Ed's Rusthenge

Game Master fine_young_misanthrope

Rusthenge is a deluxe Pathfinder adventure for 1st-level characters.

The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow, but now that New Thassilon has risen from the depths of the distant past, the old ruins are coming under unexpected scrutiny. Something sinister is afoot in Rusthenge, and it falls to a brand new band of adventurers to learn the truth of the ancient evil that stirs deep within its long-abandoned halls! This adventure also includes new items and character backgrounds, as well as a pair of new monsters tied to the region's notorious history.


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Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 18/18, Hero Points: 2 | AC 15 | Fort +5; Ref +6; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Poor Rusty Bastard (Blanton), Missing Captain Perrios | Alchemical Vials: 4/4 | Expendables: none | | Exploration: Scout | Active Conditions: None

Peat begins searching the room.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 22/25 | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: None| Exploration Activity: Defend
Kwai Chang Caine. wrote:
Caine hardly notices the dead dog drop down. The Amurun looks about and doesn't seem an Elder so he Strides quickly to the closest door....

Kazmuk tries to grab the Amurun before he starts another fight.

Athletics: 1d20 + 7 ⇒ (4) + 7 = 11

"No, stop. We need to treat Peat's wounds first!" He yells. He grabs out his medical tools and starts doing just that.

Medicine, DC 15 Treat Wounds: 1d20 + 5 ⇒ (18) + 5 = 23 Healing: 2d8 ⇒ (7, 4) = 11

Liberty's Edge

You look over the room, but you don't see anything of interest beyond basic household utility items like brooms and bucks. The cat tries the door but is stopped as the door is lock. There is also a tunnel that is freshly dug. The tunnel goes off into the darkness.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 22/25 | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: None| Exploration Activity: Defend

Kazmuk does his best to treat the wounds of the injured Leshy. He's never treated a plant before, so he just pushes a few broken branches back into position and ties them back to Pine's main body with a bit of rope.

"Now don't exert yourself too hard, ye hear! Or them ropes will fall off along with your branches." He warns the Leshy.

Kazmuk, being a dwarf, feels quite at home underground. He peers off into the darkness of the tunnel, looking for anything strange.

"I think we should go into the tunnel." He suggests to the party. "Can the rest of you see in the dark?"


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine just winks at Kazmuk as the dwarf begins tying up Peat's wounds. While waiting, the Amurun takes out his lock picks to begin on the doors.
Thievery (T): 1d20 + 7 ⇒ (16) + 7 = 23

Probably best if we clear the house first

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 18/18, Hero Points: 2 | AC 15 | Fort +5; Ref +6; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Poor Rusty Bastard (Blanton), Missing Captain Perrios | Alchemical Vials: 4/4 | Expendables: none | | Exploration: Scout | Active Conditions: None

Blueberry Peat considers the options and finally offers their measured consideration as an investigator, "I agree that clearing the house first makes sense, then exploring the tunnel. If we go into the tunnel first, we'll have to fear someone coming along from behind us and blocking off our means of escape."


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order 1 | Osprey Fisher | HP 19/19, AC 18 w Coral Armor, Fortitude* +4, Reflex* +5, Will** +9, Perception* +7 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa has low-light vision only.

"I agree," she says to Blueberry. "Let's check every room we can find in the house first."

Liberty's Edge

Caine starts to pick the lock. It begins to open. Looks like there are three more tumblers to open. Three more DC20 checks to open. Go crazy!


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

The Amurun is not amused....
Thievery (T) DC 20: 1d20 + 7 ⇒ (19) + 7 = 26
Thievery (T) DC 20: 1d20 + 7 ⇒ (9) + 7 = 16
Thievery (T) DC 20: 1d20 + 7 ⇒ (14) + 7 = 21

I break these picks someone pays!

Thievery (T) DC 20: 1d20 + 7 ⇒ (4) + 7 = 11
Thievery (T) DC 20: 1d20 + 7 ⇒ (20) + 7 = 27

Seemed like a set up

Liberty's Edge

That's enough with no crazy failures, the door's open and is clear of traps. Do you enter?


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order 1 | Osprey Fisher | HP 19/19, AC 18 w Coral Armor, Fortitude* +4, Reflex* +5, Will** +9, Perception* +7 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

"Well done," Thalassa gives the catfolk an approving tap at the back before scanning the room.

What do we find inside?

