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Round 1 fight!
dog: 1d20 + 6 ⇒ (20) + 6 = 26 bite!
Thalassa perception: 1d20 + 7 ⇒ (19) + 7 = 26 Slice!
Kazmuk perception: 1d20 + 7 ⇒ (16) + 7 = 23, Quick-Tempered for Free action Rage ZOMBIE CRUSH!
Caleb perception: 1d20 + 5 ⇒ (15) + 5 = 20 SLICE!
Peat perception: 1d20 + 7 ⇒ (5) + 7 = 12 TWACK!
zombie : 1d20 + 3 ⇒ (5) + 3 = 8 DEAD!
Caine perception: 1d20 + 4 ⇒ (3) + 4 = 7
Jacen perception: 1d20 + 3 ⇒ (3) + 3 = 6
The star dog thing... moves up to Kazmuk and bites!
dog bite, roll fort on hit!: 1d20 + 9 ⇒ (17) + 9 = 261d6 + 4 ⇒ (3) + 4 = 7
dog bite, roll fort on hit!: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 4 ⇒ (4) + 4 = 8
Thalassa responds to that bite with wind! It hits the zombie but CRITS the dog! The dog screams across dimensions and it makes your teeth feel like they are full of bees as it begins to leak blood like an oil slick rainbow on water.
Kazmuk smashes the zombie right in the face dropping it! It lands on the cobbles with a wet slop sound.
Caleb follows up with a crit of his own and slices deep into the dog! Its continues to howl. It doesn't affect you, but you dont like this new noise!
Peat tries to understand, but fails. But bow doesnt care and with a solid hit to the head, the dog creature falls to the ground. You are in a silent room with two dead horrible things. At least the yelling stopped. What happens next?

Kwai Chang Caine. |

Caine stands in the doorway applauding the efforts of his company.
Well, I see practice pays off. What the f&!@ does Iverson know.
The Amurun will wait for Healing, Searching and poddy breaking before moving through the next door into the hallway around the corner and awaits at the missed door....
Door at his Token.

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Peat searches the room while medical treatment is administered.
Perception: 1d20 + 7 ⇒ (4) + 7 = 11

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Can Jacen make an Occultism roll to figure out what the creatures are?
Absolutely!
The cat is bored and ready for actions moving to the next door and waiting for the go ahead.
Looking around you see the dog-thing has very shiny crystals in its skin. You could spend some time here and get them, but it would take at least a few hours.
What's next and who is healing?

Kazmuk Kalingston |

Fort: 1d20 + 9 ⇒ (9) + 9 = 18
"Everyone, I...should be fine." Kazmuk grumbles as he reaches for the medicine kit. He gives Caine a high five as the cat passes.
Medicine DC 15: 1d20 + 8 ⇒ (6) + 8 = 14
Medicine DC 15: 1d20 + 8 ⇒ (8) + 8 = 16
Healing: 2d8 ⇒ (4, 7) = 11
20 minutes later, Kazmuk is fully recovered.

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Peat reloads their crossbow. "Well, doesn't look like anything got left behind in these cells that I can find ..." Once everyone is ready, they head north, then turn left to that door. "Work our way around?"
Peat listens carefully at the door and then, once everyone is moved up into position, will open it if they don't hear anything worth listening to.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Unfortunately, Peat doesn't actually have ears, so there is that ...

Thalassa Tempestail |

"Dogs hopping from here to another dimension..." Thalassa ponders into that detail when she just witnessed one. "Or did it just teleport?"

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You don't know much about crazy dog, but on the plus side you are not infected with something from beyond the stars as you saved on your fort.
With that you can follow the cat as he opens the next door....
As you open this door you find heaps of ruined furniture and skeletal remains cover most of the floor. A single door exits to the north.
Things move around in the pile...
Caine perception: 1d20 + 4 ⇒ (15) + 4 = 19
Caleb perception: 1d20 + 5 ⇒ (5) + 5 = 10
Thalassa perception: 1d20 + 7 ⇒ (6) + 7 = 13
Peat perception: 1d20 + 7 ⇒ (15) + 7 = 22
Kazmuk perception: 1d20 + 7 ⇒ (8) + 7 = 15, Quick-Tempered for Free action Rage
Jacen perception: 1d20 + 3 ⇒ (8) + 3 = 11
bone centipede things : 1d20 + 4 ⇒ (1) + 4 = 5

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You easily see them as they are not hiding well. Post your next actions and Ill assume you are all next to our cat man!

