From Humble Beginnings WotW (Inactive)

Game Master The Indescribable

Alternate Crafting Rules

Veil of Useful Items.

The Nine Lessons

Frost Hammer


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Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

"Leekoo Weekoo spot a boat! Leekoo Weekoo see it float!" Leekoo yelled out in excitement. Maybe he could blow it up!

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn is too busy wondering if she could get away with cutting into someone else tonight to care about whatever nonsense the goblin is shouting about.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Seeing the boat in the distance, Lukasz grabs the nearest crew member and says, "Get the captain. A boat approaches from Daveryn." To his associates he says, "Shall we see if we can stay under the radar? The less of a ruckus we can cause, the better it will be for our mission I wager." With that, the features of his face shift to an older, stern face one would expect from an army commander. The emblem on his helm shifting to match the Talirean military symbol 'embossed' on his disguised armor. He keeps the forged documents close at hand and ensures that his holy symbol is tucked under his armor.

Disguise: 1d20 + 16 ⇒ (12) + 16 = 28

I am assuming the disguising power of the iron circlet acts like a disguise self, so included the +10 to disguise that comes with it in my roll. Subtract 10 from the final roll if that is not the case.


Shifting into her own disguise of a raven haired Elven in noble garb. "We follow the Cardinal's lesson. 'Deception is a tool. Master it.'"

Disguise: 1d20 + 12 ⇒ (12) + 12 = 24


The captain looks out over the waves and curses. S*%$, be ready for a fight boys! Hopefully they won't wave us down. Over the next 10 minutes the the vessel pulls alongside your ship.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

Dexter sits on the deck staring at the hoods he has packed away, frustration mounting on working with the materials for so long and having nothing to show for it. Am I the fraud they said I was? No it cannot be, I simply need more time to perfect my craft. G&*+#%n boat it could not be a wagon where I could still work it has to be a Godforsaken boat!

As the ship approaches Dexter dons the circlet to make himself a shorter man with more hair. He also places the holy symbol of Mitra around his neck, the one taken from Sir Balin.

Disguise1d20 + 10 ⇒ (19) + 10 = 29

He stays in the background, it is not his place to speak but the place of the Captain.


“The Blade of St. Martius” is smaller than the Frosthamar, a single masted fully-rigged pinnace only thirty feet long. The captain shouts out. Heave to in the name of the king!

The men comply as Kargeld moves towards Lukasz. Time for you to earn your keep, hands on your weapons. If they look at our cargo they'll know we're smuggling.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

As the captain calls for a fight, Payn looks out over the open water with an open smile. It is the smile of a young child placed before a large table burdened with all manner and variety of sweets. She looks at each man on the Blade of St. Martius as a young girl would look at a peppermint poff or a fluffy cherry sweetcake. She looks at all of the sailors, one and all, as if she must pick one, but can not, for she loves each and every one.

Within a minute of the ship coming along side, she drawns upon dark powers and fortifies herself for the coming celebration of blood.
Shield. Bulls strength.
Then she draws blade and kneels down. "Oh most generous dark lord, we give you thanks for the copious bounty thee hath placed before us this d--"
Then Kargeld, coward that he is, says words that indicate that they'll let them come on board. She stands and sheaths her sword, throwing up her arms in quiet frustration.

She takes a place behind Lukasz and tries to look like a menacing swordswoman guard under pay.

She hopes she's giving the desired effect.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Whispering, Lukasz says, "Then we will ensure that they don't Captain. Hold back but be ready should this go south," As the ship drew up, Lukasz stood guised as the military commander persona he had put together. Standing tall at the railing on the side the ship approached from, he called back, feigning the pomp and confidence he had heard military commanders use in the past "Approach. But know that you will not board until I know who proclaims to speak with the King's authority." Lukasz makes sure to stand so that his military helm and symbol of rank are clearly visible.


I am Captain Edward Sambryl of the King's Navy. What is your business in these waters?

The crewman of the other vessel are currently readying bows and arrows.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Keeping the stance of a man use to being listened to, he calls back, "Well I am Major Janis Held of His Highness' Army, and my orders are from the King himself. Those aboard have been hired or requested to assist with the King's business to the North. Now let us continue on our way, Captain or realize that you work against King and Lord by detaining us." He purposely give no more information than he needs to and stands resolutely after giving his order.