Liberty's Edge

This long storage room runs north to south with smaller firkins and kegs lining the walls, as well as small padded crates with delicate glass bottles. Some of the packing straw has been repurposed as improvised bedding, though most of it has now been soiled. The stench of filth and waste fill this chamber. A single iron door that you entered the room in exits to the west. There are three surviving prisoners are malnourished,
dehydrated, infected with something...They all look at you with distrust, but have not attacked yet....
Roll religion and medicine to learn stuff and how do you want to deal with these three?


Male (he/him) wintertouched human witch 1 HP 15/15 | AC 15 | F +4 R +5 W +7 | Perc +5 | speed 25 ft | focus 2/2| Hero 2 | Active Conditions:

Religion: 1d20 + 5 ⇒ (5) + 5 = 10

"You look like you've been through a lot, we're here to rescue you."


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 22/25 | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: None| Exploration Activity: Defend

Medicine: 1d20 + 5 ⇒ (14) + 5 = 19

Kazmuk gets out his tools. Wordlessly, he attempts to triage their wounds. He's not too good with this talking thing so he hopes his actions speak for themselves.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 18/18, Hero Points: 2 | AC 15 | Fort +5; Ref +6; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Poor Rusty Bastard (Blanton), Missing Captain Perrios | Alchemical Vials: 4/4 | Expendables: none | | Exploration: Scout | Active Conditions: None

Religion: 1d20 + 5 ⇒ (7) + 5 = 12


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine stays out in the hall. The Amurun on guard duty....

Liberty's Edge

1 person marked this as a favorite.

The men react to your coming close, but as you don't move to harm them, they let you treat them. Bad things have happened to them...
You can't tell much but you can tell the are Gorumites. As ask, one says, The temple has fallen! Now most of these mad men worship Xar-Azmak! What a travesty!

You can also tell they are infected with something. Possibly the same thing that befell the goat outside in the stable. It's a magic illness causing them to rust. It's honestly the damnedest thing! Quite literally as you believe it may have come from the realm of demons.


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order 1 | Osprey Fisher | HP 19/19, AC 18 w Coral Armor, Fortitude* +4, Reflex* +5, Will** +9, Perception* +7 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Religion: 1d20 + 4 ⇒ (15) + 4 = 19

"Who is Xar-Azmak?" Thalassa asks one of the men.

"And do you know what illness is this?" she visually inspects their illness.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 22/25 | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: None| Exploration Activity: Defend

"Seems to be somethin' that makes ye' rust, Thalassa." Kazmuk remarks as he strokes his beard.

Religion: 1d20 + 5 ⇒ (7) + 5 = 12

Kazmuk addresses the men "Not sure what this Xar-Azzmuk could be...but I think we should get you lads out of here."

Liberty's Edge

The men look at one another, think , and then say, hells if we know. Some kind of demon. We remain strong in the faith of Gorum. Please get is out of here. We fail our god in that we can not fight, but we want to warn the rest of the town!

As for the illness, we know not. All we know is those affected rust! The living rust like poorly treated swords. We need seek the help of powerful clerics! May Gorum save us!

They dont know much nor can they do much.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 22/25 | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: None| Exploration Activity: Defend

Kazmuk looks to the rest of the group. With their approval, he'll start escorting the men out to the front door.


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

The Amurun looks impatiently at Kazmuk.
Point them they way, my friend. The Elder isn't found just yet!

Caine then prepares to continue the search!
Exploration mode Defend


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 22/25 | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: None| Exploration Activity: Defend

Kazmuk nods and addresses the men. "Aye. Well just go up the stairs and out the door, we've cleared the top floor I think so you should be fine. Get out of this place."


Semi Non-Binary (M) Aiuvarin Psychic 1 || HP=12 | AC=15 |F +3, R +5, W +5 | PERC +3 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||

"Let's go!"


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order 1 | Osprey Fisher | HP 19/19, AC 18 w Coral Armor, Fortitude* +4, Reflex* +5, Will** +9, Perception* +7 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

"Let's get out of here, then." she nods at her allies to help these poor men get out of the place.

Liberty's Edge

Im assuming you follow them out
The three men all run up the stairs toward the main door. As they enter the main hall, they stop. This room holds long benches and tables. A double door leads to the south. Single doors lead to the north, east, and west. This room also holds two former acolytes of Gorum who now worship some demon. They prepare to fight!

Round 1, FIGHT!
Caine perception: 1d20 + 4 ⇒ (4) + 4 = 8
Caleb perception: 1d20 + 5 ⇒ (17) + 5 = 22
Thalassa perception: 1d20 + 7 ⇒ (1) + 7 = 8
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Kazmuk perception: 1d20 + 7 ⇒ (1) + 7 = 8
Jacen perception: 1d20 + 3 ⇒ (12) + 3 = 15
acolytes perception: 1d20 + 5 ⇒ (9) + 5 = 14

map updated!

