GM OfAnything's Darkest Abduction (Inactive)

Game Master KingOfAnything

map and handouts


301 to 350 of 527 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

When Garinol takes his sword to the statue, Omar winces.

"Is it really necessary to destroy a work of art like that?" he says, making his disapproval plain. "Though the subject matter may be lacking, still art shows that there is the possibility of redemption. They have not turned completely away from beauty."

Looking at the contraptions, Omar asks "Now that they are dismantled, can you tell us anything more about their vulnerabilities? It would be good to know, in case we meet more."

Ready to continue on when others are

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Garinol looks at the other priest with confusion, uncertain if he is serious or the punchline went completely over his head. "Of corse we destroy idols dedicated demons, devils, and evil. One would not leave a pretty, but poisonous flower out for others to pick up? Or a deadly, but masterfully crafted weapon for a child to play with? Art is not redemption. Offering another soul another chance, an opportunity to walk a harder road is a gift. It requires someone to stand up to the darkness that surrounds the other like a deep black water, and thrust their ooen hand in, offering those that are blind and drowning a chance to help pick themselves up and see the blackness for what it is."

"Redemption is walking into the night to be with those lost in it's embrace, and showing them that everyone needs others to make it back out, if they want to, not making something that might look appealing, and be used for either helping or harming others. When somethings only purpose is to cause pain, or deception, or madness, that thing needs to be destroyed, so that others will not stumble upon it and harm themselves or others, physically or spiritually."

I enjoy philisophical and religious debates, so am interested if Omar or anyone wants to continue this while we wait to move on. If not, cool, but again, I think this is exactly the thing that makes a group of people thrown together develope bonds of trust and friendship. That doesn't mean you have to all agree.
:)

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Frowning, Omar recites "I will never destroy a work of art, nor allow one to come to harm, unless greater art arises from its loss. I will only sacrifice art if doing so allows me to save a life, for untold beauty can arise from an awakened soul."

He then explains "It is a part of the code we give our paladins. Today, you have prevented me from saving a work of art. If I were to raise a weapon in that way, I believe my goddess would strip me of the many blessings she has bestowed."

"The best way to handle the flower would be with a fence and a warning sign. To cut it down is to reduce the amount of beauty in the world. The poison is the flower's way to prevent it from getting eaten."

Yes, he would leave a pretty but poisonous flower alone.

"If you are going to destroy art, you need to replace it! Not all art is created equally, but still it can ignite the inner beauty that is in the soul. It encourages the artist to search out that beauty and show it."

Looking around, he says "I would greatly like to continue this discussion with you, but now is not the best of times. We have people we need to save." Including an artist!

Grand Lodge

2 people marked this as a favorite.
Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Of course I would leave the poisonous flower. It does no harm simply by existing, just as that statue does no harm. What good as truly been accomplished by blotting out the image of Alichino? Would it not have been better to leave the statue along with the tale of the fate that awaits those who worship at it so that future generations may learn and not repeat such folly? But you're rash acts have only obfuscated the source of evil and taken away it's name and face. Now it will be easier for Alichino to slip back into obscurity to scheme anew, and when he has been forgotten, he will again be like the poison flower whose seeds take root and bloom once more yet none recognize it for what it is.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

"It is true, nothing short of destroying the Fiend itself will remove his "seeds", but we need not add to his powers and wash our hands of whatever corruption such an unholy icon will bring. For all we know, his alcolytes, if not the Fiend himself may have been watching us through the statue, or this been a focal point for this "temple's" profanity."

That is an interesting arguement.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Happy to debate philosophy Vrald notes "Some of the most potent medicines are from poisonous plants." he looks at the now ruined statue. "However I cannot fault your actions Garinol. "

He gives a firm look to Omar "While superficially attractive, surely you agree that true beauty is found on the inside. And that statue was there to tempt and deceive weak minded people about the true nature of what goes on here."

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Smiling, Omar says "Yes, true beauty is found inside. Art is a way to express that inner beauty. As for the motives, were they the motives of the patron or the sculptor? I can not say, especially now that the work has been so badly damaged."

"Now it is time to defer this conversation for the moment. It would be an even bigger mistake to debate this while another's life is threatened."

Saying that, he starts towards the secret door.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Lowering his "man-cowl" slightly, revealing a horribly scarred and mutilated face, "I am no strange to this saying, yes." he offers with a joking smile.

Grand Lodge

1 person marked this as a favorite.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Omar does not flinch at seeing Garinol's face, but rather nods his understanding. "Let us proceed."

Yes, he would understand how looking only at the surface would not show the complete picture. I am sure he has met many who judge only by their first impressions. Still, I can not condone the destruction of art.


Sign-Ups

22:22

The party winds through the dark passage, pulling back curtains to reveal cushioned dens arrayed with various smoking pipes, vials and needles.

Open the vials:
The vials hold scented oils.

The third of these small rooms also holds a small cage fitted with leather restraints and a rack on the wall displays several polished rods of various diameter.

Finally, you come to a door. Beyond it is a large room strewn with pillows, empty wine bottles, hookahs, and bits of clothing. The smell of musk and incense hangs in the air.

DC 20 Survival:
These remnants of some sort of raucous activity are a few days old.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald avoids the jars, figuring the finger wigglers would know if they were magical. At the room beyond he stops to look for a moment before entering.

perception: 1d20 + 4 ⇒ (15) + 4 = 19

"Well, someone has been having a party. I wonder if we disturbed them. We should be on guard again."

The knight cautiously enters the room.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Omar looks at the vials, then carefully opens one. Carefully sniffing it, he then closes it again. "I can't be sure, but it appears to just be some scented oil."

Looking into the room, Omar comments "It looks to me like they overdid it."

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Survival: 1d20 + 12 ⇒ (5) + 12 = 17 unless Scent applies

"I'm starting to wonder if she was actually kidnapped. . ." nudging some of the discarded clothing and eyeing the wine bottls and pillows.

