Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo does not like Wilhim. That does not mean, me (John) dislikes you (DJ). And definitely does not mean I want you to quit.

Please for the love of all that is good in the world realize WILHIM is a character. Yours. You can play him anyway you want. IF he is going down a path you don't want, change him. If you think of a good reason, a rash in a bad place, ate something wrong the night before, Great. Can't think of a reason, no worries, just post, hey going to try and soften him up a bit. And see what happens.

Don't want to change him? He is acting the way you want? No worries either. We don't have to get along, not one bit. And he is your character.

Only part I'd truly disagree with is if you are willing to come to blows game wise to prevent a group decision. Cleo went with Maria scouting Alone a ghoul, cause it is what your character wanted to do, even though Cleo would have never Ever EVER left the girl alone. Why, cause this is not Cleo's game. It is all of ours. Helgarr did the same when Brelin, Wabbit, and Cleo did the unholy eating of brains. She was very against it but left us, even though Helgarr never would.

Gaming with others is about compromise to make sure we all have fun.

Sigh... That's my peace sir. I hope it does not offend or cause even more problems.


hp 39/43 AC 17

Let me make this clear, I am not leaving the game, Wilhim is. I can't soften him up. Different characters have different headspaces, you know what I mean? He doesn't like Cleo, he doesn't have any particularly strong feelings about anyone else, but Cleo, you are de facto head of the group to me and the two don't get along, and short term, yeah that's kind of fun, but I'm in his headspace and I don't see things changing.

I'm sticking around, and my previous post was mostly about Wabbit blaming me (the player) for Helgarr leaving. Unless Helgarr said something to him or the rest of you in PMs, I REALLY don't appreciate that since she gave no such indication to me, and that her leaving in game, was just Fox using the fight as an opportunity to let Helgarr exit stage left.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Good. But Cleo is not the head of the group. Hell she isn't even the spiritual guide of the group anymore.

Whatever reasons Helgarr had to leave are his own unless he desires it otherwise. In my opinion at least.


hp 39/43 AC 17

Well, since I blew the secret, my next character is actually going to be a druid. A quiet woman who has come to meet the group because a vague spirit known as Mother Wolf told her to. At Fox's suggestion I intend to play more of a utility role with her spellcasting since you are support and Brelin can bring the boom while the as yet unnamed druid will bring the survival. Things like goodberry, feather fall etc, (depending on what her actual spell list is)\

EDIT: Also, if Helgarr did say something to you guys, TELL ME. If I made her/him leave the game I have an apology I need to write out.


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In a way, Cleo IS the head of the group. This is simply because she has been here the longest and is most recognized by the citizens of Sandpoint. However, just because she's the 'poster boy' doesn't mean she has to make every decision.

From my perspective as a DM, I don't really care what the characters do. I've been in plenty of backstabbing games, some which were great fun, and others that were absolutely horrible. However, when tension from characters becomes tension in the players... that's when I have to step in. I don't want that. I REALLY don't want that. It's my absolute least favourite part of the job. Yet I don't want to just be silent, because then players don't feel like they can come to me when they have a problem.

When people don't talk to each other about the conflict they're feeling, and try to find a way through it, they usually leave. Otherwise they are very frustrated people, who gain less and less enjoyment out of the game.

From what I gather (feel free to correct me), Cleo and Wabbit argue that not only is Wilhim being a very difficult character and 'ally', but that DJ is trying to overrule the will of the other players. There is an unspoken rule that characters concede what they would normally do (based on their history, relationships, alignment, etc) in order to allow other players to have a sense of agency in the game. It's the same idea as a party with a paladin and a necromancer/thief. If the paladin grinds their oath into every other character in the party, then the players who wanted to play the darker antiheroes aren't going to have fun (or they kill the paladin, and then the player who wanted to play the heroic knight isn't having fun).

Wilhim argues that conceding like that is completely disingenuous to the character, and therefor the story. If I understand correctly, DJ would prefer if the group attacked him or subdued him for being unreasonable, instead of DJ suddenly making Wilhim act differently in order to fit everyone else. In addition, DJ feels hurt that he's been accused of being the reason why Helgarr left. That's a very powerful statement that may very well have the intent to wound DJ.

Now I am in a position where 4 players are having issues with 1 player. If you guys can talk it out with respect and find a solution to this problem, then that's what I want. Otherwise, I don't have much choice other than to do the worst thing any DM has to do: Choose who they want in the game, and kick everyone else out.

Until this is resolved, the gameplay will not continue.


hp 39/43 AC 17

I have absolutely no problem being beaten down or coming to a compromise, a compromise which I admittedly didn't think of until after I drew arms, but the Helgarr thing, that did hurt.