The enemy acolytes are NOT the ones in white. The ones with no background are the bad guys!
Post when you can!


Semi Non-Binary (M) Aiuvarin Psychic 1 || HP=12 | AC=15 |F +3, R +5, W +5 | PERC +3 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||

Not sure that he can TKproject quite as far as he can see, Jacen summons a vortex of telekinetic energy to slash & batter the bad guy he can see

TKRend(amped): 1d6 + 1d6 ⇒ (6) + (3) = 9
1st DMG = B
2nd DMG = S


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine smiles at the welcome party inside the main hall.
Hello ma! What's fur dinner!

The laughing Amurun then Moonwalks Strides into and across the hall to wave at each demon cultist!

The Battle Dancer then does a few spins, flips, curls, swirls, and taps!

Fascinating Performance vs Will DC of each
Performance (T): 1d20 + 7 ⇒ (3) + 7 = 10

The Swashbuckler then introduces his Starknife to the gentleman furtherest from the entry!
Melee(T) Star knife, Panache, finisher: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 2 + 2d6 ⇒ (4) + 2 + (3, 3) = 12 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S x2

Hero Point!Performance (T): 1d20 + 7 ⇒ (9) + 7 = 16


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order 1 | Osprey Fisher | HP 19/19, AC 18 w Coral Armor, Fortitude* +4, Reflex* +5, Will** +9, Perception* +7 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa positions herself and readies to shoot the enemy that she can see beyond the door.

◆ Stride
◆◆ Ready

Readied Action:
She shoots an arrow with her atlatl.
Atlatl Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 ⇒ 5 P damage

◆ Strike

Liberty's Edge

Round 1, Fight!
Caleb perception: 1d20 + 5 ⇒ (17) + 5 = 22
Jacen perception: 1d20 + 3 ⇒ (12) + 3 = 15 Psychic energy!
acolytes perception: 1d20 + 5 ⇒ (9) + 5 = 14 engage!
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Kazmuk perception: 1d20 + 7 ⇒ (1) + 7 = 8
Thalassa perception: 1d20 + 7 ⇒ (1) + 7 = 8 ready and attack!
Caine perception: 1d20 + 4 ⇒ (4) + 4 = 8 DIE!

Jacen sees the problem and throws energy toward it!
fort save: 1d20 + 5 ⇒ (2) + 5 = 7

The acolytes respond by surrounding the door and attacking Kazmuk with a flurry of sickle cuts!

attack 1: 1d20 + 6 ⇒ (7) + 6 = 131d4 + 4 ⇒ (4) + 4 = 8
attack 2: 1d20 + 2 ⇒ (17) + 2 = 191d4 + 4 ⇒ (3) + 4 = 7
attack 3: 1d20 - 2 ⇒ (13) - 2 = 111d4 + 4 ⇒ (2) + 4 = 6
The second one moves to attack as well!
attack 1: 1d20 + 6 ⇒ (15) + 6 = 211d4 + 4 ⇒ (3) + 4 = 7
attack 2: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 4 ⇒ (1) + 4 = 5

Thalassa sees all the action and attempts to help her friend, but misses as they are just too quick.

Caine move in and astounds them with his moves and then decimates them with his attacks dropping one with one hit to the head!

map updated!

Post when you can!


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 22/25 | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: None| Exploration Activity: Defend

Thanks to Kazmuk's AC with Raise Shield (pre-raised due to Defend), I think only the first attack by the second acolyte hits for 7 damage. Very cool.

Kazmuk gets really mad upon getting hit! He rages and punches the enemy twice.

Strike: 1d20 + 7 ⇒ (9) + 7 = 16 Bludgeoning: 1d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15

Strike: 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22 Critical, Bludgeoning: 1d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9 Due to nat 20, doubled to 18 damage.

◆ Rage (granting 4 temp HP)
◆ Strike
◆ Strike


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine seems to be enjoying the show provided by Kazmuk!

Liberty's Edge

And with that you drop both the men in the room. Its quite in the shrine. The acolytes say a prayer to the god of combat and then prepare to leave. Do you want to do anything before going?


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

As the body hits the floor, the Amurun is continuing the search for the elder!
No time to gloat, Kazmuk! Let's go, buddy!

