Schedim Goblin Squad Member |
... or at least a Stocking Cap+2
I made it because I could, but it got me thinking a bit (yehayhea, it is not healthy and I do it to much).
But anyway, what is the plan for this kind of gear, I relly like the concept, but without the graphics to go with it, it is really just a waste of resources right now.
My Stocking Cap, for instance, adds the keyword Vehement for utilities, I guess that is our famous Gloves and Boots. What will the effect of this keyword lead to (in the future, AFIK nothing is implemented yet).
There is all these small intricate details that draws me to PFO, but my poor brain want to have something to chew on.
And I guess some of the keywords on stuff are more or less placeholders as they are quite few and repetitive...
BTW I think attacks names should change to confirm with weapon numericals.
Stephen Cheney Goblinworks Game Designer |
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Right now there's no benefit to crafting miscellaneous gear at higher than +0.
The keyword, as you note, is used for Utilities. There isn't a large number of utility keywords, and they tend to repeat on different body slot items so you have a better chance of getting a collection of them that works for your particular Utilities and gear loadout. Having two with the same keyword (in different slots) is redundant; they don't stack in any way. Vehement is used for Trip, True Strike, and a few Utilities that aren't working yet.
Eventually, most miscellaneous gear enchants will scale their passive bonus based on the total plus of the item. For example, a Tier 1 skill bonus enchantment adds 7 + Upgrade Level (e.g., a +3 item adds +10 to the skill).
We're also thinking about a system to give some benefit to upgraded misc gear even if it's not enchanted (currently dubbed the "Fanciness Rating" though that may change before it's rolled out ;) ); basically totally all your gear pluses to provide a useful bonus.
Schedim Goblin Squad Member |
Have to create one of each of the misc clothing I have to test them and look for glove and boot stuff that match!
It is what I love with this system, there are potential squirrelled away in nooks and crannies.
So the plan is that utilities may be used for other thing than combat? Such as a dark hood add to Sneaky stuff, and supple gloves to Crafting?
Schedim Goblin Squad Member |
Being Goblin Squad Member |
Urman Goblin Squad Member |
BTW adding just one per plus strikes me as a bit low when considering the increased refining cost for the material...
Sounds like a classic implementation of diminishing returns; having each plus cost more than the one before it. Diminishing return sequences can get expensive fast - and we make decisions about how much we value the benefits.
Schedim Goblin Squad Member |
Urman Goblin Squad Member |
Eventually, most miscellaneous gear enchants will scale their passive bonus based on the total plus of the item. For example, a Tier 1 skill bonus enchantment adds 7 + Upgrade Level (e.g., a +3 item adds +10 to the skill).
This may be perfectly reasonable. I assume that the skill bonus enchantment isn't free: any enchantment has material costs of its own. I also assume that while the quality of the item has some minor effect, the majority of the effect is from the enchantment itself.
Note that Stephen is using a Tier 1 enchantment in his example. It's a low end enchantment and doesn't needed toshouldn't be a huge increase on the scale of 1-200 or 1-300. It's still 7 points, plus 1-5 for the quality of the item: item quality may still be over 40% of the resulting bonus.
Stephen Cheney Goblinworks Game Designer |
So the plan is that utilities may be used for other thing than combat? Such as a dark hood add to Sneaky stuff, and supple gloves to Crafting?
I don't know how you inferred that from what I said.
I have absolutely nothing against dimishing return, but a +1 on top of 7 on a scale of 200? That isn't dimishing return, it start as dimished and enters nano scale ... :-)
It's a scale of 300. And by the time you're trying to scrape out 100 points of miscellaneous bonuses to get from the 200 at max ranks to the 300 possible, Tier 1 stuff may be cheap enough to you that it's worth it. (Higher Tier enchantments add more per +.)
In general, stackable bonuses should have escalating costs. Changing +7 to +12 may look like an extreme expense to not even double a small bonus, but if that's five points of skill you can't get anywhere else (or which allows you to slot a different feat and still cap your skill), it's an interesting tradeoff.
Schedim Goblin Squad Member |
KarlBob Goblin Squad Member |
Schedim wrote:So the plan is that utilities may be used for other thing than combat? Such as a dark hood add to Sneaky stuff, and supple gloves to Crafting?I don't know how you inferred that from what I said.
My guess is this passage:
Eventually, most miscellaneous gear enchants will scale their passive bonus based on the total plus of the item. For example, a Tier 1 skill bonus enchantment adds 7 + Upgrade Level (e.g., a +3 item adds +10 to the skill).
Your use of the word "skill" here instead of "feat" suggests that some utilities might enhance non-combat skills, as opposed to combat feats/attacks.
Nihimon Goblin Squad Member |
Urman Goblin Squad Member |
@KarlBob: Utilities are a small set of (combat) feats that go in quickslots 7 & 8. Charge, Bull Rush, Lookout, Evasion, etc. The keywords on miscellaneous gear are used for utilities.
Miscellaneous gear can also be enchanted to boost (non-combat) skills. Utilities are not the same thing as enchantments, nor are they the same thing as miscellaneous gear.
KarlBob Goblin Squad Member |
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@KarlBob: Utilities are a small set of (combat) feats that go in quickslots 7 & 8. Charge, Bull Rush, Lookout, Evasion, etc. The keywords on miscellaneous gear are used for utilities.
Miscellaneous gear can also be enchanted to boost (non-combat) skills. Utilities are not the same thing as enchantments, nor are they the same thing as miscellaneous gear.
Thanks. I needed a refresher on the vocabulary.
Let's look at this part again:
So the plan is that utilities may be used for other thing than combat? Such as a dark hood add to Sneaky stuff, and supple gloves to Crafting?
In correct terminology, it would read "So the plan is that miscellaneous gear may be used for other thing than combat? Such as a dark hood add to Sneaky stuff, and supple gloves to Crafting?". The answer to this question appears to be Yes.
DeciusBrutus Goblinworks Executive Founder |