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Welcome to GM Inara’s recruitment thread for the Mummy’s Mask adventure path!
The goal is to finish the entire AP, so be expecting a ride of 2-3 years. I'm planning on accepting 3-4 submittals for this game with 2 additional slots pre-allocated for a total of 5-6 players.
Now, I am big fan of the oh-so-bad-its-good “The Mummy” movie (Brendan Frasier version) and love the atmosphere, so that is what I am aiming for in this game. Who doesn’t love a librarian? For details on the start of the game, please see the players guide, linked below.
Im a British teacher with a love of all things fantasy. I started roleplaying 12 years ago, ended up being on the executive for my univeristy’s large roleplaying society and haven’t stopped since! I’ve been playing pathfinder for a decade and its my favourite system – still haven’t decided been 1st or 2nd Ed! I’ve GM’d a lot in person and have completed GMing a short module (the Harrowing) online as well as a current game of Rise of the Runelords. I play in a few games on here and am particularly in love with my characters Dora, Poppy and Izolda if you’re interested in seeing more from me.
I have recently come to the revelation that PbP games are my favourite as the development of story and the characters is much more in depth. I am more into ‘roleplaying’ than ‘roll playing’ so sometimes may fudge the rules if it makes sense to do so. Mummy’s Mask can be known to be a dungeon-heavy game, but having run it in the past, this does not need to be the case. For those who prefer role-playing over roll-playing, there is no need to worry!
Im in the UK (GMT) as is one other player. The other is GMT-5 so we understand time zone differences. My weekday posts are before 7.30am GMT and after 4pm GMT due to work. My weekend posts are just as frequent but erratic timing.
Full disclosure – one of the players is my husband, but don’t worry that doesn’t mean I play favourites – if anything the opposite! XD.
I am looking for players that will commit to one post a day at the very least during the week and at least one post on the weekends. A more frequent posting rate would be better. If you can’t post for a few days because of work/vacation, that’s fine as real life happens to us all, but please let us know. The two players with a guaranteed slot (Brainiac and Nikolaus de’Shade) both have high posting rates also and enjoy a fast paced game.
I don’t mind what your experiences are on the forum – if you’re new then please do still apply! I would like to take a new player as everyone needs a starting chance! Whether you are new or not, please ensure you have read Painlord’s Building a Better Doomed Hero Guide before applying as it is invaluable.
You must read the player’s guide before playing. Its free and can be found here: link.
Formatting posts: Please use quote marks as well as bolding text for speech. Please use OOC tags for out of character.
We will be using Discord rather than the discussion thread for ooc chat (text based only, no voice) so please be willing to join if you apply as ooc chat is much better and quicker that way. We will still use the gameplay thread on PAIZO for all roleplaying. The only thing that we tend to post on the discussion thread on the forums are loot lists and level ups.
1)Crunch (no need for alias if you don’t want to create it yet – please use spoilers if this is the case)
2)Your timezone and when you usually post/how often you post.
3)Character concept and background (preferably in a spoiler!). This is the most important part of the application. I don’t need a thousand words but a few paragraphs would be nice. Why does your character want to take part in the competition in Wati? What role do you see them playing in the group? What is their personality or what quirks might they have?
4)State your campaign trait
-20 Pt buy.
-Official Paizo only – no 3PP, please don’t ask
-Always use unchained where applicable
-Max HP first level, half +1 for each level after.
-Background skills apply (please state clearly where you have allocated these)
-Starting wealth is either rolled (in thread) or average, whichever is higher.
-No evil and no “bordering on the edge” of evil.
-No loners – group players only!
-Two traits, one of which MUST be campaign. You can take one drawback for an extra trait. (reminder – paizo only!)
-The campaign is at the stage of emerging guns, so gunslingers are allowed.
-I wouldn’t recommend a mounted character.
- All core races allowed. Featured races by request only however I won’t be accepting more than 1 (2 at a push) in the party so this may harm your chances – it needs to be entwined in your character creation.
Deadline: Friday 23nd October 2020 5am GMT (For those state-side, that is between 9pm and midnight on the 22nd depending on where you are).
def dot. This is one of the few APs I've never had the chance to play.... So many goodies, IDK what to submit!
I'm definitely thinking a caster of some sort. Either full 9th level or 2/3. Magus is tasty, Sorcerer is another option. As well as bard or rogue. Considering an Occultist as well. hmmmmm. 20pt buy.. lemme see what I can come up with.