Perception (to look around casually): 1d20 + 16 ⇒ (12) + 16 = 28

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

untrained survival, aid Garinol: 1d20 + 4 ⇒ (7) + 4 = 11 Made it, so at a 19 now

Seeing Garinol poking around, Omar also looks for any signs of where people may have gone.


Sign-Ups

Scent applies to your Survival check, Garinol. I forgot to tag it.

The arrangement of pillows and cushions in one corner suggest exotic arrangements of limbs and the participation of several partners at once. The statues in this room do not share the diabolic semblance of the one Garinol destroyed. The nude form of a young man stands in the corner, caught between contemplation and action. The image of a woman stands proud in one alcove. Wilted flowers and small jewels lie at her feet.

DC 20 Appraise:
The vintages of the wine, the silk underclothes, and the quality of the pesh residue in the hookahs suggests wealth on the order of minor nobles or the richer sort of merchants.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Oh, it seems to confirm what I suspected. Some one has been having fun. Or rather many some ones.

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

I wonder if out missing noblewoman was invited to join in their... fun, but resisted and was taken because they wouldn't take no for an answer or perhaps she already knew to much for them to let her be.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Omar moves further into the room so as to better see what is there.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

"These statues are so beautiful." Zahra looks around, curiously. "Are there any footprints around here? Perhaps that might tell us more about who vas here. Does it look like the party vas recent?"

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)
Lurgh wrote:
I wonder if out missing noblewoman was invited to join in their... fun, but resisted and was taken because they wouldn't take no for an answer or perhaps she already knew to much for them to let her be.

"There is too much we do not know yet, so it could be any one of a handful of possibilities. My hunch is that Countess Livgrace and Lady Sharnau might have been more than just friends or colleges. It's possible that Olivina wanted out, of the spotlight, of the nobility, of the relationship, who knows, and might have fallen in with this Zeffiro. Through choice or deception." he says with a shrug.

"But, let me reiterate, this is only a hunch, with little evidence to support or suggest against it." I honestly have no idea.

Zahra Senay wrote:
"These statues are so beautiful." Zahra looks around, curiously. "Are there any footprints around here? Perhaps that might tell us more about who vas here. Does it look like the party vas recent?"

Appraise DC 20: 1d20 + 4 ⇒ (2) + 4 = 6

Survival (track): 1d20 + 16 ⇒ (17) + 16 = 33

"Zahra, can you explain to us what it was you saw through your arcane eyes, through the darkness? You mentioned a priestess, but what else did you see? Anything of note? And do you still have that bit of hair?"

If so, I'll attempt to catch a scent of it and focus on that scent in or about the room.


Sign-Ups

As you look around the room, you hear a faint rumbling from beyond the door. Everyone readies to defend themselves, and a few moments later, the door opens. A man leads four others into the room. The two men and two women who follow wear masks and all five are in evening dress, as if going to the opera.

The unmasked man walks right up to Zahra, crosses his arms, and says, “I’m Zeffiro Lesiege, and you’re trespassing. State your business”

DC 20 Sense Motive:
He is indeed Zeffiro Lesiege.

DC 20 Know(nobility) or DC 30 Know(local):
You notice one woman wears a brooch that bears a crest, the other carries a fan in what appear to be a noble house's colors, one man bears a cane with a silver snake's head and the other bears an insignia on his left breast pocket. You identify the four as landed nobility, very influential members of the community.


1 person marked this as a favorite.
GM construct

Faeranduil appraises the newcomers.

Know(local): 1d20 + 21 ⇒ (11) + 21 = 32

"Tread carefully. These are all influential people."

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald steps forward. "Our apologies for intruding on your abode Mr Lesiege. I'm sure you would be shocked to hear that there is a woman being held here against her will."

He looks to the other nobles. "Divinations have led us through a most unpleasing route to this location, and we could certainly do with your assistance in recovering her."

diplomacy: 1d20 + 15 ⇒ (17) + 15 = 32


Sign-Ups

“Woman? What woman? I can assure you that no one is being held here against their will." he gestures at the evidence of raucous activity and laughs knowingly.

DC 20 Sense Motive:
His assurances are genuine.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Zahra curtsies. "It is a pleasure to meet you, Mr. Lesiege. Everyone says you are one of the leading lights of this city vhere so many shine so brightly. Ve are on a mission of mercy, trying to find Lady Olivinia... another leading light. Ve know she is nearby, but this is a city of many layers and secrets. If you vould be so gracious as to let us continue our search, ve vill try to not be any trouble to you and your guests."

Zahra auto-aids Diplomacy attempts.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Sense motive: 10 + 14 = 24

"She disappeared a few days ago without explanation -- causing many to worry. If she is here, could we be allowed to talk with her? We could then assure those who are worried that she is in good health." ...and determine if her will has been subverted somehow.


Sign-Ups

"Ahhh, Olivina Sharnau." he sighs, "It wounds me that you would think me capable of such abduction. I would not be so uncouth as to kidnap someone, much less one of my favorite actresses.”

His wounded tone slips into annoyance, "No, Pathfinders, you may not stay. Whatever flimsy justification you have for trespassing upon private property can be taken up by the magistrate. She is certainly not on my premises. 'Divinations' you say? Hah! Surely, you barged in here on more than just that much."

DC 20 Sense Motive:
He is being truthful. He is mildly offended at the accusation.

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

Zarha, didn't we see one of the dark folk in your divination? If that is true, then perhaps there is a hidden passage somewhere, Those creatures tend to like their hidden places.

Since you Mister Leseige are the owner of this manor, perhaps you know of some?

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Garinol cocks an eye at some of the things his team mates say, but does not contradict them as they speak with the nobleman. Sorry, lots of rolls here.
Sense Motive 1 (DC 20): 1d20 + 14 ⇒ (6) + 14 = 20
-
Know Local (aid): 1d20 + 8 ⇒ (12) + 8 = 20
-
Sense Motive 2 (DC 20): 1d20 + 14 ⇒ (19) + 14 = 33 Sense Motive 3 (DC 20): 1d20 + 14 ⇒ (18) + 14 = 32

"He seems to speak the truth, and I can smell he is irritated rather than fearful." Turning to whisper more to the party "Perhaps a set up?"

