So, hilariously, I amended this order on the 15th, the day before it was likely to ship out, because I could no longer resist the holiday sale. I know it hasn't quite been 11 business days yet, which was the new ship estimate, but I wanted to make sure that this hadn't fallen off the conveyer belt again and gotten stolen by cave raptors.
Is everything still on track for this (now bigger) order?
I'm sad to hear of the problems, and hope they get fixed. I missed the kickstarter, but have always been interested in DaD, and was glad to see it come back up, as I'd still like to grab a membership as some point and run my players through it.
Given that existing accounts don't seem to be getting reactivated in a timely fashion (mine isn't reactivated yet, for example), I would not be confident in giving the site money at this point.
(I posted this earlier, but it got eaten over the weekend).
Carter Lockhart wrote:
I'd make sure you've e-mailed Hyrum if you're still having trouble. I e-mailed right away and I've had my connection restored almost from the time of the Kickstarter update post.
I tried emailing Hyrum directly at supergeniusgames.com, but it bounced, which is not especially reassuring. I also left a message via the DungeonADay "contact us" page, so we'll see if that does anything.
Still expired as of now.
For whatever difference this makes, it appears to be based upon the way cookies are handled in browsers interacting badly with how the dungeonaday.com domain operates.
I think that if you log into http://dungeonaday.live.subhub.com/, things "just work," but if you log in any other place, you get seemingly random prompts to log back in.
Logins are handled via a cookie set in the browser. Cookies can't be set for other domains, so a cookie set on "dungeonaday.com" will only be sent to other dungeonaday.com URIs. Most of the DungeonADay content is eventually linked through to dungeonaday.live.subhub.com (or sometimes dungeonaday.ssl.subhub.com), which is not permitted to see "dungeonaday.com" cookies. At the same time, "dungeonaday.com" cannot set any cookies for any "subhub.com" domains. Once you're properly logged in on any subhub.com domain, which includes both "dungeonaday.live.subhub.com" and "dungeonaday.ssl.subhub.com," the cookies will be sent to the other subhub.com URIs, and you'll stay logged in (until the cookie expires or the webserver forgets about the cookie or something else, all of which can mysteriously complicate the situation).
This could be averted, but it would need some technical help from SubHub, who doesn't seem to quite understand the problem, as far as I can tell.
Urath DM said wrote:
I'm not sure that helps at this point, but there it is.
As it were.
Paizo folks, have you thought of maybe sending out a survey with the monthly order email to all AP subscribers? That would give you a bigger population base than just the few of us who have found this thread. ;)
Greg Costikyan stated in A Farewell to Hexes that SPI's not very secret weapon was the questionnaire they included with their newsletter. Although SPI did eventually sink beneath the waves, the survey idea seems to me as if it has some merit.
Sean hit the points that struck me when reading. You give Hide in Plain Sight at an earlier level and different name. Incorporeals.
Hide in Plain Sight had to be re-added (though maybe not at a lower level). It normally works with Favored Terrains, not with "Favored Regions," so without re-adding it with a tweak for regions, the River Steward would be without it.
I sort of like the flavor of incorporeals not being affected by the entanglement effects. It makes more sense to me that that way, given the flavor of the land helping the River Steward. I would be surprised by the flavor of the land granting the River Steward an AC bonus instead.
I think some of the wording needed a little tightening. In particular, the "River Mastery" needed a few more words, and given that the Stewardship stuff is definitely the most controversial part of this template, it needed some more polish.
I like the mechanic. It makes this template different from a regular Ranger without ruining it. That said, I would change the last sentence of the first Stewardship paragraph read "Natural threats include the River Steward's choice of five creature types from the following list: animal, fey, humanoid, magical beast, monstrous humanoid, plant, and vermin." Then, every five levels, he could add a region or a type.
Digression on Template Scope:
This template looks to me like the same degree of change as the Skirmisher from APG, which takes spells away. The Skirmisher I'm playing is only 5th level, though, so maybe at later levels I'll change my mind. on the validity of the Skirmisher. Notwithstanding, that's the level of class change I was looking for in the templates.
Overall, though, I feel that this has good ties, and would do well in a Kingmaker AP. It has my vote.
Jeff Lee wrote:
Really, it was my item that inspired that? I am somewhat chagrined. All I can say in my defense is that it was an "amazing display of whimsy," not a joke item.
Message taken, I'll tone down the whimsy next time.
Thank you for the frank critique.
I honestly didn't intend it as a joke item, but did want this to be a fun item.
Re: the meme, I saw a lot of "doom" items, and it seemed to be a popular word. This was inadvertent; I would have chosen another name if I had thought that there would be so many doom items.
Re: "The Ugly", you exactly nailed what I was actually going for, which was an otherwise innocent length of twine undoing a foe.
