Monkeygod's recruitment for GM Anthorg's RoRL(Anniversary Edition)


Recruitment

151 to 177 of 177 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Grael's ready for review. :)


joker 27 wrote:
Just to quickly clarify, are Occult classes allowed?

The stated criteria was Paizo only and unchained if there is an unchained version of the class.

Occult should be good.


Here is the crunch on my Rogue/Warpriest of Calistria, I'm still working on the fluff. Again if I get in the other game I will remove myself from the recruitment.

Seamus:

Initiative: 7 = 3 [dex] + 4 [feat]
Speed: 30 ft.
Hit Points: 11
AC: 17 = 10 + 4 [leather lamellar] + 2 [dexterity]
Touch: 13
Flat-footed: 14
Fort: + 4 = 2 [base] + 2 [constitution]
Ref: + 5 = 2 [base] + 3 [dexterity]
Will: + 4 = 2 [base] + 2 [wisdom]
Base Atk + 0
CMB + 1 = 0 [base] + 1 [strength]
CMD 14 = 10 + 0 [base] + 1 [strength] + 3 [dexterity]
Melee: + 1 = 0 [base] +1 [strength]
Ranged: + 3 = 0 [base] + 3 [dexterity]
Weapon’s finesse + 3 = 0 [base] + 3 [dexterity]
Stats: Str. 12, Dex. 16, Con. 14, Int. 10, Wis. 14, Cha. 8 ,
Traits:
Campaign Trait: Goblin Watcher: You gain a +1 trait bonus on Perception and Appraise checks, and a +5 trait bonus on Appraise checks to determine the most valuable item visible in a treasure hoard
Combat Trait: Armor Expert When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.
Race Trait Elven ReflexesYou gain a +2 trait bonus on initiative checks.
Feats:
Feat tax rules in play:
Background Feat: Associate: Church of Calistra
Race: Skill Focus: Perception
First level feat: Improved Init
Half-Elf
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Half-Elf Alternate Racial Traits:
Sophisticate Half-elves who strive to embody the culture in which they live develop a keen instinct for the ebb and flow of fashions, fads, and political trends. They gain a +2 racial bonus on Knowledge (history) and Knowledge (local) checks and can use those skills untrained even for checks with a DC of 10 or more. This racial trait replaces elven immunities.
Flexible Half-Breed Once per day, half-elves with this trait can use alter self as a spell-like ability to appear as humans, drow, or elves. The half-elf can change the race of this form each time she uses this ability, but the specific form for each race is static. She gains a +10 bonus to Disguise checks to appear as a member of the chosen race. The caster level for this ability is equal to the character’s Hit Dice. This racial trait replaces multitalented.
Unchained Rogue
Finesse training:
sneak attack +1d6,
trapfinding: + 1 perception (traps, Disable device)
Warpriest
Aura, blessings (minor) @ 4 uses a day each,
Chaos: Anarchic Strike (minor) you can touch one weapon and grant it a chaotic blessing. For 1 minute, this weapon glows yellow or purple and deals an additional 1d6 points of damage against lawful creatures.
Trickery: Double (minor): At 1st level, as a move action you can create an illusory double of yourself. This double functions as a single mirror image, and lasts for a number of rounds equal to your warpriest level, or until the illusory duplicate is dispelled or destroyed.
focus weapon: dagger
sacred weapon (whip) 1d6
Spells:
Orisons @3:
1st lvl @ 1+1:
favored class bonus: + 1 HP
Skills
10 = 1(8 [class skills] + 2 [background skills])
The Rogue (Unchained)'s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), and Use Magic Device (Cha)..
Acrobatics 7 = 3 [Dex] + 1 [rank] + 3 [class skill]
Appraise 1 = 0 [Int] + 1 [trait]
Bluff - 1= 1 [Cha]
Climb 5 = 1 [Str] + 1 [rank] + 3 [class skill]
Diplomacy - 1 = - 1 [Cha]
Disable Device 7 = 3 [Dex] + 1 [rank] + 3 [class skill]
Disguise - 1 = - 1 [Cha]
Escape Artist 7 = 3 [Dex] + 1 [rank] + 3 [class skill]
Heal 2 = 2 [Wis]
Intimidate - 1 = - 1 [Cha]
Knowledge (History) 6 = 0 [Int] + 1 [rank] + 3 [background skill] + 2 [race]
Knowledge (local): 6 = 0 [int] + 1 [rank] + 3 [class skill] + 2 [race]
Linguistics 4 = 0 [int] + 1 [rank] + 3 [background skill]
Perception 12 = 2 [Wis] + 1 [rank] + 3 [class skill] + 3 [feat] + 2 [race] + 1 [trait]
Profession 2 = 2 [Wis]
Ride 3 = 3 [Dex]
Sense Motive 2 = 2 [Wis]
Sleight of Hand 7 = 3 [Dex] + 1 [rank] + 3 [class skill]
Stealth 7 = 3 [Dex] + 1 [rank] + 3 [class skill]
Survival 2 = 2 [Wis]
Swim 1 = 1 [Str]
Gear
explorer's outfit N/A
MW lamellar leather Armor: 210 gp. 25 lbs.
Whip: 1 gp. 2 lbs.
Sub-total: 211 gp. 27 lbs.
Bandolier@2: 1 gp. N/A
in Bandoliers;
Daggers @ 6: 12 gp. 6 lb.
thieves tools: 30 gp. 1 lbs.
Pouch, Spell Component: 5 gp. 2 lbs.
Holy symbol, wooden: 1 gp. N/A
Sub-total: 49. gp. 10 lbs.
Kit, Rogue’s: 20 gp. 36 lbs. This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and a waterskin.
Total weight of normal gear: 39 lbs. With backpack: 75 lbs.
wealth 300 gp.Starting - 280 gp. spent = 20 gp. remaining
Carry Capacity
Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.


