I might have killed this one. That's completely on me with a few too many irons in the fire. Sorry everyone. If people want to play, im happy to keep going, but I think a few too many people may ahve dropped.
Post when you can! knowing its been a bit, but life calmed down for me, so Im back!
Round 1
bones Perception: 1d20 + 15 ⇒ (17) + 15 = 32 bite bite!
Sparky Perception: 1d20 + 8 ⇒ (17) + 8 = 25 damage and learn!!
Sylas Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Vak Perception: 1d20 + 9 ⇒ (4) + 9 = 13 learn!
Zano Perception: 1d20 + 8 ⇒ (4) + 8 = 12 SMASH1
Zano hits the whisperer hard and smashes bit off it. it still standing.
Waiting for my last player, so post when you can
poop. You'll know what you know. thats fine. how about the rest of everyone?
I'm not dead! Sorry for the dely.
Round 1
bones Perception: 1d20 + 15 ⇒ (17) + 15 = 32 bite bite!
Sparky Perception: 1d20 + 8 ⇒ (17) + 8 = 25 damage and learn!!
Sylas Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Vak Perception: 1d20 + 9 ⇒ (4) + 9 = 13 learn!
Zano Perception: 1d20 + 8 ⇒ (4) + 8 = 12
The creatures walks toward you all whispering, please lie down and this will be quick. I don't want this....
it then tries to bite Vak!
bite and damage: 1d20 + 17 ⇒ (13) + 17 = 303d8 ⇒ (8, 4, 2) = 14 Roll fort if it hits!
it then tries to bite Sparky!
bite and damage: 1d20 + 13 ⇒ (11) + 13 = 243d8 ⇒ (6, 8, 7) = 21 Roll fort if it hits!
You both learn this is an attic whisperer you know everything

I havent heard from him in a bit, but its the start of the school year, so it even hit me hard.
But with enough force, you get the door open
The northeast corner of this room features a dust-covered but made bed. To the south, a fireplace has shelves and dressers to either side of it. An overturned child-sized chair lays on the floor beside a low table between grimy windows to the north. Toys lay scattered over the floor, along with fragments of dolls and ripped-up pages from children’s’ books. The debris appears arranged in a roughly spiral shape and is caked to the floor with patches of mold. As you look you notice something the size of a child walking among the toys. Its made of bone and hate it turns to you and in a whisper begins to say Im sorry but you need to die!
Sparky Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Zano Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Vak Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Sylas Perception: 1d20 + 7 ⇒ (14) + 7 = 21
bones Perception: 1d20 + 15 ⇒ (17) + 15 = 32
Post your actions! map
Checking again on interest. Anyone want to play some Starfinder Society?
You approach the door. This room’s mold-caked door isn’t locked, but it is stuck...Athletics check to Force it Open.
DC19!
NOthing horrible happens, but you feel.... off. The whole experience is done in an instant, but you just feel off. that kind of off like a nap that ends bad and you are more tired then when you started. Not bad enough to just go back to bed, but bad enough that things are just not completely right.
Aside from that, the room appear empty.
What happens next?
and we're off!
You head down the hall and enter the next room. Its quite. Thick dust has settled on the furniture in this seemingly unremarkable bedroom. As vak open the room, a painless, bloodless incision manifests across a
his forehead, completely encircling his skull over a few seconds; when the incision completes its circuit, Vak experiences a momentarily
excruciating headache before the incision vanishes. You all see this..
WILL SAVE!
Checking back. Any interest in some starfinder intro?
I also know its the week between Christmas and New years. Aint nothing getting done. Just hope we get everyone posting again after!
Checking on everyone! Hope all is well!
I thought this was dead, but we got some interest! are people still interested in joining? Im still interesting in running!
HO HO HO! Santa Ed brings you all one hero point. Checking in and happy holidays!
Players: What round of combat killed the most characters?
DM: Combat?[/ooc]
You are all done with the poison. It took a toll, but the bugs are dead and you are both clear of their evil.
What happens next?

Zano, you drop to the next stage since there is no stage below it.
Round 1, FIGHT!
