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I'm pretty grateful for the girl who shows up in this video.
link fixed, because you probably don't want to miss it :)

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Guurzak wrote:My wife is a gamer, is model hot, and hand makes all our SCA garb. I'm not even kidding.Pictures or it didnt happen, err I mean she doesnt exist
lol
I agree with Uthgar... I want to see the Hand Made SCA Garb :)
Oh, and is it really hand made if you are using a Sewing Machine? :P

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Guurzak wrote:My wife is a gamer, is model hot, and hand makes all our SCA garb. I'm not even kidding.I actually met my husband of 17 years in the SCA. And yes, I make all of our garb.
I met my husband in the SCA too :). But I can't make garb to save my life. Not that I need more hobbies in the SCA (calligraphy/illumination/music/kumihimo).

celestialiar |

Gedichtewicht of Brighthaven wrote:...a character created in the first two weeks after launch will have the same xp as a character created in the first few seconds.Ryan's relieving at least some of the "immediacy" pressure:
Ryan Dancey wrote:Nobody will have access to the game on the first day of Early Enrollment but people with Alpha and Early Enrollment accounts, and the Early Enrollees may not choose to begin using their game time. Accounts don't get XP backdated to the start of Early Enrollment regardless of when they start playing. We're going to have a little "smoothing function" of XP for the start of Early Enrollment so that people don't feel like OMG MUST BE IN SECOND ONE MINUTE ONE HOUR ONE OF DAY ONE OF EARLY ENROLLMENT OR MISS ANY XP FOR ALL TIME, but that smoothing function will end, probably before the Explorer Enrollees join in Month 2.
wat??
Is this in reference for DT or are they really saying you're not gonna get exp for playing for two weeks?

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...you're not gonna get exp for playing for two weeks?
If I understand your question, it's exactly the opposite: they're going to relieve the pressure to create a character in Moment One by allowing those who create in Moment Two not to lose experience. That "benefit" will taper off somehow.

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Playing doesn't gain you any XP, only (possibly) achievements to spend XP. All characters under subscription will gain XP over time, whether played or not. And the DT "should" gain the same XP as a player with this benefit's other designated DT. It sounds like they are proposing a "everybody counts as logged in on day X" so people won't feel compelled to log in all their characters ASAP on day one to start their XP timer ticking.

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@celestialiar, my interpretation of the smoothing function comment was that the xp gain might not be constant in that first month. It might start at, say, 10 xp points/hr as the lucky firsties get in, then ramp slowly up to 50 xp per hr, and be at 100 xp per hour by the end of the month. So being first in is less of an advantage than if it was 100 xp per hour throughout the first month.
Alternatively, we might all start with the basic 1000 xp, but those of us who start a week later only have 3 weeks before the end of that first month, while the firsties have 4 weeks. So those who enter on day 8 maybe get (4/3)*100 xp per hour, while those who entered on day 1 gets 100 xp per hour. Something like that.
The end result is that at the end of the month, there may not be a huge difference between two characters that started a week apart. Logging in at the end of the period might not net you the same xp as if you had played most of the month. I imagine they want EE accounts to be in game and playing so that they can look forward to us buying subscription time in month 4.

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We can turn on a system that basically says "while this window is open, all characters are given XP on creation as if they were made at the beginning of the window." If the system is turned off, subsequently made characters start at the regular starting XP.
If you make a character within the window, you'll start with as much XP as everyone else that made their characters in the window; those that made their characters earlier got the XP over time, and you get it up front (immediately catching up).
The plan, as I understand it, is to turn this on at the beginning of EE and leave it running for a reasonable period of time (at least a day, probably several) for people to get in and make characters without feeling an unreasonable amount of time pressure. This means that if you aren't able to jump online the instant (or even the day) the servers start up, you will not have less XP than people who had access the same day as you but were lucky enough to get in earlier/didn't have something preventing them from logging in quickly after release.

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Pushing back EE allows me more time to get a decent laptop... the game crashing every 20 minutes because my laptop is useless really sucks... I am blaming my laptop, not the game:)
It is also good that there doesn't need to be a mad rush to get in, as well as the fact that some of us are 15-17 hours ahead of Seattle, which makes some of the server times a bit more challenging...

Rorin Doombringer |

I can't say how utterly disappointed and frustrated I am that I will be unable to login and try PFO out tonight when I get off work. It feels like when you were 7 and you hoped and wanted a bike for your birthday and you got a ball glove instead.
Time, money, effort, GW has put into it I do understand..
I do understand the why of it, but I'm just so...disappointed is all.

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*Digression Warning*
When he was seven twelve, my brother hoped for and wanted the board game Shogun for Christmas. He told our grandmother exactly what it was, where to get it, the works. When his present from that set of grandparents arrived, it was about the right shape and size, and it rattled like there might be game pieces inside. Christmas morning, it was the first gift he opened.
It's a good thing my grandmother wasn't at our house that morning, because he was devastated when he unwrapped a Hulkamania Workout Set, complete with dumbbells and Hulk Hogan-branded sweatbands, and a cassette tape with Hulk Hogan's voice urging "his little Hulksters" to exercise and lift weights.
That morning set the bar for me in terms of utter, soul-crushing disappointment.

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I had a library of Avalon Hill games. They were great. Problem was that I couldn't get anyone to sit down long enough to play a full game until I met my ex-Father-in-Law. He was retired military and took great joy in indirect fire-for-effect rounds in Squad Leader.
Also never managed to beat him in a chess game, and I wasn't spotting pieces either.

celestialiar |

*Digression Warning*
When he was
seventwelve, my brother hoped for and wanted the board game Shogun for Christmas. He told our grandmother exactly what it was, where to get it, the works. When his present from that set of grandparents arrived, it was about the right shape and size, and it rattled like there might be game pieces inside. Christmas morning, it was the first gift he opened.It's a good thing my grandmother wasn't at our house that morning, because he was devastated when he unwrapped a Hulkamania Workout Set, complete with Hulk Hogan branded sweatbands, and a cassette tape with Hulk Hogan's voice urging "his little Hulksters" to exercise and lift weights.
That morning set the bar for me in terms of utter, soul-crushing disappointment.
Now your brother is Mr Universe... so it all works out in the end.