GM Tektite's PFS #06-07 Valley of the Veiled Flame (Inactive)

Game Master Hawkwen Agricola

Crystalcrag
Combat Map


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veiled dot

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

dot

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

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Dark Archive

Female Human Inquisitor Witch Hunter 5 / Urban Barbarian 2/ Hunter - Divine Hunter 1 HP 45 of 73 | AC 22/24 | T 15/17 | FF * | BAB 6 | CMD 19/21 | Fort 14 | Ref 10/12 | Will 11 | Init 8 | Perc 15 |

i


.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

A heavy set Ulfen enters the lodge.. He quietly sits down and orders an ale..

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

An outdoors-man and his wolf companion enter the hall and sit in the corner.

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

An full armored Aasimar enters in the room. His eyes looks a little tired,like he has something saddening his soul.

It´s a little quiet here, it isnt´?
So bad went your last mission?


You have all been called to the Pathfinder Lodge in Katheer, Qadira...

Venture-Captain Esmayl ibn Qaradi sits behind his immaculately clean desk with his head in his hands. He sighs, takes a deep breath, and rises to address his guests.

“Originally, I wasn’t planning on sending a team back out to the Zho Mountains. The risk of losing another team is, frankly, too high. If that weren’t enough of a reason, the Society’s assault on the Worldwound has left the lodge’s coffers much lighter—too light to fund another expedition into dangerous territory so soon. However, following some conversations with fellow agents, I am reminded that all Pathfinders must come home—no matter the cost, no matter the danger. The lessons of the Shadow Lodge still resonate.” He nods toward a Pathfinder who stands silently in the corner. “In fact, the recent disappearance in the Zho Mountains has brought a surge of monetary support from the onetime disciples of Grandmaster Torch. It was enough to finance your voyage here, and I would happily provide you the remainder if you succeed.”

The venture-captain takes a few steps toward a map of Qadira hanging from his wall. “Six years ago, a team of Pathfinders received a map of an unexplored area in the Zho Mountains, and ever since they have stayed busy surveying the region and sending me updates. Until recently, they had uncovered only a few dozen small sites and a plethora of new plant and animal species, but their most recent update referenced a large illusory barrier. Since then we have not heard from them, and I believe they found something dangerous beyond." He sighs loudly.

“I ask that you use what notes I have on file to track down these agents and make sure they return safely. Investigating the nature of this illusory... field, barrier, shield... is secondary at best." Esmayl pauses for a moment before continuing. “If you have any questions, I shall answer them as best I can, though most of what the Society knows about the mountains is in the logbooks of those agents."

KN: geography DC 15:
Although the mountains rarely more than 2 miles high, they are nonetheless a formidable barrier between Qadira’s Ketz and Meraz Deserts.

KN: geography DC 20:
Two of the most famous peaks are Zhonar and Zhobl, a pair of large volcanoes that violently erupted nearly a thousand years ago.

Diplomacy (gather information) or Knowledge (local) DC 10:
It is common knowledge that the Zho Mountains are home to feral beasts, draconic monsters, and other dangerous creatures.

Diplomacy (gather information) or Knowledge (local) DC 20:
Qadira’s spellcasters have long practiced elemental magic and conjured genies, and geniekin are relatively common in the region. It is believed that most have gravitated toward settlements in the Zho Mountains, though nobody seems able to confirm this rumor.

Diplomacy (gather information) or Knowledge (local) DC 25:
The few explorers who’ve tried to locate these communities have found the mountains to be deceptively difficult to navigate, and what looks like a mountain pass from afar is often merely a mirage.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"Great, so we need a wizard.. Are any of you wizards? Because I haven't the slightest idea about magic and frankly dont care to.." He doesn't add anything else to the convo and looks displeased with the mission details..

