Craft Item Amulet of Spell Cunning at level 3?


Rules Questions

Grand Lodge

Are me and my player reading this correcly that his wiz can make Amulet of Spell Cunning at level 3 for 5,000 gold? The DC for this would be 17 (5 + 7 level +5 not having the spell). He is level 2 at the moment with 10 spellcraft (5int,+2 ranks,+3 class skill). At next level it would be a 11 so he would need only a roll of a 6 or better or he can just take 10 to get it automaticly.

While I do agree that they are only a few Amulets (Bounded item)this seems a little strange. Are we missing something. He is level 2 at the moment with 10 spellcraft (5int,+2 ranks,+3 class skill. At next level it would be a 11 so he would need only a roll of a 6 or better or he can just take 10 to get it automaticly.

Requirements for it are: Craft Wondrous Item, mnemonic enhancer;
Cost to Create: 5,000 gp


The creator's caster level must be as high as the item's caster level, so you're looking at a minimum level of 7 before an Amulet of Spell Cunning could be crafted.


That's not actually true Aldin. Check out the APG FAQ.

Yes he can if he has money. Crafting is weird.


Gimme a link, Cheapy? How is it possible to craft an item with a higher caster level than the creator possesses?


http://paizo.com/pathfinderRPG/v5748btpy8fo1/faq#v5748eaic9n9x

As I said crafting is weird.


Hunh. Yup. Spend it if you got it I guess.

And a special thanks for pointing out to me where the FAQs are for the books!

Grand Lodge

Thank you very much for this help.

The faq part also helps alot since I only ever looked ateh the faq from the main page and though it was useless and never though to look under the product it's self.

The Exchange Owner - D20 Hobbies

Aldin wrote:
The creator's caster level must be as high as the item's caster level, so you're looking at a minimum level of 7 before an Amulet of Spell Cunning could be crafted.

Caster Level in an item is simply the caster level the "generic" item of that type is found.

You can make a lower caster level so long as it is at least the minimum for a spell component contained in the item.


James Risner wrote:
Aldin wrote:
The creator's caster level must be as high as the item's caster level, so you're looking at a minimum level of 7 before an Amulet of Spell Cunning could be crafted.

Caster Level in an item is simply the caster level the "generic" item of that type is found.

You can make a lower caster level so long as it is at least the minimum for a spell component contained in the item.

true unless the item says minimum caster level to make

The Exchange Owner - D20 Hobbies

abbadonas wrote:
true unless the item says minimum caster level to make

Not sure of an example of this? Do you have one?


abbadonas wrote:
James Risner wrote:
Aldin wrote:
The creator's caster level must be as high as the item's caster level, so you're looking at a minimum level of 7 before an Amulet of Spell Cunning could be crafted.

Caster Level in an item is simply the caster level the "generic" item of that type is found.

You can make a lower caster level so long as it is at least the minimum for a spell component contained in the item.
true unless the item says minimum caster level to make

even then, if a non armor/weapon item says "prerequisite caster level X" you can simply add 5 to the dc


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Does all that mean I can increase the Spellcraft DC in order to end up with a generic item with a HIGHER caster level, so as to reduce the chances of it being dispelled?


James Risner wrote:
Not sure of an example of this? Do you have one?

Amulet of Natural Armor

Spoiler:
Aura faint transmutation; CL 5th

Slot neck; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), or 50,000 gp (+5); Weight —

DescriptionThis Amulet, usually crafted from bone or beast scales, toughens the wearer's body and flesh, giving him an enhancement bonus to his natural armor from +1 to +5, depending on the kind of amulet.

Construction Requirements: Craft Wondrous Item, barkskin, creator's caster level must be at least three times the amulet's bonus; Cost 1,000 gp (+1), etc..

Ioun Torch

Spoiler:
Source: Advanced Player's Guide

Aura strong universal; CL 12th

Slot none; Price 75 gp; Weight —

DescriptionThis item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction Requirements: Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp


Ravingdork wrote:
Does all that mean I can increase the Spellcraft DC in order to end up with a generic item with a HIGHER caster level, so as to reduce the chances of it being dispelled?

Where you can craft an item with a higher ICL (Item caster level) than your own, you cannot actually craft the item at a higher CL than of your class.

So in the above example of the Amulet of Spell Cunning, it can only be crafted at a CL of 2 at the most as DeathMvp’s Wizard is only level 2.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Hobbun wrote:
Ravingdork wrote:
Does all that mean I can increase the Spellcraft DC in order to end up with a generic item with a HIGHER caster level, so as to reduce the chances of it being dispelled?

Where you can craft an item with a higher ICL (Item caster level) than your own, you cannot actually craft the item at a higher CL than of your class.

So in the above example of the Amulet of Spell Cunning, it can only be crafted at a CL of 2 at the most as DeathMvp’s Wizard is only level 2.

I see no evidence of that anywhere. In fact, I'm pretty sure there was a developer post refuting that.


