Chaleb Sazomal

Reinald Ambroise's page

27 posts. Alias of wanderer82.


Gender

WS 45, BS 43, S 67, u10 (47), T 49 u8, Ag 54 (44), Int 58, Per 46, WP 42, Fel 35, Wounds 22/22, FP 3/3, Insanity 6, Corruption 0, AP 9/10

About Reinald Ambroise

APOTHECARY REINALD AMBROISE
Chapter Consecrators
Demeanour Son of the Lion

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ATTRIBUTES
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WS: 45
BS: 43
Str: 47 (67, unnatural x2: +10)
Tou: 49 (unnatural x2: +8)
Agi: 44 (54)
Int: 58
Per: 46
Wil: 42
Fel: 35
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Fate: 3
Insanity: 6
Corruption: 0
Wounds: 22
Move: 4/8/12/24
Carry: kg

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SKILLS, TRAINED
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SKILLS, BASIC
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Awareness* (Perception, —)
Carouse (Toughness, —)
Charm (Fellowship, Interaction)
Climb* (Strength, Movement)
Command (Fellowship, Interaction)
Concealment* (Agility, —)
Contortion (Agility, Movement)
Deceive (Fellowship, Interaction)
Dodge* (Agility, —)
Evaluate (Intelligence, Investigation)
Gamble (Perception, —)
Inquiry (Fellowship, Investigation)
Intimidate* (Strength, Interaction)
Logic (Intelligence, Investigation)
Scrutiny (Perception, —)
Search (Perception, —)
Silent Move* (Agility, Movement)
Swim (Strength, Movement)

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TALENTS
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Ambidextrous may use either hand equally well for any task, and does not suffer the –20 penalty for actions using his off hand.
Astartes Weapons Training proficient with bolt, chain, melta, plasma, power, flame, primitive (ranged and melee), las weapons, launchers, solid projectile, and thrown weapons of all Classes
Bulging Biceps can fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing, and he does not suffer the –30 penalty for failing to brace
Deathwatch Training automatically confirm any Righteous Fury results against alien enemies without needing to re-roll BS or WS test
Heightened Senses (hearing, sight) +10 bonus to any tests specifically involving this sense
Killing Strike When taking the All-Out Attack action, a Space Marine may spend a Fate Point (before rolling the dice) to make his melee attacks for that round impossible to parry or dodge.
Nerves of Steel may reroll failed Willpower Tests to avoid or recover from Pinning
Quick Draw can Ready as a Free Action when armed with a pistol or basic ranged weapon, or a melee weapon that can be wielded in one hand
Resistance (psychic powers) +10 bonus when making tests to resist the effects of psychic powers
Swift Attack As a Full Action, the character may make two melee attacks. If the character has the Two-Weapon Wielder Talent and is wielding two melee weapons, the character gains the advantage of Swift Attack with only one of the weapons, and a single attack with the other
True Grit Whenever the character suffers Critical Damage, halve the result (rounding up).
Unarmed Master unarmed combat attacks do 1d10 + Strength Bonus in Impact Damage, and these attacks no longer have the Primitive quality

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TRAITS
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unnatural strength (x2)
unnatural toughness (x2)
Enhanced Healing (+1d5 wounds)

space marine anatomy:

Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness Traits.
Larraman’s Organ: You do not suffer from Blood Loss.
Catalepsean Node: You suffer no penalties to Perception-based Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Sus-an Membrane: You may enter suspended animation.
Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful Medicae Test.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

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EXPERIENCE (12900/13000)
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Deathwatch Marine -12000
Intelligence Advance -200
Chem Use Skill -400
Initiate of Secrets -300

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WEAPONS
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Melee
Chain Sword: 1d10+3+10, pen 3
Combat Knife: 1d10+10, pen 2
Fist: 1d10+10, pen 0

Missile
Godwyn Pattern Bolter: 1d10+9x, pen 4, S/3/-, 100', tearing, clip 28
- Fire Selector: switch between 3 different clips
- Kraken Rounds: pen 8, range 150'
- Red Dot Laser Sight: +10 BS when fired on single shot
Bolt Pistol: 1d10+9x, pen 4, S/2/-, 30', tearing, clip 14
Flamer: 1d10+9e, pen 4, S/-/-, 20', flame, clip 6
grenade, frag (3): 2d10+2x, pen 0, 30', blast(4), thrown
grenade, krak (3): 3d10+4x, pen 6, 30', -, thrown

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ARMOUR
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Mk 6 Corvus Power Armour: AP 9/10, 85 kg:

- Battered by War (+10 intimidate, -5 charm)
- Emperor's Finest (+5 pinning, fear, command)
- Servo-Augmented Musculature: +20 Strength
- Master-Craft: +1 AP, ½ weight
- Mk 6: +10 Agility
- Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses)
- Built-in Vox Link
- Built-in Magboots
- Nutrient Recycling: Can operate for two weeks without re-supply
- Recoil Suppression: May fire Basic weapons 1-handed without penalty
- Size: Hulking (Black Carapace means no bonus for enemies to attack)
- Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using
equipment designed for Space Marines
- Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed
- Bio-monitor and Injectors:
• anti-toxins: +10 to resist Toxic Quality and similar poison effects.
• pain suppressors: 6 doses, ignore Critical Effects for 1d10 rounds. The doses may be used in succession or staggered.
• combat stimms: if Stunned, the effect lasts a maximum of one Round before the bio-monitor detects and negates it.