Bluff: 1d20 + 9 ⇒ (15) + 9 = 24


SM: 1d20 + 4 ⇒ (17) + 4 = 21 I see, well carry on then sir and good luck. Captain Edward salutes you and calls for his people to put down their bows and return to their stations.

Kargeld sighs in relief as the ship pulls away. 484 xp each.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

As the Frosthamar sails away from the Naval ship Dexter clasps Lukasz on the shoulder.

"Well done my friend. You must have been one hell of a Barrister eh?"


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Allyson waits on baited breath until the ship is out of view before finally letting her disguise slip.

"I have to admit, I am impressed. I expected that to go far worse. Well done."

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Tucking explosive supplies back into various pockets, Leekoo looked around sadly. Still no booms! Walking up to the holy man, Leekoo asked, "Leekoo Weekoo not make boom? Leekoo Weekoo feeling gloom."


1 person marked this as a favorite.

Might I suggest Leekoo go fishing redneck style?


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Gaze fixed on the ship as it moved out of view, Lukasz's face shifts back to his own as it does. "Better than those who were promoted above me. I hope to be able to use these skills against them in the near future. I appreciate the praise, but let us hope we can make the rest of this journey unmolested."

At Leekoo's outburst, Lukasz grinned calmly before responding, "Worry not little one. I have a feeling that there will be time and room enough for your 'booms' in our dear Master's plans."

With that run-in now past, Lukasz attempts to get comfortable as the ship continues on its journey.


Male Human (Chained) Rogue 1 | HP = 11 | AC = 14 (FF=10) (T=14) | F+0 R+6 | W -1 | Ini. +10 | Per +3

"I don't think Payn shares your sentiments Lukasz, well about the unmolested part anyway. I wonder, are your skills going to be useful with the "allies" we will soon meet. Should the Goblin be a better face amongst monsters?"

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Without looking it up, I believe that bugbears, being one of the goblinoid races -- goblins, hobgoblins, and bugbears -- they tend to enslave and eat my kind.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

"We shall see. I can speak their tongue if need be, but let's just hope this Fireaxe is wiser than I have heard most of their kind are. If not, then we will simply have to demonstrate why the Cardinal put us in charge of this task," Lukasz spoke confidently with a grin at the end, hinting that he was not above using might and intimidation, if need be.


The ship sets sail as the Mitran vessel sails back to port.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Sry, was at a conference the past two days.

Payn waits until the boat has sailed out of easy eyesight, then sinks down and collapses, consumed with grief that she shall not slay any of the fine, upstanding young men on yon boat. "Concurrence, Master Dex. Do not shurk combat so dearly, dear sweet Lukasz, that we find ourselves back in chains with steel undrawn!"

In time she slinks off and spends the rest of the trip sulking on a pile of ships-rope.


The darkness of the night has set in and and so have the sailors, the seas are too rough to risk sailing at night. You hear two splashes and sailors yelling, dex screams as he is pushed into the water.

Init checks everyone.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

1d20 + 2 ⇒ (2) + 2 = 4

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Initiative: 1d20 + 4 ⇒ (10) + 4 = 14


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

initiative: 1d20 + 7 ⇒ (20) + 7 = 27


Init:
Water Elemental's init: 1d20 ⇒ 3
Water Elemental's init: 1d20 ⇒ 1
Water Elemental's init: 1d20 ⇒ 12
Water Elemental's init: 1d20 ⇒ 12
Water Elemental's init: 1d20 ⇒ 7

Kargelds's init: 1d20 ⇒ 12

Sailor's init: 1d20 ⇒ 1
Sailor's init: 1d20 ⇒ 16
Sailor's init: 1d20 ⇒ 8
Sailor's init: 1d20 ⇒ 3
Sailor's init: 1d20 ⇒ 8
Sailor's init: 1d20 ⇒ 11

