Carousing Champion

Titian Flaxseed's page

100 posts. Organized Play character for Hawkwen Agricola.



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With the start of the PbP Gameday Special drawing nigh, I am recruiting to run a table. Level range is currently open to those interested.

Check in here if interested. LINK


Calling for recruits!


Calling for recruits!


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Gameplay is open to dot, at your leisure.


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Assuming campaign mode, PC's start at level 12.

- 20pt buy
- Any race, archetype, ect...
- 120,000 starting cash
- Still thinking about the rest..

This module incorporates dead magic areas and the primal magic rules from Inner Sea Magic, so keep that in mind

5/5

Recruiting for PbP Gameday 3.

We have two players already, looking for at least two more!

If interested, check into the Discussion thread.


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Note: I plan on running both parts of Shadow's Last Stand back to back.


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Note: I intend on running both parts of Before the Dawn, back to back.


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I've haven't completely decided on home rules. I am mulling over various aspects, including EF's fine homebrew document.

For now, all the ARG classes are legal, including Android. (nods to Red) As well, all the classes including ACG. (not intrinsically evil ones)

Today will be the first chance I get to crack open the Tech Guide, People of the Stars, and Book One, so we have a little time to make decisions.


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Full Name

Reznik Wyvernstone

Race

Human

Classes/Levels

Hp 25/25 AC 18 (+8 Perc, +4 Init, Fort +6 Ref +2, Will +5)

About Reznik Wyvernstone

Reznik Wyvernstone

Background:
Reznik was only a Chelaxian lowborn but always had a sense of duty… of commitment. He was a lonely kid. His father, a smith, and his mother, a seamstress, spend their days working, trying to provide Reznik as good a life as they could. However, life is hard in the city and Reznik often had to help his father in the smithy or make errands for his mother while other kids his age spent their time playing on the streets of Egorian.

At the age of 16 he joined the city guard, earning him a decent pay and work he liked doing. He rose through the ranks of the local garrison, quickly becoming a squad leader. With his new position came new responsibilities: not only did he have several men under his command, he was also assigned a small city district to maintain and keep safe. His job wasn’t easy. Through experience he learned when to smile and when to draw his weapon. He learned how words could sway two people from killing each other. Determined as he was Reznik worked as hard as he could, apprehending many thieves and smugglers, or settling quarrels between neighbors.

Reznik’s greatest accomplishment during his time in the city guard was the arrest of a serial killer who went by the nickname “Ghastly Gerard”. For weeks this man had terrorized the city, murdering several men. After days of searching homes, interrogating witnesses and tracking Gerard, the murderer was finally put behind bars.

Reznik was congratulated for his effort and he was approached by a local cleric of Abadar. Displaying interest in Reznik and the way he solved the Gerard case, he made Reznik an offer. The church needed a man with his skills to root out the enemies of the Faith. There were many lawless regions, even in Cheliax, were men like Gerard existed. In exchange for Reznik’s servitude to Abadar, the church would provide for his parents.

Reznik accepted the offer. The very next day, he resigned his position with the city guard and joined the Church of Abadar. During the following months he was trained by the best the local temple had at its disposal. Not only did he receive further martial training; he also discovered how to cast spell powered by Abadar himself.

It was during his training that Reznik had a mysterious dream. In this dream he was approached by a young man in a golden breastplate. This stranger reassured him Reznik had made the right choice. That he could be Abadar’s eyes and ears where his clerics and paladins could not wander. He would be one of his blades in the dark. Invigorated by his dream, Reznik soon finished his training, ready for his first mission.

The following years, Reznik travelled the lands, searching for the enemies of Abadar. Often he would be sent out by local clergy or receive word from messenger birds. By hiring mercenaries, he was able to defeat several bandit groups operating in the northern part of Cheliax. Favoring the indirect slashes of his new battle scythe, an unusual but effective weapon, he became known as “Reznik the Reaper”.

During one of his missions, he was sent to a trading outpost both the church and the Aspis Consortium had an interest in. The region had suffered from several attacks from a marauding band of orcs. He was tasked to find the whereabouts of the orcs while an agent of the Consortium stayed behind with his soldiers and hired men to defend the outpost.

