Illithid

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Goblin Squad Member. Pathfinder Maps, Starfinder Maps Subscriber. ********* Venture-Agent, Michigan—Jackson 2,327 posts (2,328 including aliases). 104 reviews. 1 list. No wishlists. 5 Organized Play characters.


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Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

I am literally in the same house visiting the other three, and I'll yell at them tomorrow to post!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

ROund 1, FIGHT!
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 Ready for the fight!
cultist: 1d20 + 6 ⇒ (19) + 6 = 25 knives out!
Randall perception: 1d20 + 7 ⇒ (14) + 7 = 21
Peat perception: 1d20 + 7 ⇒ (11) + 7 = 18 Indiana Peat!
Gog perception: 1d20 + 7 ⇒ (5) + 7 = 12
werebat: 1d20 + 8 ⇒ (3) + 8 = 11
Hannet perception: 1d20 + 9 ⇒ (1) + 9 = 10
Beorn perception: 1d20 + 7 ⇒ (2) + 7 = 9

Whip works! Peat pulls a bullwhip and swings at the guy on the ceiling. Its a solid hit and it does make him mad!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

ROund 1, FIGHT!
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 Ready for the fight!
cultist: 1d20 + 6 ⇒ (19) + 6 = 25 knives out!
Randall perception: 1d20 + 7 ⇒ (14) + 7 = 21
Peat perception: 1d20 + 7 ⇒ (11) + 7 = 18
Gog perception: 1d20 + 7 ⇒ (5) + 7 = 12
werebat: 1d20 + 8 ⇒ (3) + 8 = 11
Hannet perception: 1d20 + 9 ⇒ (1) + 9 = 10
Beorn perception: 1d20 + 7 ⇒ (2) + 7 = 9

Karen gets ready for the fight and gets Randall ready to kill!

The Cultists run at Randal and Gog!

At Gog!
dagger attack!: 1d20 + 7 ⇒ (17) + 7 = 241d4 + 4 ⇒ (2) + 4 = 6
dagger attack!: 1d20 + 3 ⇒ (10) + 3 = 131d4 + 4 ⇒ (4) + 4 = 8

At Randall!
dagger attack!: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 4 ⇒ (1) + 4 = 5
dagger attack!: 1d20 + 3 ⇒ (11) + 3 = 141d4 + 4 ⇒ (2) + 4 = 6

Post when you can!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
cultist: 1d20 + 6 ⇒ (19) + 6 = 25
Randall perception: 1d20 + 7 ⇒ (14) + 7 = 21
Peat perception: 1d20 + 7 ⇒ (11) + 7 = 18
Gog perception: 1d20 + 7 ⇒ (5) + 7 = 12
werebat: 1d20 + 8 ⇒ (3) + 8 = 11
Hannet perception: 1d20 + 9 ⇒ (1) + 9 = 10
Beorn perception: 1d20 + 7 ⇒ (2) + 7 = 9

Post when you can!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

West ho!

As you head west, you encounter some people along the way... A manbat is latched to the cealing and two lesser cultists labor clearing up the hall. As you approach they look at you and begin to pull weapons....

Hannet perception: 1d20 + 9 ⇒ (1) + 9 = 10
Peat perception: 1d20 + 7 ⇒ (11) + 7 = 18
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Beorn perception: 1d20 + 7 ⇒ (2) + 7 = 9
Gog perception: 1d20 + 7 ⇒ (5) + 7 = 12
Randall perception: 1d20 + 7 ⇒ (14) + 7 = 21
werebat: 1d20 + 8 ⇒ (3) + 8 = 11
cultist: 1d20 + 6 ⇒ (19) + 6 = 25

Map updated!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Which ladder? West or south? There are two different ones.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Ladder? if the rest say so, its up the ladder

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You pound on the rock and easily open up the area to the north. long stone tunnel runs east to west. A set of metal ladders leads up to round access hatches at the western and southern ends. The tunnel is partially collapsed at the eastern end but continues on into the darkness. How do you want to procede into the darkness?

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS
Blueberry Peat wrote:
fine_young_misanthrope wrote:
Looking over the bodies your find each one has Items minor elixir of life, morningstar, scale mail, shortbow (20 arrows).
There are 2 minor elixirs of life, then? One on each bat person?

2 minor elixirs. sorry for the confusion.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS
Hannet Di wrote:
fine_young_misanthrope wrote:
You tell me when your at market, and Ill buy your stuff. I run Throat Punch Games, and we do game reviews. Love to review your stuff man.
Ask and you shall receive! This is our campaign page for Remnant Years, and this is our website. There are free starter rules and an intro adventure on the website!