That is saying that a few weeks of this character was so bad that I drove another player that I consider somewhat of a friend away from the game entirely.

And I don't think we have to say anything, I KNOW Wilhim isn't fun, I'm not having fun being at odds with the rest of the party, but that's what happened with Wilhim which is one of the reasons I don't intend to continue him, he's not a good fit.

And sometimes, a character has to stand on principal, Wilhim considered the risk far too dangerous, and he reacted accordingly. Mind you, I think anybody who decides to play a necromancer (of the undead raising variety) with a paladin in the party (or vice versa) is looking for trouble.


Human Witch (Cartomancer) 7 AC:12/12/10(+4) HP:48/48 F:+5 R:+5 W:+8 Init: +6 Perception: +7

Just to give my two cents.. we must remember that this is a game and the goal of these games is having fun while pretending to be someone who we're not. We can play a sinister type and then a show off and then a paladin, etc.
That's the fun of roleplay, right? The limit, I think, is the rest of the group, when our fun bothers someone else.
I understand that we try to always be in character but, at least for me, I see no problem in acting out of character once or twice just to move the game along or to overcome some group problem.

That being said, I obviously have nothing against Wilhim, I just deslike coming to blows within the group, I think it should be avoided. I agree with Cleo, change the guy just a bit, he can be anoying and rude to everyone else but loyal to the group (think of Belkar in Order of the Stick). That way he keeps his charming personality and we all can do what we love that is play the game

So keep Wilhim if you like, we from our side can also try to be more lighthearted I think, with stuff like: Brelin rools her eyes "This gnome is always the same"
Let's just draw the line on drawing weapons and threatning to murder the whole group :D


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Please accept that these word are not meant to be confrontational or hurtful. They are just meant to say what my thoughts are and help to hopefully find a compromise.

I love these games cause it is about being a group and interacting and telling a great story Together! Cleo might have been the longest running character but it is all of our story. All of us are equal in it. Period.

A character acting on principle is different than a player deciding to ignore the group and actually impede a decision they were out voted on. One is great and fun role playing, the other I believe is not. Saying I disagree with this and will have no part, like Cleo and Helgarr did in similar situations. Forcing rolled confrontation between players I do not like and do not consider fun. If the confrontation is talked out and agreed on by all parties then yes, that is a roleplay opportunity. When a single player chooses to make the decision and forces it on the others, it is not.

There are always ways around the problem that does not involve party open conflict. Say to discussion, 'I can't see Wilhim going along with this, anyone have an idea on how to let it happen without him saying yes or backing down'. Ideas bounce around and Aggah hangs back as the group moves on and chucks a rock at the mirror or Treasure gives a break and allows our continued mention of the husband to let her break free on her own or anything really. We are playing with imagination. and it is beautiful :)


hp 39/43 AC 17

I probably shouldn't have drawn arms, but I've also since offered a compromise by caging or otherwise confining her instead of just letting her run loose, With my Anytool making a make shift cage shouldn't be too much of a problem. I'll go ahead and apologize in character as well as out, sorry.


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I think this is a good start and we can continue gameplay. I do want to hear from Wabbit (either in discussion or in pm) to hear how he feels. Thank you Wilhim, Cleo, and Brelin for sharing honestly and respectfully. If anyone would like to talk to me privately about what they think/feel, I would greatly appreciate it. I cannot read minds.

As a side note: I'd like to compile a bit of a list for Wilhim concerning the Any-tool and what it can transform into. I think we have fairly different opinions of what the limits of the item are.


hp 39/43 AC 17

Well if this about the cage? I was talking about using it as a saw, plane, etc to make a cage, not turn it into a cage.


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Oh okay then, that's fine


hp 39/43 AC 17

So Wabbit, nothing to say about accusing me of being the reason Helgarr left? Cause if you know something we don't, I still need to send an apolgy.


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Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Hi Wilhim.

I am dropping by for the sake of clarity - wanted to let you know that indeed Helgarr left because of your character behavior.

I would rather have no debate or discussion about it, since I believe I am in my right to join or leave a game if I so decide - in this particular case, playing with your character was taking the fun away from the game for me. That is why I left.

It was my decision, because of how I was feeling about the game, so I don't think you need to explain yourself. Further to this, it is not my place to ask for any sort of such explanation nor apology, nor do I wish any.

I did not turn it into a public debate when I left (instead offering my explanations to the others over PM) because I don't think I have the right to point out to you whatever it is that bothers me in how you play your characters - you play them in whatever way it pleases you, as it is your right. I play this game for fun, and when it stopped being fun for me, I left. That is all.