Dark Archive

Female Human Inquisitor Witch Hunter 5 / Urban Barbarian 2/ Hunter - Divine Hunter 1 HP 45 of 73 | AC 22/24 | T 15/17 | FF * | BAB 6 | CMD 19/21 | Fort 14 | Ref 10/12 | Will 11 | Init 8 | Perc 15 |

Kn: Geography: 1d20 + 4 ⇒ (1) + 4 = 5
Kn: Local: 1d20 + 5 ⇒ (12) + 5 = 17

After VC Qaradi finishes the briefing, Zhana rises with feline grace from her seat, the jewelry adorning her clothing flashes reflectively in the afternoon sunlight streaming through the windows.
Zhana Basthotep
She then adjusts the tekko-kagi strapped to her forearm and says, "I too have little patience for wizards and their queer ways...I prefer to trust divine fury to sunder any enchantment in my way. With Bastet's blessing we will track down the missing Pathfinder agents and bring vengeance upon those who stand against us."

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha is a half-orc in a clean set of full plate, wearing a shield emblazoned with the symbol of Sarenrae. She is pretty, but has a serious look on her face.

diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30

"Hmm what I know is this:
It is common knowledge that the Zho Mountains are home to feral beasts, draconic monsters, and other dangerous creatures.
Qadira’s spellcasters have long practiced elemental magic and conjured genies, and geniekin are relatively common in the region. It is believed that most have gravitated toward settlements in the Zho Mountains, though nobody seems able to confirm this rumor.
The few explorers who’ve tried to locate these communities have found the mountains to be deceptively difficult to navigate, and what looks like a mountain pass from afar is often merely a mirage.

Hope that's helpful. We will try to return these Pathfinders to safety sir."

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"That all sounds fine and dandy.. Lets get going.." All the talk of wizards and magic wards has worsened is already bad temper..

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

I can´t but agree with your words Captain. If a fellow agent needs us we must go to rescue him.

Can you tell us something about where is the barrier. How far away it is?, is there any natural barrier between the place and us? this kind of things could be useful to prepare ourselves accordingly.

Artian looks a little worried of going to an unexplored area with no one in the group used to wilderness.

Dark Archive

Female Human Inquisitor Witch Hunter 5 / Urban Barbarian 2/ Hunter - Divine Hunter 1 HP 45 of 73 | AC 22/24 | T 15/17 | FF * | BAB 6 | CMD 19/21 | Fort 14 | Ref 10/12 | Will 11 | Init 8 | Perc 15 |

"I do have some skill in tracking and perhaps my companion's keen senses, a jaguar Bastet has recently granted me, may be able to assist us in tracking our lost comrade."

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

"Blackthorn and I can also take care of any woodland issues we may encounter and in tracking the lost soul."

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

Sounds great, then any of you can anser my questions about the geography of the place?
Or maybe we should let the Captain to answer, if he knows better.

I want to know something about the travel to plan the resources we will need; food, special clothes, magic, etc


The Venture Captain shrugs in response to Artian. "“Not many people have been truly able to settle in those mountains. Those who try either never return or return badly hurt and scarred forever. Expect the worse in those mountains.” Thinking for a moment, he says. "I do know that, although the mountains rarely more than 2 miles high, they are nonetheless a formidable barrier between Qadira’s Ketz and Meraz Deserts. Also, two of the most famous peaks are Zhonar and Zhobl, area pair of large volcanoes that violently erupted nearly a thousand years ago."

Eyeing the party, he says. "If that's all, you'd best be on your way."

No bites on the sixth spot, so we'll go five players, high tier (4-player adjust).

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

"Two miles is still high up. Best we all have rope, cold weather gear and such."

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

I have some rope, but if we´ll have to climb I´ll buy some more and a climbing kit. And cold wether clothes, of course.

When all had finished of talking, he will refill his Blood reservoir, cure herself and cast magic vestment to improve his armor

lesser restoration: 1d4 ⇒ 3

Ready to go

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

"Well Havok, my companion, can fly himself up so he will be fine. I'll get a cold weather outfit just to be sure with some climbing gear."

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"I've got all that mess from previous northern missions.. Im ready.."

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

"Then let us depart."