Dotting for sure! Some questions and thoughts if you don't mind, GM:
- What are Brainiac and Nikolas thinking on playing? In terms of roles, I mean. I understand overlapping always happens, but it'd be good to build up something that goes well with their concepts.
- I played the first book already in the past for Pathfinder credit, and GM such book as well. To be honest, as a GM I pretty much hosted lots of other APs and shorter adventures here in the forums and in person, and I know how to separate knowledge. I'm saying it in the interest of full disclosure - is that okay for me to apply (especially if the intention is to actually go over all books)?
- I am in EST timezone. I am very active here in the forums and games (both as player and GM); while I don't actually recall if I ever played with Nikolas or Brainiac, my posting history should be available to check. I post once per day at least, sometimes more, but I slow down during weekends.
I will be putting a concept together to apply with background and crunch (I just do the mechanics last as I like to work more on the character fluff first). Thanks for running it!
I see Nik has answered the first bit above! He seems to be jumping between a fighter, a paladin and/or magus, sorry that doesn't help more!
On the other point, I don't mind knowledge of the story, as long as you can keep it separate! It can often be inevitable to have prior knowledge if you've been around pathfinder for a while.
I've been in two Mummy's Mask games that both immediately died - this is one character that I played as a warrior for a team; I also had a desert druid character. I can easily whip up anything at all, of course! (This one has some weird feat choices without prerequisites because of the rules that were used in the other campaign, and would of course be changed.)
|Mark Thomas 66 RPG Superstar 2009 Top 16|
Definitely interested in this, and I'll be putting together a character. I've played in a shortlived campaign with GM Inara and Nikolaus de'Shade (Olyenna in the short lived Changeling "Queenmaker" game.)
Maybe considering Magus, Ranger or another type that blends magic and combat ability, although full caster is a possibility if inspiration hits, and gunslinger is tempting (even though at low level you're practically shooting gold pieces at people...ouch)
|A highly regarded expert|
Here's Itzi's submission. I haven't redone her profile, yet.
Uthe earned herself a degree at the prestigious Magaambya academy in Nantambu, learning magical traditions dating back to Old-Mage Jatembe.
After a disagreement with some of her peers regarding the proper way to store ink - it wasn't her fault valuable texts were kept below the ink cupboard - she's decided to part company with the academy and self-educate.
EDIT: She's a cat-folk fey-blood sorceress with the Foreign Opportuist trait.
Catfolk sorceress 1 (Pathfinder RPG Bestiary 3 47)
CG Medium humanoid (catfolk)
Init +3; Senses low-light vision; Perception +3
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +2
Speed 30 ft.
Bloodline Spell-Like Abilities (CL 1st; concentration +6)
. . 7/day—laughing touch
Sorcerer Spells Known (CL 1st; concentration +6)
. . 1st (4/day)—magic missile, shield
. . 0 (at will)—detect magic, light, prestidigitation, read magic
. . Bloodline Fey
Str 10, Dex 14, Con 11, Int 12, Wis 10, Cha 19
Base Atk +0; CMB +0; CMD 12
Feats Eschew Materials, Persuasive
Traits arcane temper, foreign opportunist
Skills Appraise +3, Bluff +8, Diplomacy +7, Intimidate +6, Knowledge (history) +2, Perception +3, Stealth +4, Survival +2; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common, Sylvan
SQ bloodline arcana (+2 DC for compulsion spells), cat's luck, sprinter
Other Gear 105 gp
Bloodline Arcana: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Laughing Touch (7/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
|Tali the Nomad|
|Khefu Amun Al'Qwadi|
Okay, narrowing it down to the following ideas, In order of what I am considering (so first is most likely, last is least likely) let me know if any of these clash with the other two players-
foreign opportunist- elf Unrogue (eldritch Scoundrel) OR Magus (bladebound)- quick witted, charming individual looking to uncover some any magical artifacts/knowledge while making a buck.
Inquisitive Archaeologist- Elf or Half-elf Occultist
- Has a thing for ancient history/relics due to his ability to sometime catch glimpses of time past when interacting with relics/artifacts/random crap from times past.
Wati Native (or) mummy cursed Alchemist (race undecided)
- Has a dislike of the undead, however sees the tombs as a way to potentially discover ancient alchemical recipes as well as make some money for expensive alchemical regents.
