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Organized Play Member. 109 posts (227 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 6 aliases.



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Name of PC: Duranu, the Raptor
Class/Level: Druid 5
Adventure: The Show Must Go On
Story: Having seen his faithful Raptor companion Ubatu get ripped apart by Ghouls in the Hermitage catacombs, Duranu soon after met his demise at the hands of the Flaming Sphere cast by the ex Gozren Priest in the Hermitage Hall. Effectively, the last 3 attacks made against the pair were all unfortunately critical hits, fate decreed twas not meant to be!

Bonham, an Oracle of Life and Death, has been attracted to this fell place by his passing.


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Please add the names of the Faction Leaders as well as the art, for those of us who are fairly new and won't recognise them on sight.


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Having the various companions around gives a lot more option on NPCs to use in the advisor positions would be very cool.

That said, I think the Venture Capital idea is incredible for making games more different, so something that incorporates both to help guide things from Book 1 forward into the Kingdom Building ould be cool.

Maybe instead of just kingdom building or not, have some different levels of complexities for it.

For example maybe you have:

- No Kingdom Management
- More abstract Kingdom management - maybe you still have the kingdom stats and make some rolls, but the hex by hex settling and city building is out
- a system where you maybe roleplay a council meeting every month and that effects the DCs for the kingdom type system
- the full blown kingdom management we already have

The Kingdom events were also cool in a way - I liked them, but not in the save scum way they were implemented in the game. Essentially having them as ways to make players interact with the Kingdom on a more personal level, as well as opportunities for mini quests for ones that particularly grab the PCs attention.


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Relistened to Episode 1, sound greatly improved, still some quiet parts towards the end of the episode (after the little run of crits ), but the loud parts were the more egregious issue and have been fixed.

Your group has fun chemistry and is entertaining, have Episode 2 started for my daily commute.


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Oh cool, I will give ep1 a relisten then


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Had a listen to this. In terms of content it seems like a fun group and should be good. The sound though is problematic, to the point where I had trouble making out some aspects.

The player of the Druid was very quiet, and often overwhelmed by the other players, who were much louder. If you’re a ,e to record them to separate audio streams so that you can level their audio separately I think it would greatly help the end product.


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Awesome! I’ve stared my own Kingmaker podcast recently (no episodes released yet), so I will definitely be giving this a listen to see if I can steal any good ideas :)


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Ran my first session of this campaign a couple of weeks ago - basically did the first Oleg's scene and then they went straight for the bandit camp to try and get the benefit of surprise.

The party's ambush plan at Oleg's got thrown for a loop when a guest player controlling Oleg became much more aggressive once he was sure of the PCs backing, which made for an entertaining and unexpected change - Oleg nearly fell to the darkside!

The party, probably influenced by Oleg's mindset, became a bit bloodthirsty and rushed into the bandit camp, trying to mount a cavalry charge on the bandit horses.

This did not work well - the fighter Gunner got belted down to 4 HP and had to take a defensive stance to grind them down. The Ranger actually would have been one shotted by a max damage long bow crit, but I reduced the damage, and allowed a Heal roll from the Investigator to bring her back to 1 HP.

After that, the fight gradually turned the PCs way as they ground the bandits down one at a time, with Gunner defences proving impenetrable for the bandits, and the Ranger popping off bandits with some good rolls.

After running for it after rolling a 1 to resist Gunner's Intimidate, Kressle rejoined the fight and oneshot the Wizard to unconsciousness, then was later able to leverage a potential coup de grace and giving information on the Stag Lord into not being finished off by the party.

I look forward to Oleg's reaction to Kressle being forced to work off her debt to Oleg under his watch!

All up, we got around 3 hours of useful audio that I have edited down, and now need to break up into separate episodes.


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I might already be too late for this, but the worst that can happen is a no, so without further ado, I present Jugdaz, future servant of the Lord of the Goblin Realms.

Jugdaz

Spoiler:

Jugdaz Stats:
JUGDAZ
Male goblin witch 1
CE Small humanoid (goblin)
Init +4; Senses darkvision (60ft), perception +1
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DEFENSE
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AC 14, touch 14, flatfooted 11 (+0 Armor, +3 Dex, +1 Size)
hp 8 (1d6(6)+2)
Fort +3, Ref +3, Will +3 (+2 Fort from Rat Familiar)
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OFFENSE
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Speed 30ft
Melee Broken Bottle -1 (1d3-1, 19-20 x2)
Ranged Thrown rock +2(1d3)
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STATISTICS
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Str 10(0), Dex 16 (+3), Con 12 (+1), Int 16 (+3), Wis 12 (+1), Cha 10 (0)
Base Atk 0; CMB -1; CMD 12
Feats: Extra Hex (Evil Eye)
Trait Balloon Headed (+1 trait bonus to Perception and it is Class Skill - also -8 to Escape Artist if size of head matters to it)
Skills Perception +6, Knowledge Arcana +7, Knowledge Planes +7, Spellcraft +7, Use Magic Device +4,
Languages Goblin, Common, Gnome, Draconic
Gear: Rat Familiar, fashionable, voluminous rags, broken bottle, high quality throwing rocks (10)

Jugdaz Concept

Spoiler:

Jugdaz’ Song
Haha! Jugdaz knows things
All your nose things!
Make you see no things
Then I hide while you get stabbed

Concept: Jugdaz is a smaller, weedier goblin than most, which often made him a target. He took to skulking in dark corners, whispering to himself, and to his shock, one day something whispered back! The thing taught him how to confuse and deceive the other whelps so that he could hide and survive. I have purposefully left the entity which grants Jugdaz his powers vague, in case the GM has something that could work, and also, I figure Jugdaz just hasn’t asked many deep and meaningful questions of it.

Background: the immediate needs of survival sorted out, the entity communing with Jugdaz started teaching him all sorts of useful things. With his small stature and mottled appearance, Jugdaz knows (thank to the entity) that he can never rule directly. But he could become the power behind the big chair, a much safer place. The entity also started Jugdaz on the path to making alliances with other goblins rather than being alone.

Application:

Spoiler:

1) Jugdaz knows the other races don’t like Goblins, so his best bet for finding allies and becoming the power behind the big chair is the Licktoads. Jugdaz has noticed how much easier life is since he started talking to his invisible friend and wants desperately to make him happy. The desire to gain control of the tribe comes from the entity.

2) Jugdaz used Dancing Lights to lure Bwug, the largest of the whelps, over to his corner.

“Bwug” asked Jugdaz, “do you like treasure?”. Bwug picked his nose for a few minutes, then said “Yeah, I herd da goblin wif da biggest sword becomes chief of chiefs and gets all da loot”

“What sword you got at the moment Bwug”

“I got dis Dogslicer but I broke it poking at Plodge to make the yummy blood come out” said Bwug, mournfully showing Jugdaz the broken weapon.

“I can fix it with my magic Bwug” said Jugdaz as he ran his hand over it and Mended the weapon. “Look, good as new!”

Seeing the joy on his fellow whelps face, Jugdaz knew it was the right time “Bwug, when we get out of the cage, want to go on a treasure hunt?” With Bwug to help protect him, the voice told Jugdaz it was only a matter of time before they found a place of power.

3) I have not played by post in many years (10+) - it certainly seems there are a lot more tools around now, but I imagine the posting is largely the same. My Pathfinder experience is limited, having only started playing recently.