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Zahra Senay's page

226 posts. Organized Play character for Hmm.


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Grand Lodge 4/5 5/55/55/55/5 *****

My husband and I retired to our Tiger Farm in Katapesh!

Grand Lodge

2 people marked this as a favorite.
820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

"Go Shelyn! She's the goddess with the best dance numbers!"

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield
zer0darkfire wrote:
Angrboda Fossey wrote:

Do Tricks even matter for Animal/Plant/Vermin Companions who break the 3+ INT threshold?

Does their alignment change to match their (for want of a better word) master's if that is not Neutral Neutral?

My giant slug has achieved sapience....

I point you to the very long FAQ about intelligent animal companions. I don't believe the type of "animal" matters so this FAQ applies to all of them.

Tricks matter, and tricks are awesome. Even the IQ Six Paladin Mounts have to use the trick system. My Pumpkin has so many wonderful tricks that he can perform!

Hmm

Grand Lodge 4/5 5/55/55/55/5 *****

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A keleshite woman with a tiger by her side walks in to hug Gwendolyn. "My name is Zahra! I am from Kat-a-pesh, and I am very friendly! I am a sorcerer, too."

She prestidigitates confetti into the air. "Never mind my baby, Pumpkin! He is very friendly, too! I vas Hmm's first character in Pathfinder Society. Let's see if ve can help you get oriented!"

★ --- ★ --- ★ --- ★

If you click my avatar, you can see what a fully formatted Play-by-Post character looks like. My entire character sheet is there, including spells, skills, and gear. You can get your character formatted in BB code easily if you use HeroLab. Just export the character as BB code and cut and paste it into the 'about' space on the character form.

Don't have HeroLab? That's okay. Copy this PFS character template into your own google document, and edit it up for your own character. Then, cut and paste it into the 'about' space on the character form. This template can also be found in the PBP GM Kit (for Players too!)

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

I've been wondering that myself. Keith, is there anything we can do to help?

Hmm

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield
Amethyst the Horse wrote:
As Amethyst strides by the sorceress, she turns towards her and snaps her huge, thick teeth at her. Her rider gives a gentle tug at her bridle and whispers into Ametheyst's ear and she lifts up her head and continues walking by her.

Zahra laughs. "Amethyst, you have better manners than that. How long have you been travelling with me?"

Then she turns to the others. "How about ve buff and prepare for battle, but give them a chance to surrender. If they do not take it, then ve respond as they do. Does this sound like a fair compromise?"

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Pumpkin and I are updated!

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Keith has a whole bunch of information in the Campaign tab, including a link to a character formatting template for those without Hero Lab.

If you do have Hero Lab, you can export BB code and copy paste it into your character profile.

By the way, Keith, I love how you named this campaign to hide it. Nice job!

Hmm

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

"My name is Zahra, and this is my baby, Pumpkin!" A dashing keleshite woman strides into the room, accompanied by a tiger. "My husband Omar should be here in a moment!"

I will try get my profile updated, with headers, soon.

Grand Lodge 4/5 5/55/55/55/5 *****

John Compton wrote:
If your character already has snowball as a spell known or recorded in a spellbook, make a one-time choice for that character whether to treat snowball as a conjuration spell or an evocation spell. For all other purposes, including spell resistance, use the updated spell description found in Ultimate Wilderness (also appearing in the Campaign Clarifications document for People of the North).

Thank you for letting Zahra (my conjuration specialist) keep Snowball as conjuration. She does appreciate it, even in the face of the other changes to the spell.

Hmm

Grand Lodge 4/5 5/55/55/55/5 *****

1 person marked this as a favorite.

It vas!

Oh, Rosc, you entertain me so. I’m so glad that Omar and I vill be playing Eyes of the Ten vith you!

Grand Lodge 4/5 5/55/55/55/5 *****

Ward of the Season is nifty, no question! I really like that one. If only bards could cast it. Heck, if only Zahra could cast it without UMD. Not that she ever fails UMD checks. Being from Katapesh comes in handy.

:)

Hmm

Grand Lodge 4/5 5/55/55/55/5 *****

1 person marked this as a favorite.

So I am looking at applying a PFS GM Star Reward Sheet on Zahra, and the five star reward for Aram Zey, “the Spells Know All Secrets” is especially appealing to me. Open up a racial spell for all my PFS characters? Yes, please! Besides, Zahra has saved Aram Zey in a scenario so this boon resonates and makes character sense.

The only issue that I have is that my fantasies of opening up Windy Escape or Mudball are shot to heck. The boon only opens up racial spells from Chapter 1 of the Advanced Race Guide, which means that it is only open to core race racial spells.

So my darling fellow forumites, what do I pick? Right now, the gnomish spell “Recharge Innate Magic” is in the lead because it is a level one spell that just about every caster can trigger. I love bards, oracles and alchemists and all of them can cast it. It can be taken as a wand, and I could use it to get another use our some very interesting racial innate magics. It being suitable for a wand might be fitting too because Zahra knows that all wands love her. “I am from Kat-a-pesh! I am very friendly!”

But... I am open to your suggestions! If you coutld pick ONE racial spell from Chapter One of the Advanced Race Guide, for all your characters to possibly know... What would it be?

Hmm

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield
Auris Deftfoot wrote:
Oh geez. Well, thanks, I guess?