D's init: 1d20 + 2 ⇒ (19) + 2 = 21
D's init: 1d20 + 2 ⇒ (15) + 2 = 17

N's init: 1d20 + 2 ⇒ (4) + 2 = 6
T's init: 1d20 + 2 ⇒ (11) + 2 = 13
T's init: 1d20 + 2 ⇒ (9) + 2 = 11
T's init: 1d20 + 2 ⇒ (13) + 2 = 15
T's init: 1d20 + 2 ⇒ (5) + 2 = 7

Round 1 Allyson Leekoo
Round 2 Gm
Round 3 Lukasz
Round 4 Gm
Round 5 Payn,
Round 6 Gm

You are all prone.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Hearing the sounds of splashing water, Allyson's eyes flutter open and she kicks up onto her feet, moving to the edge of the deck peering into the darkness. "Who the hell was on watch. What's happening?"

Move to stand. Move to edge of deck.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

At the sounds if splashing and yelling, Leekoo opened his eyes widely and sat up, looking around wildly. Hearing the wings of She as she landed next to him, he grinned and jumped up before mounting onto his trusty steed. "Leekoo Weekoo make you dead! Leekoo Weekoo cook your head!"

She uses a mive action to fly behind me. Double move to stand up and mount.


Dolphin slam: 1d20 + 3 ⇒ (16) + 3 = 19

Dolphin slam: 1d20 + 3 ⇒ (7) + 3 = 10

DAM: 1d4 + 1 ⇒ (4) + 1 = 5

2 dolphins rise from the depth smashing into one of the sailors that have been thrown overboard.

Some mer creature rises from the sea and shoots an arrow at she.

ATK: 1d20 + 4 ⇒ (12) + 4 = 16

DAM: 1d10 + 1 ⇒ (10) + 1 = 11 The strike is true and powerful.
A sailor attacks one of the watery beasts who threw his friend overboard.

ATK: 1d20 + 4 ⇒ (6) + 4 = 10 It's slippery anatomy keeps him from striking true though.

Lukasz Turn.


The arrow ends Leekoo's attempt to soar above the battlefield by taking She out of the equation.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Who's turn is it?


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Startled at the commotion, Lukasz lookes up to see water moving up onto the deck of the small ship. Suddenly surrounded by water that moved on its own, Lukasz keeps and eye on the creatures around him. "Attacking a ship unawares? What honor do you have?" He calls out as he stands and incants a blessing onto his comrades.

Move action to stand, standard to cast Bless.

Concentration check: 1d20 + 9 ⇒ (20) + 9 = 29 to cast defensively, if needed.


Kargeld moves towards the party pulling his axe and strikes at one of the watery beings.
ATK: 1d20 + 11 ⇒ (17) + 11 = 28GreatAze: 1d12 + 10 ⇒ (8) + 10 = 18
The force of the blow scatters the watery beings vital fluids away.

A second one moves into the space left by it's brother and strikes at Allyson. ATK: 1d20 + 5 ⇒ (4) + 5 = 9Slam: 1d6 + 3 ⇒ (2) + 3 = 5
But her armor protects her.

1 of the sailors in the water pulls his weapon and swims towards one of the dolphins attacking his friends. Another pulls and manages to swing at the animal.

ATK: 1d20 + 4 ⇒ (14) + 4 = 18Short Sword : 1d6 + 2 ⇒ (6) + 2 = 8

The third sailor struggles to stay afloat in the chaos

Nobody sees a group of figures move around the boat.

Payn's turn.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn is slow to act, feeling no great bloodlust at slaying creatures that do not seem to even bleed normally.

She instead calls upon her newfound powers, and sends clawing tendrils of ephemeral mind-demons at the creature engaging Allyson. Slow darkness stalks it's ability to remain conscious, and sleep unnatural lays over it like a blanket that grows heavier and heavier.

Slumber Hex. DC 17 Will


The watery little thing continues moving and attacks you.

ATK: 1d20 + 5 ⇒ (10) + 5 = 15Slam: 1d6 + 3 ⇒ (5) + 3 = 8 It's attack breaks against your armor.

One of the sailors attacks another of the watery creatures.
ATK: 1d20 + 4 ⇒ (11) + 4 = 15Short Sword : 1d6 + 2 ⇒ (5) + 2 = 7 But it again proves to be a slippery opponent.

