
Jacque d'Cle |

I know this has probably been asked but I looked through and really could not find an answer. I have the entire rise of the runelords set. I have not subscribed yet but may depending on how this is answered. I am curious about Playing throughout entire Adventures with one team. For example I play this mostly as a one player with 3 or 4 character group. So I play through the entire Rise of the Runelords set with this group have all these weapons and spells and levels on my stats etc. When moving to the next adventure skulls and shackles do all these things move wit me? How does that make the gameplay? Can I create a group from the Skulls and shackles group to play through rise of the runelords?

skizzerz |

Every time you start a new set you start over with no feats and a deck of basic cards only. You can move characters between sets but note that characters that came in the box are best suited for the set they came with -- for example Jirelle from Skull & Shackles won't do so well in a set without Swashbuckling. If you carry over such a character you'll want to carry over some cards to support them.
Honestly though, try expanding your horizons and play new characters, they're all interesting in different ways :)

Jacque d'Cle |

Ok then part 2 of this request. Why work through an entire adventure path to gain a reward that you can not use in the next adventure path? To make sure I understand the game correctly there is from smallest to largest. Scenario ( the smallest part of the game), Adventure (a little larger multiple scenario's linked together), finally adventure path (linking multiple adventures together). But in each base set there is only 1 Adventure path.

Shade325 |

Ok then part 2 of this request. Why work through an entire adventure path to gain a reward that you can not use in the next adventure path? To make sure I understand the game correctly there is from smallest to largest. Scenario ( the smallest part of the game), Adventure (a little larger multiple scenario's linked together), finally adventure path (linking multiple adventures together). But in each base set there is only 1 Adventure path.
I've asked the question before and can't say I've gotten an answer that resonates well with me.
The best answer (in terms of playability) is that there is nothing stopping you from replaying scenarios with the new loot you picked up at the end of the Adventure Path. However from a story perspective its odd that you're replaying scenario's that come before the final scenario... however in Runelords you do need to get down from the mountain you just climbed.
Another answer is that you can use it in custom or fan made scenarios. Someone has created a level 7 adventure with a bunch of scenarios for Runelords... that same person may have also done the same thing for Skull and Shackles. (Sorry scenario writer... can't remember your name right now.)
Those are the best answers I've heard but as I said they don't resonate with me. The first requires you to back track and rather than playing the adventure path story you're just playing for funnsies to use the new loot. The second option means you're relying on something from outside the game which says to me that there was never a designed intention for the card be used in the game.
Anyways those are the answers I remember. There may be others that other people can tell you.
As for scenario, adventure, adventure path... you got it right.

Jacque d'Cle |

Shade325
You have helped me rethink what I planned on doing this weekend. I considered going out getting the skulls and shackles base set and the adventure path packs then in a couple weeks get what I could of Wrath of the righteous then start a subscription but it seems a little silly to me not to be able to complete Multiple Adventure paths with one group of heroes keeps the feats and loot from previous adventure paths. I really enjoyed what I had played enough to keep going I think though so I might still do it.

jones314 |

Ron Lundeen created a great alternate Adventure Path, Shield of Rannick, for the Rise of the Runelord cards (no custom cards needed). He created a level 7 Adventure Deck as well. And he just recently came out with another Adventure Path using the cards from Skull & Shackles. You can find them at www.welbybumpus.com.
I think there's another deck 7 adventure also in the files section on bgg. In other posts, the designers said that you got a reward for completing the Adventure Path because, in general, you should get a reward. But they don't have any current plans for you to use them.
If you do buy Skull & Shackles or Wrath of the Righteous, you probably could try to take on deck 5 or 6 of the new adventure path with your victorious heroes from Rise of the Runelords. That's probably not too far off in strength. For instance, there's a deck 6 monster in Skull in Shackles that's Combat 20 then Combat 20 then Combat 20, iirc. You would be missing some of the specific boons from earlier adventures that are very useful, so it would make things even more difficult.
Might be a fun experiment.

skizzerz |

If you think of it in RPG terms, each AP starts you off at level 1 and you typically end it at level 16-18. The level cap is 20, so there isn't much room to go up from there, nor would such an adventure be sustainable for a long period of time as there are only so many world-ending demigods you can off before things stop being interesting.
Each AP is its own storyline, and each of those storylines begin at level 1. The card game versions of the APs therefore follow the same underlying principle.

jduteau |

it seems a little silly to me not to be able to complete Multiple Adventure paths with one group of heroes
I've heard this before and it shows that Paizo hasn't done a good job of explaining/marketing what each box is. It is silly that ADV6 has a reward and that Scenario 6-5 has a reward since they are intended to be the last things that your characters do, and I suspect that is where the confusion lies with people who don't see the parallel to the RPG. As skizzerz implied, each box is replicating an RPG AP. No one really complains in the RPG that they can't bring their characters over from one AP to a new one. And that is exactly the same parallel to the card game. S&S is a separate adventure path from ROTR and from WOTR.