Bug perception: 1d20 + 12 ⇒ (16) + 12 = 28 Move and sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19 swing and miss!
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19CRIT!
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10 learn!
Round 2, FIGHT!
Bug perception: 1d20 + 12 ⇒ (16) + 12 = 28 sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19 swing and miss
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19 smack!
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10 Swing!
Round 3, FIGHT!
Bug (damage 44) perception: 1d20 + 12 ⇒ (16) + 12 = 28 sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19 SMACK!
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19 swing and miss!
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10 BURN!
Zano smacks the bugs again and then misses on the second two hits.
Round 4, FIGHT!
Bug (damage 44) perception: 1d20 + 12 ⇒ (16) + 12 = 28 sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10 BURN!
The bugs move to Sparky and sting! Reflex save and sting: 2d8 ⇒ (5, 3) = 8 damage then fort save!
Then sparky burns the remaining bugs. They die on the floor.
What happens next?
you are correct its a fail.
Wasp Venom (poison) Saving Throw Fortitude DC 23; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 2d6 poison and clumsy 2 (2 rounds)
Right now you are poisoned and take damage. Roll for the DC each round to see if you get better or worse. Good luck!
Take your turn and good luck! Ill check back tomorrow and get to round 4.

Round 1, FIGHT!
Bug perception: 1d20 + 12 ⇒ (16) + 12 = 28 Move and sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19 swing and miss!
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19CRIT!
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10 learn!
Round 2, FIGHT!
Bug perception: 1d20 + 12 ⇒ (16) + 12 = 28 sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19 swing and miss
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19 smack!
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10 Swing!
Round 3, FIGHT!
Bug (damage 39) perception: 1d20 + 12 ⇒ (16) + 12 = 28 sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19 swing and miss!
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10 BURN!
Zano, you keep doing the most damage, so im coming for you again! DC 23 Reflex save and Fort if you fail.
Zano responds with three swings, but the stingers cause him to miss.
Sparky lights the bugs up! The bugs are hurt extra!
Post your next actions!
Round 1, FIGHT!
Bug perception: 1d20 + 12 ⇒ (16) + 12 = 28 Move and sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19 swing and miss!
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19CRIT!
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10 learn!
Vak swing at the swarm and misses!
Zano just gets mad and swings!
He crits ones and then hits hard again! (damage 21)
Round 2, FIGHT!
Bug perception: 1d20 + 12 ⇒ (16) + 12 = 28 sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19 smack!
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10 Swing!
the swarm stings Zano stings only!: 2d8 ⇒ (6, 6) = 12 no poison, good!
Zano swings at the bugs around him. The first one hits but the other two miss (damage 27)
Sparky swings at the bugs but misses hard!
Post when you can!
checking in and waiting for more posts
Round 1, FIGHT!
Bug perception: 1d20 + 12 ⇒ (16) + 12 = 28 Move and sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19 waits!
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19CRIT!
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10 learn!
Zano just gets mad and swings!
He crits ones and then hits hard again! (damage 21)
Round 2, FIGHT!
Bug perception: 1d20 + 12 ⇒ (16) + 12 = 28 sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10 Swing!
The bugs move toward you Zano DC 23 Reflex save and Fort if you fail.
Round 1, FIGHT!
Bug perception: 1d20 + 12 ⇒ (16) + 12 = 28 Move and sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Zano gets out of the way of the worst of the bugs and takes half of sting damage: 3d8 ⇒ (5, 8, 8) = 21 piercing damage, but does not get stung with their poison.
Sparky roll knowledge.
Everyone post their actions when you can.
Round 1, FIGHT!
Bug perception: 1d20 + 12 ⇒ (16) + 12 = 28 Move and sting!
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10
As zano gets closer the swarm emerges! DC 23 Reflex save and Fort if you fail.
Post your actions!
map
Nothing magic in the fireplace and there is not fire. as you get close you hear the buzzing....
