Thats 200 each. Not a bad little payday!
To look into the dwarfs activities, you can ask around the station with a culture or Diplomacy check. As you mention the more intricate details to the VC, they turn to you and say, Ah...that is going to be tricky. The dwarf didn't trust easy, so I honestly don't know much about him. He kept to himself. You honestly on your own on this one. He was bad about paperwork and whatever he was up to, it might have gone to his grave if it isn't found by you. Sorry!
What do you want to do next?
As you begin to ask questions, Chiskisk says, I honestly wish I could help you. Unfortunately, I don't know much about the gangs of the station. They are a problem, so this is something I will leave to you. I can give you a 'signing bonus plus expenses' and I can recommend staying at the Mons of Sleep hotel in the central hub that also rents efficiencies. It offers discounts to Starfinders, so you can get a efficiency for 16 credits a week or a two room suit for 50 credits a week. Beyond that, its up to you to uncover why Duravor Kreel was murdered and why the gangs were involved. Here is my comm code if you have any other questions as well as a general map of the station. Any other questions I can answer now?
[ooc]If you have none,Ill move on. Otherwise, post away and Ill answer retroactively.[/b]
With the meeting over, you find yourselves 200 credits richer and have your first task from the Starfinder society. What do you want to do first?
As soon as you mention the dwarf is dead, the attendent snaps to attention, Oh my goodness! Please, follow me! The attendent then pushes a button and a hologram pops up indicating he will be back. You are escorted through the Lorespire to to lead them to a cluttered but clean office deep in the complex. Waiting in the office
My understanding is that you are interested in becoming Starfinders, and since you were witnesses to the attack, I would like to ask you to investigate the incident on behalf of the Society. Find out exactly what happened and why. It may simply be a matter of being in the wrong place at the wrong time—I have no doubt station security will rule it so—but if Duravor was murdered, I would like to find justice for my friend. At the same time, this will give you the opportunity to demonstrate your own skills and abilities and show the Society that you are worthy of the title ‘Starfinder.’ Good luck and do you have any questions?.
Scanning the area, you don't see anyone who was involved. Now its just you and the Starfinders. Deciding that's the way tot go, you head out!
the Lorespire Complex isn't hard to find from you location located in Absalom Station’s Ring sector, is a campus with multiple buildings and rooms, though its eponymous spire is what people most associate with the Starfinder Society’s headquarters. Upon their arrival, you are greeted by a human male behind a large circular desk who rises and says Welcome to the Starfinder Society. How can I help you?
Raial wakes up surrounded by several medics. The dwarf and the shirren look down at the women and says Are you are ok?
Rollo looks over the dwarf and doesn't find anything on him except his datapad and wallet. The datapad is locked.
Builder142 asks the medic where to head, and she says The lorespire is the headquarters of the Starfinders. It's not hard to find if you follow the information kiosks. Is that where you are headed?
The guards look at your rag tag group and says Oh, you're completely safe. We appreciate the help! We've known about these two for a while Absalom Station’s most infamous street gangs: the Downside Kings and the Level 21 Crew. We're sorry that this is your first experience on the station.
Medical techs run around start reviving you all. After they administer crack care, you revive to your maximum hitpoints.
As you look around at the hold, you see medical techs over the corpse of the dwarf. today is not going to be a good day. You've been summoned by the starfinders, but your local contact is dead. What would you like to do next?
Round 5, FIGHT
save 1: 1d20 + 3 ⇒ (19) + 3 = 22
One of the gangers survives the blast, but the other drops to the floor burned! The other gangers see this, scream, and start running way in all directions! On their way out, the run into your contact, he yells loudly, and then you see the gangers fade into the shadows of the station
station security finally arrives, but too late to join in the fight. Emergency medical services follow and begin attending to the wounded. Security personnel begin to question everyone around and eventually get to you all. the look at you with your weapons drawn and ask What happened here? Those that are down are treated and asked by the medical crew What happened?
Round 4, FIGHT
Mortimer shoots twice and hits twice, his target hitting the deck..
Raial throws a bolt but misses the target.
Threign shoots at a target, but misses the bolt going wide
Builder142 shoots his target, but doesn't hit hard, glancing the target.
Rollo swing hard and swing fast and the first ganger drops to the deck. He doesn't move.
Round 5, FIGHT
The gangers advance and start swinging!
Round 3, FIGHT
Raial shots a blast of fire into the wall and misses the target
Builder142 shoots at his targets, adjusts his aim, and runs.
The dwarf looks around in panic as chaos reigns in the hold.