You can join me in getting an excellent tattoo, Auris! Think of it as a fashion statement!

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield
I'm Hiding In Your Closet wrote:
Does a character who plays "Eyes of the Ten" have to retire at the end of it? That's the "retirement arc," so I understand.

Nope. It is a retirement arc because it is played at the point that most PFS agents retire to run their lovely Tiger Farms. I vas planning to return to my Tiger Farm vhen I got called up for vun last mission...

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Character deaths are reported online. You could mess with your chronicles, but a casual audit (which doesn't happen all that often, but still happens) would catch it. I do know of a couple GMs that do pre-game character audits for PBPs and I just had a mini-audit now that Zahra hit level 11, in her prelude to going into Eyes of the Ten.

I've also had to do audits when it's become really clear that a character is messed up -- usually in order to help them become legal to play again. This evening I watched someone be told that they had to buy the resources that they were using, or play a pregen. It was discovered in the course of the audit that they did not own the resources they were using.

They spent the first five minutes of the game buying PDFs. Don't be this person!

Hmm

Grand Lodge 4/5 5/55/55/55/5 *****

2 people marked this as a favorite.

My poor tiger. All I have on him is Mitrhal chain shirt. Oh well. At least my mage armor spell lasts most of the day now.

Sigh. I really wish this FAQ had not been so extreme.

Hmm

Grand Lodge 4/5 5/55/55/55/5 *****

"Yes, I have a strength of seven, but I also have tiger! Pumpkin carries everything for me! He is such a good boy!"

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Thanks, Ryan!

Hmm

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Yay! Looking forward to seeing them!

Hmm

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

All of Paizo's connections are wonky. At the moment, the only way most people can get in is with a mobile signal.

Hmm

Grand Lodge

2 people marked this as a favorite.
820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Zahra knows that box seats are as much as about being seen as doing the seeing. She garbs herself in an eye-catching gown with a very low draping back and a long flowing skirt, and enters the theatre with Omar on one side and her tiger, Pumpkin, on the other.

The performance is lovely. She can see Vrald relaxed and smiling, and watches as the others unwind. Even Faerunduil is surprisingly light hearted tonight.

____

A few weeks later, she travels out to the swamp, for she has a promise to keep. She's not afraid. Not only are Omar and Pumpkin with her, but one of Pumpkin's cubs, a delightful scamp named Tora, is as well. Tora is in that slightly awkward adolescent age, almost adult, but with big eyes and feet a little large for her frame. Tora climbs a tree, but returns back with Zahra whistles. All the Senay tigers are impeccably trained.

She brushes Tora's fur, leans up against Omar, and then plays fetch with both tigers while she patiently waits for the Swampers who will surely come.

Grand Lodge

1 person marked this as a favorite.
820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Zahra smiles up at Faeranduil. "Yes, that is true."

As the guards come to escort Olivina away, Zahra curtseys to her. "I vould very much like to see your performance but once news of your rescue gets out, every seat vill be sold out for veeks. Is there any vay your theatre can make room some day for six Pathfinders and vun very vell behaved tiger? It vould be a delight to see a true artist at vork, and I vould be villing to pay for a box seat.."

And... It would allow all of Karcau to see us, and witness the six Pathfinders who rescued their darling. The sight of us, displayed so publicly, would do much to quell the rumors circulating about our Lodge, and maybe uplift the reputation of the Society in this town.

"And if ve cannot see your show... Vell, ve vill read the glowing reviews in the papers, and think of you. Take care, Olivina."

Grand Lodge

1 person marked this as a favorite.
820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Perhaps I have given us a good start here.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Zahra kneels down, offering her hand to Olivina. "You have had a horrid time, more than an artist like you should bear. My name is Zahra, and I and my husband preach the beauty of Shelyn." Zahra pulls out the wooden holy symbol she always bears, painted with a wooden thrush with a rainbow tail. "Ve believe in love, redemption and the need to uplift the vorld through art. Art shows truths that lie hidden; it makes sorrow easier to bear, and it helps all of us share our joy and sense of vonder."

"Miss Olivina, ve are not those who abducted and hurt you. Ve vere sent to find you, and ve have searched through svamps and other dark places. It vas to our great dismay to find that you vere imprisoned here by those who vished to lay the blame on the society. I do not understand yet vhy these darkfolk have done this, or vhat they hoped to gain... Maybe Zodarna can tell us."

She sighs. "Ve believe that ve, like you, have been led astray by the false clues of a master deceiver. Come judge us by our current actions. You vere under a glamour that made you look like a darkfolk casting a spell, but ve did not harm you. In fact, ve have not killed Zodarna nor any creature but the horrid demon that that she summoned. Ve vant you healthy, free and restored to once again be the greatest ornament of this village of voices."

Diplomacy: 1d20 + 17 ⇒ (17) + 17 = 34

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield
Vrald Sehir wrote:
We had a discussion about this in the previous multi table special. I think the general consensus was doing NL would be pushing the companion to do a trick they were not trained in.

Hence the 41 Handle Animal Check to push.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Okay, I still had a move action. Plenty of time to pull out a stone..

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Mine has been spinning around my head. I only needed the darkvision spell because of the scry.