Once the party has purchased any other supplies you need, another agent leading a dozen horses and wearing a wayfinder meets you, loans you the horses, and offers you luck in the name of the Shadow Lodge.

Heading out into the wilderness, you realize the first Pathfinder team’s notes and maps provide an incomplete picture of the mountain range and its myriad pathways.

Need Perception or Survival checks to find your way. Has anyone played Murder on the Silken Caravan with this character?

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

This is a bess, I hardly can understand anything

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

I haven´t played Murder on the Silken Caravan at all

Dark Archive

Female Human Inquisitor Witch Hunter 5 / Urban Barbarian 2/ Hunter - Divine Hunter 1 HP 45 of 73 | AC 22/24 | T 15/17 | FF * | BAB 6 | CMD 19/21 | Fort 14 | Ref 10/12 | Will 11 | Init 8 | Perc 15 |

Zhana attempts to compare the maps and the agents notes to the surrounding geography of the mountains.

survival: 1d20 + 11 ⇒ (20) + 11 = 31 as a cartographer in real life I must say I'm happy to have nailed that roll! : )

Oh, and a no to playing Silken Caravan on this toon.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary takes the horse but gives the man a studied eye as he mentions The Shadow Lodge.. Haven't play it on this toon..

Perc: 1d20 + 13 ⇒ (12) + 13 = 25
Surv: 1d20 + 17 ⇒ (20) + 17 = 37 +2 if a Wayfinder would help

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

perception Aviendha: 1d20 + 1 ⇒ (2) + 1 = 3
perception Havok + scent: 1d20 + 6 + 8 ⇒ (15) + 6 + 8 = 29

Havent played that

Aviendha rides Havok her hippogriff like a horse alongside the others.

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro rides alongside the others watching Blackthorn to ensure he does not try to snap at one of the horses...
Perception: 1d20 + 12 ⇒ (16) + 12 = 28
Survival: 1d20 + 11 ⇒ (20) + 11 = 31

wanted those rolls in combat...:(

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Man we're killing these perc/surv rolls.. Any chance we find a gold mine along the way? lol


GM:
5d20 ⇒ (20, 1, 16, 2, 7) = 46

The party has little trouble finding the way through the mountain passes. The trail winds around and over several of the lower peaks, gradually taking the party several dozen miles into the Zho Mountains and several thousand feet higher in altitude. Signs of the first groups’ progress vanish as the party enters an alpine meadow filled with scrub brush and dry grasses that cling to the thin soil. This arid, mile long mountain cove suddenly dead-ends!

Artian:
You realize the deadend is an illusion, masking the entrance to a valley.

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

I think we had found the illusory barrier Esmayl told us. This dead end is not real.

I´m going to check it, but if any of you as knowledge of magics, you shuold check it too

Artian walks near the barrier and casts Detect Magic trying to discern as much as he can about the barrier.

K. Arcana: 1d20 + 4 ⇒ (5) + 4 = 9

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

will: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20
Make it or no? ^^

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

"easy Blackthorn...easy..." Darro says stroking the nape of his wolf friend...

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

If none of his friends are able to see through the illusions Roary will pipe up.. "Step back, let me try something.." You all witness the physical change of one barbarian raging.. His muscles grow in size and he roars as the charges the illsion and brings his sword down on it..

Dunno if this will work but im trying spell sunder on the illusion.. I see no reason it wouldn't

CMB: 1d20 + 25 ⇒ (12) + 25 = 37 That will dispel Caster Level 12, suppress Caster Level 22 for 1 round, Caster Level 17 for 2 rounds.


Though the party has trouble seeing through the illusion, Roaary manages to suppress the illusion for a few seconds.

With its illusory nature clear, much of the plant life gradually fades into transparent shadows, and the cliffs at the far end of the vale part to reveal a much larger valley beyond. In the distance, a large wall encircles a humble town of stone structures. An immense castle built of bronze bricks towers over the settlement from its perch just above the base of a nearby mountain.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

"An entire town behind the illusion. Well hidden..."

