|Stephen Cheney Goblinworks Game Designer|
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The bandit archer low-stamina attack is 100% Interrupt on Opportunity.
The Stamina cost on it is 23, which means they'll have enough to use it every 2.3 seconds once they get low in stamina. If you are also repeatedly using longbow attacks that are also 2.3 seconds, you could probably easily get into a loop where they manage to land in your interruption phase every time. However, if you happen to time it so they're hitting you during your non-interruption phases, they'll probably keep hitting you during those phases and never interrupt you as long as you also keep attacking every 2.3 seconds.
The bandit attack is changing stamina cost slightly due to some math changes in EE4, so it will probably be less likely to get stuck in a perfect loop of either yes or no in the future.