After a fruitless search, Reznik returned to the outpost a couple of days later and arrived at a scene of devastation. The outpost had been ransacked, the bodies of both orcs, civilians and Consortium soldiers laying everywhere. After witnessing the scene and mourning the dead, Reznik had a clear goal in mind: punish the orcs and recover the stolen trade goods. He goaded the broken survivors to delivering swift justice to the orcs. With additional help of the church’s militant arm, the orcs were dealt with the following weeks.

His actions did not go unnoticed. Rewarding him for his actions Reznik was given bronze agent status within the Consortium and ample pay. In addition, he was asked to travel to the distant city of Katapesh, where a man with his skills and commitment was sorely needed…


Personality:
On the outside, Reznik’s face is as cold and emotionless as stone. This combined with his large form gives him an intimidating and at times unpleasant look. Reznik had few friends, something not uncommon in his line of work.

However, once someone pierces the hard exterior, they find someone likeable and friendly on the inside. Reznik is extremely loyal to both family and people he considers friends.


Appearance:
Reznik has a powerful and imposing build, standing almost 6’2” tall. He has dark brown hair and green eyes. He has several scars from wounds he suffered during skirmishes in Egorian. He is neither attractive or ugly.

Motivation:

Infiltrate the Consortium and monitor any criminal activity.
Provide protection to innocents taking part in the expedition.
Keep a close eye on several of the more dubious bronze agents present at the secret meeting.

Male Human Fighter 1 Inquisitor of Abadar (Conversion Inquisition) 2

Age 25
Medium Humanoid (Human)
Init +4; Senses (normal vision); Perception +8
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DEFENSE
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 dex)
HP 25 (1d10 + 2d8 + 3 + 2 favored class bonus)
Fort +6, Ref +2, Will +5;
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OFFENSE
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Speed 20 ft.
Melee MW scythe +6 (2d4+4 x4)
Ranged MW composite longbow (+3) +5 (1d8+3) 110' range increments
Space 5 ft., Reach 5 ft.
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SPELLS (CL 1; Concentration +3)
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0 - detect magic, guidance, light, read magic, stabilize
1 (3/Day) – bless, cure light wounds, disguise self
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SPECIAL ABILITIES
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Judgement (Su) 1/Day:
Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.
At 1st level, an inquisitor can use this ability once per day. At 4th level and every three levels thereafter, the inquisitor can use this ability one additional time per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again.
When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type. If the inquisitor is evil, she receives profane bonuses instead of sacred, as appropriate. Neutral inquisitors must select profane or sacred bonuses. Once made, this choice cannot be changed.
Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Cunning Initiative (Ex): At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.
Track (Ex): At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.
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STATISTICS
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Str 16, Dex 14, Con 12, Int 12, Wis 14, Cha 8
Base Atk +2; CMB +5; CMD 17
Traits:
Battlefield Caster: During his travels, Reznik learned the hard way how easily disrupted his few and precious spells were. When he returned to Egorian after a mission, he asked for additional defensive training which the Church provided. (Benefit: You receive a +1 trait bonus on concentration checks to cast defensively and a +1 trait bonus to AC against attacks provoked by or readied against spellcasting.)
Dirty Fighter: Frequently utilizing mercenaries when he needed strength in numbers, Reznik learned a trick or two from them. Amongst the things he learned was the ability to strike decisive blows when an opponent is distracted by other enemies. (Benefit: When you hit a foe you are flanking, you deal 1 additional point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.)
Feats: Power Attack, Weapon Focus (Scythe), Dazzling Display, Furious Focus, Prophet (Story)
Skills:
Craft (weapons) +7
Diplomacy +7
Intimidate +9
Knowledge (History) +4
Knowledge (Religion) +7
Perception +8
Profession (smithing) +8
Sense Motive +9
Survival +8
Racial Modifiers: +2 str
Languages: Common, Infernal
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GEAR/POSSESSIONS
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Location: On Person
Carrying Capacity Light:76 lbs. Medium:77-153 lbs. Heavy:154-230 lbs.
GP2630
MW Scythe 10 lbs. - 385 GP
MW Comp longbow (+3) 3 lbs. - 700 GP
40 Arrows 2 lbs. - 2 GP
Masterwork Breastplate armor 30 lbs. - 350 GP (-3 ACP)
Outfit, Explorer's 8 lbs. - 0 GP (Starting Outfit)
Standard gear still to buy when gearing up for expedition.
Total Weight:57 lbs.
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