ATK: 1d20 + 5 ⇒ (1) + 5 = 6Slam: 1d6 + 3 ⇒ (2) + 3 = 5 One attempts to attack Lukasz and misses badly, a sailor holds back unable to enter the battle.

Ally Leekoo your turns.


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Seeing how many of the sailors are already in the water, Allyson has no intention of moving any closer to the boats edge. She plants her feet firmly on the deck and tries the new blade Dexter prepared for her, thrusting it into the creature before her.

Rapier attack: 1d20 + 11 ⇒ (1) + 11 = 12

She growls in frustration, clearly still half asleep as her blade is wide.

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 + 1d6 ⇒ (3) + (2) = 5

Flying back and up, Leekoo spent a moment to drown an arrow with one of his acid flasks before letting it fly at the ship's captain. "Leekoo Weekoo make you melt! Leekoo Weekoo give you welt!" he screamed in rage. And he was having such a good dream, too! And they hurt She!

She's move action to move 5' back and 20' up. Leekoo's move action to apply a flask of acid to one of his arrows and a standard action to fire it at the captain.


both Allyson and Leekoo miss with their attacks.

The dolphins continue their assault on the sailors.

ATK: 1d20 + 3 ⇒ (2) + 3 = 5Slam: 1d4 + 1 ⇒ (2) + 1 = 3

ATK: 1d20 + 3 ⇒ (13) + 3 = 16Slam: 1d4 + 1 ⇒ (3) + 1 = 4

A sailor again takes a swing at the watery form and misses.

ATK: 1d20 + 4 ⇒ (12) + 4 = 16Short Sword : 1d6 + 2 ⇒ (1) + 2 = 3

From the water another arrow rides the wind towards she but misses.

ATK: 1d20 + 4 ⇒ (9) + 4 = 13Croosbow Dam: 1d10 + 1 ⇒ (1) + 1 = 2 Lukasz is up.


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

Note: Posted actions to OOC thread on accident.


ATK: 1d20 + 11 ⇒ (3) + 11 = 14GreatAze: 1d12 + 10 ⇒ (3) + 10 = 13 Kargeld swings his axe barely stopping it from biting into the wood instead of an element.

ATK: 1d20 + 4 ⇒ (17) + 4 = 21Short Sword : 1d6 + 2 ⇒ (2) + 2 = 4
ATK: 1d20 + 4 ⇒ (9) + 4 = 13Short Sword : 1d6 + 2 ⇒ (1) + 2 = 3

ATK: 1d20 + 4 ⇒ (20) + 4 = 24Short Sword : 1d6 + 2 ⇒ (3) + 2 = 5
C.Confirm: 1d20 + 4 ⇒ (20) + 4 = 24Edmg: 1d6 + 2 ⇒ (4) + 2 = 6

You notice more figures in the water and the sailors fighting them. Squeeking from over the side suggest something was badly injured.

One of the watery beings moves beneath the flying goblin granting Kargeld another attack which it's existence, ATK: 1d20 + 11 ⇒ (10) + 11 = 21GreatAze: 1d12 + 10 ⇒ (5) + 10 = 15

Payn's turn.

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Her non-lethal sleep charm having had no effect, Payn now just concentrates on inflicting maximum damage. She expends the smallest amount of personal power to give her weapon greater ability to cut the watery devils.
Spend 1 pt Arcane Pool for +1 to hit.

Her hands writhe and glow as mana is drawn into them, waiting for the chance to unleash their destruction into an opposing lifeforce.

Defensive casting, Spell Combat, Conc check DC17 for Shocking grasp: 1d20 + 4 + 5 + 4 ⇒ (8) + 4 + 5 + 4 = 21 = pass
Normal Attack to hit: 1d20 + 4 - 2 + 1 ⇒ (12) + 4 - 2 + 1 = 15
DAMAGE! Normal Attack: 1d8 + 2 ⇒ (6) + 2 = 8

Spell Strike Attack: 1d20 + 4 - 2 + 1 ⇒ (18) + 4 - 2 + 1 = 21
Spell Strike Attack Crit??: 1d20 + 4 - 2 + 1 ⇒ (7) + 4 - 2 + 1 = 10
DAMAGE! SpellStrike: 1d8 + 2 ⇒ (8) + 2 = 10
DAMAGE! SpellStrike Crit??: 1d8 + 2 ⇒ (3) + 2 = 5
DAMAGE! Shocking Grasp: 4d6 ⇒ (4, 4, 6, 6) = 20

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Payne, don't forget that Shocking Grasp gives you a +3 to hit if the enemy is wielding a metal weapon or wearing metal armor.


