Ratfolk Caravan Guard

Baedjrak Bloodeye's page

74 posts. Alias of wanderer82.


Full Name

Baedjrak Bloodeye

Race

Ysoki Operative 1

Classes/Levels

| HP 8/8 SP 7/7 | AC 15e/16k (T 13 / FF 12e/13k) | CMD 12 | Fort +0 Refl +5 Will +4 | Init:+3 | Perception +7 Sense +7 | Pistol 9/9

Size

Small

Age

13

Alignment

CG

Strength 8
Dexterity 16
Constitution 12
Intelligence 13
Wisdom 14
Charisma 12

About Baedjrak Bloodeye

Baedjrak Bloodeye
Male Ysoki Operative 1
CG small Humanoid (ysoki)
Init +3; Senses Perception +7, Sense Motive +7

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Defense
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AC 15e/6k, touch 13, flat-footed 12e/13k (+2e/+3k armor, +3 Dex)
HP 8 (2+6) SP 7 (6+0+1)
Fort +0, Ref +5, Will +4

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Offense
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Speed 30 ft.
Melee survival knife -1 (1d4-1, x2)
Ranged semi auto pistol +3 (1d6, 30', x2)
Special Attacks trick attack

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Statistics
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Str 8 Dex 16 Con 10 Int 13 Wis 14 Cha 12
Base Atk +0; CMB -1; CMD 12
Feats Toughness
Skills Acrobatics +8, Athletics +0, Bluff +6, Computers +9, Culture +6, Diplomacy +6, Disguise +2, Engineering +11, Medicine +6, Perception +7, Sense Motive +7, Sleight of Hand +8, Stealth +10, Survival +5
Skill Ranks Acrobatics 1, Athletics 1, Bluff 1, Computers 1, Diplomacy 1, Engineering 1, Medicine 1, Perception 1, Sense Motive 1, Sleight of Hand 1, Stealth 1
Languages common, ysoki, azlanti
SQ
Weapons & Armor
knife, survival 95 0.1
semi auto pistol, tactical 260 0.1
- ammo (x2, 55) 80 0.2
freebooter armor I 750 0.1
Combat Gear
Other Gear
syrum of healing, mk I (x4) 200 0.4
comm link 7 0.1
computer (tier I, w/ AI personality, miniturization, self charging, comm tie in) 70 0.1
gill sheath (augmentation) 95
datajack (augmentation) 625
tool kit (engineering) 20 0.1
tool kit (hacking) 20 0.1
tool kit (trapsmith) 20 0.1
backpack (industrial) 25 (+1 enc)
R2E (x8) 8 0.8
hygiene kit 3 1
Wealth 622 credits (3.2 un / 5)

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Abilities
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THEME
Corporate Agent When attempting a Profession or Culture check to recall knowledge about corporations and their executives, reduce the DC by 5. Diplomacy is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Diplomacy checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.

FEATS
Toughness For every character level you have (and whenever you gain a new level), you gain 1 Stamina Point. In addition, you gain a +4 bonus to Constitution checks to continue running, to avoid damage from a forced march, to hold your breath, and to avoid damage from starvation or thirst. You also gain a +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, to withstand the harmful effects of thick and thin atmospheres, to avoid choking when breathing in heavy smoke, and to avoid fatigue caused by sleep deprivation.

RACE ABILITIES/QUALITIES
Darkvision Ysoki can see up to 60 feet in the dark.
Moxie A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.
Scrounger Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.
Cheek Pouches Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.

CLASS ABILITIES/QUALITIES
Operative's Edge Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.
Specialization: Hacker Your specialization grants you the Skill Focus feat in Computers and Engineering, and you gain a free skill rank in each of these skills at each operative level.
Trick Attack As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Computers (+4), Intimidate, or Stealth check with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed.

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Profile
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Appearance Baedjrak fits the typical view of an Ysoki - gray-brown fur, a long, constantly twitching tail, and front teeth that jut out just a bit, he looks every bit the biped rat. He was given the nickname Bloodeye by a passing crewman who noted that he had a bloody eye - in actuality, Baedjrak does have one red eye, as is common of his kind, but has a heterochromatic gene that leaves his other eye almost completely black. Baedjrak stands almost four feet tall, though his constantly stooped posture makes him appear shorter. He does have his quirks, favoring red and brown coveralls, topped with dark gray long coat with a hood, and goggles atop his head (though few actually see them on his eyes). His custom harness pack allows Baedjrak to move efficiently while hauling a wide range of equipment. Tucked amidst it all are a slug throwing pistol and a heavy combat blade.

Personality Friendly, inquisitive, and more than a bit sarcastic, Baedjrak is a memorable character to be certain. His love of puzzles propels his focus with all things mechanical, as is common of his people, but also lends him a talented negotiator's mind. Though his actions can be a bit roguish, his moral compass does lean considerably toward actions that are right and good. He has a taste for spicy food, and always looks to opportunities to encounter something new.

Background At some point, one of the Starfinder Society agents remembers finding the a young Ysoki runt disassembling the comms system in a landing bay. From then on, Baedjrak was a part of the team. While little, he was more a mascot, but his quickly emerging skills with all things technological made he quite useful. Eventually, they started to exploit his agility and knack for getting into and out of trouble by training him to act as an agent of the Society. Recently, he has been assigned to a team about to set forth on several missions. Will Baedjrak rise to the occasion? Only time will tell.