Shades of blood dice set up Shades of Blood Map and NPCS
ROund 1, FIGHT!
Whip works! Peat pulls a bullwhip and swings at the guy on the ceiling. Its a solid hit and it does make him mad!
Shades of blood dice set up Shades of Blood Map and NPCS
ROund 1, FIGHT!
Karen gets ready for the fight and gets Randall ready to kill! The Cultists run at Randal and Gog! At Gog!
At Randall!
Post when you can!
Shades of blood dice set up Shades of Blood Map and NPCS
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Post when you can!
Shades of blood dice set up Shades of Blood Map and NPCS
West ho! As you head west, you encounter some people along the way... A manbat is latched to the cealing and two lesser cultists labor clearing up the hall. As you approach they look at you and begin to pull weapons.... Hannet perception: 1d20 + 9 ⇒ (1) + 9 = 10
Map updated!
Shades of blood dice set up Shades of Blood Map and NPCS
Which ladder? West or south? There are two different ones.
Shades of blood dice set up Shades of Blood Map and NPCS
Ladder? if the rest say so, its up the ladder
Shades of blood dice set up Shades of Blood Map and NPCS
You pound on the rock and easily open up the area to the north. long stone tunnel runs east to west. A set of metal ladders leads up to round access hatches at the western and southern ends. The tunnel is partially collapsed at the eastern end but continues on into the darkness. How do you want to procede into the darkness?
Shades of blood dice set up Shades of Blood Map and NPCS
Blueberry Peat wrote:
2 minor elixirs. sorry for the confusion.
Shades of blood dice set up Shades of Blood Map and NPCS
Hannet Di wrote:
DONE!
Shades of blood dice set up Shades of Blood Map and NPCS
Looking over the bodies your find each one has Items minor elixir of life, morningstar, scale mail, shortbow (20 arrows). Beyond that the room has a pair of picks and shovels and a small piece of lapis lazuli worth 10 gp among the rubble. The gem is currently on the ground next to the tools. Other than that, this room is empty. Where to next?
Shades of blood dice set up Shades of Blood Map and NPCS
You tell me when your at market, and Ill buy your stuff. I run Throat Punch Games, and we do game reviews. Love to review your stuff man.
Shades of blood dice set up Shades of Blood Map and NPCS
Checking in early today. Ill be posting during the con, but it will be AM every day.
Shades of blood dice set up Shades of Blood Map and NPCS
Round 3, FIGHT!
Under the combined assault of Gog and Randall, the last thing falls. You stand in an empty room that has partially collapsed. What do you do?
Shades of blood dice set up Shades of Blood Map and NPCS
Round 2, FIGHT!
The batking swings at Randall!
[b]Round 3, FIGHT!]/b]
Randall beats on the batman. The first one hits, but the second misses. Beorn lights up the chupacabra. Its a solid hit and burns the beast to ashes! Karen stares down the batman and then shoots him right in the face. SOlid hit!
Shades of blood dice set up Shades of Blood Map and NPCS
Completely ok! If you're there, say hi, and I'll buy you a BEvERage.
Shades of blood dice set up Shades of Blood Map and NPCS
Just checking in for Friday. Also, next week is GenCon. Anyone going? Ill be there demoing Alien.
Shades of blood dice set up Shades of Blood Map and NPCS
Round 2, FIGHT!
Randall swings hard and misses wide!
The chpacacabra bits back!
Peat attempts to scare the batman, but tis not the most scary. He then runs at the Chupacabara. its a hit, but it doesn't bit deep. Post when you can. Ill do round three tomorrow if the other dont post.
Shades of blood dice set up Shades of Blood Map and NPCS
Round 2, FIGHT!
Karen fires up a spell and shocks the remaining two!
Post when you can!
Shades of blood dice set up Shades of Blood Map and NPCS
Round 1, FIGHT!
Peat learns! They really don't have a weakness. They can change into their batlike form quickly, but there isn't much more. You then throw lightning at them!
The batkin runs at Randall, moving the flank for two actions. batman attack with Randall with a morningstar flatfooted: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 4 ⇒ (6) + 4 = 10 Round 2, FIGHT!
Beorn stars off by LIGHTING UP the chupacabra. It hits hard and burns bright. Post when you can!
Shades of blood dice set up Shades of Blood Map and NPCS
Round 1, FIGHT!
Gog runs up and swings fast. its two solid misses! the Chupacabra responds! It attempts to hit Gog!
Pot when you can. Monday Ill post the batkin first roudn and start the second.
Shades of blood dice set up Shades of Blood Map and NPCS
Round 1, FIGHT!
Randell runs up and slices hard with a crit to the creatures face. It drops instantly.
Shades of blood dice set up Shades of Blood Map and NPCS
Round 1, FIGHT!
Hannet readies for the fight and shoots at one of the bat men. Its a solid hit, but not quite the crit. Its a solid hit though.
Karen shoots, but misses wide. Post when you can! Remember to include your turn number when you do.
Shades of blood dice set up Shades of Blood Map and NPCS
Round 1, FIGHT!
Post when you can!
Shades of blood dice set up Shades of Blood Map and NPCS
Hannet perception: 1d20 + 9 ⇒ (12) + 9 = 21
As you walk into this area, you see two bat people guards and a strange humanoid thing. They turn toward you.
Shades of blood dice set up Shades of Blood Map and NPCS
You come to another fork in the road. Both open to large cavern. The left: A stone tunnel runs straight, eventually connecting with a
Forward: A long stone tunnel runs east to west. A set of metal ladders leads up to round access hatches at the western and southern ends. The tunnel is partially collapsed at the eastern end but continues on into the darkness. Which cave do you want to go to?