DONE!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Looking over the bodies your find each one has Items minor elixir of life, morningstar, scale mail, shortbow (20 arrows). Beyond that the room has a pair of picks and shovels and a small piece of lapis lazuli worth 10 gp among the rubble. The gem is currently on the ground next to the tools.

Other than that, this room is empty. Where to next?

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You tell me when your at market, and Ill buy your stuff. I run Throat Punch Games, and we do game reviews. Love to review your stuff man.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Checking in early today. Ill be posting during the con, but it will be AM every day.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You are all up to full. What happens next?

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 3, FIGHT!
Randall perception: 1d20 + 7 ⇒ (20) + 7 = 27 swing hard!
Gog perception: 1d20 + 7 ⇒ (18) + 7 = 25 SMASH!
chupacabra: 1d20 + 7 ⇒ (15) + 7 = 22
Hannet perception: 1d20 + 9 ⇒ (12) + 9 = 21
Beorn perception: 1d20 + 7 ⇒ (12) + 7 = 19 LIGHT! CRIT!
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 glare and strike!
batkin!: 1d20 + 6 ⇒ (1) + 6 = 7

Under the combined assault of Gog and Randall, the last thing falls. You stand in an empty room that has partially collapsed. What do you do?

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 2, FIGHT!
Randall perception: 1d20 + 7 ⇒ (20) + 7 = 27 Swing!
Gog perception: 1d20 + 7 ⇒ (18) + 7 = 25 swing swing!
chupacabra: 1d20 + 7 ⇒ (15) + 7 = 22 bite, Bite, BITE!
Hannet perception: 1d20 + 9 ⇒ (12) + 9 = 21
Beorn perception: 1d20 + 7 ⇒ (12) + 7 = 19 LIGHT!
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17 backslash!
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 ZAP!
batkin!: 1d20 + 6 ⇒ (1) + 6 = 7 swing swing!

The batking swings at Randall!
snaggins strike with morning star if it hits your offguard!: 1d20 + 7 ⇒ (1) + 7 = 81d6 + 4 ⇒ (3) + 4 = 7
morning star again: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 4 ⇒ (3) + 4 = 7
morning star again again: 1d20 - 3 ⇒ (5) - 3 = 21d6 + 4 ⇒ (4) + 4 = 8

[b]Round 3, FIGHT!]/b]
Randall perception: 1d20 + 7 ⇒ (20) + 7 = 27 Swing!
Gog perception: 1d20 + 7 ⇒ (18) + 7 = 25
chupacabra: 1d20 + 7 ⇒ (15) + 7 = 22
Hannet perception: 1d20 + 9 ⇒ (12) + 9 = 21
Beorn perception: 1d20 + 7 ⇒ (12) + 7 = 19 LIGHT! CRIT!
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 glare and strike!
batkin!: 1d20 + 6 ⇒ (1) + 6 = 7

Randall beats on the batman. The first one hits, but the second misses.

Beorn lights up the chupacabra. Its a solid hit and burns the beast to ashes!

Karen stares down the batman and then shoots him right in the face. SOlid hit!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Completely ok! If you're there, say hi, and I'll buy you a BEvERage.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Just checking in for Friday. Also, next week is GenCon. Anyone going? Ill be there demoing Alien.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 2, FIGHT!
Randall perception: 1d20 + 7 ⇒ (20) + 7 = 27 Swing!
Gog perception: 1d20 + 7 ⇒ (18) + 7 = 25 swing swing!
chupacabra: 1d20 + 7 ⇒ (15) + 7 = 22 bite, Bite, BITE!
Hannet perception: 1d20 + 9 ⇒ (12) + 9 = 21
Beorn perception: 1d20 + 7 ⇒ (12) + 7 = 19 LIGHT!
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17 backslash!
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 ZAP!
batkin!: 1d20 + 6 ⇒ (1) + 6 = 7

Randall swings hard and misses wide!
Gog attempts to escape the bite
Gog hero point: 1d20 + 8 ⇒ (7) + 8 = 15
Then the swings! Both miss!