Monkeygod, I've gotten in the other game, so I am removing myself from the application process. If I see any changes come in before later tonight I will repost the application list.

Thanks for putting the game together I hope you get a good group and the game makes it through to the end.

RH


1 person marked this as a favorite.

Congrats, RH. * waves * I guess I'll cya in Hommlet... ;)


So, it has been two days since the thread is closed for new submissions.

@Monkeygod: Are you going to pop up with some selected players? It's been almost a week since you've last posted.


GM Anthorg - RotR wrote:

So, it has been two days since the thread is closed for new submissions.

@Monkeygod: Are you going to pop up with some selected players? It's been almost a week since you've last posted.

Sorry, been a busy week, including finishing up my PC. My mom and I have been working around the house to get things ready for winter, which has taken a lot of my free time.

Am I alone picking players or do you want to confer via PM??


Update: GM has given me the solemn duty of picking the party.

I have a few candidates in mind, but still considering the last couple of slots. Will make final selections later tonight.


Best of luck to all! But, not quite as much as Mr. Biggs! Hehe. Whoever gets in, This'll be a blast!


Voadam wrote:
Concept: Ulfen Brawler/Unchained Summoner. A Wrath of the Righteous backstory of being a NG magical demon-punching hero who Mythically sacrificed some of his goodness and took on some Chaos to enter a familiar pact with, and partially redeem away from Evil, an aspect of a Qlippoth Lord (who had been bound into an unchanging quasit form by conquering Demon Lords and cursed to eternally serve masters until their deaths). Eventually things blew up magically and he and his "familiar" ended up where this game begins. Time travel and fighting his own mirror universe evil twin might have been involved.

Voadam, are you still running with this backstory? If so, I think it's a bit too complicated. Especially since in Golarion, time travel is incredibly restricted. It's also a part of Return of the Runelords, and isn't something PCs can just handwave away as a background element.


But extra points for creativity!!! Yep. Possibly the most convoluted backstory I’ve seen in a while, yet, when you look at the class combo makes an incredibly intriguing amount of sense (except for the unchanging quasit form of the redeemable qlippoth lord’s aspect, that’s just cray-cray). Not my cup of tea, but hey, I’m an interloper, and like Human Fighters from the village an adventure starts in. Sometimes.


Monkeygod wrote:
Voadam wrote:
Concept: Ulfen Brawler/Unchained Summoner. A Wrath of the Righteous backstory of being a NG magical demon-punching hero who Mythically sacrificed some of his goodness and took on some Chaos to enter a familiar pact with, and partially redeem away from Evil, an aspect of a Qlippoth Lord (who had been bound into an unchanging quasit form by conquering Demon Lords and cursed to eternally serve masters until their deaths). Eventually things blew up magically and he and his "familiar" ended up where this game begins. Time travel and fighting his own mirror universe evil twin might have been involved.
Voadam, are you still running with this backstory? If so, I think it's a bit too complicated. Especially since in Golarion, time travel is incredibly restricted. It's also a part of Return of the Runelords, and isn't something PCs can just handwave away as a background element.

With the switch to non-familiar build I was considering his whole background as an experienced but untrustworthy narrator type of situation for a character with a bunch of bluff/perform oratory, and typical viking over the top boasting when drinking. But a lot of it fits his mechanics even if it is implausible or not quite accurate.

I was not familiar with official time travel in Golarion or this AP. I am a fan of Doctor Who and some other time travel stuff (Umbrella Academy, Seven Monkeys, etc.) and it came in as a plot element when I had played a version of the character in an also gestalt Wrath of the Righteous campaign and also as an element I added in when I ran a Reign of Winter game. I have no idea if any of the time travel stuff was consistent with official Golarion ways of handling time stuff and it is easy to naratively excise and focus on being a cunning magical viking who has ranged widely and punches supernatural evil in the face because at heart he is a good guy who can't resist getting involved.