Bug perception: 1d20 + 12 ⇒ (16) + 12 = 28
Zano, Vak, and Sylas, you all hear a strange, soft rasping and buzzing sound from the fireplace. Something might be there...
map
This dusty bedroom contains a simple bed and a tall dresser to the north. Against the eastern wall, a pair of chairs placed on opposite sides of a small table are set between two grimy windows. The wall opposite this
table also features a fireplace.
Sparky Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Zano Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Vak Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Sylas Perception: 1d20 + 7 ⇒ (15) + 7 = 22
You move down the hall to the next door and listen.
Sparky Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Zano Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Vak Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Sparky Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Its seems safe and opening the door your find another open hall. Where to next?
Map
Map updated
You feel off... nothing horrible, but just a bit off. The whole experience is unnerving.
What would everyone like to do now?
sounds good. Ill keep checking back.
As you look through the glass you see man standing before the central pillar (A7 on the map) in the clearing as he does something to manipulate the front of the structure.
A moment later, the pillar’s front opens like a door. The man steps into the darkness within and then the door closes, but not before he glances back up to the window, as if he notices you watching him.
This whole experience is off... give me a Will save.
Hello!
Anyone interested in playing Starfinder Society Intro: Year of Redemption's Rise for Starfinder Society Credit?
As you look around, you think you can look through the grime toward the forest out the windows.
You dont see anything else.
This long room contains a few high-backed chairs, which allows one to sit in comfort while gazing out through the wall of dusty, grime-encrusted windows to the north.
Sparky Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Zano Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Vak Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Sparky Perception: 1d20 + 7 ⇒ (9) + 7 = 16
map
No magic on the area. SAFE!
A gold ring glitters on the hand’s ring finger, and the bones at the wrist look cleanly chopped through. The ring bares the inscription “Love Eternal Under Starless Sky—Ioseff ♥ Fulvia” in Elven. The ring is worth 25 gp,
What happens next?
Sparky, Zano, and Vak all see that a skeletal hand is partial burned in the fireplace. You also see a glint of something shinny on the hand.
Moving on the map you enter a new room. The room has a five-foot-wide wooden bench placed against the wall opposite the entrance. Directly north, the tattered remnants of a silk curtain hang from the ceiling. Ample holes and rips in the curtain provide glimpses into the room beyond, which appears to be a washroom. An oversized cast-iron tub sits against the far wall, while to the west a large fireplace looms next to a pair of water barrels.
Sparky Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Zano Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Vak Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Sparky Perception: 1d20 + 7 ⇒ (7) + 7 = 14
fair enough! Just want to keep things moving and make sure your having fun.
Lets ask a question to not be an ass.
Should I autoroll saves for you all and perception checks when you enter a room and for combat? I can speed things up if you like, but I dont want to steal your authority for rolling dice. What say you?
You check the rooms and dont see much. They are just kids rooms. not much to see.
Thinking about the haunt, you know when you find the object of the haunt possibly the children's brains, the haunt will end. For now, you know that the haunt is dispelled for a bit. Your safe if you get out under about an hour.
Solid!
Also, you know you have an hour to look in the rooms before it resets.
Sickened for a few minutes. Your fine after the combat.
You can easily leave this part and go somewhere else. Where is that somewhere lese?
map
Zano begins to make the ghosts leave. With a solid push and the force of the gods, the haunt stops.. its not gone, but its stopped for now.
You stand outside two quite rooms. What happens next?
Turn order
haunt init: 1d20 + 15 ⇒ (8) + 15 = 23
Vak Initiative check: 1d20 + 9 ⇒ (8) + 9 = 17
Sylas Shadow 17
Zano 10
Sparky the Poppet 9
Thinking about the problem, you know that you can Disable DC 21 Performance (trained) to distract the haunt and entertain it until it becomes soothed or DC 25 Religion (trained) to exorcise the haunt.
Everyone have a hero point, and now Im gonna beat on you.
Vak-A ghostly bold flies at you! attack and damage: 1d20 + 17 ⇒ (17) + 17 = 343d8 ⇒ (7, 6, 1) = 14
Sylas-horrific memories flood into your mind! will save: 1d20 + 8 ⇒ (1) + 8 = 9
Everyone else, post your actions!
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