The chpacacabra bits back!
Bite gog!: 1d20 + 9 ⇒ (13) + 9 = 221d10 + 2 ⇒ (7) + 2 = 9
Bite gog!: 1d20 + 5 ⇒ (2) + 5 = 71d10 + 2 ⇒ (7) + 2 = 9
Bite gog!: 1d20 + 1 ⇒ (8) + 1 = 91d10 + 2 ⇒ (4) + 2 = 6

Peat attempts to scare the batman, but tis not the most scary. He then runs at the Chupacabara. its a hit, but it doesn't bit deep.

Post when you can. Ill do round three tomorrow if the other dont post.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 2, FIGHT!
Randall perception: 1d20 + 7 ⇒ (20) + 7 = 27
Gog perception: 1d20 + 7 ⇒ (18) + 7 = 25
chupacabra: 1d20 + 7 ⇒ (15) + 7 = 22
Hannet perception: 1d20 + 9 ⇒ (12) + 9 = 21
Beorn perception: 1d20 + 7 ⇒ (12) + 7 = 19 LIGHT!
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 ZAP!
batkin!: 1d20 + 6 ⇒ (1) + 6 = 7

Karen fires up a spell and shocks the remaining two!
batman save: 1d20 + 7 ⇒ (2) + 7 = 9
chupacabra save: 1d20 + 7 ⇒ (20) + 7 = 27

Post when you can!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 1, FIGHT!
Randall perception: 1d20 + 7 ⇒ (20) + 7 = 27 solid start!
Gog perception: 1d20 + 7 ⇒ (18) + 7 = 25 Attack! And miss!
chupacabra: 1d20 + 7 ⇒ (15) + 7 = 22 bit gog!
Hannet perception: 1d20 + 9 ⇒ (12) + 9 = 21 she shoots, she scores!
Beorn perception: 1d20 + 7 ⇒ (12) + 7 = 19 LIGHT!
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 shoot for the fences!
batkin!: 1d20 + 6 ⇒ (1) + 6 = 7 Morningstar!

Peat learns! They really don't have a weakness. They can change into their batlike form quickly, but there isn't much more.

You then throw lightning at them!
batman save: 1d20 + 7 ⇒ (17) + 7 = 24
chupacabra save: 1d20 ⇒ 5

The batkin runs at Randall, moving the flank for two actions.

batman attack with Randall with a morningstar flatfooted: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 4 ⇒ (6) + 4 = 10

Round 2, FIGHT!
Randall perception: 1d20 + 7 ⇒ (20) + 7 = 27
Gog perception: 1d20 + 7 ⇒ (18) + 7 = 25
chupacabra: 1d20 + 7 ⇒ (15) + 7 = 22
Hannet perception: 1d20 + 9 ⇒ (12) + 9 = 21
Beorn perception: 1d20 + 7 ⇒ (12) + 7 = 19 LIGHT!
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
batkin!: 1d20 + 6 ⇒ (1) + 6 = 7

Beorn stars off by LIGHTING UP the chupacabra. It hits hard and burns bright.

Post when you can!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 1, FIGHT!
Randall perception: 1d20 + 7 ⇒ (20) + 7 = 27 solid start!
Gog perception: 1d20 + 7 ⇒ (18) + 7 = 25 Attack! And miss!
chupacabra: 1d20 + 7 ⇒ (15) + 7 = 22
Hannet perception: 1d20 + 9 ⇒ (12) + 9 = 21 she shoots, she scores!
Beorn perception: 1d20 + 7 ⇒ (12) + 7 = 19 LIGHT!
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 shoot for the fences!
batkin!: 1d20 + 6 ⇒ (1) + 6 = 7

Gog runs up and swings fast. its two solid misses!

the Chupacabra responds! It attempts to hit Gog!
jaw bite!: 1d20 + 9 ⇒ (14) + 9 = 231d10 + 3 ⇒ (9) + 3 = 12
It then attempts to grab him!
jaw bite!: 1d20 + 9 ⇒ (10) + 9 = 19
It then sucks Gogs blood!
Its quickened now!