I would have not even dropped by now if I didn't see that you required clarification on this - I hope this serves to validate what you wanted to confirm. Please let us not take this any further - Helgarr is not even part of the game anymore. It is up to you guys to decide where you take the game from here.

Best,
Helgarr


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I'll update shortly. Running late to my at-the-table dnd game.


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DM TreasureFox wrote:
I'll update shortly. Running late to my at-the-table dnd game.

Nice try, past TreasureFox. And now I need to go to work.


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hp 39/43 AC 17
DM TreasureFox wrote:
DM TreasureFox wrote:
I'll update shortly. Running late to my at-the-table dnd game.
Nice try, past TreasureFox. And now I need to go to work.

Don't you just hate it when past you says that's a problem for future you, and that ends up being present you? F@@& past treasure box, he's a prick and he deserves your contempt for putting this on you, good thing present treasurefox is so cool


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

:)


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Maybe Wilhim can use his gnome power to speak with the rats with Furnok. Ratfriends! Plus Cleo can help as well


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New map up top, Foxglove Caverns!


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Don't forget Bacon!


hp 39/43 AC 17

Uh, what kind of check should I make to pour holy water down this f+%&er's throat? I'm thinking touch attack, what do you think?


hp 39/43 AC 17

Uh, what kind of check should I make to pour holy water down this f$$%er's throat? I'm thinking touch attack, what do you think?


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Touch I think


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Oh, that would be cool!


hp 39/43 AC 17

Yeah I thought so, if I were GMing on top of the damage I'd give it a condition for having it inside him, sickened or something maybe,


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It's a ranged touch attack (even though you're in melee). It doesn't provoke an AoO. Let's say that if successful, the water does maximum damage (8).


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

One million bottles of ale on the wall.....


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

... take one down, pass it around. nine hundred and ninety nine thousand nine hundred and ninety nine bottle of ale on the wall.

this song might take a while Furnok :)


hp 39/43 AC 17

Then we better get started.

Nine hundred and ninety nine thousand nine hundred and ninety nine bottle of ale on the wall nine hundred and ninety nine thousand nine hundred and ninety nine bottle of ale on the wall
Take one down and pass it around
nine hundred and ninety nine thousand nine hundred and ninety eight bottle of ale on the wall


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

*Oink Oink Oink Oink Oink Oink Oink Oink*


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Ghouls are defeated, everyone wins!


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Wilhim crawls into the bat's mouth, rips out his heart, and wears his skin like a batman suit. And all the bad guys run cause that is frightening... very frightening.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Bat-Mite


hp 39/43 AC 17
Furnok of Ferd wrote:
Bat-Mite

Do you really want Wilhim of all people with fifth dimensional powers?


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Hmmm... you may have a point there :)


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Our Fox has Foxed off?


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Hello all, I'm sorry to have disappeared so suddenly. I've been struggling with my mental health for about a month and things got so overwhelming for me to handle everything. Thank you very much for your patience, I'm still a little tender, but I want to come back and keep playing.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

NEVER feel bad about needing a break... Take all the time you need.. Hope you're feeling better now.. But don't hesitate to take longer if you feel you need it


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Full agreement, just happy you are alright. The game is secondary.


hp 39/43 AC 17

Pretty much what I've come to expect. I chose not to worry because I knew you'd be back when you were feeling better. You never let us down by taking time to feel better.

Honestly, it might be part of what's kept us going so long. When you need a break, we take a break, and it probably helps us from burning out too.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

Take good care of yourself! Self care is important.


Human Witch (Cartomancer) 7 AC:12/12/10(+4) HP:48/48 F:+5 R:+5 W:+8 Init: +6 Perception: +7

Rest, recover and take your time
We'll be here


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Thank you everyone. I've been slowly ramping up my posting efforts and getting back into it. To Wilhim, I can't express how thankful I am for your trust. Thank you all.


hp 39/43 AC 17

You've spent a couple of years earning it.


hp 39/43 AC 17

I'm not sure. Do I still get my turn?


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Good question... my hope is yes.


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Great question. I looked at the initiative rolls and unfortunately Cleo goes after Wilhim. She got a nat 1 on that roll.

This means Wilhim will need to make a stabilization check, and then the healing will kick in. Depending on the check, he might have 1hp or 0.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

I'm out of town on vacation til next Sunday. I will have net access but posting will be reduced, if at all. Please bot me if necessary


hp 39/43 AC 17

So, prone. Can we agree prone is a little ridiculous in you can't use any kind of ranged action besides a crossbow? I'm basically lobbing glass jars at something right next to me. I fail to see how I couldn't do that. I can see how it might affect my aim, but not prevent it.

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