Hmm

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Faerunduil should be able to see because of Zahra's heightened continual flame which has not been cancelled. Yet.
____

Zahra casts vine strike on her tiger.

Handle Animal to push Pumpkin to attack non-lethally: 1d20 + 21 + 4 ⇒ (16) + 21 + 4 = 41

"Pumpkin, attack but no kill!"

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Will Save: 1d20 + 11 ⇒ (16) + 11 = 27
Knowledge Religion: 1d20 + 2 ⇒ (3) + 2 = 5

Oh no. As the veil lifts, Zahra suddenly sees that the person that she ordered Pumpkin to grapple was not an enemy caster but a bound and gagged prisoner, and the very woman they were sent to rescue: Olivina Sharnau.

She does not recognize the Norborger mask, but when Omar names them, she remembers the foul reputation of that cult. Deceivers all. The whole mean plot comes to her in a flash: bring them to their very own lodge, and have them kill and slay the beloved songbird of Karcau.

Her face heats up and she feels a dual sort of rage. As a member of the Grand Lodge, as a Shelynite, she is FURIOUS. "You've set us up! You've used illusions and trickery to glamour Olivina so that ve vould kill the very person ve meant to rescue. Vell, no more!"

Zahra is steps into the room to get a better view of the vicious beast now dripping in chains. She casts glitterdust on both the Kyton and the darkfolk cleric. A cloud of golden particles bursts over Kyton and the cleric, covering them in a shimmering and hopefully blinding mass of pretty, pretty glitter.

DC 21, Will Save, No Spell Resistance

"Pumpkin, let her go. Attack that thing!'" Zahra points at the now hopefully blinded Kyton, and orders Pumpkin to attack him.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Knowledge Local: 1d20 + 5 ⇒ (11) + 5 = 16
Spellcraft: 1d20 + 11 ⇒ (8) + 11 = 19

"I don't like this," Zahra says. "Vhatever ve do, let's not kill. Ve are missing something."

Zahra casts hideous laughter on the spell caster, hoping to stop the spell without hurting them.
[DC 19]

Then she gives an order to Pumpkin, pointing. "Pumpkin, grapple."

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Zahra moves again, calling Pumpkin to her, and still readying a magic missle for when the shadow reemerges.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Reflex: 1d20 + 8 ⇒ (10) + 8 = 18 Success! Only 7 damage

Zahra calls Pumpkin to her and readies a Magic Missile for when the Shadow emerges again.

Magic Missile: 5d4 + 5 ⇒ (2, 1, 1, 2, 2) + 5 = 13

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

GM of Anyhing, is that Blue creature evil? If he's evil, he takes 5d4 ⇒ (3, 1, 3, 4, 3) = 14 damage whether he makes his save or not.

As her free action, Zahra commands Pumpkin, "Flank vith Vrald and Attack Non-Lethal!"

She auto-makes her Handle Animal to Push Pumpkin to attack non-lethally.

For next round:

The field is too crowded for Burst of Radiance. She readies her Magic Missile Spell against the Shadow when it emerges next.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Zahra approaches where she can see, and readies a burst of radiance for when that Shadow comes out again. She wants to catch both the Shadow and the Darkfolk in the same burst.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Zahra stares at the muddy footprints. "Who vould do this to a Keleshite rug?"

Pulling out her wand of Residual Tracking, she casts the spell on the footprint and grins. "Let's find out, shall ve?"

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

I thought I indicated that Zahra and Pumpkin were following the rest?

Zahra frowns unhappily to see the Closoi costumes there. "It is starting to look like Lesiege vas right about this. No vonder she didn't want us staying in the lodge."

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Zahra and Pumpkin follow. "Then let us go. Vill ve be sneaking into our own lodge?"

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Dealing with Real Life stuff today. I'll try to be back Wednesday. Bot me.

Hmm

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Zahra nods. "There could be a number of reasons for the Darkfolk sneaking about. I vould like our lodge to be innocent in this manner, but Omar and I have seen a couple of instances vhere good Pathfinders have lost their vay. If somevun in our lodge is causing problems, ve should find it now so that ve can get them back to the right path. And if another group is trying to implicate us, then ve must clear our name."

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

"You are our native guide. Ve vill follow you and trust your experience here, Garinol." Zahra sighs. "This is not the first time ve have sought creatures hiding in a Pathfinder Lodge. Did anyvun else think it was strange that our Venture Captain did not vant us to stay there?"

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Trusting her husband's judgment, Zahra comes to a decision, trusting her gut. She curtseys deeply to Zeffiro Lesiege. "I think then that ve may be in error coming here. The stonevork does not match; this lord has been nothing but honest and forthcoming vith us. The clues must lie elsevhere. Lord Lesiege, thank you so much for your understanding and for your time. You have been most helpful."

Zahra gives Lesiege a dazzling smile, and then whistles to her tiger. "Pumpkin, let us go. Ve shall bother this man no further." Then she holds out a hand to Omar and nods to the others. "Come. Maybe ve vill find the clues ve seek at the lodge itself."

With a sweep of her skirts, she starts walking out of the manor like the Keleshite princess she is.

____
This may be the wrong path, but this man has done nothing other than have racy art and wild companions. I will not murderhobo nor impose myself on what appears to be an innocent man.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Zahra holds the substance out to Faerunduil. "Can you tell us vhat this is, friend?"

