His ears perk up when you Mention Osprey Cove, always wanted to
When you ask about the castle, “I stay away from the place— went there once years back and felt like I was being watched that was enough for me! But lately, I’ve been seeing weird lights up there late at night. Nothing bright. Thought I was imagining it the first time. And I doubt you can see them at all from down in the village. But up here, on this cliff, you’ve got a better view of Rusthenge, and yeah. Weird lights. My take is that
When blueberry Peat mentions help and Kwai Chang Caine attempts to make friends, he turns to him and says, Maybe.... im tried of living alone. YOu take me back to the cove and Ill tell you what I can. Deal
No luck on the helping, but with Blueberry Peat's efforts, you got a key! And now off to the hermit after a brief rest. Elie is happy to give you space and leave you with a nice breakfast of cold meats, bread, and cheese. Off to the manors! There you find three manors. There’s little to find other than musty and ruined furniture, seabird nests in the rafters, vermin nests below the floorboards, and half finished houses direly in need of repair. The western manor is little more than a foundation, while the eastern manor is partially collapsed. The central and smallest manor is the soundest of the trio, and while it includes a mostly leak-free roof, its interior walls are nothing more than a framework. As you walk around, you are greeted by a darker skinned hairy man. As he sees you he says, Derrol’s the name! Derrol Finnick. Used to be—well, used to be a lot of things, but most recently an underpaid architect and now just Derrol. These are my houses! The rest of the town doesn’t like them because they think they’re haunted, but I don’t mind. Ghosts never bothered me much, and there’s plenty of space. Not many visit Iron Harbor, but here you are! What can ol’ Derrol do for you?
As you look around the town out the door for an inn, she says Figured we’d get here sooner or later. One of these days, someone’ll have to build a proper inn here in town, but in the meantime... Inn the meantime... get it? Ummm... Yeah. I can help you out. Elsie ushers you to the largest table, telling them she’ll bring out dinner momentarily before bustling into the back room. She returns a few moments later with a tray of individual and delicious (but cold) grouse pies. During this time, she says, So as you can see, we dont get many visitors, so what brings you here? She doesn’t charge for the meal, but asks for a payment of 5 sp per night the PCs wish to sleep on her floor.
Kazmuk Kalingston wrote:
She's gonna have tools. You see them. Also, you get the feeling shes friendly, so this will be the supply shop you can come back too to get gear this adventure. Looking at Kwai Chang Caine, It was tolerable before, but not it's just ~off~. Things seem to be building to something...
Looking at the group, Stonehome is run by the Gorumites. Not my deal, but I appreciate the stability they bring. They like to fight and think the best person at fighting is the best person to be in charge. Seems weird to me, but it’s not my religion. Place has been quiet for the last week, though, ever since them Thassilonians showed up. Fine with me.
As for the elixers, I'm happy to sell you as many as you need! spend as much gold as you want as they cost the normal amount And nice to meet you all! I'm Elsie... You can see a thought go through her, she looks off then looks at all of you, ok, ill take your help if you'll offer it! things have been a bit off in town, ever since the Thassilonians arrived. I don't know whats up, but you might want to seek out local hermit Derrol Finnick, who’s been squatting in one of the abandoned manors at Gold’s Ruin. He’s a strange one, and not actually a citizen of the village, but the Thassilonians might not even know he’s living out there—means he might have had a chance to notice something more.
Turning to Caleb, Apart from those Thassilonians that came in a week ago and then shacked up in Stonehome, things have been fine hereabouts lately. Not too many outsides. Should I know about something? She looks at you expectantly. Looking at Kazmuk, I mostly sell lots’a things alchemical, but
Heading to the shop you know of in town! The main room of this building smells of baked goods and strange, bitter odors one might expect in an apothecary’s shop. The room’s decor seems undecided about whether it wants to be a tavern, a curio shop, or an alchemist’s laboratory. The low shelves that line the walls display a staggering mix of elixirs, unguents, jars of glue, fresh-baked goods, cutlery, mugs, and the occasional smokestick or bundle of tindertwigs. Moments later, a skinny halfling emerges from the back room, Oh! You’re new, ain’tcha? Where you
The first mate looks at Peat, Meitremar is a balding man who dressed like a priest. He has longer hair on the side with a bushy beard. Hes a Ulfen man. Beyond that, he didn't talk to me or the crew much. Turning to Jacen Benedictt, I need help, but I can't throw good coin after bad. What makes you special? Roll me a check to influence this person. Aside from that, you can hit the town when you are ready.