Vandrair |

The story has to end at some point, doesn't it? I mean sure, it's a little weird to get a reward at the end of an adventure path, but that's the way it is. I'm not quite sure you would be happier if there was absolutely no reward for completing the adventure path but a little note that says: "You won. Congratulations!" Maybe it's even a push from the design team to think of your own way to continue the legacy of your heroes or something like that. Plus, it's (at least in RotR, haven't played S&S)just a card feat. Wouldn't you be way more bummed if you would get a power feat and had a new great power you could not even use? A card is just a card, if it makes you feel better, don't add it, no one will notice ;-)

![]() |

Shade325
You have helped me rethink what I planned on doing this weekend. I considered going out getting the skulls and shackles base set and the adventure path packs then in a couple weeks get what I could of Wrath of the righteous then start a subscription but it seems a little silly to me not to be able to complete Multiple Adventure paths with one group of heroes keeps the feats and loot from previous adventure paths. I really enjoyed what I had played enough to keep going I think though so I might still do it.
If you do that, you will be horrifically overpowered for the challenges you face, and the game will be a cakewalk. Remember how, at the beginning of Rise of the Runelords, you had to face checks with difficulties around 9 or 10, but by the end, you were facing difficulties around 30 or 40? When you start a new AP, the challenges will be back to the 9–10 level, and if your characters are operating at the 30–40 level, you will easily acquire all the boons you face (but you won't want to keep any of them, because the stuff you brought with you will be better than all of it) and you will easily defeat all the banes you encounter.

![]() |

I've heard this before and it shows that Paizo hasn't done a good job of explaining/marketing what each box is.
From the back of the Wrath box: "Choose your character’s class, build a deck of equipment and allies, and explore dangerous locations as you play through multiple scenarios in an exhilarating mythic fantasy adventure. Characters grow in potency and potential, learning expert skills, gaining magical might, and adding powerful boons to their decks. All of this will prepare them to surmount greater obstacles through a complete Pathfinder Adventure Card Game Adventure Path."
Choose, build, grow, learn, gain, add... all of these verbs tell you "start a character and grow it by playing." And the phrase "complete Pathfinder Adventure Card Game Adventure Path" tells you that it has its own start and end, and is not a sequel.
No, the back of the box doesn't explicitly say "do not use a character from another Pathfinder Adventure Card Game Adventure Path," but it also doesn't tell you not to use a character from the Pathfinder RPG either.

jduteau |

jduteau wrote:I've heard this before and it shows that Paizo hasn't done a good job of explaining/marketing what each box is....Choose, build, grow, learn, gain, add... all of these verbs tell you "start a character and grow it by playing." And the phrase "complete Pathfinder Adventure Card Game Adventure Path" tells you that it has its own start and end, and is not a sequel.
No, the back of the box doesn't explicitly say "do not use a character from another Pathfinder Adventure Card Game Adventure Path," but it also doesn't tell you not to use a character from the Pathfinder RPG either.
Sorry, I wasn't clear in what I meant by my quote about explaining/marketing. And I'm not entirely sure that there is any way that you guys could make people understand on the box itself. I suspect that, for a lot of us who know about the RPG adventure paths, we just inherently get that each box is one complete adventure path and is meant to be enjoyed with a character that starts out new and grows in power. If you are coming to Pathfinder with no RPG experience, then the fact that ROTR, S&S, WOTR, MMask are all individual complete adventures that are independent of each other might not be readily apparent.
Jacque's statement about persistent characters (from one set to the next) is the third time I've seen this (twice over on BGG). I guess it is because some gamers look at S&S or WOTR as an "expansion" of the initial set, as opposed to an entirely new game based on the same mechanics?
Maybe, at the end of the day, the fact that the AP gives out a reward (and so does the last adventure in the AP) makes people think that they'll be able to continue on with those characters? Strangely enough, even though I know that I won't be continuing on with them, my ROTR characters still have their cards together in the box. I haven't broken them up yet. :)

DangerFord |
I'm on RotR adventure 3 right now. I'm obviously way behind in terms of what's out there, but I think there is PLENTY of game play for me. I'm playing 6 characters solo, doing each scenario mixing and matching my characters in 3 person teams. After playingeach scenario twice with different characters I have the opportunity to trade among all 6 characters. I feel like I'm getting the maximum amount of play for this game.
So after considering all that I still have five other characters that I have not played with. One box gives me such a plethora of replay value that I don't think I would want any of my characters transferring to the next box set. And that's before you consider the multiple different roles you can choose. Then there's these class decks that I haven't even looked into yet. I almost feel like it will be quite a long time until I get around to S&S and WotR.

![]() |

Jacque's statement about persistent characters (from one set to the next) is the third time I've seen this (twice over on BGG). I guess it is because some gamers look at S&S or WOTR as an "expansion" of the initial set, as opposed to an entirely new game based on the same mechanics?
Maybe, at the end of the day, the fact that the AP gives out a reward (and so does the last adventure in the AP) makes people think that they'll be able to continue on with those characters? Strangely enough, even though I know that I won't be continuing on with them, my ROTR characters still have their cards together in the box. I haven't broken them up yet. :)
I can completely understand that confusion about an adventure path reward. Which is why I was glad that at the end of the Season of the Shackles (OP AP), we got the Councillor's Ring which is applicable for the next Season of the Righteous. (We're allowed to add it to our deck as a starting item.) And the reward for Adventure 6 was unlocking Enora (using the Wizard deck) for play in Season of the Righteous. It's those rewards that can make things interesting for starting over in the next AP. But the rewards for RotR and S&S do make it seem like you might be able to continue with the same characters.
And I know a couple people that once they were done with RotR did not pick up S&S because they couldn't continue using the same characters they spent months to build up. But neither of them have played Adventure Paths for the RPG so they didn't understand that each AP is it's own progression path and you start from scratch with each.