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16 Nope.

"Mr. Lesiege, please... give us vun moment more, and then ve vill leave."

Zahra looks up at him, beseechingly. "I believe there may be a misunderstanding. Vhen I talked of secrets and layers, I vas talking of the city and its architecture. Karcau is honeycombed vith underground passagevays. Perhaps there are some under this very building. I meant no insult to you. Let me show you vhat I saw vhen I scried, because perhaps you might recognize the stonevork or see something here that I missed?"

Zahra casts a silent image of the vision she saw of Olivinia tied up, and the Dark Caller. "See this voman? She is a Dark Caller, one of the priestesses of the Dark Folk. She has Olivinia prisoner. The most famous songbird of Karcau, city of music, tied up and gagged. Gagged!" Zahra shakes slightly as she says this. As a Keleshite, as an avid follower of Shelyn, the idea of a silencing an artist, especially a female one, is horrifying to her. She continues, a great sadness in her voice. "I assure you sir... Our intentions are only honorable. Please help us. Do you see anything here in this image that might tell us vhere this is?"

She pauses, thoughtfully. "Also, you spoke of a lair? Could you tell us vhere this is?"

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Zahra curtsies. "It is a pleasure to meet you, Mr. Lesiege. Everyone says you are one of the leading lights of this city vhere so many shine so brightly. Ve are on a mission of mercy, trying to find Lady Olivinia... another leading light. Ve know she is nearby, but this is a city of many layers and secrets. If you vould be so gracious as to let us continue our search, ve vill try to not be any trouble to you and your guests."

Zahra auto-aids Diplomacy attempts.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

"These statues are so beautiful." Zahra looks around, curiously. "Are there any footprints around here? Perhaps that might tell us more about who vas here. Does it look like the party vas recent?"

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Zahra pulls out her own wand while her husband is busy with his own. After all, all wands love her. She's from Katapesh, where everyone's very friendly.

CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9

4 charges of CLW

"Does anyvun else need healing?"

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

Zahra jumps out of the path of the fireball, and then looks at the two clockwork mages. "Ve really need to kill vun of these things and they have spell resistance, so..." She gathers magical energy, packing it into an ice snowball and throws it straight at Red.

Snowball, RTA: 1d20 + 7 + 2 - 4 ⇒ (17) + 7 + 2 - 4 = 22
Cold Damage: 5d6 ⇒ (3, 6, 6, 2, 4) = 21

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

"أشرب الأصفر واحد، اليقطين!" Zahra says, ordering Pumpkin the grapple the yellow construct.

As soon as Pumpkin moves in, she casts haste.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

"Ow!" Zahra feels the explosion hit her, but fortunately she was able to jump partly out of the way of the blast.

Reflex: 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge Arcana: 1d20 + 5 ⇒ (19) + 5 = 24

"They are clockvork mages! They have spell resistance, but are vulnerable to electricity!"


Grand Lodge

Something I was thinking about in our game from last week was that even though the party and villeins (a bad adventuring party) had access to healing magic in the fight both sides did not use them as even the ones that could heal did not stop to use it. It made me stop to try to think of a way to get more healing done in combat. I though of something and I want to know what you all think about it, a new Metamagic feat.

Yes this if effectively just Quicken for cure spells only at a +1 cost instead of a +4. I think this will make them think about using it alot more in fights since they could still do other things but it does use more power. This would even able to you use a wand like this in a fight where you can not use quicken.

Please tell me what you all think about this.

Fast Cure Metamagic

You can cast a Cure spells in a fraction of the normal time.

Benefit: Casting a Fast Cure spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a Fast Cure spell not another quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be Fast Cure.

Level Increase: +1 (a Fast cure spell uses up a spell slot one levels higher than the spell's actual level.)

Casting a Fast Cure spell doesn't provoke an attack of opportunity.

Special: You can apply the effects of this feat to a spell cast spontaneously, so long as it has a casting time that is not more than 1 full-round action, without increasing the spell's casting time.

Grand Lodge

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I was watching Z-nation and the fact that our current game may soon come to a end it sparked a idea for me. I was thinking of try to set something like that up for a pathfinder game with maby demons are the reason for the fall of the world.

Some things I though about it is No Money in the game trading only (value of the item to help with the trade and crafting though). Craft skills would be used more in the game. Items made of your not just metal but like bone and stuff.

I was also thinking about 2 things though that could have major effects on the game and I though I would post it here and see what you all though about it. 1) Let the craft skill make magical items with out the feat for it but at a -10 to the DC to craft it.

2) Knowing my players they are going to want to be able to salvage things from thier kill like bones, leather and meat from some of the kill's they make but I do not know what skill or how I should go about it. Has anyone set something like that up before? I was thinking mabey survival with a DC of CR+10 to get 10g*CR from it. It so if they killed a Deer (1/4 cr) the Dc would be 10 and they would get 2.5g worth of meat bone and or Leather. While a Dire Bear(cr 7) would be a DC of 17 and give you 70g worth of meat bone and or Leather.

What do you all think and any ideas for this world. And yes i played DarkSun years ago but we do not want the whole magic will be bad feel.

Grand Lodge

Has anyone made a random treasure generator for android? There are times that it would so help at the table to click a few buttons and get a treasure for the defeated random event.