Thalassa Tempestail |

I assume we are at D14...
Thalassa enters and blasts the creatures with slashing winds!
Slashing Gust Spell Attack: 1d20 + 8 ⇒ (20) + 8 = 28 vs Bone Centipede 1
Spell Damage: 2d4 ⇒ (2, 4) = 6 slashing damage (double damage and 1d4 persistent bleed damage on Crit Hit)
Slashing Gust Spell Attack: 1d20 + 8 ⇒ (9) + 8 = 17 vs Bone Centipede 2
Spell Damage: 2d4 ⇒ (1, 2) = 3 slashing damage
◆ Stride
◆◆ Slashing Gust

Kazmuk Kalingston |
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Kazmuk does his usual routine.
"You know, with how unsafe this place is, I'm surprised people still live here."
Strike: 1d20 + 9 ⇒ (13) + 9 = 22
Rage, Bludgeoning: 1d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9
◆ Stride
◆ Strike
◆ Raise Shield

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Round 1, fight!
Peat perception: 1d20 + 7 ⇒ (15) + 7 = 22
Caine perception: 1d20 + 4 ⇒ (15) + 4 = 19
Kazmuk perception: 1d20 + 7 ⇒ (8) + 7 = 15, Quick-Tempered for Free action Rage If it works!
Thalassa perception: 1d20 + 7 ⇒ (6) + 7 = 13 WIND SLICES!
Jacen perception: 1d20 + 3 ⇒ (8) + 3 = 11
Caleb perception: 1d20 + 5 ⇒ (5) + 5 = 10 COLD!
bone centipede things : 1d20 + 4 ⇒ (1) + 4 = 5
Kazmuk does the old song and dance of violence. It's effective and the bug gets hit hard!
Thalassa hits hard on the first one poking it right in the soft eyes with a crit and the other one takes a decent hit.
Caleb tries to freeze these bugs made of bone!
fort save: 1d20 + 6 ⇒ (19) + 6 = 25
Post when you can!

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Weird, I posted but it looks like it didn't take... Try this again.
Caleb, I moved you up outside the room. You can see one of the bone centipedes, so can cast your spell from where you're at without striding anywhere.
◆ Devise a Strategem: 1d20 ⇒ 5
Free Recall Knowledge from Know Weakness. I'm assuming that these are undead, but may also be constructs, so not sure which skills apply. Will roll and you pick the one that you would tell me to roll.
Gorum Lore/Arcana/Crafting: 1d20 + 8 ⇒ (15) + 8 = 23
Occultism: 1d20 + 7 ⇒ (3) + 7 = 10
Religion: 1d20 + 5 ⇒ (6) + 5 = 11
Realizing that a straightforward attack is unlikely to be successful, Peat tries to tap into the new power they have felt flowing through them. Raising a vine-like arm, one of the berries dangling from it glows with a bluish-green light. They then hurl the berry through the air toward the creature near Kazmuk ... and as it nears the undead creature, it explodes, sending a large burst of life-giving berry juice onto the monstrosity.
◆◆ Cast a Spell: disrupt undead - DC 16 Fortitude save versus 1d6 + 2 ⇒ (3) + 2 = 5 Vitality damage. On a crit fail, it'll also gain enfeebled 1 for one round.

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Round 1, fight!
Peat perception: 1d20 + 7 ⇒ (15) + 7 = 22 LEARN!
Caine perception: 1d20 + 4 ⇒ (15) + 4 = 19 get ready!
Kazmuk perception: 1d20 + 7 ⇒ (8) + 7 = 15, Quick-Tempered for Free action Rage If it works, it aint broke!
Thalassa perception: 1d20 + 7 ⇒ (6) + 7 = 13 WIND SLICES!
Jacen perception: 1d20 + 3 ⇒ (8) + 3 = 11
Caleb perception: 1d20 + 5 ⇒ (5) + 5 = 10 COLD!
bone centipede things : 1d20 + 4 ⇒ (1) + 4 = 5 run around!
Peat learns these are ostovites. Think small fiends that crawl into skeletons and pilot them like mecha! Not undead, but if its left to it will get into a body and start moving it! This doesn't do much, but it does blow apart one skeleton. the other is still ripe for the climbing into.
Caine preps for a flanking opportunity.
one of them can't run away, so have to just attack Kazmuk!
bite and bite damage and acid damage: 1d20 + 9 ⇒ (10) + 9 = 191d4 + 1d4 ⇒ (4) + (2) = 6
bite and bite damage and acid damage: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 1d4 ⇒ (1) + (1) = 2
bite and bite damage and acid damage: 1d20 - 1 ⇒ (7) - 1 = 61d4 + 1d4 ⇒ (2) + (1) = 3
The other one moves into the trash, gets into a body in the trash, and moves toward Kazmuk!
Post your next actions!

