GM Tektite's PFS Reborn Forge (Inactive)

Game Master Auke Teeninga

Sultur Mill
Megator Facient
Current Effects Lowdown


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Check in and discuss.

Grand Lodge

Human

Hi!

Looking forward to the adventure!

I've got a Sorceress, a Cleric and a Druid as possible characters.

Sovereign Court

Male Humanoid (Human) GM 4

I've got a melee-based Ranger who hasn't seen any action since his retirement in... Wow, January.

Shahorn Milner
63517-1
Liberty's Edge
Ranger 12 (yeah, 'nilla ranger!)


Hi, Archivist Bard and Monk of Cheliax as possibilities.


Male Human Suel Arcane Duelist 1

Gonna be bringing Kaz, my Cavalier.

Grand Lodge

Human

I think Sorceress will be best in that case.

Half Ulfen/Half Varisian Taldan Noblewoman by the name of Lady Lumikello!

Irissen Icemage/Tattooed Sorceress/Bloatmage initiate evoker


Sounds good. So just to be clear, in order to get the fourth bonus chronicle-

Wardens Chronicle wrote:
Seeker Arc Option In addition to the legal ways to play described above, Wardens of the Reborn Forge can be played as a special challenge for Seeker characters—12th-level characters with 33–35.5 XP. The PCs play through the entirety of the module, observing all the rules of Pathfinder Society Organized Play; however, the PCs earn the module’s Chronicle sheets as they complete those parts of the adventure. When the PCs complete the entire module, they receive the fourth Chronicle sheet in addition to their other rewards. This is the only way to receive this fourth Chronicle sheet, though a GM who runs the entire module and applies all three of the first Chronicle sheets to the same character may also apply the fourth sheet to that PC. If a PC receives credit for a different adventure before completing Wardens of the Reborn Forge using this option, he forfeits the opportunity to earn the fourth sheet.

I'll get the intro post up on a bit.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

The Mana Wastes sounds like a great place for spellcasting!


Actually, Primal Magic does have a prescence in the module.


So, what y'all are saying is bring the bard, in case hitting or blasting things isn't the answer.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

...actually some of you do appear to be rather more charming then my annoying little gnome, but some knowledge skills would be nice in the party.


Having never seen your monk, I was rather hoping for Davo.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

My monk is effective, but works best with a good healer in the party, as he tends to be self-abusing.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

And please inactive Bishop from the other thread, Tek. And I have to say that except for a grenade of a ranger, we have a really pretty party.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Oh, I can do traps too, in case it comes up.

Liberty's Edge

Male Half Elf Ranger 14 | AC 29 T 16 FF 25 | HP 117/157 | F +15 R +13 W +8 | Init +4 | Perc +26
Shadowpaw:
AC 27 T 13 FF 23 | HP 70/126 | F +13 R +11 W +5 | Init +3 | Perc +6

Well, I never liked that picture. Don't care for this one either, but it'll do. Pretty enough for you? =P


Sorry for the delay, holiday prep and work has me running crazy. I will be out of town from tomorrow morning to Wed. evening, and will have only mobile access during that time.

After that, I'll be able to quicken the pace substantially.


Back! Hope everyone is having a nice holiday.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Daaaaaw baby gugs. Adorable eldritch horror.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

We are now an alignment thread waiting to happen. Luckily we're all pretty amoral.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Quick! Hide the evidence before the "Make Paladins Fall" crowd hears about it.


I must inform you, that if you continue this course of action, I will have to report you to the proper authorities, the Alignment Police!

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Oh no!


I wouldn't worry too much. They're more like angst-y gugteens. I'm sure they can vote in gug elections and drink gug alcohol.

Grand Lodge

Human

I'll be at a convention in the south of England from Wednesday till Sunday and I'll probably won't be able to post during that time due to lack of WiFi.

Nick, could you ghost Lady Lumikello while I'm gone?

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Should we be leveling or these normal 1xp chronicles?


Leveling. Chronicles coming shortly.


Chronicles PM'd

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Oh hey, btw everyone: I'm happy to play pseudo-cleric (as can Lady Lumikello and... for certain things... Shahorn), but if you want restorations, lesser restorations, remove X/Y/Z, I recommend picking up a scroll.

Liberty's Edge

Male Half Elf Ranger 14 | AC 29 T 16 FF 25 | HP 117/157 | F +15 R +13 W +8 | Init +4 | Perc +26
Shadowpaw:
AC 27 T 13 FF 23 | HP 70/126 | F +13 R +11 W +5 | Init +3 | Perc +6

Are we allowing purchases here? Technically, we're merely going down a level in a dungeon. Unless there's some guy in a trenchcoat standing in the corner saying, "Got some rare things on sale, stranger!"

Liberty's Edge

Male Half Elf Ranger 14 | AC 29 T 16 FF 25 | HP 117/157 | F +15 R +13 W +8 | Init +4 | Perc +26
Shadowpaw:
AC 27 T 13 FF 23 | HP 70/126 | F +13 R +11 W +5 | Init +3 | Perc +6

Resident Evil reference aside, I am checking my ITS and it seems I have 2 unspent scrolls of Lesser Restoration and one scroll of Breath of Life, though I don't think we have anyone who can use that one?


I assume we treat it like completing a module and making purchases.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

With my typical buffs, I can UMD a scroll of Breathe 95% of the time. i can probable path to make it 100% chance.