I'll chuck it down to dumb rules, for me personally it doesnt matter since I make crafting much harder, but not requiring feats.

I guess extremely easy crafting fits the magic shop campaign though


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Found this comment by James Jacobs.

James Jacobs wrote:

Caster levels for items cannot be changed, as a general rule, unless they're things like wands or scrolls or other spell trigger or spell completion items.

You could theoretically increase the caster level for a wondrous item or other magic item, but that'd need GM approval and would increase the base cost of the item as appropriate.

Simply rolling well on your craft check won't let you end-run around these rules. Caster level is not determined by your check's result.

The answer to my previous question seems to be "No, not unless the GM allows for it, and even then, it costs more."

What's more this means that the caster level is not set by the caster, but by the item itself.

Dark Archive

Hobbun wrote:
Ravingdork wrote:
Does all that mean I can increase the Spellcraft DC in order to end up with a generic item with a HIGHER caster level, so as to reduce the chances of it being dispelled?

Where you can craft an item with a higher ICL (Item caster level) than your own, you cannot actually craft the item at a higher CL than of your class.

So in the above example of the Amulet of Spell Cunning, it can only be crafted at a CL of 2 at the most as DeathMvp’s Wizard is only level 2.

I think that this FAQ argues against that.

From the FAQ:

What is the caster level required to create a pearl of power?

Though the listed Caster Level for a pearl of power is 17th, that caster level is not part of the Requirements listing for that item. Therefore, the only caster level requirement for a pearl of power is the character has to be able to cast spells of the desired level.

However, it makes sense that the minimum caster level of the pearl is the minimum caster level necessary to cast spells of that level--it would be strange for a 2nd-level pearl to be CL 1st.

For example, a 3rd-level wizard with Craft Wondrous Item can create a 1st-level pearl, with a minimum caster level of 1. He can set the caster level to whatever he wants (assuming he can meet the crafting DC), though the pearl's caster level has no effect on its powers (other than its ability to resist dispel magic). If he wants to make a 2nd-level pearl, the caster level has to be at least 3, as wizards can't cast 2nd-level spells until they reach character level 3. He can even try to make a 3rd-level pearl, though the minimum caster level is 5, and he adds +5 to the DC because he doesn't meet the "able to cast 3rd-level spells" requirement.

—Sean K Reynolds, 08/18/10


Happler wrote:
Hobbun wrote:
Ravingdork wrote:
Does all that mean I can increase the Spellcraft DC in order to end up with a generic item with a HIGHER caster level, so as to reduce the chances of it being dispelled?

Where you can craft an item with a higher ICL (Item caster level) than your own, you cannot actually craft the item at a higher CL than of your class.

So in the above example of the Amulet of Spell Cunning, it can only be crafted at a CL of 2 at the most as DeathMvp’s Wizard is only level 2.

I think that this FAQ argues against that.

** spoiler omitted **

SKR wrote:
He can even try to make a 3rd-level pearl, though the minimum caster level is 5, and he adds +5 to the DC because he doesn't meet the "able to cast 3rd-level spells" requirement.

Actually, that FAQ states the Wizard takes +5 DC because he does not meet “can cast 3rd level spells” in creating the Pearl of Power. But it does not mean in taking that +5 DC, that it artificially inflates your level to where you could cast that 3rd level spell.

If you go strictly by RAW, that is. So how I understand it, in Sean’s example, the Wizard is still a 1st level character, but he takes +5 DC because he does not meet the requirement of being able to cast 3rd level spells. However, he still is a 1st level character and therefore would create the item at 1st level.

And to Ravingdork, this was from SKR in another thread:

Sean K. Reynolds wrote:

For many items, the CL provides no benefit except resistance to dispel attempts. A bag of holding is an example of this... its powers aren't based on CL. Thus, the wiz17 could make his bag at CL 9th (the default), CL17th (his own CL), or anything in between. I probably wouldn't let him make it at CL 1st, as secret chest requires CL 9th and the item is based on that, but if he really wanted to I supposed I'd let him. None of these choices affect the price, cost, time, or craft DC in any way, because the CL doesn't affect the item's abilities.

For other items, the CL does actually play a role in the item's effects--a generic necklace of fireballs has a default CL of 10th because two varieties include fireball-beads that deal 10d6 damage (just like a CL 10th fireball does). If you wanted to make a type VI or VII necklace (which have fireballs of this power), you should *require* the crafter set the CL to 10th. However, if you're just making a type I necklace (max 5d6 fireball), there's no reason you couldn't just set the item's CL to 5th because it doesn't need to be more than that. And if you're a wiz20 and wanted to be a weirdo and make a type I necklace that's CL 20th, you could, but unless you're paying the extra gold for this increase to change the d6s of the item, that CL is basically irrelevant and I wouldn't have it effect the crafting DC.

Here is the link

Dark Archive

In that case, the wizard is a CL3 (3rd level wizard) character making an (Item Caster level) 17 item that would need a (player)CL of at least 5 to create but upping the dc by +5

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