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

There should live the geniekind we´ve been told of.

Well, if the people who can track start looking behind the barrier for clues about our comrades we can start just here. I´ll be on watch, in case any of the dangerous creatures of this place wants to mess with us.

If we don´t find anything we should go to the town to ask about our comrades. It´s not my prefered option because who knows how will react people so reclusive, but I see no other options.

Anyone has another idea?

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro and Blackthorn start looking around for track marks to follow...
Survival: 1d20 + 11 ⇒ (6) + 11 = 17
Track: 1d20 + 14 ⇒ (10) + 14 = 24

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary will help.. Auto aid Surv..

He looks a bit saddened that his first use of a new ability met with great success and noone noticed.. Seriously the man just cut the illusion in half with his sword and not a word was spoken of it.. you guys must have seen some readical stuff lol..

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro pats Roary on the back and Blackthorn licks his hand as thanks...

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Its too late for that! His mood is made worse already! LOL!


Approaching the town, you find it populated by oreads. Most favor the party with a nod and continue about their business.

Diplomacy and KN: local to find you way around.

Dark Archive

Female Human Inquisitor Witch Hunter 5 / Urban Barbarian 2/ Hunter - Divine Hunter 1 HP 45 of 73 | AC 22/24 | T 15/17 | FF * | BAB 6 | CMD 19/21 | Fort 14 | Ref 10/12 | Will 11 | Init 8 | Perc 15 |

Zhana normally dispels magic by removing the warlock's head from his body but finds Roary's method quite impressive.
"Nice moves big guy," she says with a wink while walking through the illusion to view the castle and city beyond.

She then aids the others with looking for tracks and clues. auto-aid on survival

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

I´ve been told that barbarians could break anything, and the barrier not have real mass at all ;P
But I´ll cheer you next time

Artian approachs an oread and starts asking for help. I´ve heard about oreads, but never encontered any of them. Let´s hope they speak common

Good morning, and forbid my if I have interrupted you in any way, but I really need some help.

We´ve came to your valley searching a group of friends wich could have been lost, or worse. He give him/her the description about the missing pathfinders Ismayl gave them.

Have you heard, or better, seen any of them? They can´t have went unnoticed being as different to your people as they are.

Diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25


As Artian begins asking around, two ifrit guards approach the party and deman you state your business. The oread bows his head and shrinks away, going about his business.

Dark Archive

Female Human Inquisitor Witch Hunter 5 / Urban Barbarian 2/ Hunter - Divine Hunter 1 HP 45 of 73 | AC 22/24 | T 15/17 | FF * | BAB 6 | CMD 19/21 | Fort 14 | Ref 10/12 | Will 11 | Init 8 | Perc 15 |

Zhana narrows her eyes at the approach of the ifrit guards and ensures that her jaguar is heeled to her side. Could the lost pathfinders have ran afoul of local constabulary? she wonders to herself.
More comfortable with pressure tactics than honeyed words she stays quiet and waits for the more eloquent Artian to respond.

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro gives Blackthorn a tap on the shoulder to ready the wolf in case combat ensues...with his other hand Darro hefts his bow in hand in preparation for Roary diplomacy...

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

We are here searching some mates who appera to have been lost.

Has the town any tradition about we could had disturbed? We didn´t wanted to be rude, so if you tell us about it we´ll respect it in the future

Artian is trying to befriend the guards, with his words and avoiding to put his hands over the weapons.
He don´t want problems and has thought this guards, or their boss could know more of the pathfinders than a farmer.

Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22

Could you tell me if you have seen some of my mates. I´m sure people so vigilant should have hear of them, at least.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

aid: 1d20 + 11 ⇒ (7) + 11 = 18

Aviendha tries to make sure they aren't enemies here.
"We wish you and your village no harm. We only wish to found some of our colleagues and return them home."