As you all lean toward helping, she says, Capatian Perrios is a human woman with tan, but fair skin and brown hair. She's got all her fingers, toes, and parts, so no hooks or peg legs on her. She dresses well enough compared to the rest of us, but the most distinctive thing is her tricorn hat. She wouldn't give that up for anything. As for getting in, I wouldnt attempt to climb the spiked walls, but I have a possible alternate way to enter the well defended structure. Every sunrise and sunset, the guard posted at the edge of town changes. Two nights ago, I crept up to the guard who stood watch at the edge of town and pickpocketed their key. She stole away, made a quick impression of it in wax, and then managed to return the key to the guard’s belt without them noticing. I haven't yet had the chance to put the mold to use, but I’ll entrust the mold to the you if you promise to help find my captain. turning to Caleb, We brought a man named Meitremar her on our latest voiage. A priest came and meet with Meitremar. They left after talking, but after a few days, Meitremar didn't return. The captain and a few crew left to check up on them as its time to go. Neither returned, so now I need someone to check up on what happened. Near as I can figure, Stonehome is the only place they could be holding her. Facing Blueberry, I dont see how that might help. Captain was taken in the city, not the ship.... I hope its her ship, but right now its mine and we're friendly, but not friends quite yet... Looking to Kazmuk, Oh take the time you need, but be careful. The captain hasnt returned and you never know what might be going on now. And with that she takes the mold out of her pocket. With the mold and a set of artisan’s tools , an hour’s work and
Looking over the group the woman come to a gradual conclusion, mmm maybe you all can be useful....You aint from around here, and I dont want anything too crazy to hit my friends here. Would you be willing to head to Stonehome and find out what happened to the our captain? She's been taken there and we have no work on what happening. I'm the acting captain, but we want to find our actual captain. Ill pay and I have a secret way in. What say you?
As you step up to the boat, an woman in a tricorn hat steps out. She's an older woman whose been beaten by the sea and sun. As you step up to the boat, she says, What do you want? rudely. As you get closer, she softens a bit and says, Step on deck and speak. How can I help you and where are you all up to? Everyone who is not actively sneaking on board can make a Deception, Diplomacy, or Intimidation check. Does anyone want to sneak on board?
The woman who came with you says, It will be ok. Let's let this play out. Nothing bad will happen to me. You all figure out if anything is happening. Look around and see what's up. Ill go with her and talk. Nothing bad can happen there. And with that they depart. You are left with the town to explore....
here is a MAP Where would you like to explore as you friend walks away with the other woman? You are approaching from the east as you walk along the ride there. What you do know that this is a Grumite village. they are gonna live weapons and armor. You can get some decent equipment here if you have coin. Aside from that nothing jumps out at you regarding the town's background.
You attempt to make a strong first impression, and it goes ok, but could be a lot better. The woman listen to your introductions as she shifts from wariness to surprise.
Ordwi responds. I will go, but give me a moment, to discuss with my friends.
Before they head out, do you have anything else to say? With your religion check you know that Sister Vanda can tell something’s up—a critical success suggests that the news about Blanton in particular caught her off guard.
The village of Iron Harbor stretches across a wide but shallow harbor running east to west, boxed in by stony peninsulas. Portions of the larger eastern peninsula are above water during low tide, leaving the western opening as the only reliable way in and out of the harbor. The western shore of this passage into the harbor features a small ruined pier. As you approach the village proper, a muscular woman armed with a greatsword dress in a full plate emblazoned with sword in the mountain of Gorum yells HELLO! and raises her and to indicate that shew would like to talk.
Round 2, fight!
Thalassa throws a tangle fine up against the Daro sticking it to the spot. Caleb throws a bolt of cold at the wee fellow. fort save: 1d20 + 5 ⇒ (11) + 5 = 16 Blueberry pelts the little man with a flurry of small seeds. THEY HURT!
Round 1, fight!
Our cat jumps into the fray and..... just misses. It don't always be like that, but it do. The dero looks down and sees that Kazmuk and Caleb are doing well compared to the others, and it targets them with handcrossbow darts tipped with venom!
Round 2, fight!