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Sorry, I'm not clear on the description ... are you saying that disrupt undead blew one of them up, or it didn't have any impact on them?

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Im gonna rule that disrupt undead destroyed on of the corpses in the garbage, so this thing couldn't pilot it like the other one did. I didn't hurt the thing, but I did limit its options. You know that these thigns can crawl inside a corpse and run them around like a suit. You stopped one from doing that.

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◆ Devise a Strategem: 1d20 ⇒ 19
They're fiends ... so Religion? Or did the Gorum Lore or Crafting give me the information? Not sure what to roll for the Recall Knowledge ...
Crafting: 1d20 + 8 ⇒ (3) + 8 = 11 Guess it doesn't matter, cause that's not going to be a success on anything.
Peat again considers the bone worm thing in the corner and whether they're able to come up with a new strategy. They determine no new information about the creature, but do think that they have a solid attack on it.
◆ Strike w/ Strategem at bone fiend in corner -> 19+8
hand crossbow damage (piercing) w/ Strategem precision dmg: 2d6 ⇒ (5, 1) = 6
◆ Interact: Reload crossbow
After firing, Peat quickly reloads the hand crossbow for another attack.

Kwai Chang Caine. |

Caine moonwalks into the room to Flank with Kazmuk.
The Amurun then Dances the night away!
Performance (E) Dance! All Targeted!: 1d20 + 10 ⇒ (6) + 10 = 16
The Swashbuckler then Strikes!
Melee(T) Star knife, flank, Panache: 1d20 + 8 ⇒ (10) + 8 = 181d4 + 2 + 2d6 ⇒ (4) + 2 + (5, 1) = 12 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S

Thalassa Tempestail |

Thalassa keeps slicing with her winds!
Slashing Gust Spell Attack, w Guidance: 1d20 + 8 ⇒ (20) + 8 = 28 vs Bone Centipede 1
Spell Damage: 2d4 ⇒ (2, 3) = 5 slashing damage (double damage and 1d4 persistent bleed damage on Crit Hit)
She then casts Guidance to Caine
◆◆ Slashing Gust
◆ Guidance to Caine

Kazmuk Kalingston |

Kazmuk feels a bit of pain from the bite, but takes no actual damage due to his RAGE!
"OOOH! You're going to regret this, bug!" Kazmuk screams as he punches the bug intimidatingly.
Intimidating Strike (Frightened 1 on Success, Frightened 2 on Crit): 1d20 + 9 ⇒ (9) + 9 = 18
Bludgeoning, Rage: 1d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9
He then raises his shield.
◆◆ Intimidating Strike
◆ Raise Shield

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Round 2, fight!
Peat perception: 1d20 + 7 ⇒ (15) + 7 = 22 unlucky, but shooty!
Caine perception: 1d20 + 4 ⇒ (15) + 4 = 19 flank!
Kazmuk perception: 1d20 + 7 ⇒ (8) + 7 = 15, Quick-Tempered for Free action Rage
Thalassa perception: 1d20 + 7 ⇒ (6) + 7 = 13
Jacen perception: 1d20 + 3 ⇒ (8) + 3 = 11
Caleb perception: 1d20 + 5 ⇒ (5) + 5 = 10
bone centipede things : 1d20 + 4 ⇒ (1) + 4 = 5
Peat tries to come up with a plan, but it doesn't work. But what does work is crossbow as he hits the creature. It lets out a hiss as the bolt strikes!
Caine moves and gets into position. He then strikes and hits the bone creature hard with fist and claw. More hisses escape the creature.
Kazmuk smashes the creature with is ax and drops it to the ground. It doesn't his nor do the bones move. he readies up for the next assault from the remaining creature.
Wave and electricity mash into the remaining creature. with a crit and a failure, the creature falls. You are left alone panting in a garbage room.
Looking around at this room you find.... nothing. Its just a garbage heap for trash and dead bodies of cultists. Not even any lose change....
What happens next?

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Finding nothing in this room, Peat shrugs and scurries over to the door across the hall. "Into this one, then?" They wait for Kazmuk and Caine to do the entrance, because that's more their thing.

Kwai Chang Caine. |
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Caine glances at his Starknife with a quizzical look at his Amurun face.
The Swashbuckler then nods his concurrence to Pray before venturing over to said door.
Put on your mean face everyone....

Thalassa Tempestail |

"Let's keep moving. Why is this place infested with different creatures? Where are they coming from?" she wonders loudly and moves on to the next location.

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Peat nods to Thalassa. "It is very strange."