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Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

checking

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai
12445-5
No day job.
Perception +3
Initiative +6


MOLG// WOTW// Murder's Mark

Tektite- since I am already playing in your 'By Way of Bloodcove' i will pass on this and let Oykiv take my spot on the list so he can do a scenario. I deleted my line on the scenario list and put Oykivs there.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

# 119407-6
Silver Crusade
Aviendha
RN - Rutger
dayjob: 1d20 + 11 ⇒ (10) + 11 = 21
Perception +1 (+6 animal comp, +12 with scent)
Init +4


I have a buffer bard and an enchantress sorc open atm.. Which would yall prefer?

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

I'd rather have the bard, I think. But, play whichever one you would prefer.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Did some swapping around and im gonna bring Roary in on this one..

PFS# 45225-1
Sovereign Court
Take 10 for a 27 Survival Dyajob via Hunting Lodge
Perc +13
Init +3

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

I like that decision even better, WerePox!


Sending a PM to Oykiv and the others.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

He might be a bit overkill but the group he was in was looking like an all melee, no heals group so i figured i would swap m bard in over there.. Ill try not to steal all the thunder though with this looking like a lower teir group..

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

# 114768-7
Liberty's Edge
dayjob: Craft Bows: 1d20 + 6 ⇒ (6) + 6 = 12
Perception +12
Init +6

Dark Archive

Female Human Inquisitor Witch Hunter 5 / Urban Barbarian 2/ Hunter - Divine Hunter 1 HP 45 of 73 | AC 22/24 | T 15/17 | FF * | BAB 6 | CMD 19/21 | Fort 14 | Ref 10/12 | Will 11 | Init 8 | Perc 15 |

Another raging superstitious witch hunter...I think Zhana will enjoy herself in this adventure!

PFS# 138825-4
Dark Archives
Perception: +15
Init: +8

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

Another melee guy; battle Oracle 6 with a little of diplomacy.

# 91931-2
Grand Lodge
Dayjob: None

By the way, thanks qwerty and Tekkite to let me in.


Gerald (Pai) 7
Werepox47 (Roary) 9
Oykiv (Artian) 6
Augustus Poe (Zhana) 7
Jolly Roger (Aviendha) 6
qwerty (Darro) 7

7 + 9 + 6 + 7 + 6 + 7 = 42/6=APL 7 (So high tier with 4 player adjustment)

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

DM, I am a doofus, I didn't realize that I just finished up this game with another character the other day. The title just didn't click for me.

While we are still in the introductions, it'd probably be better if you all found someone to take Pai's spot since she can't get credit for the adventure.

I'm very sorry, but somehow I missed it.


No problem

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

We could just roll with 5, or pick up another.. Up to yall..

EDIT: It looks like we need an arcane type lol..

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

I wouldn´t mind to have another player.

Artian is an unoptimized character who has died before. If we´re going to play up, it could be useful to have more bodies people to play with us.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Or we play low tier with 5...

-Posted with Wayfinder

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Im fine with playing up.. Gotta go for the Challenge! I wish more mods had a Hard Mode.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Once again, I feel awful for putting everyone in this shape. I hope it works out for everyone.


Hey, it happens. Don't worry about it, Pai.

I'll post in the recruitment thread. If we don't have another by tomorrow, we'll proceed as is. Sound good?

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

GM Tektite, Artian has cast Magic Vestment, which lasts for 6 hours.
If we had travel more than that lengh, tell it to me, so I can recast the spell.


Quick heads up. I am out of town this weekend and only posting from mobile. I'll try to update on a bit, but won't be able to edit the map.


Sorry guys. On spring break with the family and only have mobile access, as well as little time to update. Will get something posted tomorrow.

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

Ok, we´ll wait.

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

Can anyone explain me what small creature had transformed in a biped dragon? I think I failed my perception check to find/read about it.

Also, what had happened with the prisioners now we are going hard way? Had they fall to death? Is there any possibility to save them?


The small creature turned into a dragon, because I realized I was looking at the wrong tier when I placed the tokens.

The prisoners are still there, and will likely have a better chance of survival, than if you tried to free them before Tygora was dealt with.

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

That happens, thanks

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