Possible feat or Magus Arcana


Homebrew and House Rules

Grand Lodge

One of my players is playing a Magus and asked about a way not to waist his ray attacks that he uses as touch since he picked that ability at 3rd level. This made me stop and think about it and if he was giving up something like a feat to do it it would be ok but I still want to keep it balanced so I would like to hear your though on what one is more balanced.

Feat
Delay Targets(metamagic)
You can hold the targets for a ray spell 1 round per ray you would normally cast for +1 level. The rays on the other rounds use your free action.
I.e.. If you can cast 2 Scorching rays you can shoot the first ray this round and the second ray as free action the next round.
Special: If you are a Magus you can use this with "Close Range" making the touch attack the following rounds.

Magus Arcana
Multi Ray
Must have Close Range.
Any time you use a spell that would give you multiple rays with the Close Range ability the magus can expend 1 point from his arcane pool to save the other rays to the following rounds for a limit of 1 round per ray given.

Witch of the 2 do you think would be more balanced.


I'd allow both. They use up different resources. The metamagic one is the weaker of the two. Perhaps even just make it a +0 level spell.

Grand Lodge

Thanks for the input.

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