Blood of Pharohs human sorcerer (Vestige or Imperious bloodline)
|Say'ri Al Bashere|
Just to say that I've made up my mind and its going to be a Gunslinger.
Will take either Blood of the Pharaohs or Trap Finder - probably depends on whether we get a party rogue or not!
This is Nikolaus by the way - I realise that may not have been entirely clear. Looking forward to a good fast paced game with lots of character.
This is one AP that I've long wanted to play! Was lucky enough to get into one group, only for it to die in about a week.
* Regular to Hit: +1 (BaB) + 3 (Str) -1 (PA) = +3
* Regular Damage: 1d10 (base) + 4 (Str) + 3 (PA) = 1d10+7
* Vs Undead: To Hit +6 Damage: 1d10+10
Name Kurgan Kegstalker
Race Pahmet Dwarf
* Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
* Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
* Death’s End: Dwarves with this racial trait gain a +2 bonus to AC against undead and a +2 bonus on saving throws against spells and spell-like abilities cast by undead. This replaces defensive training and hatred
* Iron Citizen: Dwarves with this racial trait gain a +2 bonus on Diplomacy and Sense Motive checks, and Diplomacy is a class skill for such dwarves. This replaces stability.
* Lorekeeper: Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.
* Barrow Scholar: Dwarves with this racial trait gain a +2 racial bonus on Knowledge (religion) checks to identify undead and can attempt them untrained. This racial trait replaces stonecunning.
* Shadowhunter (2 RP): Characters with this trait deal 50% weapon damage to incorporeal creatures when using non-magical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day). Dwarves can take this trait in place of weapon familiarity.
* Undead Crusader: You gain a +1 trait bonus on damage rolls against undead creatures. In addition, you gain a +1 trait bonus on Knowledge (religion) checks, and that skill is always a class skill for you.
* Corpse Hunter: You have dedicated yourself to the destruction of undead, and gain a +1 trait bonus on attacks made against undead.
Str (16) Dex (14) Con (15) Int (10) Wis (14) Cha (8)
Lvl 1: Improved Unarmed Strike, Power Attack
* Sense Motive: 1 SP (+8)
* Survival: 1 SP (+6)
* Perception: 1 SP (+6)
* Knowledge Religion: 1 SP (+5, extra +2 to identify undead)
* Diplomacy: 1 SP (+5)
* Intimidate: 1 SP (+3)
* Knowledge History: 1 SP (+1, extra +2 for Pahmet history and their enemies)
* Linguistics: 1 SP (knows Ancient Osirioni)
Starting Gold: 3d6 ⇒ (2, 2, 4) = 8 105 gold
* Dwarven Sphinx Hammer
* Scale Mail
* Fighter's Kit
* 1 gold
Divine Tracker Ranger of Irori
* Favored Enemy Undead: At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
* Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Ankhef is a Pahmet dwarf from Tar Kuata. He is young, for a dwarf, though his face looks aged beyond his years. He had thought that he was destined to live his life in Tar Kuata, where he was to become a monk of Irori, like his father, and his father before him, all the way back to time immemorable. That is, until his older brother died. Menefer's death was an unforeseen tragedy, for he fell prey to a band of undead that were roaming the desert in which the dwarf was training. Menefer had been deep in meditation when the zombies had come over the dunes and descended upon the helpless dwarf. Nobody knew of what happened to him until the zombies came out of the night, Menefer included. Seeing his brother in such a state was a shock which struck Ankhef to his core. He called to his brother, begging him to stop. Ankhef would have died if his father did not save him from his undead brother.
From that day all progress in Ankhef's training ended. His heart was no longer into it. Consumed by guilt, anger and fear it seemed as if though he would never become a monk. Not that he wanted to, for all he could think about was what had happened to his brother. His clan believed that he just needed time, but when that did not heal his wounds, none could gainsay him when he declared that he had to leave. In his current state meditation would be impossible. There was no way that he could follow in the footsteps of Irori until he had faced his fears and resolved his doubt. It was not so much of a crusade to end the scourge of undeath, but rather of introspection in Irori's name.
For years he wandered, lost and adrift. The only guiding force in his life was seeking out the undead and facing them, for that was the only way he could see in getting back onto the path. This continued until he had wandered so far off the path that it may as well have been swallowed by the desert.