Roll when you can Mortimer!
club attack on Threign, damage: 1d20 + 4 ⇒ (18) + 4 = 221d6 ⇒ 1
Round 3, FIGHT
The gangers reel from the hits they have taken and the people springing up close to do some damage!
lazer attack on Mortimer, damage, crit fire damage: 1d20 + 4 ⇒ (8) + 4 = 121d4 + 1 ⇒ (3) + 1 = 41d4 ⇒ 3
Roll when you can!
Round 2, FIGHT
Dr. J jumps up, shoots twice, hits twice, and drops back down. The ganger is hurt, but up.
Threign shoots a big gun at a big guy but misses the man with a loud crack into the wall.
Builder aims and fires but misses the target that hit him.
Raial hit the gunner who hit her with a blast of old school magic!
Round 2, FIGHT
Mortimer is hidden, so not targeted by the gangers
The gangers suddently sense a new threat and unify to screams of We'll kill you later, let's kill them now!
lazer attack on Raial, damage, crit fire damage: 1d20 + 2 ⇒ (20) + 2 = 221d4 + 1 ⇒ (2) + 1 = 31d4 ⇒ 4
I've factored in cover et al. your turn!
Round 1, FIGHT
Mortimer doesn't mince words. He fires and hits a ganger and dives for cover.
Rollo and Threign run for cover!
The dwarf looks paniced as gun fire erupts from all around him.
Round 1, FIGHT
The gangs converge on one another and begin firing lasers wildly into each other. Two gangers, one from each side (the lower ones closer to each group), point their guns at you all and begin to shout Why not make this a hostage situation! Money money! from the right and I just want your credits! pay up! from the left!
[ooc]Post you actions and hope for the best! roll and I'll react as best for your character. Post your characters pictures here https://docs.google.com/presentation/d/1FgyLuaZjFSmFOgHmbR8ePcUX6f_zWzUvj8n zMetgjzc/edit?usp=sharing
I'm running this all the way through, but you can get credit for completing the mod and get SFS credit. Right now, It looks like everybody above can join if still interested. Our discussion post is here http://paizo.com/campaigns/EdsStarfinderGame/discussion#5 and our main game post is here http://paizo.com/campaigns/EdsStarfinderGame/gameplay#19 Post in the discussion if still interested!
We got people! Ok let's make this happen!
Also post your picture here for where you start in the fight https://docs.google.com/presentation/d/1FgyLuaZjFSmFOgHmbR8ePcUX6f_zWzUvj8n zMetgjzc/edit?usp=sharing
The Okimoro has just landed in Docking Bay 94, one of scores of docking bays occupying the starlike arms that encircle Absalom Station’s equator. Final docking procedures take a few minutes, at which point the cabin attendant welcomes the shuttle’s passengers to Absalom Station, and you disembark from the Okimoro onto the floor of Docking Bay 94.
Ok sounds good. Money happens for me Friday, so I'm going to set up the place to start, and we are going to hit this up Monday. Level one standard rules et al. PLEASE MAKE PLAYER FRIENDLY CHARACTERS. Differences in opinion ("The one true god is X.""I disagree." or "Hive minds are good." "Hive mind governments are bad!") are ok, but "I knife the other PC in the back" makes for an angry Ed! I'm using google docs to host things, and I'm always open to new ideas so share what works for you!
You are flanked by the town as you walk your way up to the baroness' manor. There an almost honor guard brings you to her largest room in the house where the town breaks protocol and follows the heroes in. The baroness see you come in beaten, battered, but successful. After hearing you tale in her largest ballroom due to the crowd, the baroness steps forward carrying an ornamental sword. Step forward and kneel all of you She says in her most commanding voice. As you do, she delicately knights each of you, giving you the title of Sir or Lady. the town explodes into cheers as you arise new knights of the realms. From this, she begins saying all sorts of proclimations and a festival is being planed on the fly. You are the guests of honor at a new party and holiday you have forged with your own blood, sweat, and tears. And party you do. Men and women faun over you all night as you eat until your heart is content and are given rooms in the Lady's house. In the morning, you arise, heroes to these people looking out over a new sunrise seeing only possibility in your future!
With that, you head back to the Monastery. Its a quick trip as you don't have anyone left to fight. There you bring the women to her husband who cry out each others names and run right into each other arms. They are many tears as they hug and sob deeply into each others shoulders. Kell lifts his head first and says You've given me back what I thought was lost. For that you have my eternal gratitude. You could have killed me and moved on, but you didn't. I wish I had more, but you have my and the forests blessing.
Would you like to say anything to him or move on the the town proper?
Bonus points Samuel!
She walks you to the dragon hoard. It has a finely-preserved chimera fur worth 900 gp, A large collection of books (roughly
What do you do next?