-Posted with Wayfinder

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Amoungst the clothing we had seen down here, was there any that looked like it may have been theater costumes? We had found some missing.

Nodding, Omar says "I concur, he has been honest with us. Still, there are a number of people we need to find. We are missing something."

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Do I happen to recognize any of their scents? From what we can see of the two masked women, any red hair or possibility that one of them might be our girl?

-Posted with Wayfinder


Sign-Ups

You do not see any of the costumes you noticed were missing among the wide variety of discarded clothing. You do recognize the scents. The women are the same noblewomen who were making comments about Basia at the Cloisoi Theater. You think the men attended the opera as well.

"Dark folk? I don't think so, but my employees did see some intruders this week and chased them off. One dropped his rucksack—it’s yours if you want it" He waves a hand and the man with the insignia turns back down the hallway. He returns quickly with a black leather bag.

Zeffiro's scorn turns into a condescending sneer, “Pathfinders think you can poke your noses wherever you want, taking whatever you please, leaving a trail of destruction in you wake. You should look to your own sins before casting aspersions on others. My agents followed the intruders back to their lair. Go back to your tacky lodge and ask your venture-captain who might have cause to snatch up Karcau’s citizens. If you find our missing star, I might be willing to forget this little intrusion of yours.” he assumes a confident pose, clearly expecting you to leave.

DC 20 Sense Motive:
He doesn't know anything about the dark folk and his people did follow the intruders to Miregold Manor

Rucksack:
Inside the rucksack are a sheathed short sword and an unstoppered bottle with a black residue.

DC 20 Craft(alchemy) or Knowledge(dungeoneering or local)

Spoiler:

The residue is a poison called black smear, one favored by dark folk for weakening enemies.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16 Nope.

"Mr. Lesiege, please... give us vun moment more, and then ve vill leave."

Zahra looks up at him, beseechingly. "I believe there may be a misunderstanding. Vhen I talked of secrets and layers, I vas talking of the city and its architecture. Karcau is honeycombed vith underground passagevays. Perhaps there are some under this very building. I meant no insult to you. Let me show you vhat I saw vhen I scried, because perhaps you might recognize the stonevork or see something here that I missed?"

Zahra casts a silent image of the vision she saw of Olivinia tied up, and the Dark Caller. "See this voman? She is a Dark Caller, one of the priestesses of the Dark Folk. She has Olivinia prisoner. The most famous songbird of Karcau, city of music, tied up and gagged. Gagged!" Zahra shakes slightly as she says this. As a Keleshite, as an avid follower of Shelyn, the idea of a silencing an artist, especially a female one, is horrifying to her. She continues, a great sadness in her voice. "I assure you sir... Our intentions are only honorable. Please help us. Do you see anything here in this image that might tell us vhere this is?"

She pauses, thoughtfully. "Also, you spoke of a lair? Could you tell us vhere this is?"

Grand Lodge

1 person marked this as a favorite.
Male Neutral Tiger Animal Companion 12 | 85/85 | AC 34 T 18 FF 29 | CMD 34 (36 vs Grapple, 38 vs Trip) | F +14 R +15 W +9 (+4 morale vs Enchantment, +1 morale vs Fear, +2 Charm and Fear) | Init +6 | Per +11, SM +6 | Speed 70 Ft | Active Conditions: Shield

Pumpkin sniffs at the rucksack, curiously. He headbutts Omar.

Isn't anyone going to check this out? There's a bag. I want to put my head in it!

Grand Lodge

1 person marked this as a favorite.
Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

A blade and some other substance... in a rucksack?

Lurgh shakes his head.

I have no doubt this was dropped on purpose. Also if your agent followed the dark folk, it is only because they wanted you to. Now you tell us to go back to our Lodge? I detect a setup.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Looking to Lurgh, Omar says "Although I am sure there is deception involved with this case, I do not believe that Mr. Lesiege has tried to deceive us about what he knows. Let us be careful of casting aspersions before we are confident of what the real situation is."

Looking to Zeffiro, he says "So you believe the dark folk have once again found a way to the surface through Miregold Manor?"

Grand Lodge

Lawful Neutral Half-Orc Monk (Unchained) 1/Sorcerer 4/Dragon Disciple 5 (Sheet) (Equipment) | HP: 81/81 | AC: 26 (18 T, 23 F) | CMD: 31 | F: 13, R: 13, W: 13 | Init: 6 | Perc: 9 | Speed 30 |
Tracked Resources:
Claws 5/7 | Stunning Fist 3/3 | Fire Breath 1/1 | L1 Spells 4/7 | L2 Spells 6/7 | L3 Spells 2/5 | Lesser Extend 0/3 | Lesser Cold 3/3 | Lesser Selective 3/3 | Lesser Versatile 3/3 | Reroll 1/1

I never implicated Lesiege in any of this. But I suspect we were meant to come here and we were meant to follow a trail back to the Manor. Wouldn't it be all too convenient for those who hate the Pathfinder Society for us return to our lodge and find the noble lady we were looking for murdered right there in our very lodge.

Zahra, is it possible for you to repeat your divination?

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Scrying takes an hour to cast.


Sign-Ups
Zahra Senay wrote:
Zahra looks up at him, beseechingly. "I believe there may be a misunderstanding. Vhen I talked of secrets and layers, I vas talking of the city and its architecture. Karcau is honeycombed vith underground passagevays. Perhaps there are some under this very building. I meant no insult to you. Let me show you vhat I saw vhen I scried, because perhaps you might recognize the stonevork or see something here that I missed?"Zahra casts a silent image of the vision she saw of Olivinia tied up, and the Dark Caller.

The stonework in the image is much less refined than the well-engineered basement you find yourselves in now. Dark and damp, it appears carved from a natural cavern.

Quote:
She pauses, thoughtfully. "Also, you spoke of a lair? Could you tell us vhere this is?"

