbane |

Fortitude: 1d20 + 4 ⇒ (1) + 4 = 5
The crossbow bolt stings, but Caleb shrugs it off and strides toward the remaining foe. He tosses a spell, weaving a net of cold around the creature.
Stride, Cast frostbite
cold: 2d4 ⇒ (4, 1) = 5 DC 17 Basic Fortitude

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Round 2, fight!
Kazmuk Kalingston Just another day....
Thalassa Tempestail 27 tangle!
Caleb Squallbane 20 FREEZE!
Kwai Chang Caine 16
Dero 15
Taschewren 9
Blueberry Peat 9 PODS AWAY!
Thalassa throws a tangle fine up against the Daro sticking it to the spot.
Caleb throws a bolt of cold at the wee fellow.
fort save: 1d20 + 5 ⇒ (11) + 5 = 16
Blueberry pelts the little man with a flurry of small seeds. THEY HURT!

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It responds by trying to scrabble away. Stride, strike, stride!
post when you can. Hes not dead, but he aint happy! are you going to follow or are you going to let it flee?

Kwai Chang Caine. |

Caine reconnects to reality as the centipedes fall and the derro bombards their position! Undeterred, the swashbuckler begins moving his feet in a rhythmic pattern!
Performance (T) to Fascinatie!: 1d20 + 7 ⇒ (6) + 7 = 13
Fascinating Performance
Battle Dancer
The smooth moon walking catfolk Strides closer!
He then proceeds to display his Confident Finisher!
Ranged(T) Star knife, panache, flying blade: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 2 + 2d6 ⇒ (3) + 2 + (5, 3) = 13 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S x2
Not done with you quite yet!

Thalassa Tempestail |

Thalassa brings a bolt of electricity in addition to the barrage of attacks brought upon the dero by her allies.
Seeing that she won't be able to reach the enemy with her longspear, she drops it and draws out her atlatl instead.
◆◆ Electric Arc, DC 17 basic Reflex save vs 2d4 ⇒ (3, 2) = 5 electricity damage
◇ Drop longspear
◆ Interact to draw atlatl

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Under that combined assault, the little creature drops, rock in head and knife in back.
What would you like to do now?

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Blueberry Peat looks up at the wall of rock, shaking its head. "I don't think I can climb up. Can someone climb up there and lower a rope, or maybe carry me? I'd like to investigate the body, and maybe see if there are any clues up there."

Kazmuk Kalingston |

"I gots ye, little plant." Kazmuk will attempt to climb up, dump a rope out of his adventurer's pack for others to climb up, then go and loot the body. He makes sure to throw the starknife down to the bipedal talking cat who just threw it.
Athletics: 1d20 + 7 ⇒ (19) + 7 = 26
He immediately makes it up there in one climb.

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Blueberry Peat looks at the hand crossbow. "Does anyone mind if I keep this?" They investigate the bolts carefully to see if they are all poisoned. Assuming no one objects, he acquires the weapon, and touches the bolts particularly carefully, using the protective gloves from their alchemical toolkit to be sure any poison on themself while handling the objects.

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Looking around there isnt much up here. Have a handcrossbow, but beyond that there is just the aklys and giant centipede venom (2 doses).
Off to the next city?

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Peat shrugs. "Must just be some kind o' brigand."
Yes, if there's nothing else to see here, I'd suggest proceeding to the town.

Thalassa Tempestail |

Thalassa silently acknowledges the idea of continuing towards their destination upon discovering there isn't much to scavenge from the fallen enemies.
"Has this route been as dangerous as it is now?" she inquires of Ordwi.

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The village of Iron Harbor stretches across a wide but shallow harbor running east to west, boxed in by stony peninsulas. Portions of the larger eastern peninsula are above water during low tide, leaving the western opening as the only reliable way in and out of the harbor. The western shore of this passage into the harbor features a small ruined pier. As you approach the village proper, a muscular woman armed with a greatsword dress in a full plate emblazoned with sword in the mountain of Gorum yells HELLO! and raises her and to indicate that shew would like to talk.
I am Sister Vanda. Well met and what brings you to Iron Harbor?

Kwai Chang Caine. |

The grinning swashbuckler casually grooms his whiskers, as he saunters over to flourish a bow in front of the heavily armored and intimidating (but seemingly approachable) sentry.
Greetings from across the pond! We are simply here to visit, shop,drink, eat and perhaps find a special someone to cuddle with.
The Catfolk doffs his hat.
Kwai Chang Caine, at your service, Sister Valda.
Diplomacy(T) to Make An Impression: 1d20 + 6 ⇒ (4) + 6 = 10

Kazmuk Kalingston |

"Aye, yer welcome my furred feline friend. Aye'll be takin ye up oon that drink, eh?" Kazmuk says to Kwai.
As the group reaches Iron Harbour, Kazmuk sizes up the sentry.
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
"Mah names' Kazmuk o' Osprey Cove. Ye see anyoon wit' rust aroon 'ron 'arbour?" He asks in a thick accent.

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Recall Knowledge (Religion): 1d20 + 5 ⇒ (15) + 5 = 20
"Hello, Sister Vanda ... may all your battles be fair and victorious. I am Blueberry Peat from Osprey Cove, as my friend Kazmuk says. We are reaching out to your town to try to open up communications, and see if your town is in need of any aid."
Diplomacy(Make an Impression): 1d20 + 4 ⇒ (17) + 4 = 21

Thalassa Tempestail |

"I am Thalassa Temptstail," Thalassa introduces herself.
"We hail from Osprey Cove, and we are here to assist Ordwi in investigating the unusual occurrences here," she adds, thinking that stating their intent firsthand might be helpful and straightforward.

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You attempt to make a strong first impression, and it goes ok, but could be a lot better. The woman listen to your introductions as she shifts from wariness to surprise.
Your traveling companion speaks up, I am Ordwi. We had a man enter our village and pass. Do you know anything about this?
The armored woman responds, That would have been Brother Blanton. He’d grown quite ill and we were trying our best to care for him, but a few
nights ago he became violent and fled our care. We’ve been looking for him but had no idea he’d made it all the way to Osprey Cove.
Elder Ordwi, is it? Good. I’ll need you to come with me to Stonehome—Lord Ragnulf would wish to speak to one of the leaders of Osprey Cove about Brother Blanton, but also about the future of the Kindred Coast. There is much to discuss, and we can accommodate you alone at Stonehome for the night, but the rest of you must wait here in town.
Ordwi responds. I will go, but give me a moment, to discuss with my friends.
Annoyed the woman lets you as Ordwi pulls you all in close and begins to whisper. Something’s going on here. Did you notice how she seemed surprised to find out about our visitor? And that Thassilonian ship in the harbor—that has to mean something as well. Parting ways here for the evening gives you a golden opportunity to learn more. I’ll accompany this Sister Vanda up to meet with Lord Ragnulf, but you all should look around the village a bit. Keep an eye out. Ask questions. Find somewhere to stay the night. Figure out what that Thassilonian ship is here for. But above all, be discreet!
Before they head out, do you have anything else to say?
With your religion check you know that Sister Vanda can tell something’s up—a critical success suggests that the news about Blanton in particular caught her off guard.