So, the basic idea is we're all friends in real life, a gamer group playing D&D when we get transferred to a new world. We DO NOT become our characters. You might change species or gender, but you are still yourselves. If I did this it would be entirely based on backstory, where you landed, what kind of opportunities you had, etc. So the guy who usually plays paladins might get dumped into slums and have to fight and steal to survive and become part of the local thieves guild and become a rogue. Or maybe they rescue a passing noble who arranges them to have the best combat training and become a fighter, so on and so on. Does this appeal to anybody?
Hp: 46/46 AC: 16+2 CMD: 17 FF: 15 Touch: 11 Fort: 3 Ref: 8 Will: 3 Init: 5 Percep: 11 Character Sheet
Janis walks to the door having heard what was said. Hello friend. Leave before we kill you like we did everybody else here. He hisses as quietly as possible. And run, run far away, because if I ever see you in this city again... and I will look for you. They'll pull your bloated rotting corpse from the Yondabakari. And even then, it will be obvious, that you lived a very long, painful half life before drowning. Janis then closes the door in his face. I begin to feel the pull of home already Cleo. Perhaps, I should be staying here. There's much to be done.
Hp: 46/46 AC: 16+2 CMD: 17 FF: 15 Touch: 11 Fort: 3 Ref: 8 Will: 3 Init: 5 Percep: 11 Character Sheet
I AM willing to be a monster to protect these children from worse ones. Janis looks lost in thought. That doesn't make me wrong though.
Hp: 46/46 AC: 16+2 CMD: 17 FF: 15 Touch: 11 Fort: 3 Ref: 8 Will: 3 Init: 5 Percep: 11 Character Sheet
I want to thank you. I don't think we say it enough. Thank you for DMing for us, for homebrewing for us, to being open to more than just combat solutions. You've taken us on a wonderful ride and I look forward to many more years together.
Hp: 46/46 AC: 16+2 CMD: 17 FF: 15 Touch: 11 Fort: 3 Ref: 8 Will: 3 Init: 5 Percep: 11 Character Sheet
When the hell did I become a member of the Fowl family?
hp 39/43 AC 17
I have some experience fortifying caves in other games. Plus as much as I love the any tool, This is the only game I've ever gotten to use it in. As for rolls, here goes Exhaustion save: 1d20 + 7 ⇒ (19) + 7 = 26 Extract 1: 1d20 + 14 ⇒ (10) + 14 = 24
Okay, so still working on things, I've decided I'll stick to the european fantasy flavor, I just don't know enough about native american mythology to be anything like even remotely approaching accurate. I've got my setting decided but I still need to round it out as it's one I designed many years ago. All core classes besides druid are available, clerics need to have been raised in the faith so make that part of your backstories on why you were raised in said faith. You may use unchained variants Stat generation is two sets of 4d6 drop the lowest choose a set.Background skills are in effect and out of curiosity I will be implementing the stamina system for any fighters. All characters will start with a masterwork backpack and the kit (minus backpack) for their respective class and one hundred gold to purchase any additional starting gear you want.
Digger Chandler wrote: What would you think of a real life religion's priest or whatever has access to divine spells whenever they "cross over"? Making a mystery over whether that God exists there or it its like a "philosophy" style cleric? I don't think they'd get a chance to go over. I did have another thought though. Faith Healers.
hp 39/43 AC 17
DM TreasureFox wrote:
Don't you just hate it when past you says that's a problem for future you, and that ends up being present you? F**$ past treasure box, he's a prick and he deserves your contempt for putting this on you, good thing present treasurefox is so cool
Okay, so here's what I've got for a background. I'm going to flesh it out tomorrow with details from the background generator. Gnome grew up on the road in a merchant caravan. His family were a permanent part of it. His dad was an alchemist and provided goods to sell and weapons to use. It was a good life and Gnome studied at his father's feet. He had more of a knack for it than his father and started doing things that terrified his old man and the rest of the caravan. (You can only blow up so many fruits and vegetables after all.) When he wasn't pelting the caravan with pieces of exploding watermelon he was running around with the other kids. Being an archetypical member of his race his curiosity got him into trouble on more than one occasion. The most noteworthy one being when the floor of a cave he was exploring collapsed. That was his first true time in a dungeon. He woke up and after barely surviving numerous deadly traps. (Mostly broken from age and neglect or designed to injure those quite a bit taller than him) He found an old book. That's where his father found him. That book mesmerized him for some reason and he sketched out the faded letters over and over again. He was heartbroken when his father sold it but he still had his drawings. On a trip through Magnimar he was able to find someone able to recognize the language as ancient thassilonian. He spent years learning all he could from books and delving into dungeons to find more. Finally he could translate a few of pages he copied as a child. It was a soup recipe. He and his family laughed themselves sick when he told them. They did enjoy the soup though.
Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet
In pain and death all that comes to Maria's mind are the friends she's made and lost. Cleo and Helgar her honorary sisters. Ali, her first love, Furnok and Azeri her big brothers and Vandra her little brother. Then her mind goes to Wabbit and Brelin who she was just beginning to know. And just before the darkness takes her she thinks of Ameiko and says one word. Mom.
Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet
LMAO. Yes Cleo, by all means, let's call attention to the halfling scurrying away from the scene of the crime. Maria needs to train you a bit more.
Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet
When Jeff is sick and annoyed Maria gets ruthless.
Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet
Stop hitting on the halfling. You wouldn't fit.
Hope: 0 ~ Magic: 2 ~ Trauma: 2 ~ Fate: 1
Nothing to do. Out of character my intentions are to go to the hospital, turn back, and hope to pass off my absence at home as falling asleep in a waiting room. How well Sakura's going to be able to pass off that lie is a different matter. Yes she has a phone. My mother and father are probably worried, and my phone probably has numerous messages. Tiresias, feel free to go where you need to go first, I don't mind trauma, and I wouldn't mind going down the DMG path with Sakura. The ability to be in two places at once has so many possibilities. A moment of bravery overtakes the Sakuras as they kiss Kiyomi on both cheeks. T-thank you N-nee San. When the driver asks the girls their destinations Sakura looks at him. T-the h-hospital please.
Ammon Knight of Ragathiel wrote: So you do not understand how much i've actually wanted to play as a young character...So i'm in, i'll have something together in the morning probably, it's about 1:00pm where i am and i should probably be sleeping This is maria, my 12 year old Unchained rogue. Yes, yes I do understand.
Your village destroyed. Your elders murdered. Only you four survived. Forced to run, to hide, you found yourselves in a new land. They may come for you, your only choices are prepare or die unless you wish to abandon everything your clan started. What are four kids to do? This is an evolution of my desire to run a criminal organization game. All Paizo classes are welcome. All Paizo material can be used if you give me a link. Unchained rules used will be automatic progression, background skills, alternative poison and disease rules. Preference will be given to characters who fit the theme of the campaign. For instance wizards geared towards stealth, but be mindful some classes I don't see working well such as barbarian or gunslinger. Prove me wrong! Any takers?
Hope: 0 ~ Magic: 2 ~ Trauma: 2 ~ Fate: 1
In the space of seconds the Sakuras are overwhelmed and shrieking at the invading hands while saying anything they can think of to stop the fashionable assault while cringing away from the invading hands. A sundress would be eek! Ahh don't touch those! Ouch! Watch the pins!
About Zephys GileadName: Zephys Gilead (Agent #1824-2019)
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Field Commision:
Physical Description:
-------------------------- Senses -------------------------- Perception: +7 (E) Senses: Low-light Vision, Darkvision --------------------------
Defense Proficiencies:
FORT: Expert REF: Expert WILL: Trained Unarmored: Trained Light Armor: Trained Medium Armor: Trained Heavy Armor: Untrained --------------------------
Melee: Offense Proficiencies:
Unarmed Strikes: Trained Simple Weapons: Trained Martial Weapons: Trained Simple Firearms and Crossbows: Expert Martial Firearms and Crossbows: Expert Special Proficiencies: Singular Expertise (+1 DMG with Firearms and Crossbows) --------------------------
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- Daily Infused Reagents (1/1): If ammo needed, Ammo. Otherwise Lesser Frost Vial -------------------------- Skills -------------------------- Skill: +Mod (Proficiency) Acrobatics: +76 (T, -1) Arcana: +1 () Athletics: +2 (T, -1) - Powerful Leap Crafting: +4 (T) - Quick Repair 1 Min. Deception: +5 (T) Diplomacy: +2 () Intimidation: +5 (T) - Raconteur's Reload ◆ Lore (Engineering): +4 (T) Lore (Underworld): +4 (T) Medicine: +2 () Nature: +2 () Occultism: +1 () Performance: +2 () Religion: +2 () Society: +1 () Stealth: +6 (T, -1) Survival: +5 (T) Thievery: +3 (U, -1) --------------------------
EQUIPMENT:
Bulk: 6 (Encumbered: , Maximum: ) Invested: 0/10 Money: TRACKER Weapons: Backpack: (Bulk: 1, 9L /4)
Belt Pouch (Left): (Bulk: 0/4L)
Belt Pouch (Right): (Bulk: 0/4L)
Bandolier: (Bulk: 0/8L) |