Now in Wati, Ankhef has taken on the role of a mercenary who specializes in unliving problems. Given that the city was half a temple to Pharasma, such a vocation seemed welcome. When he heard that there was a lottery to delve the tombs of the city's vast necropolis he knew that he had to sign up. For how could he pass up such an opportunity to face that which haunted him?
|Say'ri Al Bashere|
"Oh-so -bad-it's-good"? When my thirty five year old daughter visits, if we get bored, we still sit and watch the mummy. So it get's put in almost every holiday. Sadly she won't let the grandkids watch it with us. She keeps telling me that the toddler and infant are too young... we agree to disagree, but there will come a day.
but I digress... consider this a very hard dot....
-Ok discord is cool, I have an account.
-I am in GMT -4 (EST) and can post multiple times through the day.
-I've played in a couple of games with Nikolaus de'Shade, but I don't think I've had the pleasure of playing with Brainiac.
-I've never played 'Mummy's Mask' but I would relish the chance.
I prefer playing combat or skill focused characters, I appreciate 'The Archlich' requesting to know what kind of characters will be played by the selected players, that makes things easier on all of us. I see Nikolaus de'Shade said he was going gunslinger, so...
I will go either melee or just a good old fashioned burglar, hhhmmm maybe slayer or trapper ranger to cover both... will post more later.
Thanks for running the game GM Inara!
The players around the table are enjoying the cooler breeze that comes with nightfall.
"I can still see you twitching," the dark-skinned woman says with a smile. "You're ticklish and you can't keep your tail still."
"We are not ticklish. That's a failing of silly naked-skins," Uthe replies, although she's been sitting on her tail to avoid just such a tell. Someone observing her closely, however, would notice her arms clamping closer to her sides.
"Sure you're not," the woman replies. "How about while you try not to wriggle I just take the pot? You're bluffing anyway."
"We are not. So just fold and let us move on to the next hand. And we're wriggling because of impending excitement of the win."
"Suuure," the woman says once again, raking in the pot. "And you're letting me win now because that makes your victory sweeter, right?" She stands up, "Guess I'd better buy a round while I'm still ahead. Whisky, whisky and... a saucer of milk for you?" she asks the catfolk with a teasing grin.
Uthe scrunches up her face in distaste. "Milk is disgusting. We much prefer white wine, but we'll settle for whisky." She watches the woman walk away. When she returns, Uthe tips her head questioningly as the woman comes up behind her. For some inexplicable reason, she's chosen to pass out the other drinks before standing right behind the sorceress. "Do you purposefully sway your hindquarters when you walk? We haven't seen humans do that before."
"It's just how I walk darlin'," the woman replies. "Were you watching?"
"Things that move ... certain ways ... attract our attention," Uthe replies, seeming happy to pay attention to both the game and the woman behind her. "You walk as if you had a tail."
"And your tail makes you a terrible liar," the woman replies, running one hand swiftly down Uthe's flank as her other hand sweeps the sorceresses drink out of range. Uthe practically convulses under the woman's quick touch, her cards flying across the table. Her laughter cutting through the night. "Not ticklish my arse," the woman adds, retaking her seat and finishing Uthe's whisky as she does so. "Right, deal me back in. And when you go home to your basket," the woman says, addressing Uthe again. "Reconsider playing cards for gold."
|Rastaf of Sarenrae|
A Highly Regarded Expert, here. Crunch is in the avatar. A half orc cleric of Sarenrae. I made him hoping to play some online PFS, but never did.
My time zone is USA Eastern, GMT-5. I always participate daily in online games, and try to play well.
Rolling for gold: gold: 4d6 ⇒ (2, 4, 3, 1) = 10 Derp. Looks like I'll be taking average.
If you need a cleric who can channel, heal, and fights the undead pretty well with a falchion, Rastaf's your guy!
|Bender is great|
Color me curious. Any game that Nikolaus de'Shade is a part of is sure to be of high quality and robust longevity, and I have absolutely zero experience with the Mummy's Mask AP, plus I have recently had more than half of my games either stop or go on indefinite hiatus, so the stars have aligned to do some tomb raiding!
Based on the submissions/concepts thus far...I will be submitting an Unchained Rogue with the Eldritch Scoundrel archetype. I wish to point that out because the archetype causes the class to function significantly different, giving it spell casting progression as a magus at the cost of much of their normal versatility and combat prowess.