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EQUIPMENT
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Narthecium:
Reductor:
Diagnostor Helmet:
Astartes Combat Webbing (medicae pouch):
Astartes Harness:
--extra-gear--

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BACKGROUND
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For ten millenia, the Inner Circle has worked tirelessly to mask knowledge of the Fallen from the Imperium, even from its own brethren. Yet there are those amongst the Unforgiven who are exposed to the truth of the Fallen long before their are deemed ready. Reinald was one such marine. A member of the 3rd Company dispatched to the Jericho Reach, Reinald was in a drop pod that crashed into a Space Hulk while escaping the Ork ambush. Scattered and with limited resources, the marines fought a savage campaign against the pursuing orks for several months. Slowly, Reinald's unit was split apart and murdered, one by one. Yet they still valiantly fought on, with Reinald working tirelessly to recover the gene-seeds of his fallen battle brethren.

Finally came the day when all that remained was Reinald, bearer of the hallowed genetic history of his lost comrades, seeking some means to escape the Hulk. After two months alone, he was shocked to hear bolter fire echoing down a newly discovered sector of the Hulk. Realizing the sound meant he had allies nearby, he charged ahead seeking its source. Coming into a great vaulted chamber perhaps the size of a manufactorum, he spotted a lone space marine fighting against an ork warband. Though killing ork after ork, the space marine had clearly taken multiple wounds and would like not survive alone. Almost out of bolter shells and having recovered a flamer from one of his lost brethren, Reinald charged the orks, unleashing a mighty gout of promethium across them. Scorching many, he managed to panic the band, causing the remaining to flee. As Reinald reached the marine, he paused. The armor, like that of his brethren, was of the older Mk VI Corvus pattern, painted black and with red markings. Yet it was not the symbol of the Consecrators that rested on the shoulder, but rather that of the Dark Angels... a pattern the Dark Angels had themselves abandoned millenia before...

Reinald knelt down to aid the brother, who had now collapsed under the gravity of his wounds. His helmet was shattered, and his head torn partially asunder, yet the eyes that looked up with him conveyed a strange range of emotions - gratitude, remorse, and peace. The marine was weak, and Reinald, depleted of resources, worked to stabilize him but it was clear the wouns would claim him. Drawing his bolt pistol to enact the last mercy, the dying marine opened his one functioning eye. Weakly, he offered several rasping words, [i]"In death, perhaps... we will be forgiven for.... our failing... our betrayal. We were blind... fools... to doubt Lion... we are broken... fallen... please... free me, brother..."[/b] The marine lost consciousness again, and though Reinald gave him the last dose of Stimm in his narthecium, he was unable to revive him. No longer able to let him suffer, he placed the barrel of his bolt pistol to the dying marine's head and pulled the trigger.

Confused by the marine's words, and confronted by things he did not understand, he fell back to his training. As an apothecary, he harvested the progenoids of the fallen marine. As a Consecrator, he removed the hallowed power armour and collected it to take with him. It was a true work of art, and was light as a feather, though the helmet was destroyed beyond repair. As he prepared to leave, Reinald found a dataslate detailing this region of the space hulk, and the way to the lone marine's spacecraft. Though not a skilled pilot like those of the Ravenwing, Reinald was capable of operating a craft, and if he could find his way to the ship, he could get off the hulk and deliver word of the 3rd Company's fate to the chapter. It took him three more days to reach it, but once he did, he got off the space hulk and plotted a course to the nearest Consecrator outpost.

Along the fourteen month journey, he had ample time to analyze the progenoids of the mysterious marine, and found it bore the pure genetic material of the Dark Angels. He likewise began studying the volume of information in the data-slate. A combination of ancient lore, lost records of uncharted worlds, and the crazed ramblings of a fractured mind, one that had existed for centuries and been exposed to horrors untold. Yet none of it made any sense, with claims of dark angels betraying the chapter at the end of the Heresy, and a quest for repentance.

Reaching the outpost, he delivered word of the 3rd Company, and the lone Dark Angel he had found. He was quickly swept away to the chambers of an interrogator-chaplain where he was grilled for days. Eventually, what the lone marine had told Reinald was confirmed as true and he was elevated to the 2nd circle of the Ravenwing, and quested with the hunt for the Fallen. With the presence of of one now having been confirmed by Reinald in the Jericho Reach, Reinald was tithed to the Deathwatch, with the chapter specific quest of the Hunt. To aid him he was given the newly anointed and reconsecrated power armour her had recovered, and sent to begin his Long Watch.