Shades of blood dice set up Shades of Blood Map and NPCS
Forward! You go forward and instantly hit a choice. Stairs or hall? Which way? Map updated.
Shades of blood dice set up Shades of Blood Map and NPCS
Its been a long rough time. The bars break, so you can continue forward. Into the new depths? Nothing magically. But you can loot the basic camping gear if you want.
Shades of blood dice set up Shades of Blood Map and NPCS
Oh no problem. Im mostly yelling at my Brothers in Wisconsin.
Shades of blood dice set up Shades of Blood Map and NPCS
Checking on you all! What would you like to do next?
Shades of blood dice set up Shades of Blood Map and NPCS
You head deeper into the new tunnels. A depression along the center length of this floor suggests this chamber once had water running through it, but the room is now dry. A set of metal bars at the north and south ends would have allowed the water to continue through this room while catching large debris and preventing a prisoner’s escape. A large barrel rests in the northeast corner of the room, and two bedrolls are laid out on the floor in the northern portion of the room. A tunnel connects with a broken part of the wall in the eastern side of the chamber, leading to larger tunnels to the south. The northern bars have been cut away, allowing access to a stone tunnel beyond. With a solid push, you can easily break the bars on this side. Map updated.
Shades of blood dice set up Shades of Blood Map and NPCS
You move forward to an empty room. A long tunnel connects to a small chamber to the north and descends into the darkness to the south. Footprints and signs of recent travel mark the ground along the tunnel. Its clear and shows not signs of passage. it could be a place to rest up. where to next? Map updated.
Shades of blood dice set up Shades of Blood Map and NPCS
Choices made!
Shades of blood dice set up Shades of Blood Map and NPCS
You easily make your way back to the tanks. the "prisoner" still waits for you, but there is nothing else along the way. Where do you want to move from there?
Shades of blood dice set up Shades of Blood Map and NPCS
You spend a few hours heading back to the cave. If you don't have anything you want to do outside the cave you can head back inside. Where do you want to explore first?
Shades of blood dice set up Shades of Blood Map and NPCS
ROUND 2, FIGHT!
Hannet aims at the swarm and LIGHTS THEM UP! Its a solid hit to the swarm. It's a crit and many burn with the light of your god. Gog is swarmed by the frog things and swings hard many times. It's too distracting and he misses. Karen throws acid at the swarm, and that takes it down! The remaining frogs bubble and pop as the acid does its job. You are alone on the trail. What happens next?
Shades of blood dice set up Shades of Blood Map and NPCS
ROUND 2, FIGHT!
The swarm advances up to Gog and Randall. It leaves a slimy trail around. DC 17 or affected by grease! It then starts biting everyone! bites, DC 17 reflex save!: 2d6 ⇒ (6, 2) = 8
Shades of blood dice set up Shades of Blood Map and NPCS
ROUND 2, FIGHT!
Karen throws acid at the swarm! relex save!: 1d20 + 10 ⇒ (10) + 10 = 20
Shades of blood dice set up Shades of Blood Map and NPCS
Make sure you tell me what turn this is for. You are posting for Turn 3. Just helps everyone keep organized. Also, due to some con issues, I missed a day. Have a heropoint. If that goes over three, you still get it because I screwed up. Post when you can!
Shades of blood dice set up Shades of Blood Map and NPCS
Sometimes Google is crap. I haven't changed any settings. Try later. Right now you are fine, and I'm gonna just keep beating my brothers ( like in real life!).
Shades of blood dice set up Shades of Blood Map and NPCS
ROUND 2, FIGHT!
Randall get close and swings hard! Its a solid hit, but the swarm doesn't take as much damage as some dodge out of the way. Beorn throws energy at the swarm, but misses wide! Post when you can!
Shades of blood dice set up Shades of Blood Map and NPCS
ROUND 2, FIGHT!
Randall get close and swings hard! Its a solid hit, but the swarm doesn't take as much damage as some dodge out of the way. Post when you can!
Shades of blood dice set up Shades of Blood Map and NPCS
If you are at origins, Ill buy you a beer! Im here with my wife.
Shades of blood dice set up Shades of Blood Map and NPCS
ROUND 1, FIGHT!
The swarm advances as Gog advances!
Gog in the middle of the swarm starts swinging hard! It hits twice! Randall runs up to and swings twice with only the first one hitting. Not flank as its all around Gog! Post your second round actions. I remember you posted Beorn!
Shades of blood dice set up Shades of Blood Map and NPCS
ROUND 1, FIGHT!
Hannet gets into position, but it's quick and she misses her shots. They go wide.
Shades of blood dice set up Shades of Blood Map and NPCS
ROUND 1, FIGHT!
Peat fires a seed pod-It hits the large frog square in the face. It's not a crit, but its enough that the frog drops. Beorn, ill post that action next round
Shades of blood dice set up Shades of Blood Map and NPCS
ROUND 1, FIGHT!
Beorn throws literal shade at all the enemies!
Karen throws darts at the frog. It cuts deep, but it's still up! Remember to post the round of actions you are posting to. Solid idea Peat to keep things in order!
Shades of blood dice set up Shades of Blood Map and NPCS
TORMONSHILD: 1d20 + 6 ⇒ (14) + 6 = 20
More of those Tormonshilds appear and a swarm of them run toward you as well. The firts one runs forward and spits!
Post when you can!
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