Kazmuk Kalingston |
Kazmuk rushes behind the cultist and tries to knock him out.
Strike, Nonlethal penalty: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Rage, Bludgeoning: 1d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15
He then Raises his Shield.
◆◆ Sudden Charge
◆ Raise Shield
Blueberry Peat |
◆ Devise Stratagem: 1d20 ⇒ 18
Recall Knowledge for free w/ Know Weaknesses (Society): 1d20 + 8 ⇒ (11) + 8 = 19
Seeing a clear shot over the rotting petitioner corpse, Peat reloads his crossbow and fires.
◆ Interact: Reload hand crossbow
◆ Strike
Hand crossbow attack w/ Strategem: 18 + 8 = 26
Hand crossbow damage (piercing): 2d6 ⇒ (5, 2) = 7
fine_young_misanthrope |
And that does it! Under that combined assault, the remaining man goes down. You all feel an odd chill run down your back as you know you made something much bigger than yourselves feel angry. Aside from the men and maggot, this room doesnt have much to offer. No treasure or anything really of value when you look around. What do you do next?
Blueberry Peat |
Peat walks up to the door next to the initiate. "Into this one, then?" He investigates it for any sort of traps.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Blueberry Peat |
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Everyone get down, it's going to explode!
Thalassa Tempestail |
Thalassa gets behind Caine just in case something shoots at them.
fine_young_misanthrope |
You all ready up and open the door...
Torches illuminate this fifteen-foot-high chamber. A pair of massive columns of rusted metal loom in large alcoves to the east and south, each fitted with complex hinged armatures and drooping lengths of wire that connect them to one of two large metallic worktables. Gears grind slowly
and glowing crystals periodically pulse from these worktables. A stone well ten feet in diameter stands in the center of the room between the two strange worktables, capped with a stone slab engraved with a singular broad rune with three downward spikes. Bookshelves line the northern wall,
though most of their contents have fallen to ruin—save for one faded red tome near the center of the northern wall.
As you enter, you see three people, one obviously higher ranked then the other two, and they draw knives....
round 1, fight!
Caine perception: 1d20 + 4 ⇒ (6) + 4 = 10
Caleb perception: 1d20 + 5 ⇒ (3) + 5 = 8
Thalassa perception: 1d20 + 7 ⇒ (2) + 7 = 9
Peat perception: 1d20 + 7 ⇒ (9) + 7 = 16
Kazmuk perception: 1d20 + 7 ⇒ (7) + 7 = 14, Quick-Tempered for Free action Rage
Jacen perception: 1d20 + 3 ⇒ (14) + 3 = 17
initiates: 1d20 + 3 ⇒ (2) + 3 = 5
cultist: 1d20 + 4 ⇒ (2) + 4 = 6
fine_young_misanthrope |
round 1, fight!
Jacen perception: 1d20 + 3 ⇒ (14) + 3 = 17
Peat perception: 1d20 + 7 ⇒ (9) + 7 = 16
Kazmuk perception: 1d20 + 7 ⇒ (7) + 7 = 14, Quick-Tempered for Free action Rage
Caine perception: 1d20 + 4 ⇒ (6) + 4 = 10
Thalassa perception: 1d20 + 7 ⇒ (2) + 7 = 9
Caleb perception: 1d20 + 5 ⇒ (3) + 5 = 8
initiates: 1d20 + 3 ⇒ (2) + 3 = 5
cultist: 1d20 + 4 ⇒ (2) + 4 = 6
Post when you can!
Blueberry Peat |
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Blueberry Peat squeals as they see this room. "This is the worst place ever! What was this room used for before it was taken over by evil?"
He rushes in, ducking behind the massive column of metal and looking past it.
◆ Stride
◆ Devise Strategem vs. northernmost enemy (only one I can see): 1d20 ⇒ 19
Recall Knowledge (Society for humanoid): 1d20 + 8 ⇒ (6) + 8 = 14
With a clear shot at the villain, he fires.
◆ Strike
Hand crossbow attack w/ Strategem: 19 + 8 = 27
Hand crossbow damage (piercing) w/ Strategem bonus: 2d6 ⇒ (6, 3) = 9
It probably has cover from the table
Kazmuk Kalingston |
Kazmuk quickly resorts to violence, faster than the enemies do. But because they are so far away, it takes him a long time on his stubby dwarf legs to get within punching range.