My character will fulfill the role of the dedicated scout and trap disabler, and in lieu of other normal rogue skills and versatility will have significant magical support and knowledges. I'm going to start drawing up the concept, although I have a trip planned for the weekend so I may not get things finalized until early next week.
P.S. Interestingly enough this archetype would meet the prerequisites for Arcane Trickster as soon as possible. Interesting...might be worth at least a dip.
This is a fun AP, I love Find the Path's actual-play so I'll throw my hat in the ring with Ramessu Kuraphti, a suli Inquisitor of Thoth. He'll wield a bardiche and hurl it around the battlefield using Hand of the Apprentice from the Magic Domain :)
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Unchained Rogue Wealth: 4d6 ⇒ (5, 3, 4, 2) = 14 x 10 = 140gp
Oh boy, average!
I have the majority of the crunch for my character done, and a very strong concept for his background. A half-elf bastard with mixed drow blood in his ancestry, captured and tortured by his drow forebears when they discovered the mixed offspring of one from among their ranks. With enough time and planning he made his escape to Osirion, but not before the experience left him horribly scarred, both mentally and physically. Now he hides his physical scars behind a mask, and he hides his mental scars behind research and hired jobs that keep him away from civilized people as much as possible.
I will flesh out the background and personality more, but in the meantime if anybody is interested, here is Atash Rahine. Any and all feedback is always welcome!
Dotting in with a half-orc Warpriest of Ptah. Plan on going Living Monolith for at least a level or two (maybe more). Devotee of the Old Gods trait.
Wealth: 5d6 ⇒ (2, 1, 2, 2, 6) = 13 Will just use average.
I'm in PST and can generally post at least once a day, sometimes more.
Will work on background and crunch sometime tomorrow.
|Mark Thomas 66 RPG Superstar 2009 Top 16|
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Lots of excitement for 'The Mummy' film I see! I thought I was the only one who would admit to enjoying that!
Starting the list now to get on top of it for it gets much bigger.
-Jesse Heinig - Tali the Nomad - Female Human (Garundi) Desert Druid - Mummy Cursed
-Itzi - Uthe - Female Catfolk Sorceror - Foreign Opportunist
-Grumbaki- Ankhef Bonesplitter - Dwarven Divine Tracker Ranger - Undead Crusader
-A highly Regarded Expert - Rasta of SarenraeHalf orc Cleric of Sarenrae - Undead Crusader
-Geriatric - Khefu Amun Al'Qwadi
-Mark Thomas 66- Desert Druid - Desert Born
-KingHotTrash - Investigator (gravedigger)
-bender is great
-CampinCarl9127 - Unchained Rogue with the Eldritch Scoundrel archetype
-Dragoncat - Archaelogist Bard
-MauveAvengr - half-orc Warpriest of Ptah - Living Monolith
I will go with a Human Solar Bloodline Sorcerer.
Trait will preferably be Devotee of the Old Gods, but I admit Blood of Pharaohs sounds very thematic for a sorcerer.
2d6 × 10 = 110, yay
This is the profile for my submitted character. Went with Blood of the Pharaos after all.Crunch done, Background to be added over the weekend.
|Bender is great|
This is the character that Bender is Great made.
Human, Draconic Bloodrager [primalist/rageshaper](intending to go dragon disciple someday), Sphinx Riddler, sorry the background is a little flow of consciousness, it's not all that set in stone.
Would love to work with another player to have some relation to each other, if I am chosen for the AP!
Beefy natural weapon fighter, who really just wants to solve riddles and have a good time with his friends, but sometimes invokes the power of dragons.
Excelling in history at the academy, Jyrann now seeks to find out the secrets of the sphinx, as well as try his hand at adventuring through the tombs of Wati. And if he could find a partner for his embroidering business, or at the very least enough money to get it off the ground, that'd just be gravy.
Hopin' to getting in, but even if I don't I hope everyone has a great time playing!
|Mark Thomas 66 RPG Superstar 2009 Top 16|
So seeing Jesse's Desert Druid, I'm changing course, going with a Spire Defender magus, (non armored bodyguard, usually traveling with sages and librarians) Definitely has a bit of The Mummy magi feel. Likely will stick with the Desert Born trait
Revised wealth roll: 4d6 ⇒ (6, 4, 4, 1) = 15 150g not bad