Grand Lodge

Here is something my one player asked me and since it is the first time any of us have tried Arcanist it took me by suprise. Does a Arcanist use Runestone of Power or Pearl of Power or none at all?

I think by the wording it should be a Runestone but this class is a mist so I could be wrong. What do you all think.

Grand Lodge

One of my players was talking to me the other day about making something for his Magus to take. A new arcana. We worked out what we think would be a fair balance between 2 versions of this new Arcana to take with one sticking point. Should it be 1/day or should it be 1 arcane point to use this ability. I will not say what side I am on or what side the player thinks is better so I thought I would post it here and see what you all think and let that one into the game.

Fyi the player is level 2 with a 16 int at the moment about to hit level 3 and will be taking this Arcana ether way for acid.

Energy sub Arcana
When you pick this Arcana you pic 1 energy type (Fire, Electric, Acid or cold). After that you can change the energy type of your spell you are asking on the fly with no incress on casting time or spell level to the one you have picked. (Ether 1 time a day or for 1 arcane point). You can take the Arcana one time for each element type.

The player want this so that if he is fighting some one with electric immunity or high resistance he can still attack "hard".

Grand Lodge

One of my players had a idea for a feat to add to the game. Mind you she is level 1 Soc when we start in a week or so so she will be not be able to use it any time soon and will not even take it for a while.

MetaMagic feat Walking dead. (Guess where she got the idea from)
Level Cost +2 level ????

If a living creature is killed from the spell that Walking Dead feat has modified and still has a intact body they will rise as a zombie of it size with 10 hp per original spell level (split even if more then one raised min. 1hp each) for 2 round per origanl spell level. If they do not die from the spell this meta has no effect but still cost the extra levels..

So if she used this spell on the fireball spell and killed 2 people with it. They would rise as zombies for 6 rounds with 15 hp each.

What do you all think about this and if it should be a +2 level?

P.S. Yes she is going evil.

Grand Lodge

Has any one ever tried to combin the Wounds and Vigor and Wound Thresholds Optional Rules but use the Threshold only on the wounds.

My idea was to use the 2 systems together so that you only have the grazed, wounded, and critical on the WP. I plain to give them only 1x their con score but let them go negative with their con as the staged. So if they have a con of 12 it would look like this.

Wp 10-12 No penalty
Wp 7-9 =She takes a –1 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level.
Wp 4-6 = She takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level.
Wp 1-3 = She takes a –3 penalty on all attack rolls, saving throws, skill checks, and ability checks, as well as to AC and caster level.
WP 0- -11 = -3 penalty and it gains the staggered condition until it is no longer Dying. Furthermore, when a creature is Dying, if that creature takes any standard or move action on its turn, its remaining wound points are reduced by 1 and it must make a DC 10 Constitution check. If the creature fails that check, it falls unconscious.
wp -12 Dead

I think this would let you have you pc's and npc's feel the pain of the wounds but only on Crits or when they have been beaten down badly already as normal the damage would go to your VP first before getting these. It would also make a healing spell much more powerful as you could get rid of the penalty from a crit that lowered your WP and effecting your ability.

What do you all think?

P.S. This game I may use this in will start at level 2.

Grand Lodge

My party recently wiped so we are starting a new game soon with me as the GM. Since we have never used it 3 of the players want to use In the Company of Dragons and I am thinking of letting them. After reading it though I think the 3 that go with this will be much more powerfull then the 1 player not picking it. Do you think I should do something to balance it back out for him. I was thinking about 5 more point when making his toon or maby starting him at level 2 vs thier level 1. What would you all advise for this home game.

Grand Lodge

One of my players is makeing a Elf Ranger (Archer) in the new game and had a Idea that I am thinking about. This player has asked me if he can use his Survival to get the stuff he would need to make his own arrows in the woods. Look at the skill you get enogh food for one person for ever 2 you pass the DC you can feed another person. I was think to alow him to say instead of a person he can get the crafting resourses for 10 arrow since rations are normal .5 gold and you can make 20 arrows for .33 gold when crafting.

What do you all think?

Grand Lodge

Has anyone started a Guild for the Unchained Barbarian? While I know some of the old things are still correct with all of the changes to is like the bounes damage be a set number and not 1 1/2 for 2 handed wepons or the temp HP a new guild might be good but I am not good at them.

Grand Lodge

I know back in the 3.5 D&D days there was a product that was made called Buy the Numbers http://www.rpgnow.com/product/18175/Buy-the-Numbers?it=1. This alowed yo to use your XP as curreny to buy each part of a class part by part. Ie raise your HD by 1 cost xp. Raise your BAB would cost something else. You could then make a toon that fouces on some thing and leave other out or buy it all even to make almost the same as class level for about the same cost.

I for one liked it in the 3.5 and while I though about tring to port it to pathfinder I do not think I am smart enough to do it. Has anyone done this for pathfinder as a offical thing or as a privet thing?

P.S. I am sorry if it is in section as I though this or house rules would fit this.

Grand Lodge

Here is a skill I though about when reading a Harry Potter fan fiction that I though may work for Pathfinder. What are your though on this.