LL is similar.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

I can shadow walk us back. I'm sure LL has teleports.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Even I can use it with a 50% success rate. But that would be a sad day if that happens.


I've only got a second before I head out the door, but wanted to chime in on the lance. As much as I agree that is RAW, I can't think that was the intention, as it is trying to simulate holding a lance with one arm while the mount is "moving". To meet in the middle, I'd allow the lance, with a penalty (which the nat "20" bypasses anyway), but I really don't think you would get to use 2d damage, as that is meant to simulate the wieght of your mount behind the blow and you would simply be grappled, trying to shove the lance at some angle, into the side of the golem.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

I know, I'm not counting double damage from charging. It has x3 crit.

Grand Lodge

Human
Rules wrote:
While mounted, you can wield a lance with one hand.

You could say that even though you can use it one handed, it still counts as a two-handed weapon.

When the construct grappled it should have moved the target next to itself, possibly dismounting the rider.

rules wrote:
If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space

Liberty's Edge

Male Half Elf Ranger 14 | AC 29 T 16 FF 25 | HP 117/157 | F +15 R +13 W +8 | Init +4 | Perc +26
Shadowpaw:
AC 27 T 13 FF 23 | HP 70/126 | F +13 R +11 W +5 | Init +3 | Perc +6

I do wish there were a clarification on how grapple interacts with mounted targets...

And I'm guessing a lance being a reach weapon is mitigated by the fact that these are large creatures?

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Well I only drew the lance because I wasn't able to be adjacent. I'd be happy to use my rapier instead.


Yeah, I spaced the moving adjacent, last night. (Though that leaves the question of being mounted. I've had the same question about monsters wit trip vs mounted PCs, ala Roger! and Kafir). I'll move Kaz adjacent (off the mount), and he can use the rapier with the same attack rolls.

Liberty's Edge

Male Half Elf Ranger 14 | AC 29 T 16 FF 25 | HP 117/157 | F +15 R +13 W +8 | Init +4 | Perc +26
Shadowpaw:
AC 27 T 13 FF 23 | HP 70/126 | F +13 R +11 W +5 | Init +3 | Perc +6

While I don't think a mounted PC can be tripped (they aren't standing), it is still a sound gesture to trip the mount and let them fail the DC 15 Ride check to fall, assuming falling means landing prone as they take damage from a fall.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

I am on vacation with uncertain internet connectivity through Sunday the 5th. Bot me as needed.

Grand Lodge

Human

So... AFAIK bleed only happens at the start of a players turn and doesn't stack with itself, so Shahorn only has -1 CON. (Unless the attacks themselves have CON drain).

Bleed rules wrote:
A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.


Yeah, I think your right, Auke. I was rereading the bleed entry last night before I fell asleep.

That would help Shahorn a litte, but doesn't help with the skinning.

Liberty's Edge

Male Half Elf Ranger 14 | AC 29 T 16 FF 25 | HP 117/157 | F +15 R +13 W +8 | Init +4 | Perc +26
Shadowpaw:
AC 27 T 13 FF 23 | HP 70/126 | F +13 R +11 W +5 | Init +3 | Perc +6

Either way, I am pretty sure Shahorn is dead. Two rounds loses 13 HP, so if he's unconscious at all, it's doom. So I'm gonna sing the doom song now :-P
Will triple check again soon as I wake up, though.

-Posted with Wayfinder

Grand Lodge

Human
Knight Captain Shahorn Milner wrote:

Either way, I am pretty sure Shahorn is dead. Two rounds loses 13 HP, so if he's unconscious at all, it's doom. So I'm gonna sing the doom song now :-P

Will triple check again soon as I wake up, though.
Bleed rules wrote:
A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain. Bleed effects do not stack with each other unless they deal different kinds of damage. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.

Shahorn only got a single start of turn before he was healed, so unless the monster's ability directly says this won't work it should. If not, we'll have to get you to a medic quickly!

Liberty's Edge

Male Half Elf Ranger 14 | AC 29 T 16 FF 25 | HP 117/157 | F +15 R +13 W +8 | Init +4 | Perc +26
Shadowpaw:
AC 27 T 13 FF 23 | HP 70/126 | F +13 R +11 W +5 | Init +3 | Perc +6

*lightbulb*

I understood the bleed rules, but it just clicked that the attacks did not each do 1 Con drain. That is a blessing! Well spotted!

Calculations put me at 1 before Rouva's CLW, 10 HP after and 13 Con.
Two rounds later, 11 con, -3 HP at start of current turn.

I think?


I completely agree on the Bleed/Drain from the hits. (After rereading the Bleed rules, last night.) The skinning on the other hand.

Seize Skin (Su) Whenever an ecorche damages a target with its rend ability, the target must succeed at a DC 25 Fortitude save to resist being skinned alive. Those who fail the save become staggered and take 1 point of Constitution drain per round. Both of these effects are permanent but can be removed with a regenerate or heal spell (or 1 round of regeneration). The ecorche can use its wear skin ability to don a skin stolen in this way as a full-round action. The save DC is Dexterity-based.

Sovereign Court

Gnome
Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Yeah, that's just a save or die effect. Well, when my 17th level was Shahorns level I was murderated by a Destruction spell. Whoo boy was that expensive to recover from. This should be cheaper, I think.

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