Lesiege speaks slowly, "Pathfinders have conspired with the shadow folk before. Perhaps dear Basia takes after her cousin. You're more likely to find such creatures at her Manor than in my establishment."

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Zahra holds the substance out to Faerunduil. "Can you tell us vhat this is, friend?"


1 person marked this as a favorite.
GM construct

Faeranduil takes the vial and examines the dried contents.

Know(dungeoneering): 1d20 + 21 ⇒ (9) + 21 = 30

He rubs the black substance between his fingers, "This residue is a poison called black smear, one favored by dark folk for weakening enemies."

Grand Lodge

1 person marked this as a favorite.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
GM OfAnything wrote:
Lesiege speaks slowly, "Pathfinders have conspired with the shadow folk before. Perhaps dear Basia takes after her cousin. You're more likely to find such creatures at her Manor than in my establishment."

He tires of this. We best leave soon. Still, it would be good to make a point.

"As I understand it, it was other Pathfinder agents that found out what was happening in that case. They are the ones who stopped the dark folk." I will allow Garinol to decide if he steps forward and takes his share of the credit in that.

Looking to the group, he then says "Still, we best check this lead out as well."

If it leads back to those two in the swamp, at least then something would make sense.

I'm ready to call this a dead end and move on.

Silver Crusade

1 person marked this as a favorite.
59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

Less interested in recieving credit than perhaps helping to explain, "It is true, in the past, it was the Pathfinder Society's leadership that had dealings with the dark folk." And you will have to forgive me, this is one of the few scenarios I have played, but not run, and it has been years, so this might not be 100% accurate.

"From what we discovered, in what short time we had, was that the Society had failed to hold up their part of the bargain, whatever that bargain was, and the Darkfolk took it personally. But,. . . there was also politics involved, Pathfinder politics, and in the end, one Venture-Captain had to fall so that another could rise, . . . legitimately. And now, here we are. I doubt it was the swampers. They did not want to help us. They did not exect us."

"The ones who sent us here in the first place, the theater, the swampers, what other leads do we really have? We did not look to hard in thecsewers. Unless, well, there is really only one place that the Darkfolk come from, that I know of. . ." But going back there seems like it should be outside the scope of this scenario.

-Posted with Wayfinder

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald stands at attention while the others do much of the talking.

"Where did Miregold Manor come in to this? And where is the manor. " he asks, to both the "host" of the evening, and the rest of the team.

"Who are the Miregold family?"

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

"Miregold Manor is the name of the local Pathfinder Society lodge house." Omar replies.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

It's odd. From what I recall, from what I recall of The Darkest Vengeance, and it has been a while, there had been two Ustalavian Lodges and Venture-Captians; Basia Kalistoff and Skeldon Miregrold.

Basia was Sheldon's cousin or some relation, but viewed him as a rival and did not like what he was doing with his lodge. It's not entirely clear exactly how much of this was an excuse for a power play, but this was only the set up for the scenario, not the focus, per se. We where sent in to basically investigate Venture-Captain Miregrold and "aquire" his research. Miregrold Manor was his personal home, as well as the official Lodge of Karcau. While that might contain small spoilers for that scenario, this is all in the set up, so I'm less concerned about it spoiling things. Once we got there <things happened>.

At the end, Basia assumes control of Miregrold Manor, which is very strange in my opinion, and is what I was referring to by "politics". Pathfinders are sent in to investigate another Venture-Captain (Sheldon), by a rival Venture-Captain (Basia, who has a personal, not professional dislike), who then somehow strips the first of their personal home somehow and sort of rushes the team out This is why I'm not 100% trusting her. (Not saying she is lying or evil, just that there might be ulterior motives at play here). It was also a little strange that beneath Miregrold Manor, there was a secret pathway directly to the Darklands that just seemed to be left wide open, as far as we knew.

I'll explain this in character to the party as well, I just didn't want to state the same things twice, and felt OOC might serve better if something is slightly off.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;
Quote:
My agents followed the intruders back to their lair. Go back to your tacky lodge and ask your venture-captain who might have cause to snatch up Karcau's citizens

"Wait... are you saying the invaders went back to the Pathfinder lodge" says Vrald in surprise.

Politics!

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Trusting her husband's judgment, Zahra comes to a decision, trusting her gut. She curtseys deeply to Zeffiro Lesiege. "I think then that ve may be in error coming here. The stonevork does not match; this lord has been nothing but honest and forthcoming vith us. The clues must lie elsevhere. Lord Lesiege, thank you so much for your understanding and for your time. You have been most helpful."

Zahra gives Lesiege a dazzling smile, and then whistles to her tiger. "Pumpkin, let us go. Ve shall bother this man no further." Then she holds out a hand to Omar and nods to the others. "Come. Maybe ve vill find the clues ve seek at the lodge itself."

With a sweep of her skirts, she starts walking out of the manor like the Keleshite princess she is.

____
This may be the wrong path, but this man has done nothing other than have racy art and wild companions. I will not murderhobo nor impose myself on what appears to be an innocent man.

Silver Crusade

59/59 HP, AC: 24. FF: 18, T: 16, CMD: 23, (Dodge/Mobility, +2 vs Evil), Fort: +7, Refl: +6, Will: +7 (+2 vs Evil) , Perc: +14, (Scent, +22), Init: +8, Sense Motive +12, NG Human Inquisitor of Sarenrae 8, +12/+7 Att, 1d6+6, (15/x2)

"There is little else we can do here, and we are obviously not welcome. I suggest we take his suggestion and continue our search a little closer to home."

"I know the way, but, unfortunately it was prior to me making it a habit to take such detailed notes, so all I have is my memory", (from nearly 4 years ago).

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Once the group has left the Eylusia Building, Omar says "We should talk to Basia before trying to find those passages you spoke of Garinol. If she is not part of the abductions, she may have useful information. If she is part of them, it is better to know before attempting the rescue."

1 to 50 of 527 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM OfAnything's Darkest Abduction Muahaha All Messageboards

Want to post a reply? Sign in.