Re: Overall, I did test it and my group didn't laugh, but maybe that was because it was silly but not funny.
Thanks again, and I'll have to try to find mojo without reaching for humor next time.
Perfect Tommy wrote:
If you close your eyes, you gain the blinded condition:
Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
This is actually worse than rough terrain, IMO.
Thank you for the kind words. I'll try to err on the side of "less expensive" for this sort of consumable.
Please critique my doomstring. I had no idea "doom" was going to be a meme this year, or I would have chosen something else, just like everyone else who used the word "doom" in their item. :-)
I'd like to see a pretty evil item once in a while.
I can buy that, but I'm not sure it's Superstar. As a GM, would it be awesome to have a lot of neat plot device or evil items to throw at players? Totally!
It's hard to come up with a superstar plot device, though. I guess if someone did come up with a really awesome "evil wit' a capital L" evil item, that would show a lot of RPG Superstar chops. I haven't seen one yet, though, in my limited voting.
There are two smalls issue about this set: the paper mini for Dargan Etters bears the name of General Rotilius Havelar", while the mini intended for the General bears Etters's name. However, the character pictured in that mini is in fact Eando Kline as he is pictured on the cover of "The Thousand Fangs Below". The fifth faction leader did not receive his own artwork unfortunately. There is a similar issue about the General in the paper minis set for "The City of Seven Spears", too, leaving out the confusion about Etters, though.
Is an update planned that will correct these small flaws?
Thanks, Zaister, for pointing that out. It will save me some head scratching when I print these guys.
First, spelling core terms correctly means the reader (not just the judges, but the voters and ultimately the customers) will not get distracted from the awesome by a typo.
Second, this is a job application. It's considered a good idea to avoid typographical errors in your cover letter.
Third, and most important, mojo comes in a lot of different styles. Spelling things correctly is a component of mojo in my book, since it means that the human editors who will eventually publish your work can focus on style instead.
[Of course, note the lack of golem next to my name. I don't work for Paizo now, and don't really expect to, unless I win RPGSS.]
Just thought I'd pop back in here to thank everyone for voting, and to encourage people who haven't voted yet to vote for the War Master critically reviewed as both "butt-kicking" and "tactics-savvy," Gavrin Strongstone.
After all, who knows how many times the DR 2/adamantine will come in handy while playing him at Paizocon? (Okay, the Super Geniuses probably know.)
For those of you who don't have a copy of the appropriate Genius Guide, here is an overview of Gavrin's "Battle Tactics" class attributes and special abilities (which I have spoilered because there are a lot of them). All of the tactics require visibility and line of effect, and because he is 7th level, they are move actions. The special abilities are continuous.
Assail (Ex): A specific foe facing three or more allies is considered flanked for the first attack by each ally.
Consul (Ex): Use Knowledge (nobility) in place of Diplomacy.
Countering Tactics (Ex): Use Knowledge (nobility) to attempt to deny foes morale and luck bonuses, battle tactics, and inflict a -4 penalty to their attacks of opportunity.
Covering Maneuvers (Ex): Allies who can hear Gavrin and are adjacent to any ally get a +2 morale bonus to AC, CMD, and Reflex saves.
Deployment (Ex): Allies get +10 foot enhancement bonus to base movement speed when taking a double move or a run action.
Goad (Su): Attempt to deny a specific foe within 60 feet the ability to ready or delay actions.
Guarded Tactics (Ex): Allies who can hear Gavrin may use his CMD instead of their own.
Hold! (Ex): Allies may ready full-round actions rather than standard actions. This can be used in conjunction with another tactic.
Individual Tactics (Ex): A specific ally within 30 feet who can hear Gavrin and has the prerequisites may access up to two of his combat feats.
Shout of Warning (Ex): All allies who can hear Gavrin are no longer flat-footed, even if they are surprised.
Mark of Quality (Ex): Gavrin receives a +1 circumstance bonus from all masterwork equipment, weapons, and armor.
Realm of Expertise (Ex): Gavrin receives a +1 (untyped) bonus to all Intelligence-based skill and ability checks.
(Section 15: The Genius Guide to the War Master. Copyright 2010 Super Genius Games. Author: Owen K.C. Stephens.)
My vote is totally for Gavrin. My bias notwithstanding, I think that he would be a lot of fun to play.
As a pregen, he can be picked up and played as a strong front-line fighter, hitting hard while denying bonuses to the enemy, or he can boost his party, providing encounter-controlling bonuses from the mid-line or flank. Outside of combat, his Knowledge (nobility) [which can also be used in place of Diplomacy], his Perception, and his Linguistics can all be used to advance role-playing plot lines.
His backstory lets him fit into most campaigns without effort, giving him motivation to fight for his friends while still being flexible enough to fit the preferences of the player.