Render (class if you have any item creation feats)
Int trained skill (No Retry)

You know how you know how to harvest items from creatures to be used in magical spell. It takes 1 hour per CR of the creature you are harvesting. The Dc is 10. For each hour you want to speed up the work increases the DC by 2 with a minimum of 1 minute per cr. You can harvest enough from each creature can be sold for the CR^2*skill check in silver.

Example CR 4 creature would take 4 hours at DC 10 or 4 min at DC 18.
If the person skill check is a 15 you would get (4*4*15) 240 silver with to sell to stores. This person would have succeded if it did it in 4 hours but failed if he tried to rush it down to 4 min.

Grand Lodge

I know many people have felt that Words of power is not to good for a wiz but is a great choice for a Soc. How are they for a Arcanist though? I am thinking that it my current toon dies that it may be fun to make a Arcanist using words of power.

Grand Lodge

One of my players (summoner) is asking if he can get a new magical item added to the game. He does not care if it is a diffrent type of item but he is basing it off of a Ioun stone at the moment. Orange Prism (Ioun Stone)

Orange Prism :
Orange Prism (Ioun Stone)

Aura strong varied; CL 12th

Slot —; Price 30,000 gp; Weight —

DESCRIPTION

+1 caster level.

He want to make one that would instead of giving you a +1 caster level give you a +1 HD to a pet you get for your class. (Eldions's or animal compaion exetra.

I do know there are items in the game that will make you count as a higher level for your class abilitys like the Soc robes but I do not know of any for a pet. They are level 7 at the moment and I am thinking of letting them make it for the same as the Orange Prism.

What do you all think and is there something like this already?

Grand Lodge

Are there any archtyps that give eldions to non summoners. One of my players was thining of playing something like a ranger with a Eldion as his pet. He is willing to be very flexible and is even willing to give up his spells or play another melee type class but does not like the summoner being so magic focues.

Grand Lodge

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I currently running a game that is very highly influenced but Naruto but is still using Pathfinder classes and monsters (Magic is called Chakra). To further this everyone in the group is a caster of sorts (level 2 at the moment). You have a Human Bloodrager (Says rage is Gates), Fairy Soc, ½ Elf summoner, Human Cleric. I was thinking of adding explosive tags from the show and want to know about what you think of this.

Wonders item.
Explosive tags Level 1
This is a sticky paper that you prime and attach to any surface in reach you would like as a stander action that provoke attacks. (If an enemy it is a touch attack.) To prime the note you make a caster level check (+0 if not caster), with the dc being 8+2x Level. For each point you beat the dc by you can delay the explosion for 1 round or set proximity for 1 hour per point. On destination the tag does 1d6 for each level in a 5’ burst with a ref save of 20 for ½ damage.

Tag level are 1-10
They cost 10g*level squared. (1st=10g, 2nd=40g, 3rd=90g, 4th=160g, 5th=250g, 6th=360g,7th=490g, 8th=640g,9th=810g, 10th=1000g)
Caster level of the tags are 2 time the level of the tag.

What do you all think?
For anyone that does not know Naruto the tags or normal used to stop people from fowling you or attached to a weapon to throw the following rounds.

Grand Lodge

As a house rule I have added something into the game. Mind you almost all toons would be able to go with this system for at lest 10 rounds even at level 1.

You get tired from Fighting. You can fight (being in combat) for your 10+Fortitude in rounds for for you move down the Fatigued track. As a 1 round (like casting a round) action you can stop and rest but you are flat Foot the whole round while you do this recovering all your energy. This does not move you back up the track as you must do that normaly.

The track is Normal => Fatigued => Exhausted => Passed out.

Fatigued
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Exhausted
An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength andDexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

Passed out
You are so spent you pass out. Each round you may roll to wake up but you must roll lower then your con score on a d20. When you wake up you are back in the exhausted state.

What do you all think about this?

Grand Lodge

I was think last night about adding some movie stly zombies into the next adventure. What do you think of this for the movie zombies and about the CR.

Zombie

CR 1

XP 400
NE Medium undead
Init +0; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 12, touch 10, flat-footed 12 (+2 natural)
hp 8 (1d8+3) (head shots Only)
Fort +0, Ref +0, Will +3
Immune undead traits, Immune to body damage, Double damage to head

OFFENSE

Spd 30 ft.
Melee slam +4 (1d6+4)+Grab
Bite on Grab +4 1d1 Con damage

STATISTICS

Str 17, Dex 10, Con —, Int —, Wis 10, Cha 10
Base Atk +1; CMB +4(+8 grapple); CMD 14
Feats ToughnessB
Special Qualities staggered

SPECIAL ABILITIES
Grab
If they hit you with a slam they can grapple you. Any round a zombie start with a grapple all attacks are bites for 1d1 con damage. If your con hits 0 you rise as a zombie next round.

Immune to all damage not targeting the head. Sunner to the Head do double damage.

Staggered (Ex)

Zombies have poor reflexes and can only perform a single move action or standard action each round (it has the staggered condition.) A zombie can move up to its speed and attack in the same round as a charge action.

Grand Lodge

I know ultimate Campain has a whole section on running busness and group but I am honest after reading it, my head was hurting big time. If it did this to me (GM) I know my players will not understand it. Becouse of that did any one ever many any simple rules on how to run a shop and or Inn?

