Favorite Monster?


Pathfinder Second Edition General Discussion


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Sonwkth 2 Bestiaries out, I'm just wondering-whats everyone's favorite monster? For me it's the hydra. They really took advantage of the way the rules work to make it interesting, and made the head severing actually make sense and be the only way to really kill it. Always has been my favor8dnd monster, and they really outdid themselves on it.


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Hounds of Tindalos. Creepy alien time doggos who teleport through angles and tear you apart with their eyes (cue pun about staring daggers). I really liked them in PF1, and I like them even more in PF2. I especially like that they have a vulnerability to curves alongside their angle-teleportation abilities making that a feature the party can work with, and that Otherworldly Mind is a relevant defense rather than a niche side-effect.


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Aurumvorax; So much power in such a tiny, cute package. It's the honey badger of DnD/PF. Makes for a nice contrast with all the big bruisers.

Had a teleportation error by a party that put them in a nest of these guys. Thankfully the PCs rolled high enough knowledge & initiative to skedaddle w/ another TP before I needed to draw out the map. Not sure they all knew the extreme danger they were in, but those who did know were terrified. Good times.

(I also love those creepy hounds, as well as the hydra upgrade making beheading them relevant.)


Pathfinder Lost Omens, Rulebook Subscriber

Dragons are always my favorite monster. Red dragons if you have to get specific. Silver if we're talking friendly monsters.

Grand Lodge

Beastiary 1 pg. 23.
We now have King Kong available! I am happy.


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Pathfinder Roleplaying Game Superscriber

Without question, the gogiteth. The gogiteth was the monster that made 2e's monster design "click" for me. I try to use it as the gold standard of what coherent and focused monster abilities look like when designing my own monsters.


MaxAstro wrote:
Without question, the gogiteth. The gogiteth was the monster that made 2e's monster design "click" for me. I try to use it as the gold standard of what coherent and focused monster abilities look like when designing my own monsters.

Im curious, with that in mind, how does the hydra stand up to the gogiteth?


I like the guthallath, which I think is new to 2e. Will we learn who made them originally? Also why do they go into hibernation so often?


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TheGoofyGE3K wrote:
MaxAstro wrote:
Without question, the gogiteth. The gogiteth was the monster that made 2e's monster design "click" for me. I try to use it as the gold standard of what coherent and focused monster abilities look like when designing my own monsters.
Im curious, with that in mind, how does the hydra stand up to the gogiteth?

To my mind both are well-designed monsters, but the Gogiteth is better for designing creatures. The hydra is a complicated creature, and because of the lore surrounding it it kinda has to be. It has an entire minigame revolving around tracking its heads. If you are trying to replicated a monster with a very specific lore surrounding how you fight it, the Hydra does great. But if you are creating a new monster, it's probably better to make one that doesn't require as much complexity and tracking. The gogiteth is just that, a new creature that has unique abilities but is relatively simple to track. Both monsters have a set of abilities that are perfectly on-point for giving them a unique feel from other monsters, none of their abilities feel particularly out of place in the context of the creature, but a fight with a gogiteth is simpler while still true to form.


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I like the Ankou personally. The idea of a Fey Assassin is cool, and the lore behind it how it ties into its abilities, such as its attacks being counted as 'Cold Iron' making Fey prey easier to kill, or its innate spells making it easier to follow, and prevent the escape of its target. Its summon ability does these as well while also ensuring it can temporary become a one-monster assassin team, plus its cool regardless. A feared assassin either as an agent of a more powerful being or itself being said powerful being, both which can be used to set up some pretty good storylines and encounters.

Plus its Deception game is so on point and old school that its hidden it as 'Bluff' in its stat block [at least in the PDF Bestiary 2 version, Nethys as the correct name for the skill.]


Kobolds for me as I tend to play them more lethally versus the annoying kick toy version that I have seen in some games.

Silver Crusade

Pathfinder Adventure Path Subscriber

Spinosaurus with the Rip and Tear ability. Somebody's been playing Doom.


The Mukradi, that thing is a beast (literally).

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