1 person marked this as a favorite.

Recruitment for a standard table of 6-23 The Darkest Abduction (7-11).

The occasional unexplained disappearance is common enough in Ustalav, yet a rash of unexplained abductions has led to fearful speculation on the verge of panic in the streets. Hoping to improve the Pathfinder Society’s reputation in Ustalav, Venture-Captain Basia Kalistoff has offered her lodge’s services in putting an end to this crime wave.

“The Darkest Abduction” contributes to the ongoing storyline of the Scarab Sages and Sovereign Court factions.

*This scenario calls back to 1-47 The Darkest Vengeance

Already confirmed are a lvl 11 sorcerer, cleric, and a large cat. Game to begin around April 7.
____
Application Form
Player's forum handle:
Character name:
PFS#
Race/Class(es)/Level(s):
Faction:
____
1) What special rules, boons, or corner cases should I know about regarding your character?
2) Why is your character in the Pathfinder society? A few sentences about your character and his or her previous adventures, either in or out of character.
3) What are your strengths, interests, or skillsets outside of combat?
4) What are your go-to combat tactics?
(Please also include this on your character sheet as a Bot Me! spoiler. You can even have your dice rolls ready to go.)
5) Will you be able to post 1-2 times a weekday, barring occasional days off (Cons, Work, Vacations, etc.)? What time(s) of day are you usually online to post?
Bonus! Has this character played 1-47 The Darkest Vengeance?


Might want to remake this. When I see it in Recruitment it is titled Darkest Vengeance.


In before the edit window closed. Thanks!

The Exchange

Would love a spot.

Player: PatheticWretch
Character: Clandelve Hammerhand
PFS# 132,076-1
Faction: The Exchange

1. Aside from a couple of feats like Step Up and Disruptive, Clandelve pretty much pounds on things with his hammer and shield.
2. Clandelve is a dwarven brute, best known for clearing out the entirety of Thornkeep, though he has recently participated in several smaller missions.
3. Outside of combat, Clandelve relies on intimidating any foes, though he does have some knowledge of engineering and dungeons.
4. In combat, Clandelve likes to get close and personal, where he relies on his fine armor while trading blows. If I need to bot, all of my dice are in a dice spoiler at the bottom of my character sheet. My preferred tactic is to get as close as possible and then attack with hammer and shield, hopefully knowing the enemy down.
5. I can post 1-2 times on weekdays, probably once over the weekend. I post all day Mountain Time, USA.

Dark Archive

Application Form
Player's forum handle: Magabeus
Character name: Faeranduil
PFS# 24861-4
Race/Class(es)/Level(s): Elf Wizard (Evoker) 10
Faction: Dark Archive
Advancement: Slow

1) What special rules, boons, or corner cases should I know about regarding your character?
I cast fireball with a casterlevel of 12. The +5 additional damage from evocation specials is not multiplied with empowered spell.
I can loose a prepared spell to spontaneously cast fireball, applying metamagic as a full round action (not 1 round casting time)
I can adjust the element of my fireballs as a free action (archetype)

2) Why is your character in the Pathfinder society? A few sentences about your character and his or her previous adventures, either in or out of character.
There is still knowledge to gain within the Society, although the number of wizards from which I can learn something is very small diminish with every mission I go on. My most recent trips were to explore an ancient Jistkan city.
Before that I almost single-highhandedly solved an assassination attempt on Drandle Dreng. Loosers should never have 'attempted' in the first place. Never attempt, always succeed.
I played and GMed Darkest Vengeance, but this character does not have the chronicle

3) What are your strengths, interests, or skillsets outside of combat?
I am a font of knowledge about all topics. My floating disk carries two huge chests filled with all sorts of stuff.

4) What are your go-to combat tactics?
(Please also include this on your character sheet as a Bot Me! spoiler. You can even have your dice rolls ready to go.)

Bot me spoiler will be made
Usually I cast fireball to kill the mooks and let my companions deal with the bosses. If needed I can assist them with spells like haste or counterspell any spells a caster might want to cast. Note that I prefer to hit casters with magic missiles or stuff like that instead of actually counterspelling their spells.

5) Will you be able to post 1-2 times a weekday, barring occasional days off (Cons, Work, Vacations, etc.)? What time(s) of day are you usually online to post?
I normally post at least once a day during weekdays. Normal posting times is my commute (7-8 and 17-18 CET). Some evenings I also post.

6) Other stuff
I need to update profile for the last mission.

Bonus! Has this character played 1-47 The Darkest Vengeance?
Nope


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Application Form
Player's forum handle: BretI
Character name: Omar Senay
PFS# 141981-3
Race/Class(es)/Level(s): Human Cleric 10
Faction: Grand Lodge
____
1) What special rules, boons, or corner cases should I know about regarding your character?

Domains are Luck and Defense (a sub-domain of Protection). You may want to familiarize yourself with the Bit of Luck domain power.

2) Why is your character in the Pathfinder society? A few sentences about your character and his or her previous adventures, either in or out of character.

It is an excellent way to see the world and meet people. I like to travel, see new things!

So far I have been lucky and been assigned to many of the missions with my lovely wife, Zahra.

One of our most interesting trips was to rescue the current Master of Scrolls, Sorrina Westyr. We saw some beautiful (but regretfully unfriendly) creatures on that trip and it gave me a better appreciation of stone. We have also traveled to Jalmeray and Varisia.

Early in our careers we helped the Minotaur Prince, Naur Spiritskin, and have had some delightful conversations with him.

3) What are your strengths, interests, or skillsets outside of combat?

I have studied many of the religious texts and know quite a bit about the various common religious practices. I am also pretty good at recognizing when someone is lying. Still, there are others who are much better at both skills.

It helps that being from Katapesh, I am very friendly!

Kn: Religion and Sense Motive

4) What are your go-to combat tactics?
(Please also include this on your character sheet as a Bot Me! spoiler. You can even have your dice rolls ready to go.)