Exploration mode Defend


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order 1 | Osprey Fisher | HP 19/19, AC 18 w Coral Armor, Fortitude* +4, Reflex* +5, Will** +9, Perception* +7 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa searches the men who attacked them. Hopefully, they might find more clues from them.

"Let's quickly search them before we leave."


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 22/25 | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: None| Exploration Activity: Defend

Kazmuk holds up a hand.

"Wait, we should make sure that these guys leave safely first. We forgot about these enemies, we should make sure there's no one else."

Liberty's Edge

The acolytes don't have much on them only having rusted (broken) full plate and a sickle each. The room is also pretty spartan. Not much else here. Which way do you want to go?


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 22/25 | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: None| Exploration Activity: Defend

Kazmuk follows the men until they are safely out of the front door, then rejoins his friends.

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 18/18, Hero Points: 2 | AC 15 | Fort +5; Ref +6; Will +7 | Spd: 25 ft. | Perc: +7, low-light vision | Leads: Poor Rusty Bastard (Blanton), Missing Captain Perrios | Alchemical Vials: 4/4 | Expendables: none | | Exploration: Scout | Active Conditions: None

Blueberry Peat says to the escaping prisoners, "Hey, when you head out, can you look in the stables and take that goat with you? He seems a bit sickly, and could use some care."

Liberty's Edge

1 person marked this as a favorite.

The men all thank you as they move to leave. The open the door and say, be ware of the door spikes! we'll tell the people in town and take the goat. Good luck to you all!

you did a heroic thing! Gain a hero point!


1 person marked this as a favorite.
Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 22/25 | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: None| Exploration Activity: Defend

Kazmuk goes back into the house to assist the others in exploring. He suddenly bends over in pain, his untreated wounds biting at him.

"Hey, uh, I'm not feeling too good after they hit me. Can we take 10 minutes to heal up?" He asks the others.

Liberty's Edge

It's calm now, but you are not sure for how long. taking a 10 is probably safe, but several hours of rest in the worship hall might not be a great idea.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 22/25 | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: None| Exploration Activity: Defend

Kazmuk takes 10 minutes to treat his wounds.

DC 15 Medicine check: 1d20 + 5 ⇒ (1) + 5 = 6

Burning that hero point as soon as I get it...

Hero pointed DC 15 Medicine check: 1d20 + 5 ⇒ (10) + 5 = 15

Healing: 2d8 ⇒ (2, 2) = 4

He gains some very minor relief and moves to continue with the party.

Liberty's Edge

checking in. everyone ready? where to?


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine walks over to the South door (Room C5) and opens it....


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order 1 | Osprey Fisher | HP 19/19, AC 18 w Coral Armor, Fortitude* +4, Reflex* +5, Will** +9, Perception* +7 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa follows Kazmuk with weapon ready, thinking the place is still riddled with hostilities.

Liberty's Edge

You open the door and find Two arrow slits open in this room’s southern wall, and a barrel of ranged weapons and ammo stands nearby. A short but steep set of stairs leads up to a hatch. Looking around you see....
Caine perception: 1d20 + 4 ⇒ (19) + 4 = 23
Caleb perception: 1d20 + 5 ⇒ (16) + 5 = 21
Thalassa perception: 1d20 + 7 ⇒ (5) + 7 = 12
Peat perception: 1d20 + 7 ⇒ (9) + 7 = 16
Kazmuk perception: 1d20 + 7 ⇒ (5) + 7 = 12
Jacen perception: 1d20 + 3 ⇒ (18) + 3 = 21

each barrel, one at each of the two stations, contains three shortbows and 50 arrows. So if you want a ranged weapon, get one for free!

Nothing else in the room. Where to next?


Male Ancient-Blooded Dwarf Ape Animal Barbarian 1 | HP 22/25 | AC 18 -> 20 with shield (17 while raging -> 19 with shield) | F +8 R +4 W+7| Perc +7| speed 20ft| Hero 2| Active Conditions: None| Exploration Activity: Defend

Kazmuk leaves. He doesn't believe in weapons. Why use weapons when he has these guns?
Kazmuk flexes and poses dramatically.

Athletics: 1d20 + 7 ⇒ (7) + 7 = 14


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine goes to open up the door in the west side of the room....


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order 1 | Osprey Fisher | HP 19/19, AC 18 w Coral Armor, Fortitude* +4, Reflex* +5, Will** +9, Perception* +7 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa is untrained in martial weapons such as shortbow but she will take enough arrows for her atlatl.

Thalassa picks up a bunch of arrows to refill her supply and puts them inside her quiver. She then follows Caine.

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