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Zabranthe's page

No posts. Alias of chunky04.


Full Name

Zabranthe

Race

Human

Classes/Levels

Cleric 1 - Asmodean Advocate

Gender

Male

Size

Medium

Age

36

Alignment

Lawful Evil

Deity

Asmodeus

Location

Longacre, Cheliax

Languages

Common, Infernal, Celestial

Occupation

Barrister

Strength 8
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 18
Charisma 14

About Zabranthe

Zabranthe
Male human cleric (asmodean advocate) of Asmodeus 1 (Pathfinder Player Companion: Dirty Tactics Toolbox 16, Ultimate Wilderness 213)
LE Medium humanoid (human)
Init +6; Senses Perception +9
Defense
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +6 (+2 trait bonus vs. mind-affecting effects from outsiders with the good subtype)
Offense
Speed 30 ft. (20 ft. in armor)
Melee heavy mace -1 (1d8-1)
Special Attacks channel negative energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +5)
7/day—copycat (1 round)
Cleric (Asmodean Advocate) Spells Prepared (CL 1st; concentration +5)
1st—disguise selfD, shield of faith, summon monster I
0 (at will)—guidance, light, stabilize
D Domain spell; Domain Trickery
Statistics
Str 8, Dex 14, Con 12, Int 10, Wis 18, Cha 14
Base Atk +0; CMB -1; CMD 11
Feats Combat Advice, Improved Initiative
Traits contract master, scion of the nine circles, seeker
Skills Acrobatics -4 (-8 to jump), Knowledge (religion) +4, Linguistics +5 (+6 to create or detect forgeries), Perception +9, Profession (barrister) +9, Sense Motive +8
Languages Celestial, Common, Infernal
SQ cowardly, devil in the details, pact bound, serpent
Other Gear scale mail, heavy steel shield, heavy mace, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Asmodeus)UE, mess kitUE, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Asmodeus, 2 gp
Special Abilities
Cleric (Asmodean Advocate) Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Cleric Channel Negative Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Advice As mv act, designate enemy, ally gains +2 comp bonus on next atk vs. target.
Copycat (7/day) (Sp) Create a single mirror image duplicate
Cowardly +5 ft base speed when frightened & fleeing, & the penalty for cower & fear conditions are +1
Devil in the Details (Ex) Substitute Profession (barrister) for Bluff/Diplomacy checks.
Pact Bound (Ex) Gain Trickery domain, and no others.
Serpent (Su) At 1st level, an Asmodean advocate gains a familiar as the arcane bond class feature, using her cleric level as her wizard level. She must choose a viper familiar. The viper speaks one language of the Asmodean advocate’s choice as a supernatural ab
Zabranthe comes from a family who have long been involved in the Infernal Church of Asmodeus within Cheliax, his family having been converts prior to the start of the Chelaxian Civil War, and based in the Grand Temple of Asmodeus in Egorian.

Zabranthe grew up within the church, and took on the natural arrogance and entitlement of a true believer. Though his own ego is immense, Zabranthe at heart is a true coward, and he will always try and operate from a position of superiority.

At one point as a young Cleric, Zabranthe overstepped his bounds in his scheming, and was brought low by a rival. His status stripped from him, and disowned by his family for his weakness, Zabranthe was banished out to a mediocre position in Longacre, where he has stewed for years, searching for an opportunity to restore his status and rise up within the ranks of the church.

He has recently started turning towards diabolism, and his faith has come to expand towards the entirety of the fiendish pantheon rather than just simply Asmodeus