Call upon the powers of Shelyn to protect and bless us. Wish luck on someone about to attempt something dangerous. Keep everyone alive.

Cleric buff spells, Bit of Luck on others, Channeling to heal. Will update profile before the game begins.

5) Will you be able to post 1-2 times a weekday, barring occasional days off (Cons, Work, Vacations, etc.)? What time(s) of day are you usually online to post?

Yes. Usually from around 10am to 10pm CDT. Posting varies by day, with Tuesday mornings and Wednesdays being the most busy but even then I can easily do three posts a day.

I can also post on weekends.

Bonus! Has this character played 1-47 The Darkest Vengeance?

Not this character.

Grand Lodge

Application Form
Player's forum handle: Z..D..
Character name: Rufeo
PFS# 133462-1
Race/Class(es)/Level(s):Halfling Druid 10
Faction: Grand Lodge
____
1) What special rules, boons, or corner cases should I know about regarding your character?
Nothing Really. Just you average hi level strait druid. Buffing the battle kitten.

2) Why is your character in the Pathfinder society? A few sentences about your character and his or her previous adventures, either in or out of character.
Mainly to assist where ever I can. Rufeo never really had a home and continues to live that way. So he loves to explore..so he tries to go to as many places across Galorian as possible.

3) What are your strengths, interests, or skillsets outside of combat?
Strength-hello, battle kitten. Also very keen eye and very good at tracking. especially if I wild shape with something with scent.

4) What are your go-to combat tactics? Buff the battle kitten with spells. Usually prepare them before the scenario and put them in the spoilers. Once that is done, transform into a tiger and get in there. FYI- My stat block is not up to date, he power leveled recently over a con and have not updated him.

5) Will you be able to post 1-2 times a weekday, barring occasional days off (Cons, Work, Vacations, etc.)? What time(s) of day are you usually online to post? I usually always post 1, and most days twice.

Bonus! Has this character played 1-47 The Darkest Vengeance? Sadly no


Meow

Sovereign Court

Application Form
Player's forum handle: Aerondor
Character name: Vrald Sehir
PFS# 100387-7
Race/Class(es)/Level(s): Fighter-8
Faction: Sovereign Court
____
1) What special rules, boons, or corner cases should I know about regarding your character? He is pretty standard. Very high AC, fey foundling for improved magical healing.

2) Why is your character in the Pathfinder society? A few sentences about your character and his or her previous adventures, either in or out of character. Vrald initially joined the Society at the request of his family to represent Taldane interests. Since the reorganisation he has taken on a wider brief to ensure that honourable nobles are not taken advantage of by these large cross-country organisations. However he has also found the society an excellent mentor for his skills and often engaging in worthwhile activities beyond tomb looting.

3) What are your strengths, interests, or skillsets outside of combat? Vrald holds a noble title, and is a somewhat skilled diplomat. He feels it is the job of a noble to be well informed and is trained (just) in a number of knowledge skills.

4) What are your go-to combat tactics?
(Please also include this on your character sheet as a Bot Me! spoiler. You can even have your dice rolls ready to go.)
Vrald is a front and centre fighter. Typically starts with normal attacks, and then if he finds no difficulty upgrades to power attacks.

5) Will you be able to post 1-2 times a weekday, barring occasional days off (Cons, Work, Vacations, etc.)? What time(s) of day are you usually online to post? Generally yes. My time zone however is in New Zealand, so sometimes I'm just asleep when others are posting heavily.

Bonus! Has this character played 1-47 The Darkest Vengeance? Not this character.

Grand Lodge

Application Form
Player's forum handle: Michael Hallet
Character name: Lurgh
PFS# 2608-5
Race/Class(es)/Level(s): Unchained Monk 1/Sorcerer 4 (orc/draconic crossblooded)/Dragon Disciple (red) 3
Faction: Grand Lodge
____
1) What special rules, boons, or corner cases should I know about regarding your character?

Nothing too unusual, just a fire based blaster sorcerer.

2) Why is your character in the Pathfinder society? A few sentences about your character and his or her previous adventures, either in or out of character.

He joined looking to find himself. First it was about finding information about his father, who was rumored to be a half-red dragon orc that was a direct descendant of Daralathyxl, The Sixth King of the Five Kings Mountains. But the Society has helped him by giving him a purpose besides himself, which has on more than one occasion steered him from the evil urges of his bloodline.

He recently helped a samsaran discover some things about a forgotten past life. It gave him hope that one day he could find more about his heritage as well.

3) What are your strengths, interests, or skillsets outside of combat?

Not having many skills of his own. tends to aid the more competent outside of combat. Does enjoy fishing in his spare time. Uses it to contemplate and refocus (and make a few coins).

4) What are your go-to combat tactics?
(Please also include this on your character sheet as a Bot Me! spoiler. You can even have your dice rolls ready to go.)

At range: Scorching Ray or Magic Missile if particularly fire resistant.
Up Close: Burning Hands or unarmed/claw attacks if fire resistant.

5) Will you be able to post 1-2 times a weekday, barring occasional days off (Cons, Work, Vacations, etc.)? What time(s) of day are you usually online to post?

Yes, usually online between 7am - 9pm Eastern US Time, sometimes earlier or later too.

Bonus! Has this character played 1-47 The Darkest Vengeance?

Yes he has.

Dark Archive

Is there still room for 1

Character name: Xiaobo
PFS# 22306-7
Race/Class(es)/Level(s): human monk9 memory Inquisitor 1
Faction: Dark Archive
____
1) What special rules, boons, or corner cases should I know about regarding your character?

He is a maneuver master focused on trip and disarm. He can allow allies to reroll knowledge saves and give a plus 4 bonus.
He as few other little items. He can also max his acrobatic skill with a 75ish so very few jumps he can't make

2) Why is your character in the Pathfinder society? A few sentences about your character and his or her previous adventures, either in or out of character.

Xiaobo joined the society after growing up in cheliax and saw the horrid things they did. He vowed to strike down all oppressors and do so with using his mastery of the martial arts.