I am trying to make my own rules for it to be simple. Something like
Cost= Salery+d20 a week
Makes= 1D20+skill cheak
Sell I magical item= 45% chance (75% cost of a item)
Buy random Macial item= 25% chance (50% cost of item)

Roll of a 1 on Make or cost means 0 that week.
Roll of a 20 on Make or cost means 2x that week.

1% on sell or Buy means 2 items.
100% on make or sell means 1 item stolen.

So do any of you have any system?
Also what do you think about this?

Grand Lodge

Something came up in the last game that was a strange issue but one I am surprised has never come up before for our group. One of the players wanted to hide his tent so while sleeping it would be harder for others to find it. As a on the spot thing I let him use his stealth to hide the tent even though I was also thinking survival.

Have you even hit this before or made some for of ruling on this.

Grand Lodge

I was thinking of making a change to Barbarians bounues Hp when Raging. I am thinking of making it a pool of temp HP (reset when rage restored) that can only be used on a attack that would reduce you to 0 or less hp.

What do you think?

Grand Lodge

I need some advice on something my Player wants to do for his group. He is a fighter of the group and want to convince the baddies to pick him as a target most of the time. He was thinking of using one of 2 skill to try to do this. One is the bluff skill so that he tricked the enemy into thinking that he was the one that did the most damage to it so far. The second one is Intimidate the npc into thinking he his the biggest badest one of the group so they will try to take him out first.

Nether way would be a magical thing so the npc can still target the others with out penalty. I am not sure though if I should allow this or not and is so should it be only one or both methods. I figure they would be stranded actions with a feat to make it a move if I let it in like bluff.

What do you think?

P.S. I am not sure if this should have been in house rules or advice so please forgive me if I picked the wrong one.

Grand Lodge

My daughter (she is 8) was just killed in may game last week so she has the fun of having to make a new level 5 toon. One of the things she was thinking about it tring to make her fav person from Inuyasha and that is Sango and was asking me to help with that she would also need her pet. Thinking about this I though of the Ranger but Kirara can not be done for a Ranger Normaly. The closes way I can think to do it would be using the summoners Eidolon to make her. Becouse of this I was thinking of having her give up her Natures bond and her spells and give here a Eidolon as if she was a summoner of equal level. What do you all think about that? Would it still be balanced for her?

Mind use the only summoners I have played as or had in my group was a master summoner archtype and they yes that Eidolon as a mount that could use CLW wands.

Grand Lodge

One of my players want to have Weaponwand added as a magical propery on his sword. I was thinking of alowing this as another type of enchantment that you can put on a magica wepon that you can change the wand in the morning. My issue is should this count as a +1 enchantment or should this be a straight cost and not a +1. What do you think?

Grand Lodge

Is there any way to have 2 Magical traits for one toon. One of my players is a Magues and he want 2 Magical traits. Two-World Magic and magical Linaga (shocking grasp). Unless I am mistaken you can not not take 2 of traits from the same group. Do you have any advise on this?

Grand Lodge

I am getting ready to start a new game and I had a idea for a feat but I would like your advise on balancing it.

The basics for the campain so far is that hey are part of a militay group for a village that is sent out on mission. (Yes think something like Naruto with the village leader sending the party out on adventures). This back drop will let me mix and match what adventures I use and why they must head to certain towns and I think will work well for me.

One of the homebrew feats I am thinking of putting in though I would like you get your advise on balancing it out.

Resupply
Pre: Must be from one of the 4 major faimly.
Benefit: You are from one of the 4 major faimlys and becouse of this you can get ressuplyed on some of your consumable gear when you return to your main village. On level up you make a list of consumable gear equal to or less then 1gp time your level squared. Each time you return to the village you a resupplyed back upto this list. On each level up your can change your list of equipment.

What do you think and any ideas on balancing it.

Grand Lodge

Is there a list of Modules by levels with what other Modules are sequales to them. I have tried to find it but I can not find it so far.

Grand Lodge

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I am not sure this is even the right section to post this but I thouhg I would try. I know back in the 3.5 days a company made a pdf book (can not find it at the moemnt for the title or company) that set up 3.5 into a about a 95% mach up so instead of getting a level up at x number of xp you can instead use the xp to buy all your parts of a level A La Cart. Does anyone know of anyone doing something like this for pathfinder? If you do please let me know what it is and where to find it.

Grand Lodge

2 of my players have just seen something that they would like to do when they talked it out. The Magus and the cleric want to put a Permanency spell on a weaponwand spell. The Cleric want to keep his wand of clw in it so he never has to switch. The Magus since he has Wand Wielder he is hoping to use it with a wand of Shockking grasp that he has.

Both figure that they will not be able to take it back out if they do this so that part is not a problem.

I am thinking of letting them do it at as if it is a alarm spell so it would be caster level 9 and 2.5k need. As long as they find a Wiz to cast if for them since it is not on thier list even though the Magues is the one crafting the wepons for the group.

Do any of you see a problem with this in the game?

Grand Lodge

Last night my players had to fight a level 7 soc had level 5 fighter cohort since she had the leadership feat the party only got xp for the level 7 soc. They are complainig that they should have also goten xp for the level 5 fighter but since she had him from a feat is it not like if she summoned him thier for no bounes xp?

Grand Lodge

I just want to confirm I am reading something right.