They're water leekoo, that isn't even remotely applicable
One of the watery beings strikes back at Payn as she ends yet another of it's kind.
ATK: 1d20 + 5 ⇒ (14) + 5 = 19Slam: 1d6 + 3 ⇒ (6) + 3 = 9 damage to Payn

One of the sailors moves around the deck while another strikes out.

ATK: 1d20 + 4 ⇒ (10) + 4 = 14Short Sword : 1d6 + 2 ⇒ (4) + 2 = 6 and again does nothing against your enemies. Back to the top with Leekoo Allyson

Dark Archive

Female Half-Elf Magus 4| AC (18)16/14/12| F:+5 R+3 W+3| HP 34/34| 1st: 4/5 2nd: 1/2 | APool: 7/7 |Atk: +6| Init: +2|CMD: 18 | Perc: +2| FX: Bull's Strength, Shield

Payn reals from the bone-jarring blow, and a delicate hand comes up to wipe a trickle of blood from her cheek. She stops in battle to lick it, slowly, from her fingers. "And here I thought this trip would be dull!"

*teehee* Ya never know. They could be armor-wearing water elementals. =)


AC 21, T 15, FF 16; HP (28/28); Fort 3, Ref 9, Will 2; Init +7; Panche (4/4), Charmed Life (3/3); Perception +6; Sense Motives +6

Allyson finds her footing, lining up against the water creature and thrusting her blade in once more, finally finding purchase. "This is not dull to you. Mindless automatons with little skill bores me yet."

Rapier attack: 1d20 + 11 ⇒ (19) + 11 = 30
Regular damage: 1d6 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Critical Threat confirmation: 1d20 + 11 ⇒ (14) + 11 = 25
Critical damage: 1d6 + 7 ⇒ (2) + 7 = 9
Free intimidate check to demoralize for hitting: 1d20 + 9 ⇒ (13) + 9 = 22

Dark Archive

Leekoo:
Expert 1/Alchemist (Winged Marauder, Grenadier) 3 | HP [26/26] [0 NL] | AC 15, T 15, FF 12, CMD 13 | Fort +2 , Ref +5 , Will +4 | Darkvision 60', Perception +7 | Init +3 | Bombs [10/10]
Goblin
She:
Animal Companion 3 | HP [2/13] | AC 16, T 14, FF 12, CMD 16 | Fort +2, Ref +7, Will +3 | Blindsense 40', Perception +7 | Initiative +4

Moving forward in the air a bit, Leekoo shot an arrow down onto the creature fighting Allyson.

Attack: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
Damage: 1d6 ⇒ 4


Allyson takes out her opponent leaving leekoo to attack Lukasz's opponent.

The dolphin continues to attack. ATK: 1d20 + 3 ⇒ (16) + 3 = 19Slam: 1d4 + 1 ⇒ (2) + 1 = 3

A sailor climbs through the obstacles present on deck to strike at the final water elemental ATK: 1d20 + 4 ⇒ (5) + 4 = 9Short Sword : 1d6 + 2 ⇒ (4) + 2 = 6 but misses.

ATK: 1d20 + 4 ⇒ (7) + 4 = 11Crossbow Dam: 1d10 + 1 ⇒ (10) + 1 = 11 a crossbow bolt slams into the deck.

Lukasz's turn


Male Human Aristocrat 1 / Unholy Barrister Cleric 3; AC 15; HP: 31/31; Init: +4; Fort: +6 Ref: +2 Will: +10; Perception: +9

With only one more elemental on deck, Lukasz slashes out with this blade in an attempt to end it's existence on this plane.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Attack on elemental, bonus from Bless already included in roll.

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