Vandrair wrote:I would prefer, however, if largely for reasons of "feeling", but also to get rid of the Damiel problem (it may, however, create problems with other characters, I don't feel like fact-checking right now), to display the eidolons instead of burying them.
It might be just me, but I find it really counter-intuitive to continuously design around a single card/power, instead of *fixing* that one card/power, if it's indeed deemed too offensive. Homebrew is one thing, but I really hope Lone Shark don't take that approach.
Also, the fact that some people may *chose* to play a perfectly viable character in a manner that others would consider "exploiting", does not create a "Damiel problem", per se. (In the sense, no one can force *you* to retrieve your Eidolon with Damiel, and if other players prefer to do it - they're allowed to enjoy the game in their own manner). My two cents, I don't own a CD, so I don't have a particular bias for CD Damiel or Myrtle.
I apologize for not making myself clearer the first time around. I did not sit around and desperately searched for a solution for a "Damiel problem" (especially since it is not even my problem to begin with). Instead I wanted to propose a change to the eidolon powers that I, personally, found aesthetically more pleasing. When I wrote it down it suddenly occured to me, that it would also take care of Damiel's power, so I put it in my post to point out that particular advantage. It sort of just fell into place. Apparently, Ron beat me to it anyway (just as he beat me to this whole thread, as I too wanted to make a variant WotR adventure path, but I wasn't yet ready to share anything about it as my ideas are not very far along).