Maybe he BELIEVES this is his background, regardless of whether it's true or not. (Also a big Doctor fan here. :) )


**Warning Return of the Runelords spoilery information**:

As far as I know, the Scepter of Ages is the only way to travel through time in Golarion. Interestingly, there's no deities expressly associated with time, nor is there a time domain.

The only being who comes close is Shyka the Many, an Eldest(fae lord) who deals with time.

There are time dragons, and the Bythos aeons who also deal with time.

So, yeah, time travel is a pretty much impossible in Golarion.

If you can come up with an altered backstory, I would love to have you as one of the players :)


Fantastic, I will work on altering the backstory.

Silver Crusade

I realize I'm very late to the thread, but is recruitment still open/are new submissions still allowed? Since there appear to be very few arcane submissions I'd gravitate towards an alchemist/wizard gestalt.


Trevor86 wrote:
I realize I'm very late to the thread, but is recruitment still open/are new submissions still allowed? Since there appear to be very few arcane submissions I'd gravitate towards an alchemist/wizard gestalt.

My week has been very busy/streesful, with elections, getting my grandmother's house that I live in ready for winter, selling some Magic cards/APs, etc. I haven't had much of time to fully pick my players, so if you can get a PC up tonight with a solid backstory, I'll gladly consider you.


Is it wrong if I have a strong urge to dub Swashbardler Errol?

Silver Crusade

Monkeygod wrote:
Trevor86 wrote:
I realize I'm very late to the thread, but is recruitment still open/are new submissions still allowed? Since there appear to be very few arcane submissions I'd gravitate towards an alchemist/wizard gestalt.
My week has been very busy/streesful, with elections, getting my grandmother's house that I live in ready for winter, selling some Magic cards/APs, etc. I haven't had much of time to fully pick my players, so if you can get a PC up tonight with a solid backstory, I'll gladly consider you.

All right, thanks! I'll start working on one, will be up tonight.


revised Voadam backstory:

The bear of an Ulfen man can often be found at the Hagfish telling stories about freeing orc slaves when he was a pirate preying on the fleets of the southern devil worshipers, being knighted by the Queen of Mendev for his demon hunting, and other improbable tales. Few take his claims to being a wizard seriously, especially considering the axe he carries and the scars he bears, but he is quick witted and friendly and made friends easily in the small fishing town. Mostly he asks about local ruins and local lore, but he turns grimmer when talk turns to the murders.

Voadam hails from the island of Battlewall in the Ironbound Archipelago. Winters of his youth were spent brawling and in retelling tales of heroic vikings, conflicts with giants, and magical wonders. He joined a raiding crew of Half-Orcs from Averaka as a young man and engaged in piracy against Chelaxian ships in the southern seas liberating treasure and slaves. Wishing to see more of the world he journeyed inland across Varisia through the Hold of Belkzen into the Worldwound and back again. He eclectically learned magic as he struck bargains, made allies, and overcame foes in his journeys. Along the way he encountered intriguing bits and pieces of ruins across Varisia with hints of ancient magics and connections to the giants of his homeland.


Right! This is Trevor86's finished last-minute submission. I hope it's good enough for consideration despite being made on a very limited amount of time :)

Oh, and the goblin raid referenced in the vision of the backstory was a reference to a Goblin-only RotRL where I'm in (never played it vanilla, which is why I'm applying). In that campaign, I play a goblin rapper bard. Thought it'd be fun to reference an alternate timeline.

The basic idea is that she's intended to be a main healer with good arcane casting abilities and some buffing. I ended up with Cleric/Empyrial sorceror but Bard/Life Oracle is a second concept I had that works along the same lines just fine, only sacrificing some arcane casting for better party buffs.

Good luck on the selection, everyone!


*DRUM ROLL PLEASE*

I am hereby officially announcing the following for Anthorg's RoRL game:

Mr Biggs Sparklefoot.

Grael Kraghelm.

Aleksander Albus.

and

*crap* Internet died.


Wait, no, never mind, just trolling, lolol

Last selection was really hard, but it came down to who had the more interesting backstory that I felt could make for a lot of great RP:

Fiora Zanthus!


You evil tease :)

Thanks for selecting me, and grats to the other lucky few!

Should we report to a gameplay thread somewhere? Does it already exist?


Monkeygod wrote:
Wait, no, never mind, just trolling, lolol

That's just mean...

Selected players, please go to this link and post with your avatar so we can begin.


Good luck to those chosen.


Congratulations folks, have a good game!

151 to 177 of 177 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Monkeygod's recruitment for GM Anthorg's RoRL(Anniversary Edition) All Messageboards

Want to post a reply? Sign in.