3) What are your strengths, interests, or skillsets outside of combat?

Outside of combat my character is stealthy and very acrobatic. I can have allies reroll knowledge checks

4) What are your go-to combat tactics?
(Please also include this on your character sheet as a Bot Me! spoiler. You can even have your dice rolls ready to go.)

Go to actions will be to trip and take as many AoOs as possible. 3 trips and 6 AoOs per round

5) Will you be able to post 1-2 times a weekday, barring occasional days off (Cons, Work, Vacations, etc.)? What time(s) of day are you usually online to post?

I can post multiple times per day and am in the central time zone.

Bonus! Has this character played 1-47 The Darkest Vengeance?

Not this character


Recruitment is still open. I will be selecting a team by the end of the week. I'm particularly looking for strong roleplaying opportunities to bring this scenario to life, and keeping an eye on the balance of the party.

Dark Archive

i forgot to mention. my monk detects as evil for all people who can detect evil. he has an evil ion stone floating above his head.


Looks like the forums are back to normal now. I'll post the final team tomorrow.

Silver Crusade

I'd like to throw my hat in, but as I'm about to record a podcast, I do not have the time at this moment to fill in all the details asked for.

Player's forum handle: DM Beckett
Character name: Garinol
PFS# 5,274-7
Race/Class(es)/Level(s): Inquisitor 8 (of the healing light)
Faction: Silver Crusade
____

1) I tend to have Scent up and running. This character has a lot of smaller on and off abilities or spells, so it is a bit hard to go into all the various corner cases or special abilities, but nothing in particular really jumps out at me too much other than I utilize Dex and Wis for more things than normal.

2) Garinoll joined the Pathfinder Society as a method to spread his faith and do good in the world. He doesn't put much stock in what the Ten or the Grand Lodge claims, but still believes that there is much good in the world he can take part in spreading, even if in little ways, and enjoys the sense of fraternity throughout missions. He started off doing small tasks and meeting many of the movers and shakers of the Society, but has since come a long way, undertaking tasks from Ustalav to Bloodcove, the Worldwound to Tian, and beyond. He is most proud of his accomplishments in saving "his angels", once from a fiendish death beneath a forgotten dark hill, stumbled upon by an afflicted man through his dreams, and the other, a discarded and abandon woman given the visage of a monster, but who has risen above her call to monstrosity with a helping had to take the harder path. And, when the time is right, Gamin the Reforged shall once more walk the land.

3) Stealth, surviving, backup healing/divine. Seeing through or sensing BS! Garinol is wise and kind, but not a fool.

4) I try to redeem those that have fallen and protect others when able. I try to enter combat as the absolute last resort.

5) For the most part yes. I am in the military, and may occasionally have some difficulty doing so, or may work very late hours at times unexpectedly, but make an effort.

Bonus! Yes, this character has, though I do not honestly recall much. I'll need to look over it again.

Grand Lodge

1 person marked this as a favorite.
GM OfAnything wrote:
Already confirmed are a lvl 11 sorcerer, cleric, and a large cat. Game to begin around April 7.

"Actually, ve are level 10. But ve understand that you are so dazzled by us you make this mistake... Math is not vhat ve excel in, either!"

____

Application Form
Player's forum handle: Hmm
Character name: Zahra Senay
PFS# 149000-1
Race/Class(es)/Level(s): Human Sylvan Sorceress Level 10
Faction: Grand Lodge

"Ve like to travel everyvhere!"
____

1)What special rules, boons, or corner cases should I know about regarding your character?

Zahra has a huge investment in Pumpkin. He's one of the best trained tigers in Pathfinder Society. He has an IQ of four, many tricks, and is a trained entertainer. He will also happily grapple and live capture many baddies. He's such a good boy!

As for boons, vell, there may be a few people who owe us favors...:

You Rescued the Minotaur Prince: You gain a permanent +1 circumstance bonus to any Intelligence or Charisma-based checks made while in Absalom. (Delirium’s Tangle)

If Zazmir Is Coerced into Joining the Pathfinder Society: When in Absalom or any other major city (above 5000 residents) in Andoran, Cheliax, Jalmeray, Osiion, Qadira or Taldor, you can present this coin to any citizen of Jalmeray (it takes 1d4 hours to locate one) and receive a +4 circumstance bonus on any one Appraise, Diplomacy, or Knowledge (any) skill check. You may use this only once per scenario. (Assault on the Kingdom of Impossible)

House Thrune’s Favor: You have a rare token with the insignia of the House of Thrune. This grants you a +3 circumstance bonus on Diplomacy checks to influence high-standing members of House Thrune. This bonus remains in effect as long as the token remains on your person, and the token imparts its bonus only to you. (The Disappeared)

Hero of the Five Kings: When dealing with dwarves from the Five Kings Mountains, you gain a +2 on all Charisma-based checks. (Beggar’s Pearl)

Gift of the Ghaele: You may use one of the following as a spell-like ability once, using your character level as your caster level: aid, detect thoughts, lesser restoration, see invisibility. Cross it off when used. (Night Watch of Kalkameides)

Enlightened Ambassador: As a move action, you can enter a meditative trance that makes your senses more acute, your reflexes faster, and your mind more focused. The trance lasts for 1 hour, and you can end it (no action) at any point to gain one of the following benefits: gain a +4 insight bonus on a saving throw against a mind-affecting effect, increase your speed by 10 feet for 1 round, or ignore concealment when making attacks for 1 round. When your trance ends, cross this boon off your chronicle sheet. (Test of Tar Kuata)

Debt of Cyphers: When in Riddleport, you gain a +2 bonus on Knowledge (arcana) and Linguistics checks when you consult Gurukaza before making the check. In addition, the order’s connection to some of Riddleport’s more powerful criminal elements also provides you a +2 in the city to gather information. (Cyphermage Dilemma)

Riddleport Respect: You gain a +2 bonus on Intimidate checks made in Riddleport. (Cyphermage Dilemma)

Hero of the Day: You gain a +2 bonus to Knowledge Arcana checks to identify constructs. Once per scenario, you may ignore a construct’s hardness and DR for one attack. You must declare that you are using this ability before you roll the attack roll.