Strike: 1d20 + 9 ⇒ (5) + 9 = 14
Bludgeoning, Rage: 1d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15
◆ Stride
◆◆ Sudden Charge
Kwai Chang Caine. |
Caine Strides right after Kazmuk to provide Flank!
The Amurun then Dances the night away!
Performance (E) Dance! All Targeted!: 1d20 + 10 ⇒ (5) + 10 = 15
Thalassa Tempestail |
Thalassa follows her allies and shoots one of the enemies in the northern part.
Atlatl Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 1 ⇒ (1) + 1 = 2 P damage
◆ Stride
◆ Stride
◆ Strike
Caleb Squallbane |
Caleb tries to take out the minions, striding to a good position where he has a clear shot.
Stride, slashing gust
spell attack: 1d20 + 8 ⇒ (5) + 8 = 13 for slashing: 2d4 ⇒ (4, 2) = 6
spell attack: 1d20 + 8 ⇒ (15) + 8 = 23 for slashing: 2d4 ⇒ (4, 2) = 6
fine_young_misanthrope |
round 1, fight!
Jacen perception: 1d20 + 3 ⇒ (14) + 3 = 17 BOLT!
Peat perception: 1d20 + 7 ⇒ (9) + 7 = 16 learn and crit!
Kazmuk perception: 1d20 + 7 ⇒ (7) + 7 = 14, Quick-Tempered for Free action Rage move and PUNCH!
Caine perception: 1d20 + 4 ⇒ (6) + 4 = 10 dance magic!
Thalassa perception: 1d20 + 7 ⇒ (2) + 7 = 9 bolt!
Caleb perception: 1d20 + 5 ⇒ (3) + 5 = 8
cultist: 1d20 + 4 ⇒ (2) + 4 = 6
Jacen runs in first and fires a bolt, but it misses hits the wall!
Peat learns about the horrors of this place seeing those who have fallen so low the promises of demons sound tempting. These are just sad people with minor power it any.
he then immediately crits the first man in the face and drops him sending him to the abyss.
Kazmuk runs in and just decks an initiate. he folds and drops to the ground!
The only one left is the cultist. Caine runs up to that woman and dances drawing her full attention.
Thalassa runs in and shots a bolt at the cultist. Due to the dancing,it hits!
Caleb gets in and misses wide!
the cultist stairs at the cat, grins wide and then begins to flash crazily at him!
dagger attack!: 1d20 + 7 - 2 + 1 ⇒ (12) + 7 - 2 + 1 = 181d4 + 4 ⇒ (3) + 4 = 7
dagger attack!: 1d20 + 7 - 2 + 1 - 5 ⇒ (12) + 7 - 2 + 1 - 5 = 131d4 + 4 ⇒ (3) + 4 = 7
Post your actions!
Blueberry Peat |
Weird, I thought I posted an action after this one. Was there maybe a brief rollback yesterday?
Peat considers the remaining creature and whether they might be able to develop a valid attack strategy.
◆ Devise a Stratagem: 1d20 ⇒ 10
It feels kind of dodgy, so they decide to take a moment to consider the room before making an attack. Specifically, they want to know if they can figure out what purpose this room may have served before it was taken over by these vile villains.
◆ Recall Knowledge (Gorum Lore from flexible studies): 1d20 + 8 ⇒ (14) + 8 = 22
They then move further into the room, hoping to get into position for a better attack next turn.
◆ Stride
Kwai Chang Caine. |
Caine grins at the Cultist.
Touche, my dear!
The Swashbuckler decides to play with his food!
Would you be described as salty?
Bon Mot
Diplomacy(T): 1d20 + 7 ⇒ (15) + 7 = 22
Laughing a bit too much, Caine Feints her!
Feint
Deception(T): 1d20 + 7 ⇒ (14) + 7 = 21
The Swashbuckler then Strikes!
Melee(T) Star knife, Off-Guard (?), Panache: 1d20 + 8 ⇒ (19) + 8 = 271d4 + 2 + 2d6 ⇒ (4) + 2 + (5, 5) = 16 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S
Off-Guard! Probably a Crit? Bye Cultist!
The Amurun bows.
Deadly!: 1d6 ⇒ 2
You may die now.
