About Reinald AmbroiseAPOTHECARY REINALD AMBROISE
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space marine anatomy:
Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness Traits. Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time. Preomnor: You gain +20 to Toughness Tests against ingested poisons. Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size. ------------------------------------
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Missile
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Mk 6 Corvus Power Armour: AP 9/10, 85 kg:
- Battered by War (+10 intimidate, -5 charm) - Emperor's Finest (+5 pinning, fear, command) - Servo-Augmented Musculature: +20 Strength - Master-Craft: +1 AP, ½ weight - Mk 6: +10 Agility - Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses) - Built-in Vox Link - Built-in Magboots - Nutrient Recycling: Can operate for two weeks without re-supply - Recoil Suppression: May fire Basic weapons 1-handed without penalty - Size: Hulking (Black Carapace means no bonus for enemies to attack) - Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines - Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed - Bio-monitor and Injectors: • anti-toxins: +10 to resist Toxic Quality and similar poison effects. • pain suppressors: 6 doses, ignore Critical Effects for 1d10 rounds. The doses may be used in succession or staggered. • combat stimms: if Stunned, the effect lasts a maximum of one Round before the bio-monitor detects and negates it. -------------------
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Finally came the day when all that remained was Reinald, bearer of the hallowed genetic history of his lost comrades, seeking some means to escape the Hulk. After two months alone, he was shocked to hear bolter fire echoing down a newly discovered sector of the Hulk. Realizing the sound meant he had allies nearby, he charged ahead seeking its source. Coming into a great vaulted chamber perhaps the size of a manufactorum, he spotted a lone space marine fighting against an ork warband. Though killing ork after ork, the space marine had clearly taken multiple wounds and would like not survive alone. Almost out of bolter shells and having recovered a flamer from one of his lost brethren, Reinald charged the orks, unleashing a mighty gout of promethium across them. Scorching many, he managed to panic the band, causing the remaining to flee. As Reinald reached the marine, he paused. The armor, like that of his brethren, was of the older Mk VI Corvus pattern, painted black and with red markings. Yet it was not the symbol of the Consecrators that rested on the shoulder, but rather that of the Dark Angels... a pattern the Dark Angels had themselves abandoned millenia before... Reinald knelt down to aid the brother, who had now collapsed under the gravity of his wounds. His helmet was shattered, and his head torn partially asunder, yet the eyes that looked up with him conveyed a strange range of emotions - gratitude, remorse, and peace. The marine was weak, and Reinald, depleted of resources, worked to stabilize him but it was clear the wouns would claim him. Drawing his bolt pistol to enact the last mercy, the dying marine opened his one functioning eye. Weakly, he offered several rasping words, [i]"In death, perhaps... we will be forgiven for.... our failing... our betrayal. We were blind... fools... to doubt Lion... we are broken... fallen... please... free me, brother..."[/b] The marine lost consciousness again, and though Reinald gave him the last dose of Stimm in his narthecium, he was unable to revive him. No longer able to let him suffer, he placed the barrel of his bolt pistol to the dying marine's head and pulled the trigger. Confused by the marine's words, and confronted by things he did not understand, he fell back to his training. As an apothecary, he harvested the progenoids of the fallen marine. As a Consecrator, he removed the hallowed power armour and collected it to take with him. It was a true work of art, and was light as a feather, though the helmet was destroyed beyond repair. As he prepared to leave, Reinald found a dataslate detailing this region of the space hulk, and the way to the lone marine's spacecraft. Though not a skilled pilot like those of the Ravenwing, Reinald was capable of operating a craft, and if he could find his way to the ship, he could get off the hulk and deliver word of the 3rd Company's fate to the chapter. It took him three more days to reach it, but once he did, he got off the space hulk and plotted a course to the nearest Consecrator outpost. Along the fourteen month journey, he had ample time to analyze the progenoids of the mysterious marine, and found it bore the pure genetic material of the Dark Angels. He likewise began studying the volume of information in the data-slate. A combination of ancient lore, lost records of uncharted worlds, and the crazed ramblings of a fractured mind, one that had existed for centuries and been exposed to horrors untold. Yet none of it made any sense, with claims of dark angels betraying the chapter at the end of the Heresy, and a quest for repentance. Reaching the outpost, he delivered word of the 3rd Company, and the lone Dark Angel he had found. He was quickly swept away to the chambers of an interrogator-chaplain where he was grilled for days. Eventually, what the lone marine had told Reinald was confirmed as true and he was elevated to the 2nd circle of the Ravenwing, and quested with the hunt for the Fallen. With the presence of of one now having been confirmed by Reinald in the Jericho Reach, Reinald was tithed to the Deathwatch, with the chapter specific quest of the Hunt. To aid him he was given the newly anointed and reconsecrated power armour her had recovered, and sent to begin his Long Watch. |