Pot when you can. Monday Ill post the batkin first roudn and start the second.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 1, FIGHT!
Randall perception: 1d20 + 7 ⇒ (20) + 7 = 27 solid start!
Gog perception: 1d20 + 7 ⇒ (18) + 7 = 25
chupacabra: 1d20 + 7 ⇒ (15) + 7 = 22
Hannet perception: 1d20 + 9 ⇒ (12) + 9 = 21 she shoots, she scores!
Beorn perception: 1d20 + 7 ⇒ (12) + 7 = 19 LIGHT!
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 shoot for the fences!
batkin!: 1d20 + 6 ⇒ (1) + 6 = 7

Randell runs up and slices hard with a crit to the creatures face. It drops instantly.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 1, FIGHT!
Randall perception: 1d20 + 7 ⇒ (20) + 7 = 27
Gog perception: 1d20 + 7 ⇒ (18) + 7 = 25
chupacabra: 1d20 + 7 ⇒ (15) + 7 = 22
Hannet perception: 1d20 + 9 ⇒ (12) + 9 = 21 she shoots, she scores!
Beorn perception: 1d20 + 7 ⇒ (12) + 7 = 19 LIGHT!
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 shoot for the fences!
batkin!: 1d20 + 6 ⇒ (1) + 6 = 7

Hannet readies for the fight and shoots at one of the bat men. Its a solid hit, but not quite the crit. Its a solid hit though.
Beorn prepares for the attack and shoots! the light hits, but not very hard.

Karen shoots, but misses wide.

Post when you can! Remember to include your turn number when you do.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 1, FIGHT!
Randall perception: 1d20 + 7 ⇒ (20) + 7 = 27
Gog perception: 1d20 + 7 ⇒ (18) + 7 = 25
chupacabra: 1d20 + 7 ⇒ (15) + 7 = 22
Hannet perception: 1d20 + 9 ⇒ (12) + 9 = 21
Beorn perception: 1d20 + 7 ⇒ (12) + 7 = 19
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
batkin!: 1d20 + 6 ⇒ (1) + 6 = 7

Post when you can!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Hannet perception: 1d20 + 9 ⇒ (12) + 9 = 21
Peat perception: 1d20 + 7 ⇒ (10) + 7 = 17
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Beorn perception: 1d20 + 7 ⇒ (12) + 7 = 19
Gog perception: 1d20 + 7 ⇒ (18) + 7 = 25
Randall perception: 1d20 + 7 ⇒ (20) + 7 = 27
batkin!: 1d20 + 6 ⇒ (1) + 6 = 7
chupacabra: 1d20 + 7 ⇒ (15) + 7 = 22

As you walk into this area, you see two bat people guards and a strange humanoid thing. They turn toward you.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You come to another fork in the road. Both open to large cavern.

The left: A stone tunnel runs straight, eventually connecting with a
stone chamber to the south and terminating at a collapse to the north. The western wall of the tunnel has fallen away, revealing a large cavern. Several excavating tools stand along the northern portion of the cavern, and scraps of food litter the floor.

Forward: A long stone tunnel runs east to west. A set of metal ladders leads up to round access hatches at the western and southern ends. The tunnel is partially collapsed at the eastern end but continues on into the darkness.

Which cave do you want to go to?

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Forward!

You go forward and instantly hit a choice. Stairs or hall? Which way?

Map updated.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Its been a long rough time. The bars break, so you can continue forward. Into the new depths?

Nothing magically. But you can loot the basic camping gear if you want.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Oh no problem. Im mostly yelling at my Brothers in Wisconsin.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Checking on you all! What would you like to do next?

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You head deeper into the new tunnels. A depression along the center length of this floor suggests this chamber once had water running through it, but the room is now dry. A set of metal bars at the north and south ends would have allowed the water to continue through this room while catching large debris and preventing a prisoner’s escape. A large barrel rests in the northeast corner of the room, and two bedrolls are laid out on the floor in the northern portion of the room. A tunnel connects with a broken part of the wall in the eastern side of the chamber, leading to larger tunnels to the south. The northern bars have been cut away, allowing access to a stone tunnel beyond. With a solid push, you can easily break the bars on this side.

Map updated.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You move forward to an empty room. A long tunnel connects to a small chamber to the north and descends into the darkness to the south. Footprints and signs of recent travel mark the ground along the tunnel. Its clear and shows not signs of passage. it could be a place to rest up.

where to next? Map updated.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Choices made!
You exit that tunnel and descend to another level. You enter a new cavern, but this one is hewn into the rock. Its exits into another room, but its behind a secret door in another wall. As you exit, you are in the south east of the new map.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You easily make your way back to the tanks. the "prisoner" still waits for you, but there is nothing else along the way. Where do you want to move from there?

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

secrets!: 1d6 ⇒ 5

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

You spend a few hours heading back to the cave. If you don't have anything you want to do outside the cave you can head back inside. Where do you want to explore first?