Owen K. C. Stephens wrote:
Yikes. I hope you feel better soon! (I wonder what the next publication will look like if it is created while under the influence of flu-induced hallucinations.)
Gavrin Strongstone, War Master:
War Master 7
LN Medium humanoid (dwarf)
Init +5; Senses Darkvision 60 ft.; Perception +11
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex); +4 dodge against giants
hp 61 (7d10+14 plus 4)
Fort 4, Ref 6, Will +6; +2 against poison, spells, and spell-like abilities
Defensive Abilities Stability, DR 2/-
Speed 30 ft.
Melee +1 greataxe +10/+5 (1d12+4/x3) or dagger +9/+4 (1d4+2/19-20)
Ranged +1 composite longbow +2 +9/+4 (1d8+3/x3) or dagger (+8/+3/19-20)
Str 14, Dex 12, Con 14, Int 12, Wis 12, Cha 14
Base Atk +7; CMB +9; CMD 20
Feats Cleave, Improved Initiative, Power Attach, Quick Draw, Armor Proficiency (Light, Medium, Heavy), Martial Weapon Proficiency (All), Shield Proficiency, Simple Weapon Proficiency (All)
Skills Appraise +8, Bluff +9, Knowledge (nobility) +12, Linguistics +9, Perception +11, Sense Motive +7, Stealth +0, Survival +11, Swim +0
Languages Common, Dwarven, Giant, Gnome, Goblin, Orc, Terran
SQ Battle Tactics (18 rounds/day) Genius Guide to the War Master, Greed, Hatred, Hardy, Stability, Stonecunning, Weapon Familiarity (dwarven weapons) all from Core Rules
Battle Tactics Consule
Equipment +1 greataxe, +1 composite longbow +2, adamantine breastplate, arrows (20), boots of striding and springing, 4 daggers, explorer's outfit, handy haversack, potions of cure moderate wounds (2), silk rope, coins (about 63 gp)
Battle Tactics (Ex) Assail, Battle Tactics: Move Action, Consul, Countering Tactics, Covering Maneuvers +2, Deployment, Goad, Guarded Tactics, Hold!, Individual Tactics (2/feat), Mark of Quality, Realm of Expertise (Intelligence), Shout of Warning all from Genius Guide to the War Master
As a war master, Gavrin lives his life to smite his enemies and to defend his allies. In battle, he tries to use Countering Tactics as frequently as possible, although Covering Maneuvers, combined with Deployment, make for quick work of most enemies. He prefers closing to melee, relying upon his AC and DR from his breastplate for defense and his greataxe for offense, but does not hesitate to Quick Draw his bow when he cannot close.
Gavrin is fiercely loyal to his teammates, his dwarven homelands, and to his country, but is largely indifferent to politics. He fights evil because of the threats it poses to those he holds dear, rather than because he is trying to improve the world. He acts cautiously but decisively.
He sees his role in a party as a decision maker and stalwart defender, but will follow others if their reasoning is sound. He feels that his training and experience make him a natural leader, and he does not hesitate to use his Consul abilities to sway others to his way of thinking. His aspiration is to lead a warband on a just cause, such as the establishment of a new mine or a new country.
War Master Specifics:
For those who do not have access to the Genius Guide to the War Master, Knowledge (Nobility) is a strong skill for war masters. Consul uses this skill to replace of Diplomacy, while Countering Tactics uses it to deny enemies certain bonuses. Most of the rest of the tactics Gavrin uses are team-oriented. They're not teamwork feats, such as found in the Advanced Player's Guide, but they act on the team, giving bonuses or buffs to allies based upon the war master's abilities, skills, or chosen feats.
Gavrin is based upon the worldview of a character I used in 3.5, mixed with my interpretation of a PC in my ongoing campaign.
Paul Ryan wrote:
I did get a fast response when I asked about shipping for ST and ToH (I preordered both at the same time), but I'm sure that there has been a ton of interest generated in the Tome (and probably ST too).
FWIW, the response was that it would be sorted later.
Add me to the list of people who are eagerly awaiting a PFRPG-version pre-order!
For whatever difference it makes, a faux leather cover doesn't matter to me either way, so I guess I'd be happier with the presumably cheaper alternative of "not faux leather." On the other hand, if the price difference is negligible, the faux leather will definitely make the book look more intimidating. :-)
Paizo's great customer service has been the reason that I consistently return here to purchase more gaming stuff. After a complicated series of order changes caused by two orders combining unexpectedly, Sara Marie came through for me, fixing my order, uncanceling some parts, adjusting quantities, and responding cheerfully and professionally throughout.
(I have no doubt that everyone else in CS is also cheerful and professional, but the only name on any of my correspondence to date has been Sara Marie's.)
I am always glad to order from Paizo, and I look forward to many happy orders in the future.