If a Magus is casting Shocking Grasp throu his sword and attacking with it he would make both attacks at -2/-2 (shock) vs ac and not the shock vs touch ac.

Also if the person he is attacking had metal armor on the attack would be -2/+1(shock) since the spell gives a +3 vs mettal correct?

Grand Lodge

I just got the new Advanced Race Guide and I like it a lot and plain to use it. One of the things I liked a lot was they explained the favorite class bonuses to all the class for the core races. The one thing I wish they had was a section at the end to give advise on giving these same bonuses to new races you make. I know I can probably steal some of the ones from the other races but does anyone know of any guidelines that should go with this?

Grand Lodge

One of my players is playing a Magus and asked about a way not to waist his ray attacks that he uses as touch since he picked that ability at 3rd level. This made me stop and think about it and if he was giving up something like a feat to do it it would be ok but I still want to keep it balanced so I would like to hear your though on what one is more balanced.

Feat
Delay Targets(metamagic)
You can hold the targets for a ray spell 1 round per ray you would normally cast for +1 level. The rays on the other rounds use your free action.
I.e.. If you can cast 2 Scorching rays you can shoot the first ray this round and the second ray as free action the next round.
Special: If you are a Magus you can use this with "Close Range" making the touch attack the following rounds.

Magus Arcana
Multi Ray
Must have Close Range.
Any time you use a spell that would give you multiple rays with the Close Range ability the magus can expend 1 point from his arcane pool to save the other rays to the following rounds for a limit of 1 round per ray given.

Witch of the 2 do you think would be more balanced.

Grand Lodge

I had made a small program a long time go since I hate rolling for the random encounter times in my games. While this was only a qBasic app that I then converted to a exe it saved me a lot of rolls. All it does is roll a % for each hour of the day off the table and tell you if you had a enchounter at that hour. Based on how busy the area is and how the party is traviling. So if the party was traving like nornal through the wilderness it would roll 24 time so see if it hit the 8% or less and then tell you what time of day you hit it.

Terrain Normal Cautious Hiding
Desolate 5% 2% 1%
Wilderness 8% 4% 2%
Civilized 10% 5% 2%
Heavily Traveled 12% 6% 3%

This did not tell you what you hit/ hit you bbut that something happend so it was up to the GM to say what from running into a friendly merchent to a deadly dragon.

I was thinking that it may be cool to turn this into a app for the phones to help out but I do not know anything about programing for phones. Does any one know where to look to learn or would know some one can turn turn this old qbasic code into a andoid app so I can share it for free?

If you want to us the old code, it can be found at here

Grand Lodge

Here is a question for you that I can start off my self but I hope you all can add.

What are some good android apps for pathfinder since so many have a phone or tab to play with anyways

I currently use Pathfinder spell book (a paid app)

What do you all use.

Grand Lodge

My one friend want to try his hand as a GM since I have less time as I am running something for my kids. He decided he want to try to get a adventure path and run that for us in a new game. He asked if I would post asking for any advise on what one as he want to do a Hack and slash game (me and my friends like hack and slash) but does not want to make it all himself. Do any of you know of a adventure path that is very Hack and slash to recomend?

Grand Lodge

I plan for my 2 boys to play this game this weekend (8 years old and 12 with ADHD). I know I will need to find more adventurs for them to play and I plan to use some of my old 3.0 and 3.5 adventurs to givem more game play and then buy the Pathfinder Module: Crypt of the Everflame or Basic Paths: Fangs from the Past as I heard they can play in this well but I will let them cheat a little and be level 2 before then since they are a small part.

My problem is when they get hooked into something I know they will want to do it more then just when I am thier so I was going to let them use their sheets to run solo things like in the beging of the book with out affect thier PC for the real game. Only thing is I can not find any more that they could play without me there as thier DM. Does any one know of any Solo play adventurs I can buy or find online so they can do it when I am not thier?

Grand Lodge

Are me and my player reading this correcly that his wiz can make Amulet of Spell Cunning at level 3 for 5,000 gold? The DC for this would be 17 (5 + 7 level +5 not having the spell). He is level 2 at the moment with 10 spellcraft (5int,+2 ranks,+3 class skill). At next level it would be a 11 so he would need only a roll of a 6 or better or he can just take 10 to get it automaticly.

While I do agree that they are only a few Amulets (Bounded item)this seems a little strange. Are we missing something. He is level 2 at the moment with 10 spellcraft (5int,+2 ranks,+3 class skill. At next level it would be a 11 so he would need only a roll of a 6 or better or he can just take 10 to get it automaticly.

Requirements for it are: Craft Wondrous Item, mnemonic enhancer;
Cost to Create: 5,000 gp

Grand Lodge

I am going to be starting a new game with my brothers soon and this time I am going with a wiz (starting at one so I have lots of time). I have decided that my wiz will be using Flaming Sphere alot in the game and I though of making a slitly better version of it. The diffrence for it is that instead of haveing to stop as soon as it touches some one it can keep rolling for the full 30' movement but not injuring a person more then 1 time per round. This would give it the advantage of hitting up to 6 people in one round it they are standing next to eachother and even alot of control on not hitting friends if you like. I would think this change should bump it up to a 3rd level spell but I would like to see what you think before I show it and this thread to my GM. What level would you put this at?