Recovered Treasures: Amulet of Armored Fists

Pathfinder’s Excellence (Magic): Before casting a spell or using a spell-like ability, you can check one of the boxes preceding this boon an order to roll twice for overcoming spell resistance and on caster level or concentration checks made to cast a spell in an impeded area (such as a fire spell underwater or a plane with an impeded magic trait. Any members of the Aspis Consortium or foes directly in the Consortium’s employ suffer a -2 penalty on any saving throw against the spell. (Siege of Serpents, 2 boxes)

Pathfinder’s Excellence (Resilience): As a swift action, you can check one of the boxes preceding this boon to gain a number of temporary hitpoints equal to 1d8 plus twice your caster level. These temporary hit points last for 10 minutes and do not stack with any other temporary hit points. So long as you have at least 1 of these temporary hit points remaining, you also have DR2/-- against members of the Aspis Consortium and anyone in their direct employ. Alternatively as a standard action you can check a box in order to heal 1d2 points of ability damage to one ability score. Once you check the last box, cross this boon off the chronicle sheet. (Siege of Serpents, 2 boxes)

Acquainted with Aslynn: The entity known as Aslynn knows who you are and what you did in Thurl’s Laboratory. Whether this is to your advantage or detriment is as yet unknown. (Traitor’s Lodge)

Thurl’s Bane: As a free action, you can choose one outsider within line of sight that has the extraplanar subtype but no alignment subtype. You gain two of the following five bonuses against that creature for 1 minute: a +1 bonus on attack rolls against the creature, a bonus on damage rolls against that creature equal to one third your character level (round down) a +1 dodge bonus to AC against that creature’s attacks, a +1 bonus on saving throws against that creatures spells and abilities, or a +2 on caster level checks to overcome that creature’s spell resistance. If you have a familiar, animal companion, eidolon, or similar ally you acquired acquired from a class feature, you may instead grant that ally these bonuses using your character level. When you use this boon, cross off your character sheet. (Traitor’s Lodge)

In addition to these, Zahra has a permanent +2 to day job rolls in Pathfinder Society due a boon.

Handle Animal Day Job: 1d20 + 23 + 2 ⇒ (12) + 23 + 2 = 37

"Ve are not murder hoboes! Ve buy farm. Ve are murder residents!"

When not adventuring, Omar and Zahra run a little tiger farm in Katapesh. It is rather lucrative, actually.

___

2) Why is your character in the Pathfinder society? A few sentences about your character and his or her previous adventures, either in or out of character.

"Ve are from Katapesh! Ve are very friendly!"

Zahra is indeed friendly. She is excitable, gregarious and given to wild fits of gesticulation. Her short attention span is notorious, as is the way she dotes on her tiger, Pumpkin.

Zahra is in Pathfinder Society because she chose love over an arranged marriage by running off with a handsome and gentle Cleric of Shelyn, her spouse Omar. She knew that Omar was worthwhile because he took the time to be kind to her tiger, Pumpkin. Despite one death for Omar (he got better), Pathfinder Society has been very good to Omar and Zahra. They have travelled all over the world, met lots of interesting people, and been part of some great teams.

She is a keleshite princess, so is just slightly entitled and spoiled. But most people forgive her because she's so good natured.

Zahra is far more interested in 'Explore' and 'Cooperate' then 'Report!' (She leaves the paperwork to Omar...)

___

3) What are your strengths, interests, or skillsets outside of combat?

"Skills? Vhat are these skills you speak of?"

Actually, Zahra is pretty good at social skills. She makes a halfway decent face, and is used to charming most of the people she meets. Her signature skill is Handle Animal, which does not come up much sadly. But when it comes up, she OWNS it.

She's also really good at UMD. "All vands like me. Ve are from Katapesh! Ve are very friendly."

___

4) What are your go-to combat tactics?

I can haste and fly fighters, lay down buff spells, and do lots of battlefield control. Zahra is a specialist in Conjuration.

Pumpkin grapples and fights.

___

5) Will you be able to post 1-2 times a weekday, barring occasional days off (Cons, Work, Vacations, etc.)? What time(s) of day are you usually online to post?

A better question is when are you not online to post? Zahra's player needs a life! Wednesdays are notoriously bad for me. Don't expect much from me on Wednesdays.

___

Bonus! Has this character played 1-47 The Darkest Vengeance?

Nope.

Liberty's Edge

Player's forum handle Granta
Character name Baudrian Skyborne
PFS# 143586-1
Race/Class(es)/Level(s) Aasimar Cleric 9
Faction Liberty's Edge
____
1) What special rules, boons, or corner cases should I know about regarding your character? Core cleric. All boons listed on profile.
2) Why is your character in the Pathfinder society? A few sentences about your character and his or her previous adventures, either in or out of character. Baudrian loves adventure. And women love dangerous men.
3) What are your strengths, interests, or skillsets outside of combat? He's very good at reading a room and convincing people to do what he wants.
4) What are your go-to combat tactics? He's a support cleric, but one who gets right up to the front line.
5) Will you be able to post 1-2 times a weekday, barring occasional days off (Cons, Work, Vacations, etc.)? What time(s) of day are you usually online to post? Yes. I check the boards frequently.
Bonus! Has this character played 1-47 The Darkest Vengeance? No.


1 person marked this as a favorite.

Thanks to everyone for their interest, and congratulations the following six applicants:

Faeranduil ( Megabeus )
Omar Senay ( BretI )
Vrald Sehir ( Aerondor )
Lurgh ( Michael Hallet )
Garinol ( DM Beckett )
Zahra Senay ( Hmm )

Silver Crusade

Thank you sir/ma'am.


Please check in on the discussion tab!

Community / Forums / Online Campaigns / Recruitment / [PFS] 6-23 The Darkest Abduction All Messageboards

Want to post a reply? Sign in.