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

ROUND 2, FIGHT!
TORMONSHILD: 1d20 + 6 ⇒ (14) + 6 = 20 Phlem! DEAD
Hannet perception: 1d20 + 9 ⇒ (11) + 9 = 20 LIGHT!
TORMONSHILD swarm: 1d20 + 8 ⇒ (7) + 8 = 15 swarm!
Gog perception: 1d20 + 7 ⇒ (8) + 7 = 15 SWING SWING SWING!
Randall perception: 1d20 + 7 ⇒ (8) + 7 = 15 SWING!
Beorn perception: 1d20 + 7 ⇒ (4) + 7 = 11 divine light, right to the side!
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9

Hannet aims at the swarm and LIGHTS THEM UP! Its a solid hit to the swarm. It's a crit and many burn with the light of your god.

Gog is swarmed by the frog things and swings hard many times. It's too distracting and he misses.

Karen throws acid at the swarm, and that takes it down! The remaining frogs bubble and pop as the acid does its job.

You are alone on the trail.

What happens next?

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

ROUND 2, FIGHT!
TORMONSHILD: 1d20 + 6 ⇒ (14) + 6 = 20 Phlem! DEAD
Hannet perception: 1d20 + 9 ⇒ (11) + 9 = 20
TORMONSHILD swarm: 1d20 + 8 ⇒ (7) + 8 = 15
Gog perception: 1d20 + 7 ⇒ (8) + 7 = 15
Randall perception: 1d20 + 7 ⇒ (8) + 7 = 15 SWING!
Beorn perception: 1d20 + 7 ⇒ (4) + 7 = 11 divine light, right to the side!
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9

The swarm advances up to Gog and Randall. It leaves a slimy trail around. DC 17 or affected by grease!

It then starts biting everyone! bites, DC 17 reflex save!: 2d6 ⇒ (6, 2) = 8

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

ROUND 2, FIGHT!
TORMONSHILD: 1d20 + 6 ⇒ (14) + 6 = 20 Phlem! DEAD
Hannet perception: 1d20 + 9 ⇒ (11) + 9 = 20
TORMONSHILD swarm: 1d20 + 8 ⇒ (7) + 8 = 15
Gog perception: 1d20 + 7 ⇒ (8) + 7 = 15
Randall perception: 1d20 + 7 ⇒ (8) + 7 = 15 SWING!
Beorn perception: 1d20 + 7 ⇒ (4) + 7 = 11 divine light, right to the side!
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 acid blast!

Karen throws acid at the swarm! relex save!: 1d20 + 10 ⇒ (10) + 10 = 20

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Make sure you tell me what turn this is for. You are posting for Turn 3. Just helps everyone keep organized.

Also, due to some con issues, I missed a day. Have a heropoint. If that goes over three, you still get it because I screwed up.

Post when you can!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Sometimes Google is crap. I haven't changed any settings. Try later. Right now you are fine, and I'm gonna just keep beating my brothers ( like in real life!).

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

ROUND 2, FIGHT!
TORMONSHILD: 1d20 + 6 ⇒ (14) + 6 = 20 Phlem! DEAD
Hannet perception: 1d20 + 9 ⇒ (11) + 9 = 20
TORMONSHILD swarm: 1d20 + 8 ⇒ (7) + 8 = 15
Gog perception: 1d20 + 7 ⇒ (8) + 7 = 15
Randall perception: 1d20 + 7 ⇒ (8) + 7 = 15 SWING!
Beorn perception: 1d20 + 7 ⇒ (4) + 7 = 11 divine light, right to the side!
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9

Randall get close and swings hard! Its a solid hit, but the swarm doesn't take as much damage as some dodge out of the way.

Beorn throws energy at the swarm, but misses wide!

Post when you can!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

ROUND 2, FIGHT!
TORMONSHILD: 1d20 + 6 ⇒ (14) + 6 = 20 Phlem! DEAD
Hannet perception: 1d20 + 9 ⇒ (11) + 9 = 20
TORMONSHILD swarm: 1d20 + 8 ⇒ (7) + 8 = 15
Gog perception: 1d20 + 7 ⇒ (8) + 7 = 15
Randall perception: 1d20 + 7 ⇒ (8) + 7 = 15 SWING!
Beorn perception: 1d20 + 7 ⇒ (4) + 7 = 11
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9

Randall get close and swings hard! Its a solid hit, but the swarm doesn't take as much damage as some dodge out of the way.

