| Keth Longstrider |
Keths not inside but yes the idea was to investigate what the ropefists were doing investigating and what their motivation was. thugs dont normally go adventuring or investigating.
| Irizzle Luckcrafter |
Irizzle gets impatient.
He walks up to the biggest Ropefist he can see and says "Hey, are you the boss? If not, could you take me to the boss, I think there is some business we can do."
| Paradise GM |
I am gonna make a few assumptions to make the next part flow a little better.
I am assuming you are all gonna go straight to Joram and have him cast his water breating spell and than head straight to the cave entrance. Instead of wasting forum space rolling a ton of swim checks and seeing the results I am assuming you are going to take 10 and the stronger members will help the weaker members make up for their in ability.
That sound fair?
| Irizzle Luckcrafter |
[rant]I'm probably a bit more frustrated by this than I should be, but is there any reason Sgrack decided to jump 3 spots in initiative, including an enemy?
When I went to bed last night, I checked Roll20 and saw a perfect 15ft cone shot lined up for Irizzle to make his grand entrance combat wise to potentially hit all 3 bugs(having not even managed to sight an enemy the first time round), but it was still Meila's turn, and had been so for less than half a day, so I decide to go to bed and post in the morning.
I wake up to find Sgrack has just jumped on in, and I feel like it robbed Irizzle of a moment to show what he can do beyond saying weird things and being annoying.[/rant]
Note: This is just venting some frustration - I don't want or expect anything to be changed.
Doing Irizzle's turn now - I see that Meila had her turn while I was writing this.
| Sgrack |
In almost ever PBP I've played, it is assumed that we can post our actions when we get the chance and then the GM will get it sorted once everyone has posted. It is even common for GMs to group all players together to even speed things up., or even bot us (players) when needed.
The luxury of waiting everyone to post in turn usually is something PBP can't handle, otherwise combats would last forever, specially in simpler encounters like this.
Taking as example this same combat, we can see three of us (Sron, Meila and Irizzle), then a single bug, then Sgrack, two more bugs and then finally Keth and Wolf. It took more than 24h for all the three to answer to his post. Then the GM would have to post the action of a single bug (which would probably be dead by one of the three's actions) for me to post, and Keth would have to wait for another of the GM's post to act... a single round of this apparently simple combat would perhaps take 2-3 days!
I'm sorry if by trying to speed things up if have ruined anything for anyone. If you wish we can do it the slow way of course, but I do not advise it.
| Paradise GM |
Apologies wasn't trying to undermine Irizzle I just allowed Sgrack to go because he posted first and didn't think it was a problem. This is also my first time running PbP. Maybe I can throw in a bonus to init for people until they act first than reset that way everyone gets a chance to shine. But also remember pathfinder is a team game so it may not be a bad idea to throw a post out about strategy if you think it worth while before anyone takes an action.
On a second note, How is Meilas Magic Missile doing 3d4 at level one. If it is valid that is fine I just don't understand it with what is on your sheet.
All that said the bug Meila targeted is still up and Irrizles shot misses . I am not sure we ever discussed hero points but I like them so go ahead and assume everyone has one and if you want to reroll and aim in a way that you can hit the last 2 that may be useful.
| Keth Longstrider |
what I find Paradise is its best do the following...
let everyone post their actions then as gm you move through them in order of initiative. sometimes adjusting where a player moves to take into account a downed foe.
| chunky04 |
My experience has been grouping sets of PCs in between enemies, though often the first round runs more in order to give Initiative some importance.
I think most of my frustration at the time was more due to poor sleep and a splitting headache, but that was just the trigger that set me off.
What Irizzle would have done had 3 enemies been up would be to do a 15ft cone with one of his Alchemical Ordnance uses to try and do a big AOE damage opener, which is a big part of his intended role going into the future (will be taking Improved Initiative at some point).
Basically he goes at +3 vs touch AC, then on hits does 2D6+4 damage, though he only gets 4 Alchemical Ordnance per day.
| Meila Starflower |
When I do initiative for my games, I lump the average initiative for all enemies into a single roll. First round has some PCs going first, followed by the enemies. Then I just have everyone post anew with PCs, then enemies, then PCs, etc. If there's ever a conflict, I just look at the initiative rolls and determine who would have acted first.
Not saying what I do is the best method, or the right method. Just that it works well with my players.
| Sgrack |
Whatever method decided I'm good with it.
To be honest, I was surprised with this whole thing, simply because I've never considered it would be important who/how an enemy is dealt with, as the others have pointed out this is certainly a team game.
Regard robbing each other's moment, I believe that we'll have plenty of time to show our characters in many occasions in the future, both in combat and out of combat. If Sgrack took Irizzle's thunder by hitting a bug, the same would happen if Irizzle had hit the three bugs, denying Sgrack the chance of hitting a single one, even considering Sgrack is only good at hit things and not dying, while Irizzle will be useful in many more occasions. I believe this kind of discussion will not lead us to a better experience and will only erode the team mentality. I'm saying this with total respect for each other's opinion and it is not my wish to point fingers or anything like that!
Regarding some sort of strategy, I'd advise us refraining from using our limited resources when not needed. This encounter is really simple IMHO: three weak enemies with that have no troublesome abilities. We have Sgrack, Sron, Woolf and Keth who can dish a good amount of damage without spending any resources. I know we all want to "show" what we can do, but in the long run these resources (Keth's and Meila's spells, Irizzle's bombs) could be the difference between a success and a failure. When these limited resources are gone, it is not guaranteed that we'll be able to rest without some dire consequences. Once again, I'm not trying to say how you should play your characters... you do you, but keep this in mind.
| Keth Longstrider |
Ive been looking in daily, thought about just taking Keths turn but thought that Sgraack probably smooshed it. so held off to see if that was the case