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A glowing Sihedron rune is engraved on the ground to the north. In the southern end of the room, a vast copper cauldron, green with age, stands on thick iron legs over a blackened fire pit. Crumbling books line the shelves in the southeast corner, while worktables are covered with potions, oils, and salves that surely expired several centuries ago. In the center of the rune is a single huge bloated maggot with a human face and two humans stare at it with intense focus. As you enter the stand, and all three turn toward you!
Round 1, FIGHT!
Caine perception: 1d20 + 4 ⇒ (5) + 4 = 9
Caleb perception: 1d20 + 5 ⇒ (19) + 5 = 24
Thalassa perception: 1d20 + 7 ⇒ (18) + 7 = 25
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Kazmuk perception: 1d20 + 7 ⇒ (2) + 7 = 9, Quick-Tempered for Free action Rage
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22
maggot thing: 1d20 + 7 ⇒ (4) + 7 = 11
rustsworn initiates: 1d20 + 2 ⇒ (10) + 2 = 12
Post your actions!

Thalassa Tempestail |

Thalassa enters the room and slashes the cultists with her winds!
Slashing Gust Spell Attack: 1d20 + 8 ⇒ (16) + 8 = 24 vs Cultist 1
Spell Damage: 2d4 ⇒ (4, 3) = 7 slashing damage (double damage and 1d4 persistent bleed damage on Crit Hit)
Slashing Gust Spell Attack: 1d20 + 8 ⇒ (14) + 8 = 22 vs Cultist 1
Spell Damage: 2d4 ⇒ (4, 3) = 7 slashing damage (double damage and 1d4 persistent bleed damage on Crit Hit)
"What kind of beast is that?!"
◆ Stride
◆◆ Slashing Gust

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Round 1, FIGHT!
Thalassa perception: 1d20 + 7 ⇒ (18) + 7 = 25 SLASH!
Caleb perception: 1d20 + 5 ⇒ (19) + 5 = 24
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22 BOLT!
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Kazmuk perception: 1d20 + 7 ⇒ (2) + 7 = 9, Quick-Tempered for Free action Rage
rustsworn initiates: 1d20 + 2 ⇒ (10) + 2 = 12
maggot thing: 1d20 + 7 ⇒ (4) + 7 = 11
Caine perception: 1d20 + 4 ⇒ (5) + 4 = 9
Thalassa sees the man and channels pure anger and magic to tear this man appart. She crits him and just one two punches him to death!
Jacen sees the horror and throws force right at it! It hits hard and the horror screams in some language the makes the room darken and your ears itch and feel wrong.
Post! Also gain a heropoint. I haven't given one out in a few rooms, so take one!

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Round 1, FIGHT!
Thalassa perception: 1d20 + 7 ⇒ (18) + 7 = 25 SLASH!
Caleb perception: 1d20 + 5 ⇒ (19) + 5 = 24
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22 BOLT!
rustsworn initiates: 1d20 + 2 ⇒ (10) + 2 = 12
maggot thing: 1d20 + 7 ⇒ (4) + 7 = 11 bite!
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Kazmuk perception: 1d20 + 7 ⇒ (2) + 7 = 9, Quick-Tempered for Free action Rage
Caine perception: 1d20 + 4 ⇒ (5) + 4 = 9
The man holds back, pulls two daggers, and throws them at the front two!
maggot bite on Thalassa : 1d20 + 2 ⇒ (5) + 2 = 71d4 ⇒ 1
maggot bite on Jacen: 1d20 + 6 ⇒ (20) + 6 = 261d4 ⇒ 4
The maggot slides forward toward the front two!
maggot bite on Thalassa : 1d20 + 8 ⇒ (6) + 8 = 141d8 + 2 ⇒ (1) + 2 = 3
maggot bite on Jacen: 1d20 + 3 ⇒ (6) + 3 = 91d8 + 2 ⇒ (1) + 2 = 3
Post when you can!

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Peat tries to develop a stratagem in regard to the maggot thing.
◆ Devise Stratagem: 1d20 ⇒ 5
Recall Knowledge (Nature?): 1d20 + 7 ⇒ (19) + 7 = 26
The result would be another +1 if it's Occultism, Arcana, or Gorum Lore ... If that's a critical success, then everyone gets +1 on their first attack before my next round. If I identify any weaknesses for it, I will immediately call it out.
◆ Stride
Peat realizes, though they can identify a lot about the maggot thing, they don't have a good attack on it. They run forward and under the table near the door, firing from beneath it toward the man in the room.
Not sure if being under the table gives me cover or not, but figure I'll take advantage of being small
◆ Strike at the man
Hand crossbow attack: 1d20 + 5 ⇒ (16) + 5 = 21
Hand crossbow damage (piercing): 1d6 ⇒ 6