Post when you can!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

If you are at origins, Ill buy you a beer! Im here with my wife.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

ROUND 1, FIGHT!
TORMONSHILD: 1d20 + 6 ⇒ (14) + 6 = 20 Phlem! DEAD
Hannet perception: 1d20 + 9 ⇒ (11) + 9 = 20 shoot shoot!
TORMONSHILD swarm: 1d20 + 8 ⇒ (7) + 8 = 15 BITE!
Gog perception: 1d20 + 7 ⇒ (8) + 7 = 15 SWING
Randall perception: 1d20 + 7 ⇒ (8) + 7 = 15 SWING!
Beorn perception: 1d20 + 7 ⇒ (4) + 7 = 11 HARM!
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10 Right to the dome!
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 needles! SHOOT SHOOT!

The swarm advances as Gog advances!
The swarm begins to bit at him!
swarm bits, DC reflex save!: 2d6 ⇒ (3, 1) = 4
it bites again!
swarm bits, DC reflex save!: 2d6 ⇒ (1, 6) = 7

Gog in the middle of the swarm starts swinging hard! It hits twice!

Randall runs up to and swings twice with only the first one hitting. Not flank as its all around Gog!

Post your second round actions. I remember you posted Beorn!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

ROUND 1, FIGHT!
TORMONSHILD: 1d20 + 6 ⇒ (14) + 6 = 20 Phlem! DEAD
Hannet perception: 1d20 + 9 ⇒ (11) + 9 = 20
TORMONSHILD swarm: 1d20 + 8 ⇒ (7) + 8 = 15
Gog perception: 1d20 + 7 ⇒ (8) + 7 = 15
Randall perception: 1d20 + 7 ⇒ (8) + 7 = 15
Beorn perception: 1d20 + 7 ⇒ (4) + 7 = 11 HARM!
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10 Right to the dome!
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 needles! SHOOT SHOOT!

Hannet gets into position, but it's quick and she misses her shots. They go wide.

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

ROUND 1, FIGHT!
TORMONSHILD: 1d20 + 6 ⇒ (14) + 6 = 20 Phlem! DEAD
Hannet perception: 1d20 + 9 ⇒ (11) + 9 = 20
TORMONSHILD swarm: 1d20 + 8 ⇒ (7) + 8 = 15
Gog perception: 1d20 + 7 ⇒ (8) + 7 = 15
Randall perception: 1d20 + 7 ⇒ (8) + 7 = 15
Beorn perception: 1d20 + 7 ⇒ (4) + 7 = 11 HARM!
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10 Right to the dome!
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 needles!

Peat fires a seed pod-It hits the large frog square in the face. It's not a crit, but its enough that the frog drops.

Beorn, ill post that action next round

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

ROUND 1, FIGHT!
TORMONSHILD: 1d20 + 6 ⇒ (14) + 6 = 20 Phlem!
Hannet perception: 1d20 + 9 ⇒ (11) + 9 = 20
TORMONSHILD swarm: 1d20 + 8 ⇒ (7) + 8 = 15
Gog perception: 1d20 + 7 ⇒ (8) + 7 = 15
Randall perception: 1d20 + 7 ⇒ (8) + 7 = 15
Beorn perception: 1d20 + 7 ⇒ (4) + 7 = 11 HARM!
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 needles!

Beorn throws literal shade at all the enemies!
swarm fort: 1d20 + 11 ⇒ (15) + 11 = 26
They endure, but not as good as they hoped given it's an area.
big frog fort: 1d20 + 9 ⇒ (2) + 9 = 11
That hurts!

Karen throws darts at the frog. It cuts deep, but it's still up!

Remember to post the round of actions you are posting to. Solid idea Peat to keep things in order!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

TORMONSHILD: 1d20 + 6 ⇒ (14) + 6 = 20
Hannet perception: 1d20 + 9 ⇒ (11) + 9 = 20
TORMONSHILD swarm: 1d20 + 8 ⇒ (7) + 8 = 15
Gog perception: 1d20 + 7 ⇒ (8) + 7 = 15
Randall perception: 1d20 + 7 ⇒ (8) + 7 = 15
Gog perception: 1d20 + 7 ⇒ (8) + 7 = 15
Beorn perception: 1d20 + 7 ⇒ (4) + 7 = 11
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Karen Initiative, Divine Dragonblood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9

More of those Tormonshilds appear and a swarm of them run toward you as well.

The firts one runs forward and spits!
DC 14 reflex for everyone! spit damage!: 2d4 ⇒ (2, 4) = 6

Post when you can!

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