Thalassa throws electricity against the centipedes!
Round 1, fight!
Blueberry peat gears up to fight and just has a bad day of it missing with a plan and two seedpods.
Round 1, fight!
Kazumk runs up and his luck is not quite as on par as before. He misses wide with the punch Thalassa takes a bite but responds with a electric response of her own! reflex save 1: 1d20 + 7 ⇒ (6) + 7 = 13
Caleb slides up and slashes to help his allies. The first slash misses, but the second bites into the foe! Post as you can!
Jacen Benedictt wrote:
Good summary!
Round 1, fight!
With a gesture, the dero points toward the group and the centipedes run down the hill toward the group! I believe the centipedes are next to Thalassa Tempestail and Taschewren. tell me if Im not next to those people and ill fix this post! Centipede one! Attacks on Thalessa!
Centipede two! Attacks on Taschewren!
if you are hit, roll a fortitude save! post your actions!
As you walk, you see "somethings" are hiding above you....
Post what you do as you see a scary looking woman hiding up above flanked by two centipedes ready to strike.
You can easily get her across and get your rope back. The woman responds. Sorry for the confusion, and just call me Ordwi. I just go where I am called. I've been there before and I want to see the answers to what is happening as much as anyone else. We will get through this together, and hopefully I can open a few doors that might otherwise be closed! The adventure calls, that and I brought some ale for the road! As you begin to walk, you all look around as you go.... stealth: 1d20 + 6 ⇒ (9) + 6 = 15
That works! You send the barbarian first, he doesnt die, and then you use him to build a bridge to get across. You all safely cross the gap toward the other side. Making your way to the other side, you hear a woman yell, Hello! Please wait! I with to join you! This women walks up to the gap and says Can I use your rope? assuming you all let her post if you want to do something crazy! She crawls across, brushes herself off and says, Hello! I am Ordwi and I helped organize the group before, but I just couldn't stay away. May I join you all to the village? What say you to her? Also roll perception!
Looking around at the creature, you can tell it might have been the one making the noises. Could have been trying to cause a fight for some entertainment. that said, it bit of WAY more than it bargained for and bolted! Looking at the stones, they exist, but it will take some serious time to rebuild. You could use telekinesis to pick up individual stones, but that would take weeks to rebuild the bridge. And as for why it fell apart, its basically not maintained. Not many people go out this way and your town isnt going to spend time fixing a place that no one uses. It's just fallen apart like any other forgotten thing. As for how to get across, jumping works. If you have rope and a strong bow you might be able to make a rope go across as well. What would you like to do.
lol. this is gonna be a good start to the game! Kazmuk gets mad, runs up, and INSTANTLY crushes the reefclaw. It slumps into a small pile of meat and you see a small goblinish creature gulp and jump into the surf and run away from this whole mess. The rowboat next to the small monster has a small stash of
Assuming you want to proceed, but you cant take a break or talk, but posting to make sure you can move forward. Two weatherworn stone statues stand on either side of a fifteen-foot-wide rift in the shore, extending their arms toward one another. A partially completed, partially eroded old stone bridge doesn’t quite cross the gulf. In the water fifteen feet below, the surf crashes on a worn wedge of stone that might have at one time been part of the bridge. This is A2
You carefully approach the boat and cries of the random stranger. As you do you see it emerge from behind the boat!
sure we can use remaster. I know not everyone has it, but 15 is nicer than 20! Kazmuk Kalingston 26
As you all think, not much is gained. You all may know much, but it looks like your best best is going to be going to the place the dying man mentioned and learning first hand. So, you head out. After following only faint traces of the Old Coast Road, the approach to Kindred’s Crossing becomes apparent. Here, the road grows more obvious, with portions even retaining old paving stones as it turns south toward a short, rocky peninsula. To the north, a steep, weather-worn ridge of stone rises thirty feet high into the air, featuring an occasional ledge that appears to provide nesting spots for ospreys. To the east, the road rises up from the shoreline to follow a wide ledge that winds around the peninsula. Ahead, near the peninsula’s tip, the road reaches a cleft in the steep shoreline, over which the remains of an old and incomplete wooden bridge stand. Nearby, what appears to be a freshly wrecked rowboat sits upside down among the tide pools. As you approach you begin to hear small cries for help from near the boat.... Place yourselves on the map, roll perception, and tell me what you do?
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