Kazmuk Kalingston |

Kazmuk attempts to put some space between the large, squishy maggot and his squishy (in a different way) friend Jacen. He moves up towards the bug and attempts to Shove it out of the way.
Athletics versus Fort DC: 1d20 + 8 ⇒ (2) + 8 = 10
hero pointed Athletics versus Fort DC: 1d20 + 8 ⇒ (5) + 8 = 13
Athletics versus Fort DC, MAP1: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11
If these succeed, move the bug to the X on the map. Kazmuk will choose to follow.
◆ Stride
◆ Shove
◆ Shove

Caleb Squallbane |

Caleb strides into the doorway, and gestures at the cultist and the maggot, slashing wind blasts their way.
Stride, cast slashing gust
spell attack vs cultist: 1d20 + 8 ⇒ (15) + 8 = 23 for slashing: 2d4 ⇒ (4, 2) = 6
spell attack vs maggot: 1d20 + 8 ⇒ (15) + 8 = 23 for slashing: 2d4 ⇒ (2, 4) = 6

Kwai Chang Caine. |

Caine moonwalks into the room to Flank with Kazmuk.
The Amurun then Dances the night away!
Performance (E) Dance! All Targeted!: 1d20 + 10 ⇒ (1) + 10 = 11
Hero Point! Performance (E) Dance! All Targeted!: 1d20 + 10 ⇒ (12) + 10 = 22
The Swashbuckler then Strikes!
Melee(T) Star knife, flank, Panache: 1d20 + 8 ⇒ (4) + 8 = 121d4 + 2 + 2d6 ⇒ (4) + 2 + (5, 1) = 12 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S
If it ain't broken and all that.

Thalassa Tempestail |

Thalassa blasts more winds against the cultist and the maggot that is attacking her!
Slashing Gust Spell Attack: 1d20 + 8 ⇒ (5) + 8 = 13 vs Cultist 1
Spell Damage: 2d4 ⇒ (2, 3) = 5 slashing damage (double damage and 1d4 persistent bleed damage on Crit Hit)
Slashing Gust Spell Attack: 1d20 + 8 ⇒ (9) + 8 = 17 vs Maggot
Spell Damage: 2d4 ⇒ (2, 2) = 4 slashing damage (double damage and 1d4 persistent bleed damage on Crit Hit)
She attempt to recall weakness of the enemy in front of her.
◆◆ Slashing Gust
◆ Recall Knowledge about Magggot

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Round 1, FIGHT!
Thalassa perception: 1d20 + 7 ⇒ (18) + 7 = 25 SLASH!
Caleb perception: 1d20 + 5 ⇒ (19) + 5 = 24
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22 BOLT!
rustsworn initiates: 1d20 + 2 ⇒ (10) + 2 = 12
maggot thing: 1d20 + 7 ⇒ (4) + 7 = 11 bite!
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10 learn!
Kazmuk perception: 1d20 + 7 ⇒ (2) + 7 = 9, Quick-Tempered for Free action Rage make room!
Caine perception: 1d20 + 4 ⇒ (5) + 4 = 9 dance magic!
Peat learns about these things. Its an abyssl petitioner. Horrible creatures from the abyss. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they are judged by Pharasma, the goddess of the dead. Once they have been judged, their soul is sent on to their final reward or punishment in the afterlife, and in the process is transformed into a creature known as a petitioner. This process grants the soul a new body, one whose shape is the result of the prevailing philosophical forces of the plane to which it is sent. This is the goal of the people you are fighting!
Peat learns all this and decides that thats horrible and nails this thing right in the side with a bolt!
Kazmuk fights his way into the room shoving the maggot away.
Caine gets in dancing around the foe, but doesnt quite land the hit.
Round 2, FIGHT!
Thalassa perception: 1d20 + 7 ⇒ (18) + 7 = 25 SLASH!
Caleb perception: 1d20 + 5 ⇒ (19) + 5 = 24
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22
rustsworn initiates: 1d20 + 2 ⇒ (10) + 2 = 12
maggot thing: 1d20 + 7 ⇒ (4) + 7 = 11
Peat perception: 1d20 + 7 ⇒ (3) + 7 = 10
Kazmuk perception: 1d20 + 7 ⇒ (2) + 7 = 9, Quick-Tempered for Free action Rage
Caine perception: 1d20 + 4 ⇒ (5) + 4 = 9
Thalassa is just about done with all this horror. Throwing a quick spell, the initiate dodges it, but the maggot takes a solid hit. It lets out a scream and dies. It instantly begins to rot in front of your eyes!
post when you can!