Thalassa Tempestail |
Thalassa slices the last cultist with her wind!
Slashing Gust Spell Attack: 1d20 + 8 ⇒ (6) + 8 = 14 vs Cultist
Spell Damage: 2d4 ⇒ (3, 4) = 7 slashing damage (double damage and 1d4 persistent bleed damage on Crit Hit)
She then moves to keep her distance.
fine_young_misanthrope |
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Peat thinks about this place. He realizes this is a library and is rebuilt. its a probably hiding half the room, and that redbook on the shelf looks like its tied to this hidden room.
Cain just gets mad and dashes the woman to pieces with one hit. the place is quite now. What do you all want to do?
HERO POINT! We've cleared some rooms, time for a hero point!
Blueberry Peat |
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Peat shakes their head. "How long have these beings had control of this place? They've been doing major renovation projects!" They point out to everyone else the signs that this was a library. He goes and gets the red book and begins investigating it. "Perhaps this book has some clues ..."
I don't know how defensible this room seems. It feels like we're surrounded by unknown rooms here, so maybe not the best place. Not sure how many others have burned through their expendables and need to recharge, so I'm fine with being outvoted.
fine_young_misanthrope |
You can easily rest here. Its quite... too quite.. but people do leave you alone. Mostly the place goans in weird ways as even the stones are rusting around you. But you can wake up refreshed and all your stuff back to full.
In the morning you can mess with that book. When you move it, A sluggish clicking sound fills the air in this vast chamber. A wide, rusted metal cylinder stands in the northeast corner of the room. Long cables and articulated armatures attach from the cylinder to cube-shaped devices with ticking gears and monotonously clicking weights that swing in lazy circles. Just west of the metal cylinder, a copper cauldron stands on a rusted iron stand; one of the legs has bent, growing weak from the encroaching rust. The fire under the cauldron has burned down to mere embers.
In the southeast corner sits a stone basin holding a broad, sloped bowl with runes carved along the outside rim. Across from the basin in the southwest corner is a wooden cage built into the stone floor. Chalk-drawn runes surround a circle of chalk drawn around the cage. In the northwest corner, an empty bookcase stands against the wall behind a staircase that descends into darkness.
As you enter two red skinned women whos lower jaws split apart look at you and begin to brandish their halbards...
Caine perception: 1d20 + 4 ⇒ (20) + 4 = 24
Caleb perception: 1d20 + 5 ⇒ (16) + 5 = 21
Thalassa perception: 1d20 + 7 ⇒ (7) + 7 = 14
Peat perception: 1d20 + 7 ⇒ (1) + 7 = 8
Kazmuk perception: 1d20 + 7 ⇒ (3) + 7 = 10, Quick-Tempered for Free action Rage
Jacen perception: 1d20 + 3 ⇒ (14) + 3 = 17
creature: 1d20 + 10 ⇒ (6) + 10 = 16
Blueberry Peat |
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Ah, when you said the book was "tied to this hidden room" I didn't realize you meant it opened the trap door. I thought you meant the book was about the room in some way. So I wouldn't have moved the book if we were about to rest, and I definitely would have pushed back on resting in a room with a hidden room off of it.
Peat sees that the book is connected to the hidden room and lets everyone know they're about to trigger it in case anyone wants to Avoid Notice or anything.
He looks around, flabbergasted. "Who would do this to a library?!?!"
Kwai Chang Caine. |
Caine Strides into the Library right after the door opens to reveal two Redheads!
The Amurun then Dances the night away!
Performance (E) Dance! All Targeted!: 1d20 + 10 ⇒ (5) + 10 = 15
Fresh Hero Point! Performance (E) Dance! All Targeted!: 1d20 + 10 ⇒ (12) + 10 = 22
The Amurun smiles at the closest Lady in Red.
Were you Waiting furr little ol moi?
Diplomacy(T): 1d20 + 7 ⇒ (12) + 7 = 19
Bon Mot
Legacy Content
Source Advanced Player's Guide pg. 84 2.0
To you, a fight is a kind of performance art, and you command your foes' attention with mesmerizing motions. You are trained in Performance and gain the Fascinating Performance skill feat. You gain panache during an encounter when the result of your Performance check to Perform exceeds the Will DC of an observing foe, even if the foe isn't fascinated.